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{{TOCright}}
 
== Overview ==
 
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Empathy''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s.
  
'''Empathy''' is one of the powersets. It is a [[Defender]] primary powerset and a [[Controller]] secondary powerset in City of Heroes.
+
"Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched."
__TOC__
+
{{clrl}}
== Power Tables ==
+
  
=== Defender ===
+
== Power Table ==
 +
The Empathy power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s. The following table shows the levels at which each power is available:
  
The Empathy powerset is available as a primary set for [[Defender]]s.  The following table shows which powers are available and at what level:
+
{{Powers_SplitLevelHeader}}
 
+
{{Powers_SplitLevelRow|Icon=Empathy_HealingAura.png|Power=Healing Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_LevelHeader}}
+
{{Powers_SplitLevelRow|Icon=Empathy_HealOther.png|Power=Heal Other|PriLevel=1|SecLevel=2|Effect=Ranged, Ally Heal|Border=1}}
{{Powers_LevelRow|Icon=Empathy_HealingAura.png|Power=[[#Healing Aura|Healing Aura]]|Level=1|Effect=PBAoE, Team Heal|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Empathy_AbsorbPain.png|Power=Absorb Pain|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=Empathy_HealOther.png|Power=[[#Heal Other|Heal Other]]|Level=1|Effect=Ally Heal|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Empathy_Resurrect.png|Power=Resurrect|PriLevel=6|SecLevel=10|Effect=Close, Ally Rez|Border=1}}
{{Powers_LevelRow|Icon=Empathy_AbsorbPain.png|Power=[[#Absorb Pain|Absorb Pain]]|Level=2|Effect=Ally Strong Heal, Self Moderate Damage (Special)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Empathy_MindWall.png|Power=Clear Mind|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_LevelRow|Icon=Empathy_Resurrect.png|Power=[[#Resurrect|Resurrect]]|Level=6|Effect=Ally Resurrect|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Empathy_Fortitude.png|Power=Fortitude|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +DEF(All), +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=Empathy_MindWall.png|Power=[[#Clear Mind|Clear Mind]]|Level=8|Effect=Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Empathy_RecoveryAura.png|Power=Recovery Aura|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Recovery|Border=1}}
{{Powers_LevelRow|Icon=Empathy_Fortitude.png|Power=[[#Fortitude|Fortitude]]|Level=12|Effect=Ally +Defense (All), +Damage, +Accuracy|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Empathy_RegenerationAura.png|Power=Regeneration Aura|PriLevel=26|SecLevel=35|Effect=PBAoE, Team +Regen|Border=1}}
{{Powers_LevelRow|Icon=Empathy_RecoveryAura.png|Power=[[#Recovery Aura|Recovery Aura]]|Level=18|Effect=PBAoE, Ally +Recovery|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Empathy_AdrenalinBoost.png|Power=Adrenalin Boost|PriLevel=32|SecLevel=38|Effect= Ranged, Ally +End, +Regen, +Recharge, +Res(Slow)|Border=0}}
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png|Power=[[#Regeneration Aura|Regeneration Aura]]|Level=26|Effect=PBAoE, Ally +Regeneration|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_AdrenalinBoost.png|Power=[[#Adrenaline Boost|Adrenaline Boost]]|Level=32|Effect= Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow|Border=0}}
+
{{Powers_Footer}}
+
 
