Sunstorm
- This article is about the contact Sunstorm. For the developer, see Sunstorm (Developer).
Overview
| Sunstorm | |
|---|---|
|
Peacebringer Coordinator | |
| Zone | Atlas Park |
| Coordinates | (-16, -18, -351.5) |
| Level Range | 1-50 |
| Introduced By | Coyote |
| Introduces |
Detective Jose Brogan Vic Johansson Rachel Torres |
| Enemy Groups |
|
Sunstorm is a hero contact in the Atlas Plaza neighborhood of Atlas Park at coordinates (-16, 18, -351.5). Sunstorm is a Natural origin contact.
Villains face him in the Take out Sunstorm mission from Abyss for levels 45-50.
Introductions
Contact Introduced By
Nobody. Sunstorm is the initial contact for Peacebringers.
Contact Introduces
- Single contact option
- Missing text
You should think about talking to Detective Jose Brogan. He's pretty intense, but he's a great cop and a good person to know if you are looking for information on the Lost. His beat is Atlas Park.
Detective Brogan will let you in on some interesting cases.
Vic Johansson's good police. He'll steer you towards some interesting opportunities involving the Lost, and help smooth things over with law enforcement. His beat is Kings Row.
Vic is good people, Character. You will enjoy working with him.
There's a detective who you should meet. Rachel Torres knows all about the happenings on the streets, and can probably give you good leads on the Lost. She can be located in Galaxy City.
Detective Torres is tough and efficient; you might learn a thing or two from her.
Information
Peacebringer Coordinator
When the Kheldian warrior called Perihelion arrived on Earth, it sought a human warrior with courage and strength to match its own as a host. When it spied a uniformed human facing certain death against insurmountable odds to stop a tide of unliving monsters, it thought that it had found a soldier who would be a perfect match. It offered the embattled Sgt. Benjamin Carter the opportunity to bond, and form a powerful Kheldian Peacebringer. The two joined in that moment to form the being called Sunstorm, and handily defeated the surrounding Vahzilok.
What Perihelion didn't realize was that Sgt. Carter wasn't a soldier like it expected, but an upstanding member of the Paragon Police Department. As a result, Sunstorm is not as martial and merciless as Perihelion, having been tempered by Carter's high ideals. This has turned out to be quite a blessing. Sunstorm is often able to see new solutions to problems.
Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth. While he holds no real rank over the rest of his kind, wise Peacebringers listen to what he has to say.
Not a Peacebringer
Yes, Character. I am a Peacebringer. I know you're concerned by our presence, but I assure you, we're here to help. Since every Peacebringer is formed by fusing a Kheldian alien and a human from Earth, in many ways this is our home world, too. We want to see Earth free and peaceful just as much as you do.
Initial Contact
Welcome to the start of your new life as a Peacebringer. I know you probably have a lot of questions, so let's get started.
Greeting
- Your powers are integrating well, Character.
- Are you ready to do your duty as a Peacebringer?
- There's a lot of work out there for Peacebringers, Character.
Too Busy
You've been keeping busy, Character, but don't overdo it. You need to finish all of your other tasks before I can give you more to do.
Too Low Level
I'm going to need your help for something soon, but I'd feel better if you developed your powers more before I gave it to you. Check back with me at roughly 5 Security level intervals. There may be new things for you to do.
No More Missions
Missing No More Missions Dialogue
Store
- Inspirations (Luck, Catch a Breath, Enrage)
- Level 1 Training Enhancements (100% base costs) (Power 10 only)
You're well on your way as a Peacebringer, Character. As always, I'm ready to provide whatever support you'll need to carry on the fight.
- Inspirations (all)
- Level 1 Training Enhancements (100% base costs)
Story Arcs
The Peace Slayers (Level 5 - 10)
| |
Merit Rewards: This activity awards 14 Reward Merits. |
Souvenir
A non-functional Quantum Array Gun
When you bonded with a Kheldian energy being and were transformed into a Peacebringer, you knew that these great new powers you'd been given could earn you new enemies. It was on a mission to find out about some of the new enemies you'd encountered that you discovered the origins of
The Peace Killers.
It all started when you were asked to investigate the origins of the mysterious new Quantum Array weapons designed specifically to hurt Kheldians. The First step in your investigation took you into battle with the Skulls. A Skull leader had been bragging about the new weapons he was about to get. You applied some pressure, and found out where the Skulls were storing their Quantum Array Guns.
