Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Patch Notes/2012-08-23 Beta

From Paragon Wiki Archive
Jump to: navigation, search
This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.

12.08.23 Beta Build 2400.201208211101.1

  • 12.08.23 Beta Build 2400.201208211101.1

'Issue 24: Resurgence'

COMBINED

Power Customization

  • Weapon Mastery - Exploding Shuriken: Large glow has been restored to the Bright and Dark versions of the hit effect for this power.
  • Munitions Mastery - Surveillance: The Dark version of this power no longer references Bright particles.
  • Flame Mastery - Char: The Dark version of this power no longer references Bright particles.
  • Electrical Mastery - Shocking Bolt: This power's Bright and Dark hit effects are now fully customizable.
  • Brute – Leviathan Mastery: Added assets for customizable patron pet spawn/death effects.
  • Sorcery Power Pool – Translocation: customization options now have tintable flash fx
  • Poison - Poison Trap: This power is now fully customizable.

Badges

  • The "Skull Buster" Badge in Kings Row has been updated so that its text more accurately reflects what happens in the story arcs.
  • Added the badge, Oobatz, for completing the St. Martial zone event.
  • Added the badge, Parole Denied, for completing the Brickstown zone event.
  • Fixed an issue where several unique Freakshow bosses, including ones in Drowning in Blood, were not counting for the Tank Buster badge.

Missions

  • Anti-Matter's Personal Story: Fixed an issue where the arc title said Dream Doctor's personal story.
  • Incarnate Arc:
    • Added villain specific dialog to missions 1, 3, 4, and 5.
    • Added Praetorian civilians to missions 1 and 5.
    • Changed details about Number Six's background to better fit with his previous history.
    • Mission 5: Fixed an issue where IDF allies were turning hostile while fighting the Avatars of Hamidon.
  • Many of the foes faced in the Vigilante and Rogue storyarcs will now spawn as Bosses for solo players or small teams, and Elite Bosses for large teams or players who have their difficulty set to ignore boss reduction.
  • Dark Astoria/Dream Doctor: Removed the treasure chests in the green orb room in Dream Doctor's final mission.
  • Ouroboros
    • The Rogue Arc (Hammers of Justice) is now available in Ouroboros to Rogues and teams of Rogues. (VIP only)
    • The Vigilante Arc (Void Sanction) is now available in Ouroboros to Vigilantes and teams of Vigilantes at levels 30 - 40. (VIP only)
    • Requirements for doing the new Kings Row story arcs in Ouroboros have changed.
    • Kings Row Story Arcs are now only available to heroes via Ouroboros.
  • Signature Story Arc 2.4
    • Wavelength, Lastri Kayumanis, Antonio Nash, Lieutenant Harriman, Flashfire, Socrates, and James Harvan all now allow cellphone use immediately upon beginning their respective arcs
    • Captain Mako no longer reduces down to a Lieutenant when playing on reduced difficulty during James Harvan's arc
    • Some dialogue trees in James Harvan's storyarc are now accompanied by chat bubbles if played on a team
    • New objective text has been added to Mission 1 of James Harvan's storyarc, to avoid confusion
    • Fixed an animation issue with both Positron and Lastri Kayumanis in James Harvan's storyarc
    • Fixed a bug that would cause units to suicide in Mission 2 of James Harvan's storyarc
    • Modified the ambush behavior of Pandora's Might units during James Harvan's storyarc
    • The Arachnos Fliers in James Harvan's story arc no longer summons Bane Spiders
  • First Ward
    • Anna Palatine's arc: If you choose the aggressive path when rescuing the Recon Team in the Forlorn Tunnels they will now follow players correctly to the exit.

Events

  • St. Martial Zone Event: Longbow and Family in the St. Martial zone event no longer have a specific level associated with them.
  • Brickstown Zone Event: Prisoners and Freakshow in the Brickstown zone event no longer have a specific level associated with them.
  • King’s Row Paladin event:
    • The Paladin's speed has been lowered in Kings Row.
    • The Paladin's Lightning Field damage aura now deals significantly less damage.
    • The Shining Stars now motivate themselves back to fighting shortly after being defeated.
    • Paladin will now always be invincible if any Psionic Brass Conduits are left alive.

Costumes

  • Skulls Villain Group - Some of the new Skulls have found their missing firearms and are now locked and loaded for battle.
  • The tooltip for Tech Knight Set II now correctly states that it awards the Tech Knight Cape.
  • Fixed an issue that caused an internal string to appear when purchasing the Tech Knight costume pieces from the Paragon Market.
  • When activating the Malta Op costume power wings and capes won’t show up after costume change.

