Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Patch Notes/2008-08-05"

From Paragon Wiki Archive
Jump to: navigation, search
(New patch; formatting coming)
 
m (Robot: Changing template: PatchNotes)
 
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
8.5.08 Version 17.20080723.3T
+
__TOC__
 +
= 8.5.08 Version 17.20080723.3T =
 +
== COMBINED NOTES ==
 +
==Bases==
 +
* [[Coalition]] [[Storage Items|Base Storage]] change – To correct an issue with access rights, it is no longer possible to store [[salvage]] or [[enhancements]] within storage bins of an allied base in a [[Coalition]].
  
Chat
+
=== Chat ===
 +
* Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.
  
    * Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.
+
=== Invention ===
 +
* [[Stupefy: Chance for Knockback]]: This recipe’s description should now be consistent with the enhancement’s description, describing both as being knockback not knockdown.
 +
* [[Gaussian's Synchronized Fire-Control: Chance for Build Up]] should now properly be a Unique enhancement.
 +
* Location targeted powers slotted with [[Pacing of the Turtle]], [[Dark Watcher's Despair|Dark Watcher’s Despair]] or [[Induced Coma]] enhancement sets chance for -recharge will no longer affect the caster.
 +
* Fixed several typos in IO Set enhancement descriptions which stated “this enhancement my be”, which should have been “this enhancement may be.”
 +
* Set bonuses that state they increase [[:Category:Sets that improve Movement Speed|“Movement Speed”]] will now boost the base movement of the character instead of enhancing movement speed boosting powers.
  
Invention
+
=== Powers ===
 +
* [[Fire Control#Cinders|Fire Control / Cinders]] - This power was allowing for range enhancements even though it’s a [[PBAoE]] power, this has been corrected. Cinders can no longer be slotted for range enhancements.
 +
* Updated info description of [[Minotaur]]s.
 +
* The [[Crab Spider Soldier#Omega Maneuver|Omega Device]] is no longer targetable by players
 +
* [[Plant Control#Entangle|Plant Control/Entangle]]: This power will now correctly knock flying targets out of the air only if they are close to the ground.
 +
* [[Plant Control#Roots|Plant Control/Roots]]: This power will now correctly knock flying targets out of the air only if they are close to the ground.
 +
* The Warburg Nuke [[Chemical Burn]] power now correctly states that it reduces the target’s defense and not accuracy in its long help.
 +
* Adjusted the animation for [[Energy Melee#Energy Transfer|Energy Transfer]].
  
    * Stupefy: Chance for Knockback: This recipe’s description should now be consistent with the enhancement’s description, describing both as being knockback not knockdown.
+
=== Tasks ===
    * Gaussian’s Synchronized Fire-Control should now properly be a Unique enhancement.
+
* [[Flashback|Ouroboros missions]] will now issue a gold star and the proper badge upon completion
    * Location targeted powers slotted with Pacing of the Turtle, Dark Watcher’s Despair or Induced Coma enhancement sets chance for -recharge will no longer affect the caster.
+
    * Fixed several typos in IO Set enhancement descriptions which stated “this enhancement my be”, which should have been “this enhancement may be.”
+
    * Set bonuses that state they increase “Movement Speed” will now boost the base movement of the character instead of enhancing movement speed boosting powers.
+
  
Powers
+
=== Badges and Accolades ===
 +
* Changed the name of the badge granted from Flashback challenges by buffing enemies from [[Valorous Badge|Valorous]] to [[Fearless Badge|Fearless]].
 +
* [[Demonic Aura]] and [[Archmage Badge|Eye of the Magus]]: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.
  
    * Fire Control / Cinders - This power was allowing for range enhancements even though it’s a PBAoE power, this has been corrected. Cinders can no longer be slotted for range enhancements.
+
=== Compatibility ===
    * Updated info description of Minotaurs.
+
* Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.
    * The Omega Device is no longer targetable by players
+
    * Plant Control/Entangle: This power will now correctly knock flying targets out of the air only if they are close to the ground.
+
    * Plant Control/Roots: This power will now correctly knock flying targets out of the air only if they are close to the ground.
+
    * The Warburg Nuke Chemical Burn power now correctly states that it reduces the target’s defense and not accuracy in its long help.
+
    * Adjusted the animation for Energy Transfer.
+
  
Tasks
+
=== Gameplay ===
 +
* Fixed rare crash when rapidly transferring salvage to [[Storage Items|Base Storage]].
 +
* Fixed rare crash when chatting in a [[Supergroup (Slash Command)|Supergroup channel]].
  