Moving on that information, you hit the warehouse the Skulls were stockpiling their new gear in, only to find that the Hellions were also on the scene. In your battle to secure the warehouse, you learned from one of the defeated Hellions that they were about to make a weapons buy themselves.
Wasting little time, you went it to break up the deal. You found Council operatives on the scene making the deal with the Hellions, and learned that a new shipment of weapons had just come into town and was just being tested before the sale.
You found the Council's test site and defeated them, securing the shipment of Quantum Array weapons in the process. You also discovered that the weapons were being manufactured by the Council themselves.
With information gained in your last adventure, you were able to locate the base where the Quantum Array Guns were being sent. You cleaned out the base, and learned two interesting facts. First, that the Council is having a lot of trouble producing Quantum Array Guns to Arakhn's specifications. Secondly, that the Void Hunters Mercenaries are being sent out by the Council to work with many villain groups as a second way to strike against the Kheldians.
You bravely struck a Council base that had been supporting Void Hunter Mercenaries. You captured the base commander, and discovered that the Void Hunters had been created specifically to attack Kheldians, using something called a 'Nictus fragment'
The full details and ramifications of what you discovered may take some time, but for now you've shed light on the forces arrayed against you and all other Peacebringers. With a foe as implacable as the Council, it's a battle that is sure to last for a long time to come.
Find the source of the Quantum Array weapons
The Peace Killers
Part: One
Briefing
Reports from our people and from the Warshades we keep in contact with have confirmed that someone has been supplying the city's criminal organizations with new weapons designed specifically to harm us, and empowered mercenaries whose abilities are inimical to our existence. It is imperative that we discover who is supplying these Quantum Array weapons and why.
I have received a lead from friends on the police force that the Skulls have just received a shipment of these weapons. Finding that shipment could be the first step in finding the source of these weapons.
Mission Acceptance
I am sending you to a small cavern hideout owned by the Skulls. Your goal will be to confront Wrack, a well-connected lieutenant in the Skulls who has been talking about the new weapons he is about to receive. Get what information you can from him, and we will proceed from there.
Unnecessary Solicitation
needs data
Mission Objective(s)
- Get information from Wrack
You got the information you were looking for from Wrack's group.
Enemies
Notable NPCs
- Wrack (Skull Bone Daddy, Lieutenant)
Wrack: You gonna get beaten!
| We gots all the quantum guns we need! | |
| After you defeat him, the Skull Bonedaddy called Wrack told you:
'Yeah, we gots all the quantum guns we need. We have 'em stored up in a warehouse we got squared away. We Skulls will be tops when we get 'em onto the street. When we have that kind of protection, you freaks will have to go beat on the Hellions. So the way I figure it, we win!' With a bit more persuasion it wasn't difficult to get him to tell you where the warehouse was located. |
Debriefing
This information will be certainly helpful to us. Now that we know where the Skulls' new shipment of quantum array weapons are waiting, the next move will be to take them out.
Capture the shipment of armaments before they hit the streets
The Peace Killers
Part: Two
Briefing
Since you discovered the location where the Skulls are storing their caches of new weapons, it is only right that the honor of taking those weapons from our enemies goes to you as well. I have every confidence you will be able to capture this shipment of armaments before they hit the streets of the city.
Mission Acceptance
You will need to defeat all of the foes protecting the warehouse where the weapons are being kept. The Skulls keep several of the doors locked at all times, so you will need to defeat guards to find keys in order to progress.
Unnecessary Solicitation
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Mission Objective(s)
This warehouse is in remarkably good shape for a Skulls hang out. They must not have been here long.
- Defeat all foes in warehouse
- 2 keys to find, Get information
This crate is full of deadly Quantum Array weapons
Enemies
| This whole thing's a waste of our time. | |
| One of the defeated Hellions told you:
'This whole thing's a waste of our time. We have our own shipment of quantum array guns coming in after we finish the deal. I don't even know why they sent me here. Unless they want to get rid of me because I'm getting too powerful! That's it! Those jerks! Well, I'll show them! I'll tell you where the deal's going down, Hero. That'll teach them not to mess with my power!' The information you received may be accurate, but you need to finish this mission first. |
Debriefing
Securing that shipment of quantum array weapons will certainly be a great help to all of us. What may be even more important, though, is discovering that upcoming deal the Outcasts are making for more of these weapons. It may be a lead to help discover where they are coming from.