+
=== Controller ===
+
 
+
The Empathy powerset is available as a secondary set for [[Controller]]s.  The following table shows which powers are available and at what level:
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Empathy_HealingAura.png|Power=[[#Healing Aura|Healing Aura]]|Level=1|Effect=PBAoE, Team Heal|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_HealOther.png|Power=[[#Heal Other|Heal Other]]|Level=2|Effect=Ally Heal|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_AbsorbPain.png|Power=[[#Absorb Pain|Absorb Pain]]|Level=4|Effect=Ally Strong Heal, Self Moderate Damage (Special)|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_Resurrect.png|Power=[[#Resurrect|Resurrect]]|Level=10|Effect=Ally Resurrect|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_MindWall.png|Power=[[#Clear Mind|Clear Mind]]|Level=16|Effect=Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_Fortitude.png|Power=[[#Fortitude|Fortitude]]|Level=20|Effect=Ally +Defense (All), +Damage, +Accuracy|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_RecoveryAura.png|Power=[[#Recovery Aura|Recovery Aura]]|Level=28|Effect=PBAoE, Ally +Recovery|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png|Power=[[#Regeneration Aura|Regeneration Aura]]|Level=35|Effect=PBAoE, Ally +Regeneration|Border=1}}
+
{{Powers_LevelRow|Icon=Empathy_AdrenalinBoost.png|Power=[[#Adrenaline Boost|Adrenaline Boost]]|Level=38|Effect= Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow|Border=0}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
+
=== [[File:Empathy_AbsorbPain.png]] Absorb Pain ===
The following are powers in the Empathy powerset.
+
Dramatically heals an ally's wounds. This power has only a tiny Endurance cost, but it requires you to sacrifice some of your Hit Points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.
 
+
=== [[Image:Empathy_AbsorbPain.png]] Absorb Pain ===
+
 
+
Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 4 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Effects|Ally Strong Heal}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Self Moderate Damage (Special)}}
+
{{PowerBlock_Blank|Ally Strong Heal}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|Self Moderate Damage(Special)}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|Enhance Heal}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Empathy_AdrenalinBoost.png]] Adrenaline Boost ===
+
=== [[File:Empathy_AdrenalinBoost.png]] Adrenalin Boost ===
 
+
Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
+
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 32 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 38 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge}}
+
{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)}}
{{PowerBlock_Blank|Ally Resist Slow}}
+
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 
=== [[Image:Empathy_MindWall.png]] Clear Mind ===
 
  
Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.
+
=== [[File:Empathy_MindWall.png]] Clear Mind ===
 +
Frees an ally from any Disorient, Hold, Sleep, Fear, Confusion, and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 8 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 16 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Effects|Ally Resist Disorient, Hold, Sleep}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Resist Immobilize, Fear, Confusion}}
+
{{PowerBlock_Blank|Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}
{{PowerBlock_Blank|Ally +Perception}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Empathy_Fortitude.png]] Fortitude ===
+
=== [[File:Empathy_Fortitude.png]] Fortitude ===
 
+
Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks.
Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.
+
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 12 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 20 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Effects|Ally +Defense (All)}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Damage, +Accuracy}}
+
{{PowerBlock_Blank|Ally +Defense(All), +Damage, +To-Hit}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance To Hit Buffs}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Defense}}
+
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock Sets|{{Set Defense}}}}
 +
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Empathy_HealOther.png]] Heal Other ===
+
=== [[File:Empathy_HealOther.png]] Heal Other ===
 
+
Heals a single targeted ally. You cannot use this power to heal yourself.
Heals a single targeted ally. You cannot use this power to heal yourself.
+
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Effects|Ally Heal}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|Enhance Range}}
+
{{PowerBlock_Blank|Ally Heal}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|Enhance Heal}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Empathy_HealingAura.png]] Healing Aura ===
+
=== [[File:Empathy_HealingAura.png]] Healing Aura ===
 
+
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
+
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Blank|Team Heal}}
 
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|Enhance Heal}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Empathy_RecoveryAura.png]] Recovery Aura ===
+
=== [[File:Empathy_RecoveryAura.png]] Recovery Aura ===
 
+
The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge.
The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
+
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 18 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 28 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally +Recovery}}
+
{{PowerBlock_Blank|Team +Recovery}}
{{PowerBlock_Enhancements|Enhance Endurance Modification}}
+
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Endurance Modification}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Empathy_RegenerationAura.png]] Regeneration Aura ===
+
=== [[File:Empathy_RegenerationAura.png]] Regeneration Aura ===
 
+
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
+
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 26 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 35 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally +Regeneration}}
+
{{PowerBlock_Blank|Team +Regeneration}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|Enhance Heal}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Empathy_Resurrect.png]] Resurrect ===
+
=== [[File:Empathy_Resurrect.png]] Resurrect ===
 
