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Difference between revisions of "Patch Notes/2008-05-20"

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= 5.20.08 Version 17.20080507.4T =
 
= 5.20.08 Version 17.20080507.4T =
 
== Issue 12: Midnight Hour ==
 
== Issue 12: Midnight Hour ==
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=== The Midnight Squad story arcs (Hero and Villain) ===
 
=== The Midnight Squad story arcs (Hero and Villain) ===
For generations, the [[Midnight Squad]] has dedicated their lives to protect the world from worldly and dimensional threats. Now, they need the help of the Heroes of Paragon City and the Villains of the Rogue Isles to finally rid the world of [[Rikti]]. Heroes and Villains must cross through time and journey to an ancient land to find knowledge long forgotten and battle ancient foes.
+
For generations, the [[Midnight Squad]] has dedicated their lives to protect the world from worldly and dimensional threats. Now, they need the help of the Heroes of Paragon City and the Villains of the Rogue Isles to finally rid the world of [[Rikti]]. Heroes and Villains must cross through time and journey to an ancient land to find knowledge long forgotten and battle ancient foes.
  
 
=== New Zone : Cimerora ===
 
=== New Zone : Cimerora ===
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* Task Force Contact : [[Imperious]] - who gives out the [[Imperious Task Force|“Time’s Arrow”]] Task Force
 
* Task Force Contact : [[Imperious]] - who gives out the [[Imperious Task Force|“Time’s Arrow”]] Task Force
 
* Atmosphere spawns around the perimeter and out-of-the-way areas so that players are not attacked while interacting with contacts
 
* Atmosphere spawns around the perimeter and out-of-the-way areas so that players are not attacked while interacting with contacts
* Functional Contacts: store, trainer, notoriety contacts for Villains and Heroes
+
* Functional Contacts: store, trainer, notoriety contacts for Villains and Heroes
* [[Senator Aquila]] provides a simple introduction story arc and [[Marcus Valerius]] gives out repeatable missions
+
* [[Senator Decimus Aquila]] provides a simple introduction story arc and [[Marcus Valerius]] gives out repeatable missions
  
 
=== New Task Force : “Time’s Arrow” ===
 
=== New Task Force : “Time’s Arrow” ===
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* New Primary - [[Battle Axe]]
 
* New Primary - [[Battle Axe]]
 
* New Primary - [[War Mace]]
 
* New Primary - [[War Mace]]
* New Secondary - [[Super Strength]]
+
* New Secondary - [[Super Reflexes]]
  
 
==== Controller ====
 
==== Controller ====
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* Players can now purchase optional character slots on each server with a one-time fee, and not an addition to your monthly subscription fee.
 
* Players can now purchase optional character slots on each server with a one-time fee, and not an addition to your monthly subscription fee.
 
* Players can have up to 36 slots per server.
 
* Players can have up to 36 slots per server.
* Purchases of a single character slot may be allocated to any single server of your choice, subject to the maximum server limit.  
+
* Purchases of a single character slot may be allocated to any single server of your choice, subject to the maximum server limit.
 
* Purchases of multiple slots may be allocated to any single server or split between multiple servers of your choice, subject to the maximum server limit.
 
* Purchases of multiple slots may be allocated to any single server or split between multiple servers of your choice, subject to the maximum server limit.
* For a limited time, all accounts that log into the Live Servers will receive 2 free Character Slots. This is for a *Limited* time only.
+
* For a limited time, all accounts that log into the Live Servers will receive 2 free Character Slots. This is for a *Limited* time only.
 
* For every 12 month cumulative period that an account has been subscribed, players will receive 1 free slot.
 
* For every 12 month cumulative period that an account has been subscribed, players will receive 1 free slot.
  
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* Added option to disable loading tips in the options window.
 
* Added option to disable loading tips in the options window.
 
* The mouse scroll wheel will now affect scrollbars when the mouse is over a scrollable area. This can be disabled in the options window.
 
* The mouse scroll wheel will now affect scrollbars when the mouse is over a scrollable area. This can be disabled in the options window.
* [[The_Players'_Guide_to_the_Cities/User_Interface/Mission_Window|Missions’]] headers now show the level of the mission.
+
* [[The Players' Guide to the Cities/User Interface/Mission Window|Missions’]] headers now show the level of the mission.
 
* Auction house inventory now shows count of slots used/slots total.
 
* Auction house inventory now shows count of slots used/slots total.
 
* Kicking a member from supergroup or removing a global friend via button-click will present a confirmation dialog.
 
* Kicking a member from supergroup or removing a global friend via button-click will present a confirmation dialog.
 
* Disable Camera Shake Option Added (found in options window)
 
* Disable Camera Shake Option Added (found in options window)
* [[The_Players'_Guide_to_the_Cities/User_Interface/Contact_Window|Contact List]] Improvements
+
* [[The Players' Guide to the Cities/User Interface/Contact Window|Contact List]] Improvements
** Contacts can now be sorted by the contact’s name, name of the zone, and contact relationship. All contacts that are active will appear in the “active” tab.
+
** Contacts can now be sorted by the contact’s name, name of the zone, and contact relationship. All contacts that are active will appear in the “active” tab.
 
** Added Broker Tab for Villains and a Detective Tab for Heroes to Contact User Interface.
 
** Added Broker Tab for Villains and a Detective Tab for Heroes to Contact User Interface.
 
** When sorting Contacts by Zone, contacts in the current zone will always appear at the top.
 
** When sorting Contacts by Zone, contacts in the current zone will always appear at the top.
 
** In all sorts, Contacts with missions you are currently on will always appear at the top.
 
** In all sorts, Contacts with missions you are currently on will always appear at the top.
* Fixed a rare bug that could cause the main [[The_Players'_Guide_to_the_Cities/User_Interface/Status_Window|"health bar"]] window to vanish.
+
* Fixed a rare bug that could cause the main [[Status Window|"health bar"]] window to vanish.
 
* A couple small additions to help improve performance for dial-up users:
 
* A couple small additions to help improve performance for dial-up users:
 
** Added Option to disable combat numbers on power buff icons
 
** Added Option to disable combat numbers on power buff icons
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==== Email ====
 
==== Email ====
* Added "Spam" Button to [[The_Players'_Guide_to_the_Cities/User_Interface/Email_Window|email window]]. It will ignore the sender as a spammer and delete the email.
+
* Added "Spam" Button to [[The Players' Guide to the Cities/User Interface/Email Window|email window]]. It will ignore the sender as a spammer and delete the email.
  
 
==== Power Trays ====
 
==== Power Trays ====
* Eight additional power trays added which can be accessed by clicking the “+” sign on the upper-right of the [[The_Players'_Guide_to_the_Cities/User_Interface/Tray_Window|Power Tray]] Interface or via commands ({{slashcommand|show|tray1}}, {{slashcommand|show|tray2}}, {{slashcommand|show|tray3}}, etc).
+
* Eight additional power trays added which can be accessed by clicking the “+” sign on the upper-right of the [[The Players' Guide to the Cities/User Interface/Tray Window|Power Tray]] Interface or via commands ({{slashcommand|window show|tray1}}, {{slashcommand|window show|tray2}}, {{slashcommand|window show|tray3}}, etc).
 
* These trays have no jelly to click on, but can be dragged about by clicking on non-occupied slots or dead space.
 
* These trays have no jelly to click on, but can be dragged about by clicking on non-occupied slots or dead space.
 
* These trays are deformable.
 
* These trays are deformable.
* Added command {{slashcommand|clear_tray}} which will remove all non-macros from all power trays.
+
* Added command {{slashcommand|cleartray}} which will remove all non-macros from all power trays.
  
 
==== Player Notes ====
 
==== Player Notes ====
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** There is a new option to display the rating you've given a player above their name.
 
** There is a new option to display the rating you've given a player above their name.
 
** Additionally, you can enable private message logging to store private message logs on a per global name basis.
 
** Additionally, you can enable private message logging to store private message logs on a per global name basis.
** Only you will see the Player Notes that you write and ratings you give.  Since these notes are stored locally on your computer, other players cannot see your notes and ratings.  
+
** Only you will see the Player Notes that you write and ratings you give.  Since these notes are stored locally on your computer, other players cannot see your notes and ratings.
 
** Conversely, you will not be able to see any Player Notes or ratings that other players may have written about you.
 
** Conversely, you will not be able to see any Player Notes or ratings that other players may have written about you.
  
 
==== In-Depth Power Information ====
 
==== In-Depth Power Information ====
Detailed Power Information is now available at [[The_Players'_Guide_to_the_Cities/Creating_a_Character#Selecting_Power_Sets_and_Starting_Powers|Power Selection]], Level up, Respec, and [[The Players' Guide to the Cities/User Interface/Enhancements Window|Enhancement placing screen]] as well as a new tab in the [[The Players' Guide to the Cities/User Interface/Info Window|info window]]. This information shows the powers basic data along with every effect the power has.
+
Detailed Power Information is now available at [[The Players' Guide to the Cities/Creating a Character#Selecting Power Sets and Starting Powers|Power Selection]], Level up, Respec, and [[The Players' Guide to the Cities/User Interface/Enhancements Window|Enhancement placing screen]] as well as a new tab in the [[The Players' Guide to the Cities/User Interface/Info Window|info window]]. This information shows the powers basic data along with every effect the power has.
 
* There is a slider to see the effect of the power across all levels.
 
* There is a slider to see the effect of the power across all levels.
 
* There is a class selector to see how the power would perform for each class.
 
* There is a class selector to see how the power would perform for each class.
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==== Improved Character Creator ====
 
==== Improved Character Creator ====
Players may now select a costume set theme from the new “Costume Sets” drop down menu in the [[The_Players'_Guide_to_the_Cities/Creating_a_Character#Selecting_a_Costume|Character creation]] process, the [[Tailor]] (for Heroes) or [[Facemaker]] (for Villains).  
+
Players may now select a costume set theme from the new “Costume Sets” drop down menu in the [[The Players' Guide to the Cities/Creating a Character#Selecting a Costume|Character creation]] process, the [[Tailor]] (for Heroes) or [[Facemaker]] (for Villains).  
 
The Costume Sets revolve around existing and new Costume sets.  Some Costume Sets are unlocked through gameplay achievements, Veteran Rewards (i.e. the Boxer set) or by Costume Pack purchase (i.e. the “[[Good Versus Evil]]” Justice and Sinister costumes or the [[Wedding Pack]]).
 
The Costume Sets revolve around existing and new Costume sets.  Some Costume Sets are unlocked through gameplay achievements, Veteran Rewards (i.e. the Boxer set) or by Costume Pack purchase (i.e. the “[[Good Versus Evil]]” Justice and Sinister costumes or the [[Wedding Pack]]).
  