Stop the Hellions' arm deal and find out where the Quantum Array weapons are coming from
The Peace Killers
Part: Three
Briefing
As you discovered, the Hellions, like all of the gangs and villains in the city, seek their own source of quantum array weapons. You have already proven your ability to handle these situations against the Skulls, and you were the one who discovered the deal. It's time to continue the investigation, stop the deal, and find out where these weapons are coming from.
Mission Acceptance
Though the majority of foes you'll face on this mission will be Hellions, your primary goal will be to find out who they are meeting with to get these weapons. Whoever this source may be, you must keep word of your investigation from getting back to them, so you will need to defeat or capture all of the enemies at the meeting.
Unnecessary Solicitation
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Mission Objective(s)
- Defeat all foes at weapons deal
- Find information
You defeated all of the Hellions, and found a clue on one of the Council soldiers.
Enemies
| An array of tests | |
| Though none of the Council soldiers you captured were willing to talk, you found a sheet of instructions for testing quantum array weapons on one of them. Even better, the instructions were printed out on the letterhead of a company long suspected to be a Council front. |
Debriefing
So, the Hellions were dealing with the Council. It's not quite absolute proof that the Council are the ones supplying these quantum array weapons, but it's close. From the information you found, it looks like they're running quality tests on a new shipment of these guns. That will be the next place to investigate.
Intercept the quantum array weapons shipment undergoing testing
The Peace Killers
Part: Four
Briefing
The information you found tells us that the Council is testing a shipment of quantum array weapons that have just arrived in the city. This shipment must be intercepted, both to stem the flow of these weapons and to look for proof about who is producing them.
Mission Acceptance
You need to secure the quantum array weapons in order to keep them out of the hands of our enemies. You'll also need to find and defeat a Dr. Rotheman, who's in charge of the weapon testing. Finally, you need to look for information about where these weapons are coming from, and if the Council is truly responsible.
Unnecessary Solicitation
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Mission Objective(s)
- Defeat Dr. Rotheman and his men
- 4 crates of weapons, Find information
You defeated Dr. Rotheman, secured the quantum array weapon shipment, and found out where the shipment was going to and coming from.
Enemies
Notable NPCs
- Dr. Rotheman
| Shipping orders | |
| These shipping records detail the shipments of Quantum Array weapons into Paragon City. Dozens of shipments have come in, though you notice that many are sent back due to malfunctions. Most importantly, the weapons are being shipped from, and faulty ones returned to the same place: Striga Isle, home base of the Council. |
Debriefing
The information you found confirms it. These weapons were made on Striga Isle, the Council's stronghold. The Council are the ones behind the new weapons, but why? They already have the mercenary Void Hunters in their employ, so why would they need the quantum array weapons as well? Perhaps the answers can be found at the Council base those weapons were headed to.
Strike Council Base and scour it for information
The Peace Killers
Part: Five
Briefing
The next step will be strike at the Council base the weapons you captured were intended to reach. We now know where the Quantum Array weapons are being manufactured and who is doing it, but there's still much we don't know. The only way to find out more will be to strike that base and scour it for information.
Mission Acceptance
You must secure the entire base, defeating all foes within it, as well as search for any information about the Council's programs against us. I know that you will succeed.
Unnecessary Solicitation
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Mission Objective(s)
The outer defenses of this Council base were down, like they were waiting for a delivery of weapons that will never arrive.
- Defeat all Council in base
- 2 pieces of information to find
You secured the base and found several pieces of valuable information.
Enemies
| A report on manufacturing | |
| The text of this extensive report, written by the leader of the base, details the numerous problems that Council engineers are having producing Quantum Array weapons to Arakhn's specifications. According to the report they are having difficulty working with the strange quantum engineering the weapons require. This has kept them from producing quantum array guns in sufficient numbers to flood the streets. |
| Freelancer report | |
| This report details the successes and failures that a Colonel Zaus, the leader of a Council Void Hunter support base, has had selling the services of the Void Hunter mercenaries in his command. The report talks about negotiations with groups ranging from the Circle of Thorns to the Devouring Earth, and even the Rularuu! Luckily, there's enough detail in the report to reconstruct some details of where Colonel Zaus's base may be located. |
Debriefing
From the information you found, it seems that the Council is having some trouble manufacturing these Quantum Array Guns. However, they still have the Void Hunter mercenaries. I have a suspicion that I can't confirm, but the answer may be waiting at the base controlled by this Colonel Zaus. Combined with that I already know, you may have found enough information to locate his lair.
