Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:Eda"

From Paragon Wiki Archive
Jump to: navigation, search
(first content)
 
m (Heroes of Note)
Line 23: Line 23:
 
* Rocking Chair - 33 Tank - Stone/Ice
 
* Rocking Chair - 33 Tank - Stone/Ice
 
* Wicked Ice - 37 Blaster - Ice/Fire
 
* Wicked Ice - 37 Blaster - Ice/Fire
* Blooming - 27 Scrapper - Spines/Regen
+
* Blooming - 31 Scrapper - Spines/Regen
 
* Fae Child - 22 Controller - Illusion/Kinetics
 
* Fae Child - 22 Controller - Illusion/Kinetics
 
I'm quite pleased to be exploring the melee side of the game. I'm quite suprised I'm so pleased, as I've never been a meleer at heart.
 
I'm quite pleased to be exploring the melee side of the game. I'm quite suprised I'm so pleased, as I've never been a meleer at heart.

Revision as of 20:09, 25 September 2007

Archetypeicon defender.png This user's main hero is a Defender.



V archetypeicon stalker.png This user's main villain is a Stalker.



Empathy AbsorbPain.png This user plays City of Heroes on the Triumph server.
Badge vr months 015.png This user is Zealous.

Addiction? Where?

You may have a problem when: you start editing pages on the Paragon Wiki because you know more off the top of your head than is listed there.

Interests

  • Bases
    • I'm the primary base editor for a very small Supergroup. In the foreseeable future we'll be putting in the 1.5 million main control unit, but we're still on the smallest plot size. We may never upgrade the plot. Forgoing rent is just too sweet a benefit.
  • Binds
    • I love binds... every character is better with shiny binds. Except Blasters. They're a lost cause.
  • Defenders
    • Healing vs damage mitigation, the eternal debate.

Heroes of Note

All on Triumph

  • Eda - 50 Defender - Empathy/Energy
  • Rocking Chair - 33 Tank - Stone/Ice
  • Wicked Ice - 37 Blaster - Ice/Fire
  • Blooming - 31 Scrapper - Spines/Regen
  • Fae Child - 22 Controller - Illusion/Kinetics

I'm quite pleased to be exploring the melee side of the game. I'm quite suprised I'm so pleased, as I've never been a meleer at heart.