Villain Groups

  • Skulls: New villains in the Skulls villain group now have a more appropriate number of powers available at low level, bringing their difficulty more in line with the original Skulls members. As their level increases, more powers become available to them, insuring that they are still a decent challenge up to level 20.
  • Skulls bosses can no longer use Heart of Darkness, as an AoE hold caused them to be stronger than intended against large teams.
  • Skulls - Bonebreaker and the Bone Daddy in Sondral Costle's arc now use updated Skulls costume parts

Mission Architect

  • Agent Crimson entry in the Arachnos (1-54) Arch-Villain list now corrected.

UI

  • Change login screen text color to be more readable.

POWERS

Sorcery Power Pool

  • The Sorcery Power Pool is a power pool choice that grants access to five arcane powers that both weaken foes and empower allies. This power pool also grants access to Mystic Flight as its travel power. While this power is active you also gain access to Translocation, which allows you to teleport to distant locations.
  • Sorcery Power Pool - Translocate now has a Minimal FX option that uses legacy teleport visuals and no runes.

Epic Archetype Nuke Changes

  • Peacebringer/Luminous Blast/Dawn Strike: Reduced this power's recharge time from 360 seconds to 145 seconds and gave it a consistent scale 4 damage. Its crash has been removed and it now costs 27.7 endurance.
  • Warshade/Umbral Blast/Quasar: Reduced this power's recharge time from 360 seconds to 145 seconds and gave it a consistent scale 4 damage. Its crash is fixed. It now costs 27.7 endurance.
  • Arachnos Widows/Fortunata Training/Psychic Wail: Reduced this power's recharge time from 360 seconds to 145 seconds and gave it a consistent scale 4 damage. It now costs 27.7 endurance.
  • Fighting/Cross Punch: This power's debuffs will no longer scale with target level difference.

Assault Rifle

  • Sniper Rifle: The effects for the long and quick versions of this power now sync properly with the animation.

Nature Affinity

  • Lifegiving Spores: This power can now be cast in the air.

Flight

  • Hover: Minimum FX version of Hover now uses the proper Hover animations instead of the Flight ones.

Blaster

  • Fire Manipulation/Cauterizing Aura: This power no longer accepts endurance discount enhancements as it does not have an endurance cost.
  • Devices/Field Operative: This power no longer accepts endurance discount enhancements as it does not have an endurance cost.
  • Ice Manipulation/Frigid Protection: This power no longer accepts endurance discount enhancements as it does not have an endurance cost.
  • Martial Combat/Reaction Time: This power no longer accepts endurance discount enhancements as it does not have an endurance cost.
  • Force of Thunder no longer causes its user to play a hit reaction when it is used from a neutral/non-combat stance.

Dual Pistols

  • Pistols: The bullet tracer effects now appear for all types of ammo.
  • Suppressive Fire: The bullet tracer effects now appear for all types of ammo.
  • Empty Clips: The bullet tracer effects are now properly oriented.
  • Executioner's Shot: The bullet tracer effects now appear even if the power misses its target.
  • Dual Wield: The bullet tracer effects now appear even if the power misses its target.

Martial Combat

  • Burst of Speed's cast time has been reduced from 2.57 seconds down to 1 second.
  • Burst of Speed's "Consecutive Use" counter no longer resets on player death.
  • Burst of Speed's help text has been corrected - this power does not deal self-damage.
  • Burst of Speed's Hit FX and Sound Effects now play properly.
  • Burst of Speed now recharges 1 second after use, down from 2 seconds after use, if it has not been used three times during what would normally be its recharge time.
  • Burst of Speed: This power now has a hit effect.