Strike the Void Hunter base and defeat Colonel Zaus and his men
The Peace Killers
Part: Six
Briefing
The Void Hunter base you discovered is your final target. Taking it out won't stop the Void Hunters, but will set them back and at the same time help us to learn more about this enemy.
A word of warning. I have good information that there is a Void Hunter at that base, but he's not your goal. You will not need to defeat the Void Hunter to finish this. It may be better to avoid him if it's possible. There's no need to fight a Void Hunter on his own ground when you can get the information we want by defeating Colonel Zaus.
Mission Acceptance
Remember that your target is Colonel Zaus and his aides. The worst case scenario is that there will be a Void Hunter liaison on his staff, but I trust that you'll be able to handle any such situation.}}
Unnecessary Solicitation
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Mission Objective(s)
Hidden deep beneath the streets, this Council base has been set up to support the Void Hunter Mercenaries
- Defeat Col. Zaus & his men
- 2 pieces of information to find
You have taken the Void Hunter support base, and captured its commander.
Enemies
Notable NPCs
- Colonel Zaus (Council Nebula Buckshot, Lieutenant)
Colonel Zaus: Don't worry. Our Void Hunters should be able to stop them with ease.
| A list of candidates | |
| These pages of names list Council soldiers selected as potential candidates for various enhancement programs. There are pages of potential Cor Leonis and Vampyr subjects listed, but the last set of names draws most of your interest. It's a list of candidates for a process called 'Nictus Fragment Integration'.
There are two lists: one set to be transformed into some un-named form, and a second list of prospective candidates for the process that's been annotated by Colonel Zaus. Zaus' notes separate the candidates into two groups. Those whom he thinks will have the flexibility to work with other groups as Void Hunter mercenaries, and those he thinks should work within the Council, due to their loyalty. |
| Production reports | |
| These appear to be production reports, surreptitiously sent to Colonel Zaus from a friend of his in the Council's Engineering corps. The reports show that the Council hasn't been able to increase the manufacturing rate of Quantum Array weapons, and so are recommending a greater reliance on Void Hunter mercenaries. |
Debriefing
Now we know. The Council is producing and distributing both the Quantum Array weapons and the Void Hunter mercenaries. The Quantum array guns are bad enough, but what really worries me is the 'Nictus Fragment Integration' process they are using. That can't be good. It's a two pronged attack, pointed directly at the throat of every Kheldian not allied with the Council, and it's being masterminded by Arakhn herself. You have done very well in uncovering this. Now that we are aware of our true enemy, I know that with Peacebringers like you rising through the ranks, we shall overcome any challenge the Council throws in our way.
War and Peacebringers (Level 10 - 15)
| |
Merit Rewards: This activity awards 13 Reward Merits. |
Souvenir
The Renegade Dossier
The names are plainly listed in this dossier: Coldstar. Moonbow. Lightburner. FullAlbedo. Brightshift. 5 Peacebringers. 5 Renegades. 5 Names that will live in infamy among Peacebringer and Warshade alike. You've kept this dossier on the 5 Peacebringers who all went renegade to remind you of a dirty incident in Peacebringer history you recall as:
War and Peacebringers
It all started when Sunstorm asked you to investigate the recent disappearance of several Peacebringers. you spoke with Shadowstar, who told you that the Circle of Thorns had shown some interest in Kheldians. The mystic in charge of that project had recently escaped from Zigursky Prison, so you pressed on Circle mystics on the streets to track him down.
You found and defeated the Circle mystic Aeoch, but he told you that he had nothing to do with the missing Peacebringers. However, Aeoch did point you towards a Lt. Morely of the Council, who was researching Warshade movements and organization under Requiem's orders.
