Forlorn

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Overview

The Forlorn are the Ghouls in First Ward who have been released and are capable of thought.

Background

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Villain Types

Minions

Liberated Brawler

Liberated Brawler

Former Ghouls, these Forlorn have been displaced to First Ward like the rest of their kind. Despite being cured of their bloodlust, they retain a semblance of the strength and damage resistance of their more feral cousins.

Powers

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. Damage: High, Recharge: Moderate

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res(Lethal, Smash)
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Lieutenants

Rehabilitated Soldier

Rehabilitated Soldier

Rehabilitated Soldiers often lead other Forlorn into battle, drawing on their years of military training, tactical acumen, and advanced weaponry to protect their delicate and always-contested standing in First Ward.

Powers

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARM30grenade.png Frag Grenade Targeted AoE Lethal/Smashing, Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. Damage: High, Recharge: Moderate

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res(Lethal, Smash)
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Bosses

Demetrios Vasilikos

Picture MIA

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Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Leadership Defense.png Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.

SuperStrength Haymaker.png Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res(Lethal, Smash)
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

PsychicBlast PsychicWail.png Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.

Forlorn Commando

Forlorn Commando

Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The Forlorn Commando's extensive modifications provide them with a strong melee attack when the enemy comes to close quarters.

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.

Invulnerability DullPain.png Dull Pain Self Heal, +Max HP
You can activate this power to increase your maximum Hit Points for a short time. Recharge: Very Long

Invulnerability ToughHide.png Damage Resistance Resistance
The Midnight Masters are naturally resistant to several types of damage.

Elite Bosses

Noble Savage

Noble Savage
Main Article: Noble Savage

Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe.

Powers

SuperStrength Jab.png Jab Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength Hurl.png Hurl Ranged, Moderate DMG(Smash), Knockback
You've been hit by a rock. A big rock.

Regeneration FastHealing.png Fast Healing Auto: Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.

Regeneration DullPain.png Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long

Regeneration Integration.png Integration Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. Recharge: Fast

Named Enemies