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General Options
 
General Options
* {{slashcommand|option_save}}, {{slashcommand|options_save_file|<filename>}}
+
* {{slashcommand|option_save}}, {{slashcommand|option_save_file|<filename>}}
 
* {{slashcommand|option_load}}, {{slashcommand|option_load_file|<filename>}}
 
* {{slashcommand|option_load}}, {{slashcommand|option_load_file|<filename>}}
 
* {{slashcommand|option_set|<optionname> <value>}}
 
* {{slashcommand|option_set|<optionname> <value>}}
 
* {{slashcommand|option_toggle|<optionname>}}
 
* {{slashcommand|option_toggle|<optionname>}}
 
* {{slashcommand|option_list}} - Lists names allowed for {{slashcommand|option_set}} and {{slashcommand|option_toggle}}
 
* {{slashcommand|option_list}} - Lists names allowed for {{slashcommand|option_set}} and {{slashcommand|option_toggle}}
* {{slashcommand|bindload}}, {{slashcommand|bindloadfile}} {{slashcommand|bindsave}}, {{slashcommand|bindsavefile}} display confirmation messages
+
* {{slashcommand|bind_load}}, {{slashcommand|bindloadfile}} {{slashcommand|bind_save}}, {{slashcommand|bind_save_file}} display confirmation messages
* {{slashcommand|bindloadfilesilent}} and {{slashcommand|bindsavefilesilent}} do not display confirmation messages
+
* {{slashcommand|bind_load_file_silent}} and {{slashcommand|bind_save_file_silent}} do not display confirmation messages
  
 
==== Window Configuration ====
 
==== Window Configuration ====
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Per player request, added new fields to the Combat Attribute Window.
 
Per player request, added new fields to the Combat Attribute Window.
* Experience to Next Level
+
* [[Experience]] to Next Level
* Current Experience Debt
+
* Current Experience [[Debt]]
* Last Hit Chance (from a click power)
+
* Last [[ToHit|Hit Chance]] (from a click power)
* Endurance Consumption (total from active toggle powers)
+
* [[Endurance]] Consumption (total from active toggle powers)
* Influence
+
* [[Inf]]
 
* Healing Bonus
 
* Healing Bonus
  
 
==== Power Trays ====
 
==== Power Trays ====
* Added command {{slashcommand|clear_tray}} which will remove all non-macros from all power trays.
+
* Added command {{slashcommand|cleartray}} which will remove all non-macros from all power trays.
  
 
=== Trial Account Limitations ===
 
=== Trial Account Limitations ===
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=== Powers ===
 
=== Powers ===
 
==== Accolades ====
 
==== Accolades ====
* Accolades - Reduced the To Hit bonus provided by the “Geas of the Kind Ones” and “Force of Nature” accolades from +200 to +25.
+
* Accolades - Reduced the To Hit bonus provided by the “[[Geas of the Kind Ones]]” and “[[Force of Nature]]” accolades from +200 to +25.
 
* Accolades \ Force of Nature – should now work when exemplared, like other accolade powers.
 
* Accolades \ Force of Nature – should now work when exemplared, like other accolade powers.
  
 
==== Attack Powers ====
 
==== Attack Powers ====
* Corrected Activation time for Whirling Hands and Spin. These times did not accurately reflect the duration of the rooted portion of the animation.
+
* Corrected Activation time for [[Energy Melee#Whirling Hands|Whirling Hands]] and [[Claws#Spin|Spin]]. These times did not accurately reflect the duration of the rooted portion of the animation.
* Normalized attack times for [[PBAoE]] powers that share the twirl animation, such as Fire Sword Circle, Whirling Sword, and Whirling Axe.
+
* Normalized attack times for [[PBAoE]] powers that share the twirl animation, such as [[Fiery Melee#Fire Sword Circle|Fire Sword Circle]], [[Broadsword#Whirling Sword|Whirling Sword]], and [[Battle Axe#Whirling Axe|Whirling Axe]].
* Fiery Melee / Scorch: This power now uses a shorter casting time to go along with its new shorter animation.
+
* [[Fiery Melee#Scorch|Fiery Melee / Scorch]]: This power now uses a shorter casting time to go along with its new shorter animation.
* Near ground attacks (like Fossilize) will no longer be foiled by continuous jumping
+
* Near ground attacks (like [[Earth Control#Fossilize|Fossilize]]) will no longer be foiled by continuous jumping
* All versions of Lift, Propel, Levitate, Repulsion Bomb and Force Bolt now suppress properly versus players.
+
* All versions of [[Gravity Control#Lift|Lift]], [[Gravity Control#Lift|Propel]], [[Mind Control#Levitate|Levitate]], [[Force Field#Repulsion Bomb|Repulsion Bomb]] and [[Force Field#Force Bolt|Force Bolt]] now suppress properly versus players.
  
 
==== Defense Powers ====
 
==== Defense Powers ====
* Dark Armor/Death Shroud: Increased this power’s activation time from 1.17 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.
+
* [[Dark Armor#Death Shroud|Dark Armor/Death Shroud]]: Increased this power’s activation time from 1.17 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.
  
 
==== Buff / Debuff / Status Effect Powers ====
 
==== Buff / Debuff / Status Effect Powers ====
* Boost Range - Removed stacking from all versions of Boost Range.
+
* [[Energy Manipulation#Boost Range|Boost Range]] - Removed stacking from all versions of Boost Range.
* Dark Armor / Soul Transfer, Set untouchable timer to 15 seconds. Removed a small delay before the untouchable portion of power activates, and added an “Untouchable” float text.
+
* [[Dark Armor#Soul Transfer|Dark Armor / Soul Transfer]], Set untouchable timer to 15 seconds. Removed a small delay before the untouchable portion of power activates, and added an “Untouchable” float text.
* Dark Melee / Soul Drain: The Tanker and Brute version of this power stated that it could be slotted with to-hit debuff enhancements. It has no to-hit debuff component. This has been corrected.
+
* [[Dark Melee#Soul Drain|Dark Melee / Soul Drain]]: The Tanker and Brute version of this power stated that it could be slotted with to-hit debuff enhancements. It has no to-hit debuff component. This has been corrected.
* Dark Miasma / Black Hole - should now see “Black Hole” Float text when target is made intangible.
+
* [[Dark Miasma#Black Hole|Dark Miasma / Black Hole]] - should now see “Black Hole” Float text when target is made intangible.
* Fiery Aura / Rise of the Phoenix - Removed a small delay before the untouchable portion of power activates, and added an “Untouchable” float text.
+
* [[Fiery Aura#Rise of the Phoenix|Fiery Aura / Rise of the Phoenix]] - Removed a small delay before the untouchable portion of power activates, and added an “Untouchable” float text.
* Force Field / Detention Field - Should now see “Detention Field” Float text when target is made untouchable.
+
* [[Force Field#Detention Field|Force Field / Detention Field]] - Should now see “Detention Field” Float text when target is made untouchable.
* Gravity Control / Dimension Shift - should now see “Dimension Shift” Float text when a target is made intangible.
+
* [[Gravity Control#Dimension Shift|Gravity Control / Dimension Shift]] - should now see “Dimension Shift” Float text when a target is made intangible.
* Power Boost - Reduced strength of all versions of Power Boost by 33%, removed Knockback boost and removed stacking from the power.
+
* [[Energy Manipulation#Power Boost|Power Boost]] - Reduced strength of all versions of Power Boost by 33%, removed Knockback boost and removed stacking from the power.
* Radiation Emission / Choking Cloud: Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time match its rooted time
+
* [[Radiation Emission#Choking Cloud|Radiation Emission / Choking Cloud]]: Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time match its rooted time
* Radiation Emission / Fallout now targets only dead Teammates.
+
* [[Radiation Emission#Fallout|Radiation Emission / Fallout]] now targets only dead Teammates.
* Sonic Buff / Sonic Cage - Should now see “Sonic Cage” Float text when a target is made untouchable.
+
* [[Sonic Resonance#Sonic Cage|Sonic Buff / Sonic Cage]] - Should now see “Sonic Cage” Float text when a target is made untouchable.
* Storm Summoning / O2 Boost - All versions of O2 Boost now grant a Perception bonus to the target.
+
* [[Storm Summoning#O2 Boost|Storm Summoning / O2 Boost]] - All versions of O2 Boost now grant a [[Perception]] bonus to the target.
* Thermal Radiation / Power of the Phoenix - Should now see an “Untouchable” float text when target is made untouchable.
+
* [[Thermal Radiation#Power of the Phoenix|Thermal Radiation / Power of the Phoenix]] - Should now see an “Untouchable” float text when target is made untouchable.
* Normalized Debt protection in all rezzing powers in powersets to 90 seconds. Sets affected: Tanker and Scrapper Fire Aura, Willpower, Dark Armor, and Regen. Controller and Defender buff sets Empathy, Radiation, Dark and Thermal.
+
* Normalized Debt protection in all rezzing powers in powersets to 90 seconds. Sets affected: Tanker and Scrapper [[Fiery Aura|Fire Aura]], [[Willpower]], [[Dark Armor]], and [[Regeneration|Regen]]. Controller and Defender buff sets [[Empathy]], [[Radiation Emission|Radiation]], [[Dark Miasma|Dark]] and [[Thermal Radiation|Thermal]].
* Powers that do not cause aggro will no longer suppress stealth.
+
* Powers that do not cause [[aggro]] will no longer suppress [[stealth]].
* Powers that could only affect players on the ground will now affect all players above them as well as standing on them. This is to fix a PVP exploit making ground based powers ineffective. Powers fixed: Tar Patch, Bonfire, Ice Patch, Ice slick, Quicksand, Caltrops, and Volcanic Gasses.
+
* Powers that could only affect players on the ground will now affect all players above them as well as standing on them. This is to fix a PVP exploit making ground based powers ineffective. Powers fixed: [[Dark Miasma#Tar Patch|Tar Patch]], [[Fire Control#Bonfire|Bonfire]], [[Ice Melee#Ice Patch|Ice Patch]], [[Ice Control#Ice Slick|Ice slick]], [[Earth Control#Quicksand|Quicksand]], [[Devices#Caltrops|Caltrops]], and [[Earth Control#Volcanic Gasses|Volcanic Gasses]].
* Added an enforced 60 second period in which Phase Shift powers cannot be reactivated after a previous activation of the power.
+
* Added an enforced 60 second period in which [[Concealment#Phase Shift|Phase Shift]] powers cannot be reactivated after a previous activation of the power.
* “Caging” powers (Sonic Cage, Black Hole, etc) now follow standard suppression rules in PVP.
+
* “Caging” powers ([[Sonic Resonance#Sonic Cage|Sonic Cage]], [[Dark Miasma#Black Hole|Black Hole]], etc.) now follow standard suppression rules in PVP.
* Added Phase suppression to the Phase Flight temporary power
+
* Added Phase suppression to the [[Phase Flight]] temporary power
* Knockback is now affected by suppression in PvP, in the same way as Hold, Sleep and Disorient.  This change has been applied to many powers that can cause knockback.  Any player affected by a knockback will become immune to further knockback attempts for 10 seconds.  The affected powers have been noted in the appropriate detailed Archetype powers sections below.
+
* [[Knockback]] is now affected by suppression in PvP, in the same way as [[Hold]], [[Sleep]] and [[Disorient]].  This change has been applied to many powers that can cause knockback.  Any player affected by a knockback will become immune to further knockback attempts for 10 seconds.  The affected powers have been noted in the appropriate detailed [[Archetype]] powers sections below.
  