You investigated the base, and found not only Lt. Morely and his report on Warshade activity, but Coldstar, one of the missing Peacebringers. Instead of thanking you for the rescue, Coldstar called you a traitor and attacked!
After his capture, Coldstar claimed that all the missing Peacebringers had started working with the Council to wipe out the Warshades, who they thought were a threat to the resolve of the Peacebringers in the war against Nictus. To see if he was telling the truth, you investigated the location where Coldstar had said that Moonbow, another of the missing Peacebringers, was supposed to be. Moonbow's attack confirmed it, as did a list of the renegades. The list also had the name of a 5th rogue!
Now that you had a list of the Renegades, you went to Shadowstar so that she could warn the Warshades. She told you with mounting horror that the 5th Rogue, Lightburner, had taken Shadowstar's daughter, the reporter Lillian Issan, on a mission against the Vahzilok! You followed them and were able to rescue Lillian and defeat the renegade, who revealed that they only wanted Lillian as bait for Shadowstar!
You tracked down the last two rogues, defeating them and putting an end to their plan to assassinate Shadowstar, but many questions remain. Who in the Council was working with the rogues and why? What did Requiem have to do with the operation, and who or what is the mysterious Arakhn? Sunstorm asked you to come back when you were around security level 15 to continue the investigations.
Talk to Shadowstar
Talk to Shadowstar
War and Peacebringers
Part: One
Briefing
I'm glad to see you. With all that's happened, I thought that maybe you'd become a victim as well. You see, several other Peacebringers have disappeared in the last few days, and I don't know what might have happened to them. I'm almost out of leads, but I was thinking about another recent case, and it gives me an idea. One of Shadowstar's Warshades was abducted and then recovered from the Circle of Thorns. These incidents might be related. Could you talk to Shadowstar and get the details of that incident?
Mission Acceptance
We Peacebringers have made a lot of enemies here, but the Warshades aren't among them. If Shadowstar knows anything that can help, she's sure to tell us.
And take this. It's a list of the missing Peacebringers, and when they were last seen. You should familiarize yourself with it. It may help out.
| The missing Kheldians | |
| This dossier has the names of the four missing Peacebringers:
Coldstar Moonbow Fullalbedo Brightshift |
Unnecessary Solicitation
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Mission Objective(s)
- Talk to Shadowstar
Briefing
I was told you were coming, and I am glad to see you have arrived safely. One of our number was abducted recently, but we were able to find those responsible and recover the victim. The Circle of Thorns captured one of our number called Shadowcatcher, and sought to divine the secrets of Kheldian integration by splitting him back into his human and Kheldian components. Both the human and Kheldian parts of Shadowcatcher were rescued, and are even now learning to re-integrate, so we thought that this was ended. However, I have learned that the leader of the project, a mystic called 'Researcher Aeoch' has escaped. He may be trying to start his experiments again. I suggest that you seek out members of the Circle of Thorns and pry Aeoch's location from them.
Thank you for coming to speak with us. I hope you find your missing ones.
Defeat 10 Circle of Thorns
Unnecessary Solicitation
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Mission Objective(s)
- Defeat 10 Circle of Thorns
One of the defeated Circle cultists was willing to tell you all that you wanted to know.
Enemies
| A cultist's confession | |
| After you defeated them, one of the Circle Cultists buckled and told you:
'I'll tell you where to find Aeoch! After he escaped from Zigursky, he made it back to the city below. Our home, Oranbega. He's there now, preparing his reports for his masters. I'll tell you where to go, but all you'll find there is your death.' Disturbing though his words were, the cultist's directions seem to be legitimate. |
Debriefing
It's no guarantee, but this Aeoch might be the right place to start. I'm putting this part of the investigation into your hands. I know you won't let me down.
Defeat Aeoch & Cronies
War and Peacebringers
Part: Two
Briefing
The information you found about this 'Researcher Aeoch' from the Circle of Thorns and his experiments on Warshades make him a prime suspect in the disappearance of our fellow Peacebringers. You have his current location, the job now is to bring him in.
Mission Acceptance
Aeoch is certain to be well guarded, and is likely not a pushover even on his own. Be careful. We don't want to lose any more people today.
Unnecessary Solicitation
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Mission Objective(s)
You followed the cultists instructions until ancient caves gave way to monolithic stones older still.
- Defeat Aeoch & Cronies
You defeated Aeoch and clobbered his cronies.
Enemies
Notable NPCs
- Guardian Hazebek (Circle Of Thorns Energy Mage, Lieutenant)
Guardian Hazebek: You shall go no farther!
- Researcher Aeoch (Circle Of Thorns Madness Mage, Lieutenant)
Researcher Aeoch: Whatever you wanted, you shall find only my fury.
| 'It was not I, but...' | |
| After you defeated him, the Circle Of Thorns mystic called Aeoch tolf you:
'I'm sorry to disappoint you. I have nothing to do with your missing Peacebringers. Our research is concluded. We had hoped to learn more about how you creatures integrate with humans, and those experiments are complete. So it was not I, but I might know something that can help you.' 'Shortly before you arrived we were visited by a representative from the Council who sought any information about Warshade organization and movements we might have gleaned. He was insufferable in his demands and we gave him nothing in return, but he was here under Requiem's protection, so we allowed him to leave alive to avoid a conflict. We did, however, dispatch a spirit to follow him. I'll tell you where to go. I have no doubt that this calamity I find myself in somehow is his fault.' 'His name was Lt. Morely, by the way. Tell him I said hello.' |
Debriefing
I don't like to take the word of a criminal cultist at face value, but this is still a lead. We know the Council are interested in us, and they are at the top of the list of suspects. Aeoch's visitor might know something. I'll see if I can confirm any of this information before you go in. I don't want to lose any more people.
Take out the Council base and search it for information
War and Peacebringers
Part: Three
Briefing
I've checked Aeoch's information out with some of my contacts and while no one can confirm it, the location he gave does look like it might be a Council base. I'm reluctant to ask you to investigate, but it's the only lead we have. I don't know what you might find in there, but right now the only option to find our missing fellow Peacebringers is to take out that Council base and search it for information.
Mission Acceptance
You will need to take out all the Council troops in the base and check and check its computer system for any clues. Be careful, though. Something about all of this still feels wrong to me.
Unnecessary Solicitation
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Mission Objective(s)
- Defeat all Council in base
- Access Council Computer
You secured the base and located the information on the computer, but the most shocking revelation was the foe you battled.
Enemies
Notable NPCs
- Lt. Morely (Council Penumbra Archon, Lieutenant)
Lt. Morely: It's definitely a Peacebringer. Warn Coldstar that they've discovered him.
- Coldstar (Nictus Bright Nova, Boss)
Coldstar: I'm not missing! I've finally found the truth, traitor!
| A report on Warshade activity | |
| This well researched report details the activities of many Warshades, pinpointing which ones have the most well connected social networks, and which ones are relative loners. It indexes this against the estimated difficulty to terminate them, and the damage it would cause to the Warshades to do so. |
Debriefing
Coldstar? Coldstar was the second to go missing. He's one of the most dedicated and tireless in the battle against the Nictus. I can't believe that he was working with the Council. I don't know what this could all mean. Maybe he was mind controlled or brainwashed. We'll talk to him. We'll find the truth. This is all wrong, this is all wrong.
Verify some of Coldstar's confession
War and Peacebringers
Part: Four
Briefing
I can't believe that Coldstar was working with the Council, but what he's said after you captured him is even worse. Coldstar claims that all of our missing Peacebringers have gone over to the Council, because the Council agreed to help them eradicate the Warshades. Coldstar and the others feel that the Warshades are a huge threat to the war against the Nictus because they're undermining our resolve. Coldstar's said a lot of things, but we still can't be sure he's telling the truth. Not until his claims are checked out. That's what I need to ask you to do.
Mission Accpetance
Coldstar let the location of Moonbow slip out. We have to know if Moonbow is a captive, or one of them. Your objective will be to find Moonbow, and either free her or capture her. You'll also need to look for any more evidence that corroborates or disproves Coldstar's story.
It could be a trap, or it could tell us whether Coldstar's telling the truth. For all of our sakes, I hope that he's lying. I thought that the Peacebringer extremists might have been tempered by merging with humans, like I was. Or that they would at least give the Warshades a chance.
Unnecessary Solicitation
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Mission Objective(s)
According to Coldstar, this warehouse is a staging ground where the rogues and Council plan to strike at the Warshades.
- Bring Moonbow Home
- Find evidence, 2 keys to find, