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Difference between revisions of "Mission:Abused and Scorned Tho' We May Be - Part Two: Haters Gonna Hate"

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{{Mission Briefing|Contact=The Hetman|Text=
 
{{Mission Briefing|Contact=The Hetman|Text=
 
'''*sigh*'''
 
'''*sigh*'''
 +
 
I '''do''' need the help. Listen. {{red|These 'Forlorn' aren't like any Ghouls you may have encountered before. They're more disciplined, able to show a measure of tactical acumen on the battlefield.}}
 
I '''do''' need the help. Listen. {{red|These 'Forlorn' aren't like any Ghouls you may have encountered before. They're more disciplined, able to show a measure of tactical acumen on the battlefield.}}
 +
 
If you're detecting a hint of admiration in my voice, it's because you're missing my point completely. The Forlorn are still monsters. Don't forget that. The fact that they can think only makes them worse.
 
If you're detecting a hint of admiration in my voice, it's because you're missing my point completely. The Forlorn are still monsters. Don't forget that. The fact that they can think only makes them worse.
  
 
* {{green|I can handle them.}}
 
* {{green|I can handle them.}}
  
:Good to hear, because the last recon patrol I sent out to check on them certainly couldn't. They went into the tunnels outside the Compound and vanished.
+
Good to hear, because the last recon patrol I sent out to check on them certainly couldn't. They went into the tunnels outside the Compound and vanished.
  
:* {{green|Wait, why were you sending recon patrols into the Forlorn tunnels in the first place?}}
+
* {{green|Wait, why were you sending recon patrols into the Forlorn tunnels in the first place?}}
  
::Remember when we first met, {{Character}}? {{red|D.U.S.T.}} was poking its nose around too close to the Compound and I had ''you'' deal with it. Same story here. It's called keeping tabs on your enemy, genius. While you're playing fetch for that ineffectual, high-talkin' little Shepherd girl, I'm still making sure we're ''all'' protected.
+
Remember when we first met, {{Character}}? {{red|D.U.S.T.}} was poking its nose around too close to the Compound and I had ''you'' deal with it. Same story here. It's called keeping tabs on your enemy, genius. While you're playing fetch for that ineffectual, high-talkin' little Shepherd girl, I'm still making sure we're ''all'' protected.
::Here. The recon patrol had a portable tracer-beacon with them. This tac-scanner will hone in on their trail. {{darkorange|Find whatever is left of my people and... ''take care'' of any Forlorn you encounter.}}
+
  
::* {{green|I'll find them.}} }}
+
Here. The recon patrol had a portable tracer-beacon with them. This tac-scanner will hone in on their trail. '''{{darkorange|Find whatever is left of my people and... ''take care'' of any Forlorn you encounter.}}'''
 +
 
 +
* {{green|I'll find them.}} }}
  
 
{{Mission Clue|Name=The Tac-Scanner|Text=Two recon patrols from the Compound have went missing in the tunnels of the Forlorn. Luckily, the second patrol had a tracer-beacon with them. The tac-scanner the Hetman gave you should help track down their whereabouts.}}
 
{{Mission Clue|Name=The Tac-Scanner|Text=Two recon patrols from the Compound have went missing in the tunnels of the Forlorn. Luckily, the second patrol had a tracer-beacon with them. The tac-scanner the Hetman gave you should help track down their whereabouts.}}
Line 28: Line 31:
 
Go speak with the Forlorn, not me.
 
Go speak with the Forlorn, not me.
  
{{Mission Objective|Entrance=The tac-scanner is picking up the recon team's tracer-beacon. They're close.|Primary=Enter the Forlorn Tunnels|Secondary=Find the Recon Soldiers|Additional=
+
{{Mission Objective|Entrance=The tac-scanner is picking up the recon team's tracer-beacon. They're close.|Primary=Enter the Forlorn Tunnels|Secondary=Find the Recon Soldiers|Additional=**Determine Which Recon Soldiers to Set Free<br />''or''
**Determine Which Recon Soldiers to Set Free|Completion= '''If Shale and Biddle were not released:'''<br />For all the Hetman's warnings against them being monsters, the Forlorn were willing to speak to you peacefully. You were even offered the choice of interviewing the captured recon soldiers without intereference. This only proves that Anna's intuition is correct: the Forlorn ''can'' be reasoned with... without resorting to violence.
+
**5 Recon soldiers to rescue
 