 
==== Travel Powers ====
 
==== Travel Powers ====
 
+
* [[Leaping#Acrobatics|Leaping / Acrobatics]] - Reduced Knockback Protection of Acrobatics from 100 points to 9 points. Note that this means there are certain critters who will occasionally overcome the protection provided.
* Leaping / Acrobatics - Reduced Knockback Protection of Acrobatics from 100 points to 9 points. Note that this means there are certain critters who will occasionally overcome the protection provided.
+
 
* Leaping / Acrobatics - Now accepts Knockback enhancements. These will increase the protection to knockback attacks, however only 2/9ths of the protection is enhanceable.
 
* Leaping / Acrobatics - Now accepts Knockback enhancements. These will increase the protection to knockback attacks, however only 2/9ths of the protection is enhanceable.
* Teleport / Teleport Self - Adjusted the target location code for Teleport Self to reduce the likelihood of getting a red failure reticle
+
* [[Teleportation#Teleport|Teleport / Teleport Self]] - Adjusted the target location code for Teleport Self to reduce the likelihood of getting a red failure reticle
  
 
==== Veteran Reward Powers ====
 
==== Veteran Reward Powers ====
 
+
* Decreased knockback on [[Veteran Reward Powers#Nemesis Staff|Prestige Nemesis Staff]] (from 9 to 4)
* Decreased knockback on Prestige Nemesis Staff (from 9 to 4)
+
  
 
=== Values Changes ===
 
=== Values Changes ===
 
+
* [[ToHit]] was not actually being clamped to [[Limits#Defense/ToHit|max class value]] and now is.
* ToHit was not actually being clamped to max class value and now is.
+
  
 
=== Status Effect Changes ===
 
=== Status Effect Changes ===
 
+
* [[Confuse]]d players will only be able to harm teammates.
* Confused players will only be able to harm teammates.
+
* [[Repel]] resist in [[Inspirations#Resist Effects Inspirations|Break Free]] and [[Inspirations#Resist Effects Inspirations|Emerge]] inspirations improved
* Repel resist in Break Free and Emerge inspirations improved
+
* Increased [[Disorient]] Magnitude on [[Inspirations#Resurrection Inspirations|Awaken]] and [[Inspirations#Resurrection Inspirations|Bounce Back]] inspirations to 5, in order to prevent it from causing [[Rest]] to fail in conjunction with villain epic archetypes’ status protection.
* Increased Disorient Magnitude on Awaken and Bounce Back inspirations to 5, in order to prevent it from causing Rest to fail in conjunction with villain epic archetypes’ status protection.
+
  
 
=== AI ===
 
=== AI ===
 
+
* [[Pet]]s should no longer become terrified and run in [[Fear|terror]] when their owner’s [[Trick Arrow#Oil Slick|Oil Slick]] power fades.
* Pets should no longer become terrified and run in terror when their owner’s Oil Slick power fades.
+
  
 
=== Arena ===
 
=== Arena ===
 
 
* Changed timing between scheduled arena match rounds from 10 seconds to 120 seconds (where it was supposed to be).
 
* Changed timing between scheduled arena match rounds from 10 seconds to 120 seconds (where it was supposed to be).
  
 
=== Bases ===
 
=== Bases ===
 
+
* [[Robo-Surgery]] will now attach to [[Basic Reclaimator|Base Reclaimator]]
* Robo-Surgery will now attach to Base Reclaimator
+
  
 
=== Emotes ===
 
=== Emotes ===
 
+
* Added {{slashcommand|emote|ReadBook}}
* Added /emote ReadBook
+
 
* Fixed the Boombox emote animation for‘Beat’ so that it loops properly.
 
* Fixed the Boombox emote animation for‘Beat’ so that it loops properly.
  
 
=== Game ===
 
=== Game ===
 
 
* Fixed a crash where pressing the Left/Right keyboard arrows or numeric keypad 4 and 6, while viewing the auction window, would cause the client to crash.
 
* Fixed a crash where pressing the Left/Right keyboard arrows or numeric keypad 4 and 6, while viewing the auction window, would cause the client to crash.
  
 
=== Graphical Effects and Animations ===
 
=== Graphical Effects and Animations ===
 
+
* [[Fiery Aura#Blazing Aura|Fiery Aura / Blazing Aura]] - Activating Blazing Aura while moving will now transition properly into moving animations once the rooting period is complete.
* Fiery Aura / Blazing Aura - Activating Blazing Aura while moving will now transition properly into moving animations once the rooting period is complete.
+
* [[Fiery Melee#Scorch|Fiery Melee / Scorch]] now has a different, slightly faster animation than [[Fiery Melee#Incinerate|Incinerate]].
* Fiery Melee / Scorch now has a different, slightly faster animation than Incinerate.
+
* [[Fiery Melee#Scorch|Fiery Melee / Scorch]]: This power now uses a shorter casting time to go along with its new shorter animation.
* Fiery Melee / Scorch: This power now uses a shorter casting time to go along with its new shorter animation.
+
 
* Fixed the rooting problem where certain buff toggles were activated before they were ready.
 
* Fixed the rooting problem where certain buff toggles were activated before they were ready.
* Knockback animation should now play correctly on non-flying targets that use the male, female, or huge models.
+
* [[Knockback]] animation should now play correctly on non-flying targets that use the male, female, or huge models.
* All of the projectiles in the Flares power Graphical Effects should be killed off at the proper time now.
+
* All of the projectiles in the [[Fire Blast#Flares|Flares]] power Graphical Effects should be killed off at the proper time now.
 
* Knockback / Knockup animations will no longer play faster or slower based on the scale of the character.
 
* Knockback / Knockup animations will no longer play faster or slower based on the scale of the character.
 
* Knockback / Knockup animations for flight mode have been flagged similarly to non-flying versions
 
* Knockback / Knockup animations for flight mode have been flagged similarly to non-flying versions
 
* Corrected error for all powers using the ‘ground summon’ animation. The duration of the portion of the animation flagged as ‘can’t move’ was significantly longer than the reported Activation Time.
 
* Corrected error for all powers using the ‘ground summon’ animation. The duration of the portion of the animation flagged as ‘can’t move’ was significantly longer than the reported Activation Time.
* Modified Mitochondria visibility/targetability. Mitochondria should now be visible form a greater distance away during Hamidon Raids.
+
* Modified [[Devouring Earth#Mitochondria|Mitochondria]] visibility/targetability. Mitochondria should now be visible form a greater distance away during [[Hamidon Raid]]s.
  
 
=== Inventions ===
 
=== Inventions ===
 
+
* Added suppression to Invention temp power [[Temporary Power: Ethereal Shift|Ethereal Shift]].
* Added suppression to Invention temp power Ethereal Shift.
+
* The debuff from [[Achilles' Heel: Chance for Resistance Debuff]] will now properly fade after 10 seconds, rather than lingering until a player was defeated or zoned.
* The debuff from Achilles Heel: Chance for Resistance Debuff will now properly fade after 10 seconds, rather than lingering until a player was defeated or zoned.
+
* [[Kismet: Increased Accuracy]] Invention Enhancement was giving a scaling bonus based on the level of your target. This has been corrected--it now gives a flat bonus.
* Kismet: Increased Accuracy Invention Enhancement was giving a scaling bonus based on the level of your target. This has been corrected -- it now gives a flat bonus.
+
  
 
=== Rewards ===
 
=== Rewards ===
 
+
* Characters will no longer stop earning [[inf]] when playing in [[Supergroup]] mode after level 34. Players level 29 and up will now earn 50% of the influence they would have received when in Supergroup mode.
* Characters will no longer stop earning Influence when playing in Supergroup mode after level 34. Players level 29 and up will now earn 50% of the influence they would have received when in Supergroup mode.
+
* Fixed a long-standing bug with [[Experience|Experience Point]] and Influence distribution in teams with a large range of levels.
* Fixed a long-standing bug with Experience Point and Influence distribution in teams with a large range of levels.
+
* High Level [[Family]] entities have had their reward scale lowered to be commensurate with the risk involved in the encounter.
* High Level Family entities have had their reward scale lowered to be commensurate with the risk involved in the encounter.
+
* [[Salvage]] drops changed to more closely match the villain groups.
* Salvage drops changed to more closely match the villain groups.
+
  
 
=== Sound ===
 
=== Sound ===
 
+
* [[Fiery Aura#Fire Shield|Fiery Aura - Fire Shield]] & [[Fiery Aura#Plasma Shield|Plasma Shield]]. Looping sounds will now fade out after a short period of time.
* Fiery Aura - Fire Shield & Plasma Shield. Looping sounds will now fade out after a short period of time.
+
  
 
=== Store ===
 
=== Store ===
 
+
* Adjusted price on [[Inspirations#Resurrection Inspirations|Rez]] inspirations to equal 3 regular inspirations.
* Adjusted price on Rez inspirations to equal 3 regular inspirations.
+
  
 
=== Tailor ===
 
=== Tailor ===
 
+
* [[Unlockable Weapons]] for some weapon-based powersets have been added to the game.
* [[Unlockable Weapons]] for some weapon-based powersets have been added to the game.  
+
* Users can now choose to pay with influence or free costume token at the [[Tailor]].
* Users can now choose to pay with influence or free costume token at the Tailor.
+
 
* Standard Head -> Detail1 -> English Monocle added to male, female and huge characters.
 
* Standard Head -> Detail1 -> English Monocle added to male, female and huge characters.
 