Pool Powers

  • Leadership/Victory Rush: This power now correctly benefits from endurance modification enhancements and sets.
  • Leadership/Victory Rush: This power now correctly benefits from endurance modification enhancements and sets.
  • Presence/Pacify: This power should no longer state that it accepts Taunt IO sets.
  • Sorcery/Translocate: This power will correctly suppress when affected by Travel Suppression in a PvP zone.
  • Sorcery/Arcane Bolt: Increased this power's damage, recharge and endurance cost slightly.
  • Sorcery/Rune of Protection: This power no longer grants Knockback and Knock Up protection in PvP zones.
  • Sorcery/Enflame: Updated this power's long help to indicate that you must be at least level 14 to select this power.
  • Sorcery/Rune of Protection: Updated this power's long help to indicate that you must be at least level 20 to select this power.
  • Sorcery/Enflame: Updated this power's long help to indicate that you must be at least level 14 to select this power.
  • Sorcery/Rune of Protection: Updated this power's long help to indicate that you must be at least level 20 to select this power.
  • Mu Mastery/Power Sink: This power no longer plays effects from Ice Armor.
  • Epic pool - Weapon Mastery - customized Exploding Shuriken powers now play sound.
  • Medicine/Injection: This power now accepts Accuracy and Slow enhancements as well as To Hit Debuff, Accurate To Hit Debuff and Slow IO sets.

Incarnate Powers

  • Lore: Corrected the Descriptive text for the Talons of Vengeance Siren's Regenerating Song.
  • Lore: Corrected the descriptive text for the Banished Pantheon Defiler's Empowering Burst.
  • Lore: Fixed an issue with the Knives of Vengeance power Rallying Cry where it would only affect the caster. This ability now affects all friends within its area of effect.
  • Lore Pet/Ravager Essence: Fixed a bug that would prevent the Ravager from using his melee attack.