    * Ouroboros missions will now issue a gold star and the proper badge upon completion
+
== CITY of HEROES ==
 +
=== Powers ===
 +
==== Blasters ====
 +
* [[Psychic Blast#Psionic Dart|Blasters / Psychic Blast / Psionic Dart]] - This power’s long help should now accurately state that this power deals moderate damage.
 +
* [[Psychic Blast#Mental Blast|Blasters / Psychic Blast / Mental Blast]] - This power’s long help should now accurately state that this power deals high damage.
 +
* Blasters Secondary Powers now give the correct [[Inherent Powers#Defiance|Defiance]] Bonus. Honest.
  
Badges and Accolades
+
==== Defenders ====
 +
* [[Cold Domination#Heat Loss|Cold Domination/Heat Loss]]: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.
  
    * Changed the name of the badge granted from Flashback challenges by buffing enemies from Valorous to Fearless.
+
==== Scrappers ====
    * Demonic Aura and Eye of the Magus: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.
+
* [[Martial Arts#Dragon's Tail|Martial Arts/Dragon’s Tail]]: Corrected the critical hit portion of this power so that it is equal to the power’s normal damage.
  
Compatibility
+
==== Peacebringers ====
 +
* All [[Peacebringer]] attacks that have a -def component will now show the debuff defense effects.
 +
* [[Luminous Blast#Radiant Strike|Luminous Blast/Radiant Strike]]: This power’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.
  
    * Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.
+
==== Warshades ====
 +
* [[Umbral Aura#Eclipse|Warshades / Umbral Aura / Eclipse]]: Use of [[inspirations]] of damage buffs will no longer increase the resistance granted by this power.
  
Gameplay
+
== CITY of VILLAINS ==
  
    * Fixed rare crash when rapidly transferring salvage to Base Storage.
+
=== Powers ===
    * Fixed rare crash when chatting in a Supergroup channel.
+
==== Arachnos Soldiers ====
 +
* [[Bane Spider Training#Bane Spider Armor Upgrade|Bane Spider Armor Upgrade]] should no longer have brief “double application” of the Health bonus applied. This means you won’t have your Max health fluctuating any longer.
 +
* [[Arachnos Soldier (Power Set)#Wide Area Web Grenade|Wide Area Webgrenade]]: This power should now have target and caster hit messages.
  
CITY of HEROES
+
==== Brutes ====
 +
* [[Super Reflexes#Evasion|Super Reflexes/Evasion]]: The brute version of this power will no longer have its defense affected by attacker’s level.
 +
* Brute [[Invulnerability#Invincibility|Invulneraiblity/Invincibility]]: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.
  
Powers
+
==== Masterminds ====
 +
* [[Ninjas#Call Genin|Masterminds / Ninjas / Call Genin]] - Removed Quiver FX from Mastermind Genin pets when upgraded.
 +
* Improved damage of [[Ninjas#Call Genin|Mastermind Genin]] Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
 +
* [[Ninjas#Call Jounin|Mastermind Ninja Jounin]] should work as they did with I12 Launch -- all changes to their AI since have been reverted out.
 +
* The [[Ouroboros Portal]] will now have a description in its info if selected by a Mastermind.
 +
* [[Robotics#Pulse Rifle Blast|Robotics/Pulse Rifle Blast]]: This power can no longer be slotted with knockback enhancements as it doesn’t have a knockback component.
 +
* [[Mercenaries#Soldiers|Mastermind Soldier]] Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
 +
* [[Mercenaries#Soldiers|Mastermind Soldier]] Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
 +
* [[Necromancy#Lich|Mastermind Necromancy Liches]] Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.
  
Blasters
+
=== Tasks ===
 +
* The [[Operative Renault Strike Force#Form Strike Force|Find and Assist Barracuda]] mission in the [[Operative Renault Strike Force|Temple of Waters Strike Force]] will fail if you let [[Barracuda]] get defeated.
 +
* Dr. Vimes will now appear in the [[Kristof Jaeger#Kidnap Dr. Franklin Vimes|“Kidnap Dr. Franklin Vimes”]] Mission.
 +
* The contact [[Darrin Wade]] now sells enhancements
 +
{{Navbox Patch Notes}}
  
    * Blasters / Psychic Blast / Psionic Dart - This power’s long help should now accurately state that this power deals moderate damage.
+
[[Category:Patch Notes]]
    * Blasters / Psychic Blast / Mental Blast - This power’s long help should now accurately state that this power deals high damage.
+
    * Blasters Secondary Powers now give the correct Defiance Bonus. Honest.
+
 