* Many new chest details have been introduced:
 
* Many new chest details have been introduced:
**Alien 1
+
** Alien 1
**Alien 2
+
** Alien 2
**Bulls Eye 2
+
** Bulls Eye 2
**Cyber Eye
+
** Cyber Eye
**Health
+
** Health
**Lion
+
** Lion
**Mantis
+
** Mantis
**Nuke
+
** Nuke
**Power On
+
** Power On
**Question Mark
+
** Question Mark
**Recycle
+
** Recycle
**Skull 3
+
** Skull 3
**Star 10
+
** Star 10
**Star 11
+
** Star 11
**Star 12
+
** Star 12
**Star 13
+
** Star 13
**Star 14
+
** Star 14
**Swirl 3
+
** Swirl 3
**Symbol 8
+
** Symbol 8
**Symbol 9
+
** Symbol 9
**Symbol 10
+
** Symbol 10
**Tech Hole
+
** Tech Hole
**Trash
+
** Trash
 
* New Body Patterns sets
 
* New Body Patterns sets
**Arctic
+
** Arctic
**Perplex
+
** Perplex
**Thorn
+
** Thorn
**Vandal
+
** Vandal
  
 
=== Tasks ===
 
=== Tasks ===
 
+
* [[Flashback]] missions that do not allow players to leave immediately on completion will no longer fade to sepia upon completion.
* Flashback missions that do not allow players to leave immediately on completion will no longer fade to sepia upon completion.
+
  
 
== CITY of HEROES ==
 
== CITY of HEROES ==
 
=== Powers ===
 
=== Powers ===
 
==== Accolades ====
 
==== Accolades ====
 
+
* Decreased [[Geas of the Kind Ones]] and [[Force of Nature]] defense debuff from 20% to 10%
* Decreased Geas of the Kind ones and Force of Nature defense debuff from 20% to 10%
+
  
 
==== Blaster ====
 
==== Blaster ====
 
+
* [[Archery#Explosive Arrow|Blaster / Archery / Explosive Arrow]] now deals full damage to players.
* Blaster / Archery / Explosive Arrow now deals full damage to players.
+
* [[Archery#Blazing Arrow|Blaster / Archery / Blazing Arrow]]: Removed text in the long help stating that this power is less accurate than other Archery attacks. Blazing Arrow has the same accuracy bonus that the other Archery powers have.
* Blaster / Archery / Blazing Arrow: Removed text in the long help stating that this power is less accurate than other Archery attacks. Blazing Arrow has the same accuracy bonus that the other Archery powers have.
+
* [[Cold Mastery#Hibernate|Blaster / Cold Mastery / Hibernate]] - Changed short help to indicate this power is a self hold, not a foe hold.
* Blaster / Cold Mastery / Hibernate - Changed short help to indicate this power is a self hold, not a foe hold.
+
* [[Devices#Gun Drone|Blaster / Devices / Auto Turret]] - Auto Turret for Blasters is now ‘[[Devices#Gun Drone|Gun Drone]]’ -- it will fly, follow you around and fight at your side, much like [[Electrical Blast#Voltaic Sentinel|Voltaic Sentinel]]. Note that enemies who use Auto Turrets have upgraded as well.
* Blaster / Devices / Auto Turret - Auto Turret for Blasters is now ‘Gun Drone’ -- it will fly, follow you around and fight at your side, much like Voltaic Sentinel. Note that enemies who use Auto Turrets have upgraded as well.
+
* [[Devices#Cloaking Device|Blaster / Devices / Cloaking Device]] - Removed the +DMG from the short help for this power. It offers no damage boost.
* Blaster / Devices / Cloaking Device - Removed the +DMG from the short help for this power. It offers no damage boost.
+
* [[Devices#Smoke Grenade|Blaster / Devices / Smoke Grenade]] - Added combat spam text for both the attacker and victim.
* Blaster / Devices / Smoke Grenade - Added combat spam text for both the attacker and victim.
+
* [[Electricity Manipulation|Blaster / Electric Manipulation]] was missing knockback suppression on several powers. Added to bring in line with powers available to other archetypes.
* Blaster / Electric Manipulation was missing knockback suppression on several powers. Added to bring in line with powers available to other archetypes.
+
** [[Electricity Manipulation#Havoc Punch|Havoc Punch]]
**Havoc Punch
+
** [[Electricity Manipulation#Lightning Clap|Lightning Clap]]
**Lightning Clap
+
** [[Electricity Manipulation#Thunder Strike|Thunder Strike]]
**Thunder Strike
+
* [[Energy Blast#Nova|Blaster / Energy Blast / Nova]]: Added Knockback suppression vs players.
* Blaster / Energy Blast / Nova: Added Knockback suppression vs players.
+
* [[Energy Manipulation#Total Focus|Blaster / Energy Manipulation / Total Focus]]: corrected to do smashing damage vs players.
* Blaster / Energy Manipulation / Total Focus: corrected to do smashing damage vs players.
+
* [[Ice Manipulation#Chilblain|Blaster / Ice Manipulation / Chilblain]] unresistible damage was activating far too often. Changed to a normal 2seconds.
* Blaster / Ice Manipulation / Chilblain unresistible damage was activating far too often. Changed to a normal 2seconds.
+
* [[Ice Manipulation#Ice Patch|Blaster / Ice Manipulation / Ice Patch]] - Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time match its rooted time.
* Blaster / Ice Manipulation / Ice Patch - Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time match its rooted time.
+
* [[Ice Manipulation#Shiver|Blaster / Ice Manipulation / Shiver]] - was generating [[Defiance]] per target hit. This has been corrected and it now gives a Defiance buff only once per usage.
* Blaster / Ice Manipulation / Shiver - was generating Defiance per target hit. This has been corrected and it now gives a Defiance buff only once per usage.
+
  
 
==== Controllers ====
 
==== Controllers ====
 
+
* Controllers have always had a 20% chance for a [[Controller#Inherent Power|critical hold]]. Now Critical Holds will now display a pop up combat message of “Overpower” to let you know they happened.
* Controllers have always had a 20% chance for a critical hold. Now Critical Holds will now display a pop up combat message of “Overpower” to let you know they happened.
+
* [[Force Field#Force Bubble|Controller / Force Field / Force bubble]] - Added Knockback suppression for players.
* Controller / Force Field / Force bubble - Added Knockback suppression for players.
+
* [[Ice Mastery#Hibernate|Controller / Ice Mastery / Hibernate]] - Changed short help to indicate this power is a self hold, not a foe hold.
* Controller / Ice Mastery / Hibernate - Changed short help to indicate this power is a self hold, not a foe hold.
+
* [[Sonic Resonance#Sonic Repulsion|Controller / Sonic Debuff / Sonic Repulsion]] - Added Knockback suppression for players.
* Controller / Sonic Debuff / Sonic Repulsion - Added Knockback suppression for players.
+
  
 
==== Defender ====
 
==== Defender ====
 
 
* Defenders level 2 to 49 were using an incorrect multiplier for Damage and Defense Debuff powers. The base value for these effects should now be 25% greater than previously experienced.
 
* Defenders level 2 to 49 were using an incorrect multiplier for Damage and Defense Debuff powers. The base value for these effects should now be 25% greater than previously experienced.
* Defender / Archery / Blazing Arrow - Removed text in the long help stating that this power is less accurate than other Archery attacks. Blazing Arrow has the same accuracy bonus that the other Archery powers have.
+
* [[Archery#Blazing Arrow|Defender / Archery / Blazing Arrow]] - Removed text in the long help stating that this power is less accurate than other Archery attacks. Blazing Arrow has the same accuracy bonus that the other Archery powers have.
* Defender /Archery / Explosive Arrow - Added knockback suppression vs. players.
+
* [[Archery#Explosive Arrow|Defender /Archery / Explosive Arrow]] - Added knockback suppression vs. players.
* Defender /Dark Blast / Torrent - Added knockback suppression vs. players.
+
* [[Dark Blast#Torrent|Defender /Dark Blast / Torrent]] - Added knockback suppression vs. players.
* Defender /Energy Blast / Nova - Added knockback suppression vs. players.
+
* [[Energy Blast#Nova|Defender /Energy Blast / Nova]] - Added knockback suppression vs. players.
* Defender / Force Field / Force Bolt - AddedKnockback suppression vs players.
+
* [[Force Field#Force Bolt|Defender / Force Field / Force Bolt]] - Added Knockback suppression vs players.
* Defender / Force Field / Force Bubble -Added Knockback suppression for players.
+
* [[Force Field#Force Bubble|Defender / Force Field / Force Bubble]] -Added Knockback suppression for players.
* Defender /Radiation Blast / Electron Haze - Added knockback suppression vs players.
+
* [[Radiation Blast#Electron Haze|Defender /Radiation Blast / Electron Haze]] - Added knockback suppression vs players.
* Defender /Sonic Attack / Shockwave - Added knockback suppression vs. players.
+
* [[Sonic Attack#Shockwave|Defender /Sonic Attack / Shockwave]] - Added knockback suppression vs. players.
* Defender / Sonic Debuff / SonicRepulsion - Added Knockback suppression for players.  
+
* [[Sonic Resonance#Sonic Repulsion|Defender / Sonic Debuff / Sonic Repulsion]] - Added Knockback suppression for players.
* Defender / Storm Summoning / Gale - Added Knockback suppression vs players.
+
* [[Storm Summoning#Gale|Defender / Storm Summoning / Gale]] - Added Knockback suppression vs players.
  
 
==== Peacebringers ====
 
==== Peacebringers ====
 
+
* [[Luminous Blast#Bright Nova Blast|Peacebringer / Luminous Blast / Bright Nova / Bright Nova Blast]]: Added PvP knockback suppression into this power.
* Peacebringer / Luminous Blast / Bright Nova / Bright Nova Blast: Added PvP knockback suppression into this power.
+
* [[Luminous Blast#Bright Nova Detonation|Peacebringer / Luminous Blast / Bright Nova / Bright Nova Detonation]]: Added PvP knockback suppression into this power.
* Peacebringer / Luminous Blast / Bright Nova / Bright Nova Detonation: Added PvP knockback suppression into this power.
+
* [[Luminous Aura#Restore Essence|Peacebringer / Luminous Aura / Restore Essence]]: Increased the Debt Protection from 60 to 90 seconds.
* Peacebringer / Luminous Aura / Restore Essence: Increased the Debt Protection from 60 to 90 seconds.
+
* [[Luminous Aura#Quantum Flight|Peacebringer / Quantum Flight]] - Removed the escalating Endurance cost from Peacebringers’ “Quantum Flight” and added the 30 second timer common to other Phase Shift type powers.
* Peacebringer / Quantum Flight - Removed the escalating Endurance cost from Peacebringers’ “Quantum Flight” and added the 30 second timer common to other Phase Shift type powers.
+
* [[Luminous Aura#Quantum Flight|Peacebringer / Quantum Flight]] - Quantum Flight’s 30 second Phase Shift’s cut off has been changed. The Flight aspect of this power will continue, and only the Phase Shift aspect cuts off after 30 seconds.
* Peacebringer / Quantum Flight - Quantum Flight’s 30 second Phase Shift’s cut off has been changed. The Flight aspect of this power will continue, and only the Phase Shift aspect cuts off after 30 seconds.
+
  
 
==== Scrappers ====
 
==== Scrappers ====
 
+
* [[Broadsword|Scrapper / Broadsword]] - Attack times for the Broadsword powerset have been normalized to eliminate pauses between attacks.
* Scrapper / Broadsword - Attack times for the Broadsword powerset have been normalized to eliminate pauses between attacks.
+
  
 
==== Tankers ====
 
==== Tankers ====
 
+
* [[Battle Axe#Gash|Tanker / Battle Axe / Gash]] and [[Battle Axe#Beheader|Beheader]] – Animations and Graphical Effects for Gash and Beheader have been exchanged.
* Tanker / Battle Axe / Gash and Beheader – Animations and Graphical Effects for Gash and Beheader have been exchanged.
+
* [[Battle Axe|Tanker / Battle Axe]] – Attack times for the Battleaxe powerset have been normalized to eliminate pauses between attacks.
* Tanker / Battle Axe – Attack times for the Battleaxe powerset have been normalized to eliminate pauses between attacks.
+
* [[Fiery Aura#Blazing Aura|Tanker / Fiery Aura / Blazing Aura]] – Activating Blazing Aura while moving will now transition properly into moving animations once the rooting period is complete.
* Tanker / Fiery Aura / Blazing Aura – Activating Blazing Aura while moving will now transition properly into moving animations once the rooting period is complete.
+
* [[Ice Melee#Ice Patch|Tanker / Ice Melee / Ice Patch]]: Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.
* Tanker / Ice Melee / Ice Patch: Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.
+
  
 
==== Warshade ====
 
==== Warshade ====
 
+
* [[Umbral Aura#Orbiting Death|Warshade / Umbral Aura / Orbiting Death]] - Increased this power’s activation time from 1.17 seconds to 2.03 seconds. This was changed so that the power’s activation time matches its rooted time.
* Warshade / Umbral Aura / Orbiting Death - Increased this power’s activation time from 1.17 seconds to 2.03 seconds. This was changed so that the power’s activation time matches its rooted time.
+
* [[Umbral Aura#Shadow Cloak|Warshade / Umbral Aura / Shadow Cloak]] - Was missing defense to Area of Effect attacks. This has been added.
* Warshade / Umbral Aura / Shadow Cloak - Was missing defense to Area of Effect attacks. This has been added.
+
* [[Umbral Aura#Stygian Return|Warshade / Umbral Aura / Stygian Return]] - Increased the Debt Protection from 60 to 90 seconds.
* Warshade / Umbral Aura / Stygian Return - Increased the Debt Protection from 60 to 90 seconds.
+
* [[Umbral Aura#Stygian Return|Warshade / Umbral Aura / Stygian Return]] - Set untouchable timer to 15 seconds, Removed a small delay before the untouchable portion of power activates, and added an ‘”Untouchable” float text.
* Warshade / Umbral Aura / Stygian Return- Set untouchable timer to 15 seconds, Removed a small delay before the untouchable portion of power activates, and added an ‘”Untouchable” float text.
+
* [[Umbral Blast#Gravity Well|Warshade / Umbral Blast / Gravity Well]] - Adjusted damage and frequency of damage tick of Gravity well to match [[Luminous Blast#Incandescent Strike|Peacebringer / Incandescent Strike]], and reduced damage tick time.
* Warshade / Umbral Blast / Gravity Well - Adjusted damage and frequency of damage tick of Gravity well to match Peacebringer / Incandescent Strike, and reduced damage tick time.
+
* [[Umbral Blast#Quasar|Warshade / Umbral Blast / Quasar]] - Added PvP knockback suppression to this power.
* Warshade / Umbral Blast / Quasar -Added PvP knockback suppression to this power.
+
  
 
==== Powers Text Changes ====
 
==== Powers Text Changes ====
Note: All Heroes’ Powers text underwent scrutiny and many changed to correct typos, and to reflect consistency and accuracy. The power effects, duration and recharge have not changed, only the description and combat log messaging has been updated. All secondary Knockback, Stun, or other status affects will now be noted in combat logs when the effect occurs for all powers.
+
Note: All Heroes’ Powers text underwent scrutiny and many changed to correct typos, and to reflect consistency and accuracy. The power effects, duration and recharge have not changed, only the description and combat log messaging has been updated. All secondary Knockback, Stun, or other status affects will now be noted in combat logs when the effect occurs for all powers.
 
NPCs
 
NPCs
  
* Fixed an issue which would cause Blue Wisps in Croatoa to run out of endurance
+
* Fixed an issue which would cause [[Cabal#Wisp|Blue Wisps]] in [[Croatoa]] to run out of endurance
* Chimera from the Praetorian villain group should no longer auto-hit players with his bow.
+
* [[Chimera]] from the [[Praetorians (Enemy Group)|Praetorian]] villain group should no longer auto-hit players with his bow.
* Reduced Duration and strength of Captain Mako’s ‘Elude’ power.
+
* Reduced Duration and strength of [[Captain Mako]]’s ‘[[Super Reflexes#Elude|Elude]]’ power.
  
 
==== Tasks ====
 
==== Tasks ====
 
+
* Cutscenes have been added to the [[Flux#Missions|Frostfire]] and [[Olivia Chung#Story Arc|Dr. Vahzilok]] story arcs
* Cutscenes have been added to the Frostfire and Dr. Vazhilok story arcs
+
* [[Dr. Vahzilok]] must now be defeated to complete the [[Olivia Chung#Story Arc|Vahzilok Plague]] story arc.
* Dr. Vazhilok must now be defeated to complete the Vahzilok Plague story arc.
+
  
 
==== Trial ====
 
==== Trial ====
 
+
* [[Abandoned Sewers Trial|The Sewer Trial]], “Descent to the Hydra” now functions like a Task Force where all high level party members (41+) will exemplar down to the Level 40 Trial cap.
* The Sewer Trial, “Descent to the Hydra” now functions like a TaskForce where all high level party members (41+) will exemplar down to the Level 40 Trial cap.
+
** [[Mairenn MacGregor]] is the NEW Sewer Trial contact and is located in [[Atlas Park]] next to the Sewers.
**Mairenn MacGregor is the NEW Sewer Trial contact and is located in Atlas Park next to the Sewers. **The Rikti kill task for Mairenn MacGregor has been lowered.
+
** The [[Rikti]] kill task for Mairenn MacGregor has been lowered.
**The OLD Trial contact, Maren MacGregor (in Founder’s Falls) will complete any old Sewer Trial missions, but will not give out any new ones.
+
** The OLD Trial contact, [[Maren MacGregor]] (in Founder’s Falls) will complete any old Sewer Trial missions, but will not give out any new ones.
  
 
==== Zone Events ====
 
==== Zone Events ====
 
+
* [[Trolls]] in [[Skyway City|Skyway]] will now disappear after their [[Troll Rave|party]] is over.
* Trolls in Skyway will now disappear after their party is over.
+
* Waypoints will appear on the zone maps for the [[Troll Rave]] and [[Fires|Hellion Fire]] events.
* Waypoints will appear on the zone maps for the Troll Rave and Hellion Fire events.
+
  
 
== CITY of VILLAINS ==
 
== CITY of VILLAINS ==
 
==== Giant Monsters ====
 
==== Giant Monsters ====
 
+
* Only one [[Deathsurge]] will appear at a time.
* Only one Deathsurge will appear at a time.
+
  
 
=== Zones ===
 
=== Zones ===
 
==== Grandville ====
 
==== Grandville ====
 
+
* [[Arachnos]] workers who fall off the web will not be stunned into not moving.
* Arachnos workers who fall off the web will not be stunned into not moving.
+
  
 
=== Powers ===
 
=== Powers ===
 
==== Brutes ====
 
==== Brutes ====
 
+
* Bonus [[Fury]] generation for [[Brute]]s when fighting in PVP or against [[Archvillain]] or [[Giant Monster]] class critters now works properly.
* Bonus Fury generation for Brutes when fighting in PVP or against Archvillain or Giant Monster class critters now works properly.
+
* [[Dark Armor#Death Shroud|Brute / Dark Armor / Death Shroud]]: Increased this power’s activation time from 1.17 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.
* Brute / Dark Armor / Death Shroud: Increased this power’s activation time from 1.17 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.
+
* [[Dark Armor#Soul Transfer|Brute / Dark Armor / Soul Transfer]] - The target after being revived should be truly invulnerable for 15 seconds. Additionally text should pop over the revived target stating that they’re untouchable.
* Brute / Dark Armor / Soul Transfer -The target after being revived should be truly invulnerable for 15seconds. Additionally text should pop over the revived target stating that they’re untouchable.
+
* [[Dual Blades|Brute / Dual Blades]] – Added PvP knockdown suppression to all powers and combinations that had a knockdown effect.
* Brute / Dual Blades – Added PvP knockdown suppression to all powers and combinations that had a knockdown effect.
+
* [[Electric Armor#Power Surge|Brute / Electric Armor / Power Surge]] - When this power’s hold effect is triggered when the Power Surge wears off the hold effect should show up in both the user and the target’s chat log.
* Brute / Electric Armor / Power Surge -When this power’s hold effect is triggered when the Power Surge wears off the hold effect should show up in both the user and the target’s chat log.
+
* [[Electrical Melee#Jacob’s Ladder|Brute / Electrical Melee / Jacob’s Ladder]] - Will now drain endurance from player targets as well as NPCs. Removed erroneous negative energy message from the sleep portion of this power.
* Brute / Electrical Melee / Jacob’s Ladder - Will now drain endurance from player targets as well as NPCs. Removed erroneous negative energy message from the sleep portion of this power.
+
* [[Electrical Melee#Thunder Strike|Brute / Electrical Melee / Thunder Strike]] - Added an endurance draining component to this power.
* Brute / Electrical Melee / Thunder Strike - Added an endurance draining component to this power.
+
* [[Fiery Aura#Fiery Embrace|Brute / Fiery Aura / Fiery Embrace]] - Allowed this power to improve toxic damage the user deals.
* Brute / Fiery Aura / Fiery Embrace - Allowed this power to improve toxic damage the user deals.
+
* [[Fiery Aura#Rise of the Phoenix|Brute / Fiery Aura / Rise of the Phoenix]] - The target after being revived should be truly invulnerable for 15 seconds.Additionally text should pop over the revived target stating that they’re untouchable.
* Brute / Fiery Aura / Rise of the Phoenix - The target after being revived should be truly invulnerable for 15 seconds.Additionally text should pop over the revived target stating that they’re untouchable.
+
* [[Super Strength#Hurl|Brute / Super Strength / Hurl]] was not set to allow Knockback Invention Sets. This has been corrected.
* Brute / Super Strength / Hurl was not set to allow Knockback Invention Sets. This has been corrected.
+
  
