Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Mission:Abused and Scorned Tho' We May Be - Part Two: Haters Gonna Hate

From Paragon Wiki Archive
Jump to: navigation, search

Part Two: Haters Gonna Hate

Speak to the Hetman about the Forlorn

Unnecessary Solicitation

I thought you were going to speak to the Hetman about the Forlorn.

Briefing

*sigh*

I do need the help. Listen. These 'Forlorn' aren't like any Ghouls you may have encountered before. They're more disciplined, able to show a measure of tactical acumen on the battlefield.

If you're detecting a hint of admiration in my voice, it's because you're missing my point completely. The Forlorn are still monsters. Don't forget that. The fact that they can think only makes them worse.

  • I can handle them.

Good to hear, because the last recon patrol I sent out to check on them certainly couldn't. They went into the tunnels outside the Compound and vanished.

  • Wait, why were you sending recon patrols into the Forlorn tunnels in the first place?

Remember when we first met, Character? D.U.S.T. was poking its nose around too close to the Compound and I had you deal with it. Same story here. It's called keeping tabs on your enemy, genius. While you're playing fetch for that ineffectual, high-talkin' little Shepherd girl, I'm still making sure we're all protected.

Here. The recon patrol had a portable tracer-beacon with them. This tac-scanner will hone in on their trail. Find whatever is left of my people and... take care of any Forlorn you encounter.

  • I'll find them.


Icon clue generic.png
The Tac-Scanner
Two recon patrols from the Compound have went missing in the tunnels of the Forlorn. Luckily, the second patrol had a tracer-beacon with them. The tac-scanner the Hetman gave you should help track down their whereabouts.
Enter the Forlorn Tunnels

Unnecessary Solicitation

Go speak with the Forlorn, not me.

Mission Objective(s)

Map: FW_FORLORN_TUNNELS_01

The tac-scanner is picking up the recon team's tracer-beacon. They're close.

  • Enter the Forlorn Tunnels
    • Find the Recon Soldiers
    • Determine Which Recon Soldiers to Set Free
      or
    • 5 Recon soldiers to rescue
    • Lead Recon soldier to safety

For all the Hetman's warnings against them being monsters, the Forlorn were willing to speak to you peacefully. You were even offered the choice of interviewing the captured recon soldiers without intereference. This only proves that Anna's intuition is correct: the Forlorn can be reasoned with... without resorting to violence.

Enemies

V badge Forlorn.png Forlorn

Notable NPCs

Contact Small Warden Gorzi.jpg
Warden Gorzi

Briefing

Okay, everyone just stop! There's been enough violence in these last few days.

And you? You stay right there, topsider. You've got the smell of the gumbo on you... but only slightly. You're a newcomer, but I won't ask what brought you here...or, more likely, who forced you into First Ward. That's your own business.

I will ask, though, what brings you down into our tunnels. The last few visitors we had...well, they weren't willing to answer that. They were too busy trying to pump us full of lead...

...buncha so-called 'recon soldiers' from the Compound. More of a kill team, the way they acted. You know 'em?

  • That's who I'm looking for. And I mean you no harm.
Between you and me, the Forlorn have bigger troubles than keeping Compound yahoos captive, so I'll make you a deal. We'll stay here all peaceful-like until you do something uncool.
You can speak to the recon soldiers we have locked up. You can even free them if you want. It's your call. But if any of them do something uncool, then we're going to hold you responsible. Which is to say, we'll beat you down.
And choose carefully which ones you want to save. The ones named Shale and Biddle are itching for a rematch with us.
  • Understood.
  • That's who I'm looking for. Now stand aside or I'll put you down.
You're just like them. See a former Ghoul, jump for the throat. But, hey, I gave you a chance.
  • (Finish him and swipe the prison keys)
The Forlorn Are Angered!


Icon clue generic.png
Prison Key
You retrieved the prison access keys from the Forlorn Warden.
Icon clue generic.png
Forlorn Justice: Shale
You have left one of the Hetman's recon team, Shale, in the custody of the Forlorn.
Icon clue generic.png
Forlorn Justice: Biddle
You have left one of the Hetman's recon team, Biddle, in the custody of the Forlorn.
Report your findings to the Hetman

Unnecessary Solicitation

Character, I'm sure what you found in the tunnels is interesting, but we'll speak of it later. Tell the Hetman what you know. He needs to feel secure that we are working with him, not around him.

Mission Objective(s)

  • Report your findings to the Hetman

If Shale and Biddle were not released:

Briefing

Character, give me a status report on the recon patrol that went into the tunnels.

  • I brought the innocent ones back to the surface.

'The innocent ones?' Are you telling me you left some of my people down there with the Ghouls..?!

  • Only those unrepentant for their crimes against the Forlorn.
Are you beyond insane?! Give me back that tac-scanner, you self-righteous dimwit! I'll send another team to finish the job!

You left them with monsters, Character. Monsters. Get out of my face.

  • You're making a mistake, Hetman. Goodbye.


If Shale and Biddle were released:

Briefing

Character, give me a status report on the recon patrol that went into the tunnels.

  • I saved everyone that I could.

You have my genuine thanks. You really oughtta reconsider working for the witch girl and throw in your hat with me.

  • I stand by the Palatine. Goodbye, Hetman.


Debriefing

So the Forlorn were willing to speak with you? Even after the Hetman antagonzied them so? That bodes well for any future alliance.

Though I have called you it before, Character, my heart in full now demands that I risk its repetition: you are my good, good friend and a boon to all of First Ward.