+
Defenders
+
 
+
    * Cold Domination/Heat Loss: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.
+
 
+
Scrappers
+
 
+
    * Martial Arts/Dragon’s Tail: Corrected the critical hit portion of this power so that it is equal to the power’s normal damage.
+
 
+
Peacebringers
+
 
+
    * All Peacebringer attacks that have a -def component will now show the debuff defense effects.
+
    * Luminous Blast/Radiant Strike: This power’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.
+
 
+
Warshades
+
 
+
    * Warshades / Umbral Aura / Eclipse: Use of inspirations of damage buffs will no longer increase the resistance granted by this power.
+
 
+
CITY of VILLAINS
+
 
+
Powers
+
 
+
Arachnos Soldiers
+
 
+
    * Bane Spider Armor Upgrade should no longer have brief “double application” of the Heath bonus applied. This means you won’t have your Max health fluctuating any longer.
+
    * Wide Area Webgrenade: This power should now have target and caster hit messages.
+
 
+
Brutes
+
 
+
    * Super Reflexes/Evasion: The brute version of this power will no longer have its defense affected by attacker’s level.
+
    * Brute Invulneraiblity/Invincibility: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.
+
 
+
Masterminds
+
 
+
    * Masterminds / Ninjas / Call Genin - Removed Quiver FX from Mastermind Genin pets when upgraded.
+
    * Improved damage of Mastermind Genin Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
+
    * Mastermind Ninja Jounin should work as they did with I12 Launch -- all changes to their AI since have been reverted out.
+
    * The Ouroboros Portal will now have a description in its info if selected by a Mastermind.
+
    * Robotics/Pulse Rifle Blast: This power can no longer be slotted with knockback enhancements as it doesn’t have a knockback component.
+
    * Mastermind Soldier Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
+
    * Mastermind Soldier Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
+
    * Mastermind Necromancy Liches Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.
+
 
+
Tasks
+
 
+
    * The Find and Assist Barracuda mission in the Temple of Waters strike force will fail if you let Barracuda get defeated.
+
    * Dr. Vimes will now appear in the “Kidnap Dr. Franklin Vimes” Mission.
+
    * The contact Darrin Wade now sells enhancements
+

Latest revision as of 18:07, 28 July 2012

8.5.08 Version 17.20080723.3T

COMBINED NOTES

Bases

Chat

  • Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.

Invention

Powers

  • Fire Control / Cinders - This power was allowing for range enhancements even though it’s a PBAoE power, this has been corrected. Cinders can no longer be slotted for range enhancements.
  • Updated info description of Minotaurs.
  • The Omega Device is no longer targetable by players
  • Plant Control/Entangle: This power will now correctly knock flying targets out of the air only if they are close to the ground.
  • Plant Control/Roots: This power will now correctly knock flying targets out of the air only if they are close to the ground.
  • The Warburg Nuke Chemical Burn power now correctly states that it reduces the target’s defense and not accuracy in its long help.
  • Adjusted the animation for Energy Transfer.

Tasks

Badges and Accolades

  • Changed the name of the badge granted from Flashback challenges by buffing enemies from Valorous to Fearless.
  • Demonic Aura and Eye of the Magus: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.

Compatibility

  • Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.

Gameplay

CITY of HEROES

Powers

Blasters

Defenders

  • Cold Domination/Heat Loss: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.

Scrappers

Peacebringers

  • All Peacebringer attacks that have a -def component will now show the debuff defense effects.
  • Luminous Blast/Radiant Strike: This power’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.

Warshades

CITY of VILLAINS

Powers

Arachnos Soldiers

  • Bane Spider Armor Upgrade should no longer have brief “double application” of the Health bonus applied. This means you won’t have your Max health fluctuating any longer.
  • Wide Area Webgrenade: This power should now have target and caster hit messages.

Brutes

  • Super Reflexes/Evasion: The brute version of this power will no longer have its defense affected by attacker’s level.
  • Brute Invulneraiblity/Invincibility: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.

Masterminds

  • Masterminds / Ninjas / Call Genin - Removed Quiver FX from Mastermind Genin pets when upgraded.
  • Improved damage of Mastermind Genin Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
  • Mastermind Ninja Jounin should work as they did with I12 Launch -- all changes to their AI since have been reverted out.
  • The Ouroboros Portal will now have a description in its info if selected by a Mastermind.
  • Robotics/Pulse Rifle Blast: This power can no longer be slotted with knockback enhancements as it doesn’t have a knockback component.
  • Mastermind Soldier Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
  • Mastermind Soldier Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
  • Mastermind Necromancy Liches Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.

Tasks