 
==== Corruptor ====
 
==== Corruptor ====
 
+
* [[Assault Rifle#M30 Grenade|Corruptor / Assault Rifle / M30 Grenade]]: Added PvP knockback suppression for this power.
* Corruptor / Assault Rifle / M30Grenade: Added PvP knockback suppression for this power.
+
* [[Cold Domination#Benumb|Corruptor / Cold Domination / Benumb]]:This power was previously granting endurance to a target in PvP instead of reducing it. This power should now correctly drain the target’s endurance.
* Corruptor / Cold Domination / Benumb:This power was previously granting endurance to a target in PvP instead of reducing it. This power should now correctly drain the target’s endurance.
+
* [[Dark Blast#Torrent|Corruptor / Dark Blast / Torrent]]: Added PvP knockback suppression to this power.
* Corruptor / Dark Blast / Torrent: Added PvP knockback suppression to this power.
+
* [[Energy Blast#Nova|Corruptor / Energy Blast / Nova]]: Added pvp knockback suppression into this power.
* Corruptor / Energy Blast / Nova: Added pvp knockback suppression into this power.  
+
* [[Radiation Blast#Electron Haze|Corruptor / Radiation Blast / Electron Haze]]: Added PvP knockback suppression to this power.
* Corruptor / Radiation Blast / Electron Haze: Added PvP knockback suppression to this power.
+
* [[Radiation Blast#Atomic Blast|Corruptor / Radiation Blast / Atomic Blast]]: Added PvP Hold suppression to this power.
* Corruptor / Radiation Blast / Atomic Blast: Added PvP Hold suppression to this power.
+
* [[Radiation Emission#Choking Cloud|Corruptor / Radiation Emission / Choking Cloud]]: Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.
* Corruptor / Radiation Emission / Choking Cloud: Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.
+
* [[Sonic Attack#Shockwave|Corruptors / Sonic Blast / Shockwave]]: Added 10 second PvP suppression to this power like all knockback powers.
* Corruptors / Sonic Blast / Shockwave: Added 10 second PvP suppression to this power like all knockback powers.
+
* [[Sonic Resonance#Sonic Repulsion|Corruptor / Sonic Resonance / Sonic Repulsion]]: Added PvP knockback suppression to this power.
* Corruptor / Sonic Resonance / Sonic Repulsion: Added PvP knockback suppression to this power.
+
* [[Storm Summoning#Gale|Corruptor / Storm Summoning / Gale]] - Gale: Added 10 second PvP suppression to this power like all knockback powers.
* Corruptor / Storm Summoning / Gale - Gale: Added 10 second PvP suppression to this power like all knockback powers.
+
* [[Storm Summoning#Hurricane|Corruptor / Storm Summoning / Hurricane]] – This power’s repel effect is no longer irresistible.
* Corruptor / Storm Summoning / Hurricane – This power’s repel effect is no longer irresistible.
+
* [[Thermal Radiation#Power of the Phoenix|Corruptor / Thermal Radiation / Power of the Phoenix]]:The target after being revived should be truly invulnerable for 15 seconds. Additionally text should pop over the revived target stating that they’re untouchable.
* Corruptor / Thermal Radiation / Power of the Phoenix:The target after being revived should be truly invulnerable for 15seconds. Additionally text should pop over the revived target stating that they’re untouchable.
+
* [[Traps#Poison Trap|Corruptor / Traps / Poison Trap]]: Decreased the frequency in which the hold portion of this power was being triggered from once every quarter of a second to once every second, but increased the chance the effect would actually trigger slightly.
* Corruptor / Traps / Poison Trap: Decreased the frequency in which the hold portion of this power was being triggered from once every quarter of a second to once every second, but increased the chance the effect would actually trigger slightly.
+
  
 
==== Dominator ====
 
==== Dominator ====
 
+
* Increased [[Limits|Target cap]] for AoE control powers for [[Dominator]]s from 10 to 16 to be comparable to [[controller]]s.
* Increased Target cap for AoE control powers for Dominators from 10 to 16 to be comparable to controllers.
+
* [[Inherent Powers#Domination|Domination]] - PvP targets will now build domination at the appropriate rate. Previously powers in this set wouldn’t generate additional domination when fighting PvP targets.
* Domination - PvP targets will now build domination at the appropriate rate. Previously powers in this set wouldn’t generate additional domination when fighting PvP targets.
+
* [[Energy Assault#Power Boost|Dominator / Energy Assault / Power Boost]] - This power no longer enhances knockback, knock up and repel powers.
* Dominator / Energy Assault / PowerBoost - This power no longer enhances knockback, knock up and repelpowers.
+
* [[Energy Assault#Power Boost|Dominator / Energy Assault / Power Boost]] - Power Boost will no longer be able to stack with itself.
* Dominator / Energy Assault / PowerBoost - Power Boost will no longer be able to stack with itself.
+
* [[Energy Assault#Power Boost|Dominator / Energy Assault / Power Boost]] - The overall potency of this power was reduced from offering a+100% bonus to all secondary effects to granting a +66% bonus to theseeffects.
* Dominator / Energy Assault / PowerBoost - The overall potency of this power was reduced from offering a+100% bonus to all secondary effects to granting a +66% bonus to theseeffects.
+
* [[Fiery Assault#Flares|Dominator / Fiery Assault / Flares]] -Increased this power’s range from 60 to 80.
* Dominator / Fiery Assault / Flares -Increased this power’s range from 60 to 80.
+
* [[Fiery Assault#Fiery Embrace|Dominator / Fiery Assault / Fiery Embrace]] - Allowed this power to improve toxic damage the user deals.
* Dominator / Fiery Assault / Fiery Embrace - Allowed this power to improve toxic damage the user deals.
+
* [[Fire Control#Smoke|Dominator / Fire Control / Smoke]] - Added combat spam text for both the attacker and victim.
* Dominator / Fire Control / Smoke - Added combat spam text for both the attacker and victim.
+
* [[Icy Assault#Power Boost|Dominator / Icy Assault / Power Boost]] - This power no longer enhances knockback, knock up and repel powers.
* Dominator / Icy Assault / Power Boost - This power no longer enhances knockback, knock up and repel powers.
+
* [[Icy Assault#Power Boost|Dominator / Icy Assault / Power Boost]] - Power Boost will no longer be able to stack with itself.
* Dominator / Icy Assault / Power Boost - Power Boost will no longer be able to stack with itself.
+
* [[Icy Assault#Power Boost|Dominator / Icy Assault / Power Boost]] - The overall potency of this power was reduced from offering a +100% bonus to all secondary effects to granting a +66% bonus to these effects.
* Dominator / Icy Assault / Power Boost - The overall potency of this power was reduced from offering a +100% bonus to all secondary effects to granting a +66% bonus to these effects.
+
* [[Mind Control#Telekinesis|Dominator / Mind Control / Telekinesis]] – Removed the ability to repel players in PvP with this power.
* Dominator / Mind Control / Telekinesis – Removed the ability to repel players in PvP with this power.
+
* [[Plant Control#Carrion Creepers|Dominator / Plant Control / Carrion Creepers]] - This power’s effects will affect targets that are not on the ground, but within the radius of the power’s effect.
* Dominator / Plant Control / Carrion Creepers - This power’s effects will affect targets that are not on the ground, but within the radius of the power’s effect.
+
* [[Thorny Assault#Ripper|Dominator / Thorny Assault / Ripper]] - Added PvP knockback suppression for this power.
* Dominator / Thorny Assault / Ripper -Added PvP knockback suppression for this power.
+
* [[Thorny Assault#Thorntrops|Dominator / Thorny Assault / Thorntrops]] - This power’s effects will affect targets that are not on the ground, but within the radius of the power’s effect.
* Dominator / Thorny Assault / Thorntrops - This power’s effects will affect targets that are not on the ground, but within the radius of the power’s effect.
+
  
 
==== Masterminds ====
 
==== Masterminds ====
  
* Mastermind pets made pushable. Masterminds will no longer be blocked by their pets. Players on the same side as the mastermind will be able to move pets out of the way significantly faster. Enemies’ ability to push pets has remained unchanged.
+
* [[Mastermind]] pets made pushable. Masterminds will no longer be blocked by their pets. Players on the same side as the mastermind will be able to move pets out of the way significantly faster. Enemies’ ability to push pets has remained unchanged.
* Mastermind / Mercenaries - All pet powers that inflicted a status effect should now have PvP suppression.
+
* [[Mercenaries|Mastermind / Mercenaries]] - All pet powers that inflicted a status effect should now have PvP suppression.
* Mastermind / Ninjas / Call Genin –Henchmen’s Crane Kick power: Added PvP knockback suppression to this power.
+
* [[Ninjas#Call Genin|Mastermind / Ninjas / Call Genin]] – Henchmen’s Crane Kick power: Added PvP knockback suppression to this power.
* Mastermind / Ninjas / Call Jounin -Henchmen’s Soaring Dragon power: Added PvP knockback suppression to this power
+
* [[Ninjas#Call Jounin|Mastermind / Ninjas / Call Jounin]] - Henchmen’s Soaring Dragon power: Added PvP knockback suppression to this power
* Mastermind / Ninjas / Call Jounin –Henchmen’s Golden Dragonfly power: Added PvP knockback suppression to this power
+
* [[Ninjas#Call Jounin|Mastermind / Ninjas / Call Jounin]] – Henchmen’s Golden Dragonfly power: Added PvP knockback suppression to this power
* Mastermind / Ninjas / Call Jounin –Henchmen’s Blinding Powder power: Added PvP confuse suppression to this power.
+
* [[Ninjas#Call Jounin|Mastermind / Ninjas / Call Jounin]] – Henchmen’s Blinding Powder power: Added PvP confuse suppression to this power.
* Mastermind / Thugs / Call Thugs - Power no longer accepts Defense Debuff sets. The thugs’ powers did not actually debuff their targets Defense in any way, so this was purely an extraneous entry.
+
* [[Thugs#Call Thugs|Mastermind / Thugs / Call Thugs]] - Power no longer accepts Defense Debuff sets. The thugs’ powers did not actually debuff their targets Defense in any way, so this was purely an extraneous entry.
* Mastermind / Thugs / Call Thugs - This power will now be able to slot for knockback and knockback sets.
+
* [[Thugs#Call Thugs|Mastermind / Thugs / Call Thugs]] - This power will now be able to slot for knockback and knockback sets.
* Mastermind / Thugs / Dual Wield - Added PvP knockdown suppression to this power.
+
* [[Thugs#Dual Wield|Mastermind / Thugs / Dual Wield]] - Added PvP knockdown suppression to this power.
* Mastermind / Thugs - All pet powers that inflicted a status effect should now have PvP suppression.
+
* [[Thugs|Mastermind / Thugs]] - All pet powers that inflicted a status effect should now have PvP suppression.
* Mastermind / Robotics / Pulse Rifle Blast - Removed the ability to slot this power with knockback enhancements, it doesn’t have a knockback component.
+
* [[Robotics#Pulse Rifle Blast|Mastermind / Robotics / Pulse Rifle Blast]] - Removed the ability to slot this power with knockback enhancements, it doesn’t have a knockback component.
  
 
==== Stalkers ====
 
==== Stalkers ====
 
+
* [[Placate]] - All versions of this power should no longer suppress hide.
* Placate - All versions of this power should no longer suppress hide.
+
 
* Placate in weapon based sets will now play the correct animations, which include drawing the weapon if not already in hand.
 
* Placate in weapon based sets will now play the correct animations, which include drawing the weapon if not already in hand.
* Stalker / Claws / Focus – Added PvP mez and knockdown suppression
+
* [[Claws#Focus|Stalker / Claws / Focus]] – Added PvP mez and knockdown suppression
* Stalker / Claws / Shockwave – Added PvPmez and knockdown suppression
+
* [[Claws#Shockwave|Stalker / Claws / Shockwave]] – Added PvPmez and knockdown suppression
* Stalker / Dark Armor / Soul Transfer:The target after being revived should be truly invulnerable for 15seconds. Additionally text should pop over the revived target stating that they’re untouchable.
+
* [[Dark Armor#Soul Transfer|Stalker / Dark Armor / Soul Transfer]]:The target after being revived should be truly invulnerable for 15 seconds. Additionally text should pop over the revived target stating that they’re untouchable.
* Stalker / Dual Blades - Knockdown PVP Suppression - Added PvP knockdown suppression to all powers and combinations that had knockdown effects.
+
* [[Dual Blades|Stalker / Dual Blades]] - Knockdown PVP Suppression - Added PvP knockdown suppression to all powers and combinations that had knockdown effects.
* Stalker / Super Reflexes / Evasion - Added radius to Evasion allowing its taunt effect to draw the attention of nearby foes.
+
* [[Super Reflexes#Evasion|Stalker / Super Reflexes / Evasion]] - Added radius to Evasion allowing its taunt effect to draw the attention of nearby foes.
  
 
==== Patron Powers ====
 
==== Patron Powers ====
 
+
* [[Patron Power Pools]]: Added PvP suppression for all powers that inflicted a status effect. Several powers previously didn’t have these attributes.
* Patron Power Pools: Added PvP suppression for all powers that inflicted a status effect. Several powers previously didn’t have these attributes.
+
* [[Mace Mastery#Summon Blaster|Mace Mastery: Arachnobot Blaster's]] Energy Blast was previously dealing smashing damage, and will now correctly deal energy damage
* Mace Mastery: Arachnobot Blaster’s Energy Blast was previously dealing smashing damage, and will now correctly deal energy damage
+
  
 
=== Accolades ===
 
=== Accolades ===
 
+
* [[Force of Nature]] accolade should now work when [[Sidekick|malfactored]], like other accolade powers.
* Force of Nature accolade should now work when malefactored, like other accolade powers.
+
  
 
=== Graphical Effects ===
 
=== Graphical Effects ===
 +
* [[Invulnerability#Invincibility|Brute / Invulnerability / Invincibility]] now uses the correct Graphical Effects
 +
* [[Weapon Customization|Customized Arachnos Assault Rifles]] should no longer load the default texture, then change to the color-tintable version every time they’re drawn. Also note that the 1 and 2 have been swapped.
  
* Brute / Invulnerability / Invincibility now uses the correct Graphical Effects
+
=== Powers Text Changes ===
* Customized Arachnos Assault Rifles should no longer load the default texture, then change to the color-tintable version every time they’re drawn. Also note that the 1 and 2 have been swapped.
+
Note: All Villains Powers text underwent scrutiny and many changed to correct typos, and to reflect consistency and accuracy. The power effects, duration and recharge have not changed, only the description and combat log messaging has been updated. All secondary Knockback, Stun, or other status affects will now be noted in combat logs when the effect occurs for all powers.
 +
{{Navbox Patch Notes}}
  
=== Powers Text Changes ===
+
[[Category:Patch Notes]]
Note: All Villains Powers text underwent scrutiny and many changed to correct typos, and to reflect consistency and accuracy.  The power effects, duration and recharge have not changed, only the description and combat log messaging has been updated.  All secondary Knockback, Stun, or other status affects will now be noted in combat logs when the effect occurs for all powers.
+

Latest revision as of 21:27, 27 August 2014

Contents

5.20.08 Version 17.20080507.4T

Issue 12: Midnight Hour

“Now in the world’s hour of need, the clock strikes midnight. It’s the Midnight Hour.”

The Midnight Squad story arcs (Hero and Villain)

For generations, the Midnight Squad has dedicated their lives to protect the world from worldly and dimensional threats. Now, they need the help of the Heroes of Paragon City and the Villains of the Rogue Isles to finally rid the world of Rikti. Heroes and Villains must cross through time and journey to an ancient land to find knowledge long forgotten and battle ancient foes.

New Zone : Cimerora

Cimerora is a hub zone (like Ouroboros) with features such as:

  • Task Force Contact : Imperious - who gives out the “Time’s Arrow” Task Force
  • Atmosphere spawns around the perimeter and out-of-the-way areas so that players are not attacked while interacting with contacts
  • Functional Contacts: store, trainer, notoriety contacts for Villains and Heroes
  • Senator Decimus Aquila provides a simple introduction story arc and Marcus Valerius gives out repeatable missions

New Task Force : “Time’s Arrow”

  • Co-Op Task Force (35-50)

Character Origin Missions (Hero and Villain)

Where did Origins come from? How are they connected? How long have they existed?

Villain Epic Archetypes

Hollows Revamp

The Hollows has received a game-play upgrade including:

  • Completely redesigned spawn encounters (ranging from city-sized spawns to hazard-sized spawns)
  • Added Meg Mason, a new contact who gives out repeatable missions
  • Added stores (one at either entrance) and a trainer (Foreshadow)
  • Added a mobile hospital
  • Did a complete mission-door revamp so most missions should have the neighborhood-appropriate doors to match
  • Added some new Villain groups for variety and flavor

Loading Screen Tips

  • Loading screen tips will now appear on the loading screens for mission maps.
  • There is an option to disable loading tips in the options window.

Powerset Proliferation

While researching the energy strands that all super powered beings tap into, Dr. Brainstorm caused a massive release of energy that imbalanced the energy grid surrounding the powers nexus.

As a result, it appears that heroes and villains now have access to powers that previously were unavailable to them.

Blaster

Brute

Controller

Corruptor

Defender

Dominator

Mastermind

Scrapper

Stalker

Tanker

Optional Character Slots Purchases

  • Players can now purchase optional character slots on each server with a one-time fee, and not an addition to your monthly subscription fee.
  • Players can have up to 36 slots per server.
  • Purchases of a single character slot may be allocated to any single server of your choice, subject to the maximum server limit.
  • Purchases of multiple slots may be allocated to any single server or split between multiple servers of your choice, subject to the maximum server limit.
  • For a limited time, all accounts that log into the Live Servers will receive 2 free Character Slots. This is for a *Limited* time only.
  • For every 12 month cumulative period that an account has been subscribed, players will receive 1 free slot.

User Interface

  • Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if “Remember Account Name” is checked on the Log-in Screen.
  • Added Hide Delete Recipe prompt option to Options window.
  • Added option to display a rating from a Player Note above the players head in the options window.
  • Added option to disable loading tips in the options window.
  • The mouse scroll wheel will now affect scrollbars when the mouse is over a scrollable area. This can be disabled in the options window.
  • Missions’ headers now show the level of the mission.
  • Auction house inventory now shows count of slots used/slots total.
  • Kicking a member from supergroup or removing a global friend via button-click will present a confirmation dialog.
  • Disable Camera Shake Option Added (found in options window)
  • Contact List Improvements
    • Contacts can now be sorted by the contact’s name, name of the zone, and contact relationship. All contacts that are active will appear in the “active” tab.
    • Added Broker Tab for Villains and a Detective Tab for Heroes to Contact User Interface.
    • When sorting Contacts by Zone, contacts in the current zone will always appear at the top.
    • In all sorts, Contacts with missions you are currently on will always appear at the top.
  • Fixed a rare bug that could cause the main "health bar" window to vanish.
  • A couple small additions to help improve performance for dial-up users:
    • Added Option to disable combat numbers on power buff icons
    • Added Option to disable sending buff information altogether

Email

  • Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.

Power Trays

  • Eight additional power trays added which can be accessed by clicking the “+” sign on the upper-right of the Power Tray Interface or via commands (/window show tray1, /window show tray2, /window show tray3, etc).
  • These trays have no jelly to click on, but can be dragged about by clicking on non-occupied slots or dead space.
  • These trays are deformable.
  • Added command /cleartray which will remove all non-macros from all power trays.

Player Notes

  • You may now rate players and write notes about them.
    • The notes are stored by global name.
    • The note list is stored locally on your computer and will bring up the same notes for any character you play with.
    • It can be invoked by typing /playernote <name> or by clicking "Add Note" on context menus.
    • There is a new option to display the rating you've given a player above their name.
    • Additionally, you can enable private message logging to store private message logs on a per global name basis.
    • Only you will see the Player Notes that you write and ratings you give. Since these notes are stored locally on your computer, other players cannot see your notes and ratings.
    • Conversely, you will not be able to see any Player Notes or ratings that other players may have written about you.

In-Depth Power Information

Detailed Power Information is now available at Power Selection, Level up, Respec, and Enhancement placing screen as well as a new tab in the info window. This information shows the powers basic data along with every effect the power has.

  • There is a slider to see the effect of the power across all levels.
  • There is a class selector to see how the power would perform for each class.
  • There is a PvP toggle to see how powers will change in PvP.
  • Powers that spawn pets will show all powers the pets use and their effects.

Improved Character Creator

Players may now select a costume set theme from the new “Costume Sets” drop down menu in the Character creation process, the Tailor (for Heroes) or Facemaker (for Villains). The Costume Sets revolve around existing and new Costume sets. Some Costume Sets are unlocked through gameplay achievements, Veteran Rewards (i.e. the Boxer set) or by Costume Pack purchase (i.e. the “Good Versus Evil” Justice and Sinister costumes or the Wedding Pack).

Local Settings

Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands.

General Options

Window Configuration

  • Window names are now all exposed, and you can now see a list of valid names with the /window_names command
  • Added commands /wdw_save and /wdw_save_file <filename> to save your current window configuration.
  • Added commands /wdw_load and /wdw_load_file <filename> to load your window save file.

Chat Tab Configuration

Chat System Revamp

Player Names are now clickable in the chat window, brings up a menu you can use to:

  • Chat
  • Invite to Team
  • Add Friend
  • Get Global or Local name
  • Ignore
  • Ignore Spammer

Clicking the channel name of a global chat channel will give these options:

  • Send Message
  • List Members
  • Set MotD (Message of the Day)
  • Set Description
  • Leave Channel
  • Set Color - allows you to set your global channel display colors.

Right-Clicking a player's name in a global chat channel that you are a moderator of will give additional options:

  • Silence/Unsilence
  • Kick

Powers, Enhancements, Recipes, Inspirations, and Salvage are now linkable in chat

  • You can drag/drop those items on to the chat window to create link
  • You can type the name (if you know it) of an item inside a pair of square brackets, for example: [Luck]
  • Clicking the link will bring up the info window for that item
  • Many powers/items in the game have the same name, in those cases additional information is added to the link

Under the chat options section, there is new item "Individual Name Colors" which will display each name in the chat window its own color.

Pet combat messages are now sent to the pet owner. Added channels Pet Damage Inflicted, Pet Combat, Pet Damage Received, Pet Healing Received, Pet Healing Delivered, and Pet Hit Rolls. Newly created Masterminds will have a "Pet Combat" tab added.

Global Chat Changes

Global Names and Local Server names are now transparent. The invisible wall between global and local identities has been removed, so that if you know another player’s Local Server Name, then you will be able to find out their Global name by using the following commands :

/hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, and Searches.

In addition there are commands to individually set each of these options:

Changed /ignore and /gignore functionality. Using either command will ignore that user on all global channels as well as all local characters and any new characters they create.

Increased Max Friends to 200

Ignore list size had been increased to 200.

Players are now allowed to have 10 Global channels.

Zone Event System Message Channels

Inspiration Improvements

You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations.

Also added slash commands for inspirations:

Leveling Up Bonus

Leveling up will refill health and endurance!

In addition to restoring the player to full health and endurance, leveling up will now greatly inspire the player.

Combat Attribute Window Improvements

Added commands to add or remove attributes from the Attribute Monitor:

Per player request, added new fields to the Combat Attribute Window.

Power Trays

  • Added command /cleartray which will remove all non-macros from all power trays.

Trial Account Limitations

Trial Accounts now have the following restrictions. Characters on Trial Accounts may not:

  • Hold more than 50,000 Influence/Infamy
  • Join a Supergroup
  • Use any chat other than /local, /team, or /friend.
  • Invite characters into a Team (although Trial Account characters can join a team)
  • Use In-Game Mail
  • Level up past level 14
  • Enter any PVP Zone

Combined Notes

User Interface

  • Fixed a bug that sometimes prevented selecting a shared mission
  • Fixed a rare bug where the camera would always switch to first person mode when the player’s character entered a zone.

Powers

Accolades

  • Accolades - Reduced the To Hit bonus provided by the “Geas of the Kind Ones” and “Force of Nature” accolades from +200 to +25.
  • Accolades \ Force of Nature – should now work when exemplared, like other accolade powers.

Attack Powers

Defense Powers

  • Dark Armor/Death Shroud: Increased this power’s activation time from 1.17 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.

Buff / Debuff / Status Effect Powers

  • Boost Range - Removed stacking from all versions of Boost Range.
  • Dark Armor / Soul Transfer, Set untouchable timer to 15 seconds. Removed a small delay before the untouchable portion of power activates, and added an “Untouchable” float text.
  • Dark Melee / Soul Drain: The Tanker and Brute version of this power stated that it could be slotted with to-hit debuff enhancements. It has no to-hit debuff component. This has been corrected.
  • Dark Miasma / Black Hole - should now see “Black Hole” Float text when target is made intangible.
  • Fiery Aura / Rise of the Phoenix - Removed a small delay before the untouchable portion of power activates, and added an “Untouchable” float text.
  • Force Field / Detention Field - Should now see “Detention Field” Float text when target is made untouchable.
  • Gravity Control / Dimension Shift - should now see “Dimension Shift” Float text when a target is made intangible.
  • Power Boost - Reduced strength of all versions of Power Boost by 33%, removed Knockback boost and removed stacking from the power.
  • Radiation Emission / Choking Cloud: Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time match its rooted time
  • Radiation Emission / Fallout now targets only dead Teammates.
  • Sonic Buff / Sonic Cage - Should now see “Sonic Cage” Float text when a target is made untouchable.
  • Storm Summoning / O2 Boost - All versions of O2 Boost now grant a Perception bonus to the target.
  • Thermal Radiation / Power of the Phoenix - Should now see an “Untouchable” float text when target is made untouchable.
  • Normalized Debt protection in all rezzing powers in powersets to 90 seconds. Sets affected: Tanker and Scrapper Fire Aura, Willpower, Dark Armor, and Regen. Controller and Defender buff sets Empathy, Radiation, Dark and Thermal.
  • Powers that do not cause aggro will no longer suppress stealth.
  • Powers that could only affect players on the ground will now affect all players above them as well as standing on them. This is to fix a PVP exploit making ground based powers ineffective. Powers fixed: Tar Patch, Bonfire, Ice Patch, Ice slick, Quicksand, Caltrops, and Volcanic Gasses.
  • Added an enforced 60 second period in which Phase Shift powers cannot be reactivated after a previous activation of the power.
  • “Caging” powers (Sonic Cage, Black Hole, etc.) now follow standard suppression rules in PVP.
  • Added Phase suppression to the Phase Flight temporary power
  • Knockback is now affected by suppression in PvP, in the same way as Hold, Sleep and Disorient. This change has been applied to many powers that can cause knockback. Any player affected by a knockback will become immune to further knockback attempts for 10 seconds. The affected powers have been noted in the appropriate detailed Archetype powers sections below.

Travel Powers

  • Leaping / Acrobatics - Reduced Knockback Protection of Acrobatics from 100 points to 9 points. Note that this means there are certain critters who will occasionally overcome the protection provided.
  • Leaping / Acrobatics - Now accepts Knockback enhancements. These will increase the protection to knockback attacks, however only 2/9ths of the protection is enhanceable.
  • Teleport / Teleport Self - Adjusted the target location code for Teleport Self to reduce the likelihood of getting a red failure reticle

Veteran Reward Powers

Values Changes

Status Effect Changes

  • Confused players will only be able to harm teammates.
  • Repel resist in Break Free and Emerge inspirations improved
  • Increased Disorient Magnitude on Awaken and Bounce Back inspirations to 5, in order to prevent it from causing Rest to fail in conjunction with villain epic archetypes’ status protection.

AI

  • Pets should no longer become terrified and run in terror when their owner’s Oil Slick power fades.

Arena

  • Changed timing between scheduled arena match rounds from 10 seconds to 120 seconds (where it was supposed to be).

Bases

Emotes

  • Added /emote ReadBook
  • Fixed the Boombox emote animation for‘Beat’ so that it loops properly.

Game

  • Fixed a crash where pressing the Left/Right keyboard arrows or numeric keypad 4 and 6, while viewing the auction window, would cause the client to crash.

Graphical Effects and Animations

  • Fiery Aura / Blazing Aura - Activating Blazing Aura while moving will now transition properly into moving animations once the rooting period is complete.
  • Fiery Melee / Scorch now has a different, slightly faster animation than Incinerate.
  • Fiery Melee / Scorch: This power now uses a shorter casting time to go along with its new shorter animation.
  • Fixed the rooting problem where certain buff toggles were activated before they were ready.
  • Knockback animation should now play correctly on non-flying targets that use the male, female, or huge models.
  • All of the projectiles in the Flares power Graphical Effects should be killed off at the proper time now.
  • Knockback / Knockup animations will no longer play faster or slower based on the scale of the character.
  • Knockback / Knockup animations for flight mode have been flagged similarly to non-flying versions
  • Corrected error for all powers using the ‘ground summon’ animation. The duration of the portion of the animation flagged as ‘can’t move’ was significantly longer than the reported Activation Time.
  • Modified Mitochondria visibility/targetability. Mitochondria should now be visible form a greater distance away during Hamidon Raids.

Inventions

Rewards

  • Characters will no longer stop earning inf when playing in Supergroup mode after level 34. Players level 29 and up will now earn 50% of the influence they would have received when in Supergroup mode.
  • Fixed a long-standing bug with Experience Point and Influence distribution in teams with a large range of levels.
  • High Level Family entities have had their reward scale lowered to be commensurate with the risk involved in the encounter.
  • Salvage drops changed to more closely match the villain groups.

Sound

Store

  • Adjusted price on Rez inspirations to equal 3 regular inspirations.

Tailor

  • Unlockable Weapons for some weapon-based powersets have been added to the game.
  • Users can now choose to pay with influence or free costume token at the Tailor.
  • Standard Head -> Detail1 -> English Monocle added to male, female and huge characters.
  • Many new chest details have been introduced:
    • Alien 1
    • Alien 2
    • Bulls Eye 2
    • Cyber Eye
    • Health
    • Lion
    • Mantis
    • Nuke
    • Power On
    • Question Mark
    • Recycle
    • Skull 3
    • Star 10
    • Star 11
    • Star 12
    • Star 13
    • Star 14
    • Swirl 3
    • Symbol 8
    • Symbol 9
    • Symbol 10
    • Tech Hole
    • Trash
  • New Body Patterns sets
    • Arctic
    • Perplex
    • Thorn
    • Vandal

Tasks

  • Flashback missions that do not allow players to leave immediately on completion will no longer fade to sepia upon completion.

CITY of HEROES

Powers

Accolades

Blaster

Controllers

Defender

Peacebringers

Scrappers

  • Scrapper / Broadsword - Attack times for the Broadsword powerset have been normalized to eliminate pauses between attacks.

Tankers

  • Tanker / Battle Axe / Gash and Beheader – Animations and Graphical Effects for Gash and Beheader have been exchanged.
  • Tanker / Battle Axe – Attack times for the Battleaxe powerset have been normalized to eliminate pauses between attacks.
  • Tanker / Fiery Aura / Blazing Aura – Activating Blazing Aura while moving will now transition properly into moving animations once the rooting period is complete.
  • Tanker / Ice Melee / Ice Patch: Increased this power’s activation time from 2.03 seconds to 3.47 seconds. This was changed so that the power’s activation time matched its rooted time.

Warshade

Powers Text Changes

Note: All Heroes’ Powers text underwent scrutiny and many changed to correct typos, and to reflect consistency and accuracy. The power effects, duration and recharge have not changed, only the description and combat log messaging has been updated. All secondary Knockback, Stun, or other status affects will now be noted in combat logs when the effect occurs for all powers. NPCs

Tasks

Trial

  • The Sewer Trial, “Descent to the Hydra” now functions like a Task Force where all high level party members (41+) will exemplar down to the Level 40 Trial cap.
    • Mairenn MacGregor is the NEW Sewer Trial contact and is located in Atlas Park next to the Sewers.
    • The Rikti kill task for Mairenn MacGregor has been lowered.
    • The OLD Trial contact, Maren MacGregor (in Founder’s Falls) will complete any old Sewer Trial missions, but will not give out any new ones.

Zone Events

CITY of VILLAINS

Giant Monsters

Zones

Grandville

  • Arachnos workers who fall off the web will not be stunned into not moving.

Powers

Brutes

Corruptor

Dominator

Masterminds

Stalkers

  • Placate - All versions of this power should no longer suppress hide.
  • Placate in weapon based sets will now play the correct animations, which include drawing the weapon if not already in hand.
  • Stalker / Claws / Focus – Added PvP mez and knockdown suppression
  • Stalker / Claws / Shockwave – Added PvPmez and knockdown suppression
  • Stalker / Dark Armor / Soul Transfer:The target after being revived should be truly invulnerable for 15 seconds. Additionally text should pop over the revived target stating that they’re untouchable.
  • Stalker / Dual Blades - Knockdown PVP Suppression - Added PvP knockdown suppression to all powers and combinations that had knockdown effects.
  • Stalker / Super Reflexes / Evasion - Added radius to Evasion allowing its taunt effect to draw the attention of nearby foes.

Patron Powers

  • Patron Power Pools: Added PvP suppression for all powers that inflicted a status effect. Several powers previously didn’t have these attributes.
  • Mace Mastery: Arachnobot Blaster's Energy Blast was previously dealing smashing damage, and will now correctly deal energy damage

Accolades

Graphical Effects

Powers Text Changes

Note: All Villains Powers text underwent scrutiny and many changed to correct typos, and to reflect consistency and accuracy. The power effects, duration and recharge have not changed, only the description and combat log messaging has been updated. All secondary Knockback, Stun, or other status affects will now be noted in combat logs when the effect occurs for all powers.