+
Resurrects a fallen ally with full Hit Points and Endurance.  The Resurrected target is left protected from XP Debt for 90 seconds.
Resurrects a fallen ally with full hit points and endurance.  The resurrected target is left protected from experience point debt for 20 seconds.
+
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 6 (Defender)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 10 (Controller)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Effects|Ally Resurrect}}
+
{{PowerBlock_Effects|Close}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|Ally Resurrect}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|None}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
[[Category:Powersets]]
+
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Defender]]s and [[Controller]]s since [[Issue 0]].
 +
 
 +
== External Links ==
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
 +
 
 +
[[Category:Power Sets]]
 +
[[Category:Defender Primary]]
 +
[[Category:Controller Secondary]]

Latest revision as of 05:46, 25 July 2014

Overview

Empathy is a standard power set that is a primary set for Defenders and a secondary set for Controllers.

"Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched."

Power Table

The Empathy power set is available as a primary set for Defenders and as a secondary set for Controllers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Empathy HealingAura.png Healing Aura 1 1 PBAoE, Team Heal
Empathy HealOther.png Heal Other 1 2 Ranged, Ally Heal
Empathy AbsorbPain.png Absorb Pain 2 4 Ranged, Ally Strong Heal, Self Moderate DMG(Special)
Empathy Resurrect.png Resurrect 6 10 Close, Ally Rez
Empathy MindWall.png Clear Mind 8 16 Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Empathy Fortitude.png Fortitude 12 20 Ranged, Ally +DEF(All), +DMG, +To-Hit
Empathy RecoveryAura.png Recovery Aura 18 28 PBAoE, Team +Recovery
Empathy RegenerationAura.png Regeneration Aura 26 35 PBAoE, Team +Regen
Empathy AdrenalinBoost.png Adrenalin Boost 32 38 Ranged, Ally +End, +Regen, +Recharge, +Res(Slow)

Powers

Empathy AbsorbPain.png Absorb Pain

Dramatically heals an ally's wounds. This power has only a tiny Endurance cost, but it requires you to sacrifice some of your Hit Points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Ally Strong Heal
Self Moderate Damage(Special)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Empathy AdrenalinBoost.png Adrenalin Boost

Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.

Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
Archetypeicon defender.png 32 (Defender)
Effects Ranged
Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Endurance Modification.png Endurance Modification

Empathy MindWall.png Clear Mind

Frees an ally from any Disorient, Hold, Sleep, Fear, Confusion, and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.

Recharge Fast
Minimum Level Archetypeicon controller.png 16 (Controller)
Archetypeicon defender.png 8 (Defender)
Effects Ranged
Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Empathy Fortitude.png Fortitude

Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks.

Recharge Long
Minimum Level Archetypeicon controller.png 20 (Controller)
Archetypeicon defender.png 12 (Defender)
Effects Ranged
Ally +Defense(All), +Damage, +To-Hit
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Defense Buff.png Defense
IO To Hit Buff.png To Hit Buff

Empathy HealOther.png Heal Other

Heals a single targeted ally. You cannot use this power to heal yourself.

Recharge Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
Archetypeicon defender.png 1 (Defender)
Effects Ranged
Ally Heal
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Empathy HealingAura.png Healing Aura

Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Archetypeicon defender.png 1 (Defender)
Effects Point Blank Area of Effect
Team Heal
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Empathy RecoveryAura.png Recovery Aura

The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon controller.png 28 (Controller)
Archetypeicon defender.png 18 (Defender)
Effects Point Blank Area of Effect
Team +Recovery
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification

Empathy RegenerationAura.png Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon controller.png 35 (Controller)
Archetypeicon defender.png 26 (Defender)
Effects Point Blank Area of Effect
Team +Regeneration
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Empathy Resurrect.png Resurrect

Resurrects a fallen ally with full Hit Points and Endurance. The Resurrected target is left protected from XP Debt for 90 seconds.

Recharge Very Long
Minimum Level Archetypeicon controller.png 10 (Controller)
Archetypeicon defender.png 6 (Defender)
Effects Close
Ally Resurrect
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links