+
**Lead Recon soldier to safety|Completion=For all the Hetman's warnings against them being monsters, the Forlorn were willing to speak to you peacefully. You were even offered the choice of interviewing the captured recon soldiers without intereference. This only proves that Anna's intuition is correct: the Forlorn ''can'' be reasoned with... without resorting to violence.|Map=FW_FORLORN_TUNNELS_01}}
'' '''If Shale and Biddle were released:'''<br />{{missing}} ''}}
+
  
 
'''Enemies'''
 
'''Enemies'''
* {{Enemy Forlorn}}
+
 
 +
{{Enemy Forlorn}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
 +
 
* Warden Gorzi {{Named|Faction=Forlorn|Type=BossName|Text=Boss}} (Enemy, then neutral)
 
* Warden Gorzi {{Named|Faction=Forlorn|Type=BossName|Text=Boss}} (Enemy, then neutral)
 
* Gyre {{Named|Faction=Resistance|Type=Lieutenants|Text=Lieutenant}} (Optional Ally)
 
* Gyre {{Named|Faction=Resistance|Type=Lieutenants|Text=Lieutenant}} (Optional Ally)
Line 56: Line 60:
 
'''25% Health:''' Stop! This is getting us nowhere!
 
'''25% Health:''' Stop! This is getting us nowhere!
  
'''When Clicked:''' We could settle this peacefully. The last few visitors we had...well, they weren't willing to do that. They were too busy trying to pump us full of lead. So how do you want to handle this?
+
'''When Clicked:''' We could settle this peacefully. The last few visitors we had...well, they weren't willing to do that. They were too busy trying to pump us full of lead. So how do you want to handle this?}}
  
 
{{Mission Briefing|Contact=Warden Gorzi|Text=
 
{{Mission Briefing|Contact=Warden Gorzi|Text=
 
Okay, everyone just stop! There's been enough violence in these last few days.
 
Okay, everyone just stop! There's been enough violence in these last few days.
  
And you? You stay ''right'' there, topsider. You've got the smell of the gumbo on you... but only slightly. You're a newcomer, but I won't ask what brought you here...or, more likely, who ''forced you'' into First Ward. That's your own business.
+
And you? You stay ''right'' there, topsider. You've got the smell of the gumbo on you... but only slightly. You're a newcomer, but I won't ask what brought you here...or, more likely, who ''forced'' you into First Ward. That's your own business.
  
 
I ''will'' ask, though, what brings you down into our tunnels. The last few visitors we had...well, they weren't willing to answer that. They were too busy trying to pump us full of lead...
 
I ''will'' ask, though, what brings you down into our tunnels. The last few visitors we had...well, they weren't willing to answer that. They were too busy trying to pump us full of lead...
Line 70: Line 74:
  
 
:Between you and me, the Forlorn have bigger troubles than keeping Compound yahoos captive, so I'll make you a deal. We'll stay here all peaceful-like until you do something ''uncool''.
 
:Between you and me, the Forlorn have bigger troubles than keeping Compound yahoos captive, so I'll make you a deal. We'll stay here all peaceful-like until you do something ''uncool''.
 +
 
:You can speak to the recon soldiers we have locked up. You can even free them if you want. It's your call. But if ''any of them'' do something uncool, then we're going to hold you responsible. Which is to say, we'll beat you down.
 
:You can speak to the recon soldiers we have locked up. You can even free them if you want. It's your call. But if ''any of them'' do something uncool, then we're going to hold you responsible. Which is to say, we'll beat you down.
:And {{darkorange|choose carefully}} which ones you want to save. The ones named {{red|Shale}} and {{red|Biddle}} are itching for a rematch with us.
+
 
 +
:And '''{{darkorange|choose carefully}}''' which ones you want to save. The ones named {{red|Shale}} and {{red|Biddle}} are itching for a rematch with us.
  
 
:* {{green|Understood.}}
 
:* {{green|Understood.}}
  
* {{green|That's who I'm looking for. Now stand aside or I'll put you down.}}
+
{{NPC Text|title=Warden Gorzi Dialogue|text=
 
+
:{{missing}} }}
+
 
'''After Chatting:'''
 
'''After Chatting:'''
 
:'''Warden Gorzi:''' You can speak to the recon soldiers we have locked up. You can even free them if you want. It's your call. But if any of them start trouble, then we're going to hold you responsible.
 