Enhancement Sets

  • Increased "Improved Movement Bonus" set bonuses by 50%.
  • Swapped Running, Flying and Leaping set bonuses with global Improved Movement Bonus set bonuses.
  • Preventive Medicine: This enhancement now has a 10% chance to trigger if your health is between 31-75% health and a 100% chance to trigger if your health is below 31%. Reduced the internal cooldown from 120 seconds to 90 seconds.
  • Scourging Blast: Recharge/Chance for Minor PBAoE +End Proc now has a small area of effect heal as well.
  • Crushing Impact: Reduced this set's 2 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
  • Pulverizing Impact: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi Resist and 2.5% Mez Resist.
  • Smashing Haymaker: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist.
  • Focused Smite: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
  • Touch of Death: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Mako's Bite: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Salvo: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Tempest: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
  • Entropic Chaos: Reduced this set's 3 slot bonus from 3.75% Energy/Negative Resist and 6.25% Mez Resist to 3% Energy/Negative Resist and 5% Mez Resist.
  • Ruin: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
  • Decimation: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Detonation: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Positron's Blast: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 3% Fire/Cold Resist and 5% Mez Resist.
  • Annihilation: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
  • Multi-Strike: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Scirocco's Dervish: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
  • Obliteration: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
  • Fury of the Gladiator: Reduced this set's 2 slot PVE bonus from 4.5% Fire/Cold Resist and 4.5% Mez Resist to 3.75% Fire/Cold Resist and 6.25% Mez Resist.
  • Executioner's Contract: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Sovereign's Right: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Gift of the Ancients: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Red Fortune: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist Resist and 2.5% Mez Resist.
  • Impervious Skin: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
  • Reactive Armor: Fixed a bug that caused this enhancement to have the incorrect set bonuses at 2 and 3 pieces. The 2 piece set bonus is a tiny lethal/smashing mez resistance bonus, and the 3 piece is the original tiny energy/negative/ranged defense bonus.
  • Titanium Coating: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Unbreakable Guard: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
  • Doctored Wounds: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist Resist and 5% Mez Resist to 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist.
  • Debilitative Action: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Celerity: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
  • Kinetic Crash: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
  • Analyze Weakness: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
  • Touch of Death: This set's 5 slot resist bonus was increased.
  • Crushing Impact: This set's 6 slot resist bonus was increased.
  • Mako's Bite: This set's 2 slot bonus was changed to Toxic, Psionic, Mez resistance. This set's 5 slot resist bonus was increased.
  • Gladiator's Strike: This set's 5 slot PvE bonus was increased.
  • Entropic Chaos: This set's 3 slot resist bonus was decreased.
  • Decimation: This set's 6 slot resist bonus was increased.
  • Devastation: This set's 5 slot resist bonus was increased.
  • Detonation: This set's 6 slot resist bonus was increased.
  • Positron's Blast: This set's 3 slot resist bonus was decreased. This set's 6 slot resist bonus was increased.
  • Javelin's Volley: This set's 5 slot PvP resist bonus was increased.
  • Exploit Weakness: This set's 3 slot defense bonus was increased. This set's 4 piece accuracy bonus was increased.
  • Calibrated Accuracy: This set's 5 slot recharge bonus was increased. This set's 6 slot defense bonus was increased.
  • Executioner's Contract: This set's 3 slot resistance bonus was increased. This set's 5 slot resistance bonus was increased. This set's 6 slot defense bonus was increased.
  • Sting of the Manticore: This set's 3 slot defense bonus was increased. This set's 6 slot resistance bonus was increased.
  • Brilliant Leadership: This set's 4 and 6 slot resist bonuses were increased.
  • Edict of the Master: This set's 4, 5 and 6 slot resist bonuses were increased.
  • Call to Arms: This set's 5 slot resist bonus was decreased.
  • Serendipity: This set's 6 slot resist bonus was increased.
  • Gift of the Ancients: This set's 5 and 6 slot resist bonuses were increased. Luck of the Gambler: This set's 6 slot resist bonus was increased.
  • Reactive Defenses; This set's 2 and 4 slot resist bonuses were decreased. This set's 3 slot health bonus was increased. This set's 5 slot Endurance Discount bonus was increased.
  • Impervious Skin: This set's 2 slot resist bonus was decreased.
  • Reactive Armor: This set's 6 slot resistance bonus was increased.
  • Impervium Armor: This set's 6 slot resistance bonus was increased.
  • Aegis: This set's 4 and 6 slot resistance bonuses were increased. Gladiator's Armor: This set's 4 slot PvP resistance bonus was increased.
  • Harmonized Healing: This set's 3 slot resistance bonus was decreased. This set's 6 slot bonus was increased.
  • Doctored Wounds: This set's 3 slot resistance bonus was decreased. This set's 6 slot bonus was increased.
  • Preventive Medicine: This set's 3 slot health bonus was increased. This set's 5 slot endurance discount was increased. This set's 4 slot resistance bonus was decreased.
  • Panacea: This set's 2 slot PvP resistance bonus was decreased. This set's 4 piece PvP resistance bonus was increased.
  • Essence of Curare: This set's 3 slot resistance bonus was decreased.
  • Ghost Widow's Embrace: This set's 6 slot resistance bonus was increased.
  • Rope a Dope: This set's 3 slot resistance bonus was decreased. This set's 5 slot resistance bonus was increased.
  • Debilitative Action: This set's 6 slot resistance bonus was increased.
  • Impeded Swiftness: This set's 2 slot resistance bonus was decreased. This set's 4 and 5 slot set resistance bonuses were increased.
  • Hibernation: This set's 4 slot resistance bonus was increased.
  • Lethargic Repose: This set's 6 slot resistance bonus was increased.
  • Call of the Sandman: This set's 6 slot resistance bonus was increased.
  • Horror: This set's 4 slot resistance bonus was increased.
  • Unspeakable Terror: This set's 6 slot resistance bonus was increased.
  • Nightmare: This set's 5 and 6 slot set resistance bonuses were increased.
  • Glimpse of the Abyss: This set's 6 slot resistance bonus was increased.
  • Befuddling Aura: This set's 4 slot resistance bonuses were increased.
  • Perplex: This set's 6 slot resistance bonus was increased.
  • Adjusted Targeting: This set's 6 slot resistance bonus was increased.
  • Dampened Spirits: This set's 6 slot resistance bonus was increased.
  • Analyze Weakness: This set's 6 slot resistance bonus was increased.
  • Spider's Bite: Rech/Global Chance for Toxic Damage - This enhancement's proc will now correctly trigger.
  • Executioner's Contract: Disorient Bonus - Fixed a bug that prevented this proc from working in PvP.
  • Scourging Blast: Recharge/Chance for Minor PBAoE +End, +Health - This enhancement's description now states that it has a chance to grant +Health. This affects both the standard and superior version.
  • Preventative Medicine: This enhancement's long help now accurately reflects how this proc works.

Inspirations

  • Store bought Inspirations will no longer expire upon leaving a mission architect map.


ZONES

Kings Row

  • Changed level range for Freedom Plaza to 5-7
  • Monorail stop now appropriately reads “Kings Row: 5-15”
  • Fixed an issue where the old Paladin event would still sometimes occur.
  • Eagle Eye and Shauna Stockwell now sell inspirations to players in order to help them in their efforts to clean up Kings Row.

Brickstown

  • Reduced Prisoner spawn density zone wide
  • Added Freakshow/Prisoner rumbles to the east of The Zig.
  • Updated Brickstown minimap to include new parks

Night Ward

  • Players who exceed level 39 mid-arc can complete the arc instead of being locked out by their contact.