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Difference between revisions of "Patch Notes/2008-07-22"

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__TOC__
 
__TOC__
=7.22.08 Version 17.20080709.3T2=
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= 7.22.08 Version 17.20080709.3T2 =
 
== COMBINED NOTES ==
 
== COMBINED NOTES ==
 
=== AI ===
 
=== AI ===
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=== Badges ===
 
=== Badges ===
* Fixed a bug that sometimes caused a Supergroup’s progress towards earning SG badges to be lost.
+
* Fixed a bug that sometimes caused a Supergroup’s progress towards earning [[Supergroup Badges|SG badges]] to be lost.
 
* Corrected the badge descriptions of [[Task Force]]/[[Strike Force]] challenge badges that referred to stature level 1 as being 1-15 to be 1-14.
 
* Corrected the badge descriptions of [[Task Force]]/[[Strike Force]] challenge badges that referred to stature level 1 as being 1-15 to be 1-14.
 
* Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.
 
* Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.
  
 
=== Custom Weapons ===
 
=== Custom Weapons ===
* Rularuu Claws should be available to Female and Huge players who have unlocked them
+
* [[Weapon Customization#Claws|Rularuu Claws]] should be available to Female and Huge players who have unlocked them
* Custom Roman axes granted by completing the [[Imperious Task Force]] should now be properly awarded.
+
* [[Weapon Customization#Axes|Custom Roman axes]] granted by completing the [[Imperious Task Force]] should now be properly awarded.
  
 
=== Global Chat ===
 
=== Global Chat ===
* Players with Trial accounts will no longer be able to use Global chat channels.
+
* Players with [[Trial Account|Trial accounts]] will no longer be able to use [[Global Chat Channel|Global chat channels]].
  
 
=== Invention ===
 
=== Invention ===
 
* Corrected two recipes in the [[Trap of the Hunter]] set that stated they granted range or damage. This set grants neither.
 
* Corrected two recipes in the [[Trap of the Hunter]] set that stated they granted range or damage. This set grants neither.
* ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance.
+
* [[Common Invention Recipes#To Hit|ToHit Buffs]]/[[Common Invention Recipes#To Hit Debuff|DeBuff]] Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance.
  
 
=== Powers ===
 
=== Powers ===
* Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.
+
* [[The Players' Guide to the Cities/Fighting and Other Actions#Combat Terminology|Cone]] Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.
* Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
+
* Animation time for [[Energy Melee#Energy Punch|Energy Punch]], [[Stone Melee#Stone Fist|Stone Fist]], [[Dark Melee#Shadow Punch|Shadow Punch]], and [[Electrical Melee#Charged Brawl|Charged Brawl]] changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
* Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects.
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* [[Archery#Ranged Shot|Archery / Ranged Shot]] - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects.
* Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
+
* [[Inherent Powers#Brawl|Brawl]] - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
* Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
+
* [[Earth Control#Animate Stone|Earth Control / Animate Stone]] - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
* Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.
+
* [[Energy Melee#Energy Transfer|Energy Melee / Energy Transfer]] - Increased visual impact of Hit graphical effects.
* Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.
+
* [[Accolade Powers|Accolade / Portable Workbench]] - The Portable Workbench should no longer be seen as a viable target for critter attacks.
* Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active
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* [[Speed#Flurry|Flurry]] and [[Veteran Reward Powers#Sands of Mu|Sands of Mu]] should now play the correct animation while Spines - Quills is active
  
 
=== Tasks ===
 
=== Tasks ===
* The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels.
+
* The [[Montague Castanella#Lost and Found (Story Arc)|Lost and Found story arc]] will now correctly award salvage for players that are significantly higher levels than the mission levels.
  
 
=== User Commands ===
 
=== User Commands ===
* “Synch” Command - Players can now use “Synch” in addition to “Sync” if they are experiencing any synchronization issues with the game servers.
+
* [[Synch (Slash Command)|“Synch”]] Command - Players can now use “Synch” in addition to [[Sync (Slash Command)|“Sync”]] if they are experiencing any synchronization issues with the game servers.
  
 
=== User Interface ===
 
=== User Interface ===
* Character Selection Screen - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.
+
* [[The Players' Guide to the Cities/Character Slot Management|Character Selection Screen]] - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.
* Character Selection Screen – Corrected a bug where renaming a character moved the character to a different character slot location.
+
* [[The Players' Guide to the Cities/Character Slot Management|Character Selection Screen]] – Corrected a bug where renaming a character moved the character to a different character slot location.
  
 
== CITY of HEROES ==
 
== CITY of HEROES ==
 
=== Powers ===
 
=== Powers ===
 
==== Blasters ====
 
==== Blasters ====
* Defiance - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
+
* [[Defiance]] - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
* Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power
+
* [[Energy Manipulation#Total Focus|Blaster / Energy Manipulation / Total Focus]] - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power
  
 
=== Badges ===
 
=== Badges ===
* Corrected text in the [[Firefighter Badge]].  
+
* Corrected text in the [[Firefighter Badge]].
  
 
== CITY OF VILLAINS ==
 
== CITY OF VILLAINS ==
 
=== Powers ===
 
=== Powers ===
 
==== Masterminds ====
 
==== Masterminds ====
* Mastermind / Ninjas / Genin no longer have Archery attacks. “Snap Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second Shuriken throw) and “Explosive Shuriken” attacks.
+
* [[Ninjas#Call Genin|Mastermind / Ninjas / Genin]] no longer have Archery attacks. “Snap Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second Shuriken throw) and “Explosive Shuriken” attacks.
* Mastermind / Necromancy / Lich should remain at Range in combat more often now.
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* [[Necromancy#Lich|Mastermind / Necromancy / Lich]] should remain at Range in combat more often now.
 +
{{Navbox Patch Notes}}
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 +
[[Category:Patch Notes]]

Latest revision as of 18:07, 28 July 2012

7.22.08 Version 17.20080709.3T2

COMBINED NOTES

AI

  • Entities which use the “Pet” AI should now cycle through their Ranged attacks, even while in Melee with a Target.

Badges

  • Fixed a bug that sometimes caused a Supergroup’s progress towards earning SG badges to be lost.
  • Corrected the badge descriptions of Task Force/Strike Force challenge badges that referred to stature level 1 as being 1-15 to be 1-14.
  • Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.

Custom Weapons

Global Chat

Invention

  • Corrected two recipes in the Trap of the Hunter set that stated they granted range or damage. This set grants neither.
  • ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance.

Powers

  • Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.
  • Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
  • Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects.
  • Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
  • Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
  • Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.
  • Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.
  • Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active

Tasks

  • The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels.

User Commands

  • “Synch” Command - Players can now use “Synch” in addition to “Sync” if they are experiencing any synchronization issues with the game servers.

User Interface

  • Character Selection Screen - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.
  • Character Selection Screen – Corrected a bug where renaming a character moved the character to a different character slot location.

CITY of HEROES

Powers

Blasters

  • Defiance - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
  • Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power

Badges

CITY OF VILLAINS

Powers

Masterminds