:'''Warden Gorzi:''' You can speak to the recon soldiers we have locked up. You can even free them if you want. It's your call. But if any of them start trouble, then we're going to hold you responsible.
 
:'''Warden Gorzi:''' Choose carefully which ones you want to save. The ones named Shale and Biddle are itching for a rematch with us. }}
 
:'''Warden Gorzi:''' Choose carefully which ones you want to save. The ones named Shale and Biddle are itching for a rematch with us. }}
  
{{NPC Text|title=Gyre dialogue|text=
+
* {{green|That's who I'm looking for. Now stand aside or I'll put you down.}}
 +
 
 +
: You're just like ''them''. See a former {{red|Ghoul}}, jump for the throat. But, hey, I gave you a chance.
 +
 
 +
:*{{green|(Finish him and swipe the prison keys)}}
 +
 
 +
:''The Forlorn Are Angered!'' }}
 +
 
 +
{{NPC Text|title=Gyre dialogue|text='''If the Forlorn are friendly:'''
 
{{Mission Briefing|Contact=Gyre|Text=
 
{{Mission Briefing|Contact=Gyre|Text=
 
How'd you get past the Forlorn?
 
How'd you get past the Forlorn?
Line 107: Line 119:
  
 
:Music to my ears. I'm gone. }}
 
:Music to my ears. I'm gone. }}
'''At Joining:''' Time to go home. }}
+
'''At Joining:''' Time to go home.
 +
----
 +
'''If the Forlorn are hostile:'''
 +
{{Mission Briefing|Contact=Gyre|Text=
 +
Let me out of here ''now''!
 +
 
 +
*{{green|The Forlorn are everywhere. Stay close.}} }} }}
  
{{NPC Text|title=Falco dialogue|text=
+
{{NPC Text|title=Falco dialogue|text='''If the Forlorn are friendly:'''
 
{{Mission Briefing|Contact=Falco|Text=
 
{{Mission Briefing|Contact=Falco|Text=
 
Have you come from the Compound? Why aren't the Forlorn attacking you?
 
Have you come from the Compound? Why aren't the Forlorn attacking you?
Line 136: Line 154:
  
 
:Thanks, {{Character}}! I'll stay at your side and won't cause any trouble. We've done enough to these poor creatures already. }}
 
:Thanks, {{Character}}! I'll stay at your side and won't cause any trouble. We've done enough to these poor creatures already. }}
'''At joining:''' I'm in your debt! }}
+
'''At joining:''' I'm in your debt!  
 +
----
 +
'''If the Forlorn are hostile:'''
 +
{{Mission Briefing|Contact=Falco|Text=
 +
Come on. We need to get out of here.
 +
 
 +
*{{Green|Leave.}} }} }}
 +
 
 +
{{NPC Text|title=Talbot dialogue|text='''If the Forlorn are friendly:'''
  
{{NPC Text|title=Talbot dialogue|text=
 
 
{{Mission Briefing|Contact=Talbot|Text=
 
{{Mission Briefing|Contact=Talbot|Text=
 
{{Character}}, I recognize you from the Compound! Are you going to get us out of here?
 
{{Character}}, I recognize you from the Compound! Are you going to get us out of here?
Line 144: Line 169:
 
* {{green|Some of you, maybe. How have the Forlorn been treating you?}}
 
* {{green|Some of you, maybe. How have the Forlorn been treating you?}}
  
:Well, it's prison, but I would've thought we'd be executed by now... considering that we came in and started shooting at them without warning. After they subdued us and threw us in these cells, it's been nothing but three meals a day. One of them even bandaged me up. We were wrong about them, Telempathy, the Forlorn aren't evil. The fact that they're letting you decide my fate peacefully should be enough to prove that.
+
Well, it's prison, but I would've thought we'd be executed by now... considering that we came in and started shooting at them without warning. After they subdued us and threw us in these cells, it's been nothing but three meals a day. One of them even bandaged me up. We were wrong about them, Telempathy, the Forlorn aren't evil. The fact that they're letting you decide my fate peacefully should be enough to prove that.
:So are you going to let me out of here?
+
  
:* {{green|I'm going to think about it.}}
+
So are you going to let me out of here?
::Okay, mull it over. I'm not innocent, I know that, but I'm not going to cause any trouble. I promise. ''(Leaves dialogue)''
+
  
:* {{green|Fine, but keep your cool. I want us to get through this without violence.}} ''(Talbot joins the character.)''
+
* {{green|I'm going to think about it.}}
 +
:Okay, mull it over. I'm not innocent, I know that, but I'm not going to cause any trouble. I promise. ''(Leaves dialogue)''
  
::I was hoping you'd say that. Let's make a bee-line for the exit. I swear I won't cause any problems.
+
* {{green|Fine, but keep your cool. I want us to get through this without violence.}} ''(Talbot joins the character.)''
 +
 
 +
:I was hoping you'd say that. Let's make a bee-line for the exit. I swear I won't cause any problems.
 
----
 
----
 
:''If previously opted to think about it and chatting again:''
 
:''If previously opted to think about it and chatting again:''
Line 161: Line 187:
  
 
:I was hoping you'd say that. Let's make a bee-line for the exit. I swear I won't cause any problems. }}
 
:I was hoping you'd say that. Let's make a bee-line for the exit. I swear I won't cause any problems. }}
'''At joining:''' Let's get back to the Compound. }}
+
'''At joining:''' Let's get back to the Compound.
 +
----
 +
'''If the Forlorn are hostile:'''
 +
{{Mission Briefing|Contact=Talbot|Text=
 +
Who are you? What happened?
 +
 
 +
*{{green|On your feet, soldier. We've got to move.}} }} }}
  
{{NPC Text|title=Shale dialogue|text=
+
{{NPC Text|title=Shale dialogue|text='''If the Forlorn are friendly:'''
 
{{Mission Briefing|Contact=Shale|Text=
 
{{Mission Briefing|Contact=Shale|Text=
 
You're from the Compound? Who sent you?
 
You're from the Compound? Who sent you?
Line 177: Line 209:
 
::* {{green|Enjoy your stay. The Compound doesn't need loose cannons like you.}}
 
::* {{green|Enjoy your stay. The Compound doesn't need loose cannons like you.}}
  
:* {{green|Sounds like a plan. Let me get you out of here.}} ''(Shake joins the character.)''
+
:* {{green|Sounds like a plan. Let me get you out of here.}} ''(Shale joins the character.)''
  
 
::{{missing}}
 
::{{missing}}
Line 185: Line 217:
  
 
* {{green|Have it your way.}} }}
 
* {{green|Have it your way.}} }}
'''If refused:''' You'll pay for this, {{Character}}!
+
'''If refused:''' You'll pay for this, {{Character}}!<br />
'''At joining:''' {{missing}} }}
+
'''At joining:''' {{missing}}
 +
----
 +
'''If the Forlorn are hostile:'''
 +
{{Mission Briefing|Contact=Shale|Text=
 +
What's going on outside?
 +
 
 +
*{{green|Come with me. This place is no longer safe.}} }} }}
  
 
{{NPC Text|title=Biddle dialogue|text=
 
{{NPC Text|title=Biddle dialogue|text=
 +
'''If the Forlorn are friendly:'''
 
{{Mission Briefing|Contact=Biddle|Text=
 
{{Mission Briefing|Contact=Biddle|Text=
 
Did the Hetman send you?
 
Did the Hetman send you?
Line 194: Line 233:
 
* {{green|He and the Palatine both did. How are you holding up?}}
 
* {{green|He and the Palatine both did. How are you holding up?}}
  
:''HOW AM I HOLDING UP?!''
+
''HOW AM I HOLDING UP?!''
:I'm sitting in a Ghoul cell. Er, sorry, a ''Forlorn'' cell. Same difference. What, are you their spokeman or something? {{red|Well, here's how it's going to work: you're going to let me out and I'm to carry out my orders. Which are simple: kill these scumbags.}}
+
 
 +
I'm sitting in a Ghoul cell. Er, sorry, a ''Forlorn'' cell. Same difference. What, are you their spokeman or something? {{red|Well, here's how it's going to work: you're going to let me out and I'm to carry out my orders. Which are simple: kill these scumbags.}}
  
:* {{green|That's exactly the sort of nonsense I don't need right now. You're staying here.}}
+
* {{green|That's exactly the sort of nonsense I don't need right now. You're staying here.}}
  
::If you're not going to help me wipe the floor with these monsters, then stay outta my face. Shove off, chomper.
+
:If you're not going to help me wipe the floor with these monsters, then stay outta my face. Shove off, chomper.
  
::* {{green|Keep talking. Maybe a few years down here will cool your jets, tough guy.}}
+
:* {{green|Keep talking. Maybe a few years down here will cool your jets, tough guy.}}
  
:* {{green|Let's do it.}} ''(Shake joins the character.)''
+
:* {{green|Let's do it.}} ''(Biddle joins the character.)''
  
 
::{{missing}}
 
::{{missing}}
Line 211: Line 251:
  
 
* {{green|Suit yourself.}} }}
 
* {{green|Suit yourself.}} }}
'''If refused:''' Coward!
+
'''If refused:''' Coward!<br />
'''At joining:''' {{missing}} }}
+
'''At joining:''' {{missing}}
 +
----
 +
'''If the Forlorn are hostile:'''
 +
{{Mission Briefing|Contact=Biddle|Text=
 +
What's up?
 +
 
 +
*{{green|Grab your gear. The Forlorn are out for blood.}} }} }}
  
 
{{Mission Clue|Name=Prison Key|Text=You retrieved the prison access keys from the Forlorn Warden.}}
 
{{Mission Clue|Name=Prison Key|Text=You retrieved the prison access keys from the Forlorn Warden.}}
Line 231: Line 277:
 
* {{green|I brought the innocent ones back to the surface.}}
 
* {{green|I brought the innocent ones back to the surface.}}
  
:''' 'The innocent ones?' ''' Are you telling me you left some of my people down there with the {{red|Ghouls}}..?!
+
''' 'The innocent ones?' ''' Are you telling me you left some of my people down there with the {{red|Ghouls}}..?!
  
:* {{green|Only those unrepentant for their crimes against the Forlorn.}}
+
* {{green|Only those unrepentant for their crimes against the Forlorn.}}
  
::Are you beyond insane?! Give me back that tac-scanner, you self-righteous dimwit! I'll send another team to finish the job!
+
:Are you beyond insane?! Give me back that tac-scanner, you self-righteous dimwit! I'll send another team to finish the job!
::You left them with monsters, {{Character}}. '''Monsters.''' Get out of my face.
+
 
 +
You left them with monsters, {{Character}}. '''Monsters.''' Get out of my face.
 +
 
 +
* {{green|You're making a mistake, Hetman. Goodbye.}} }}
  
::* {{green|You're making a mistake, Hetman. Goodbye.}} }}
 
 
''' ''If Shale and Biddle were released:'' '''
 
''' ''If Shale and Biddle were released:'' '''
 
{{Mission Briefing|Contact=The Hetman|Text=
 
{{Mission Briefing|Contact=The Hetman|Text=
 
+
{{Character}}, give me a status report on the recon patrol that went into the tunnels.
{{Character}}, give me a status report on the recon patrol that went into the tunnels.}}
+
 
* {{green|I saved everyone that I could.}}
 
* {{green|I saved everyone that I could.}}
  
 
You have my genuine thanks. You really oughtta reconsider working for the witch girl and throw in your hat with me.
 
You have my genuine thanks. You really oughtta reconsider working for the witch girl and throw in your hat with me.
  
:* {{green|I stand by the Palatine. Goodbye, Hetman.}}
+
* {{green|I stand by the Palatine. Goodbye, Hetman.}} }}
  
 
'''Debriefing'''
 
'''Debriefing'''

Latest revision as of 07:59, 9 November 2012

Part Two: Haters Gonna Hate

Speak to the Hetman about the Forlorn

Unnecessary Solicitation

I thought you were going to speak to the Hetman about the Forlorn.

Briefing

*sigh*

I do need the help. Listen. These 'Forlorn' aren't like any Ghouls you may have encountered before. They're more disciplined, able to show a measure of tactical acumen on the battlefield.

If you're detecting a hint of admiration in my voice, it's because you're missing my point completely. The Forlorn are still monsters. Don't forget that. The fact that they can think only makes them worse.

  • I can handle them.

Good to hear, because the last recon patrol I sent out to check on them certainly couldn't. They went into the tunnels outside the Compound and vanished.

  • Wait, why were you sending recon patrols into the Forlorn tunnels in the first place?

Remember when we first met, Character? D.U.S.T. was poking its nose around too close to the Compound and I had you deal with it. Same story here. It's called keeping tabs on your enemy, genius. While you're playing fetch for that ineffectual, high-talkin' little Shepherd girl, I'm still making sure we're all protected.

Here. The recon patrol had a portable tracer-beacon with them. This tac-scanner will hone in on their trail. Find whatever is left of my people and... take care of any Forlorn you encounter.

  • I'll find them.


Icon clue generic.png
The Tac-Scanner
Two recon patrols from the Compound have went missing in the tunnels of the Forlorn. Luckily, the second patrol had a tracer-beacon with them. The tac-scanner the Hetman gave you should help track down their whereabouts.
Enter the Forlorn Tunnels

Unnecessary Solicitation

Go speak with the Forlorn, not me.

Mission Objective(s)

Map: FW_FORLORN_TUNNELS_01

The tac-scanner is picking up the recon team's tracer-beacon. They're close.

  • Enter the Forlorn Tunnels
    • Find the Recon Soldiers
    • Determine Which Recon Soldiers to Set Free
      or
    • 5 Recon soldiers to rescue
    • Lead Recon soldier to safety

For all the Hetman's warnings against them being monsters, the Forlorn were willing to speak to you peacefully. You were even offered the choice of interviewing the captured recon soldiers without intereference. This only proves that Anna's intuition is correct: the Forlorn can be reasoned with... without resorting to violence.

Enemies

V badge Forlorn.png Forlorn

Notable NPCs

Contact Small Warden Gorzi.jpg
Warden Gorzi

Briefing

Okay, everyone just stop! There's been enough violence in these last few days.

And you? You stay right there, topsider. You've got the smell of the gumbo on you... but only slightly. You're a newcomer, but I won't ask what brought you here...or, more likely, who forced you into First Ward. That's your own business.

I will ask, though, what brings you down into our tunnels. The last few visitors we had...well, they weren't willing to answer that. They were too busy trying to pump us full of lead...

...buncha so-called 'recon soldiers' from the Compound. More of a kill team, the way they acted. You know 'em?

  • That's who I'm looking for. And I mean you no harm.
Between you and me, the Forlorn have bigger troubles than keeping Compound yahoos captive, so I'll make you a deal. We'll stay here all peaceful-like until you do something uncool.
You can speak to the recon soldiers we have locked up. You can even free them if you want. It's your call. But if any of them do something uncool, then we're going to hold you responsible. Which is to say, we'll beat you down.
And choose carefully which ones you want to save. The ones named Shale and Biddle are itching for a rematch with us.
  • Understood.
  • That's who I'm looking for. Now stand aside or I'll put you down.
You're just like them. See a former Ghoul, jump for the throat. But, hey, I gave you a chance.
  • (Finish him and swipe the prison keys)
The Forlorn Are Angered!


Icon clue generic.png
Prison Key
You retrieved the prison access keys from the Forlorn Warden.
Icon clue generic.png
Forlorn Justice: Shale
You have left one of the Hetman's recon team, Shale, in the custody of the Forlorn.
Icon clue generic.png
Forlorn Justice: Biddle
You have left one of the Hetman's recon team, Biddle, in the custody of the Forlorn.
Report your findings to the Hetman

Unnecessary Solicitation

Character, I'm sure what you found in the tunnels is interesting, but we'll speak of it later. Tell the Hetman what you know. He needs to feel secure that we are working with him, not around him.

Mission Objective(s)

  • Report your findings to the Hetman

If Shale and Biddle were not released:

Briefing

Character, give me a status report on the recon patrol that went into the tunnels.

  • I brought the innocent ones back to the surface.

'The innocent ones?' Are you telling me you left some of my people down there with the Ghouls..?!

  • Only those unrepentant for their crimes against the Forlorn.
Are you beyond insane?! Give me back that tac-scanner, you self-righteous dimwit! I'll send another team to finish the job!

You left them with monsters, Character. Monsters. Get out of my face.

  • You're making a mistake, Hetman. Goodbye.


If Shale and Biddle were released:

Briefing

Character, give me a status report on the recon patrol that went into the tunnels.

  • I saved everyone that I could.

You have my genuine thanks. You really oughtta reconsider working for the witch girl and throw in your hat with me.

  • I stand by the Palatine. Goodbye, Hetman.


Debriefing

So the Forlorn were willing to speak with you? Even after the Hetman antagonzied them so? That bodes well for any future alliance.

Though I have called you it before, Character, my heart in full now demands that I risk its repetition: you are my good, good friend and a boon to all of First Ward.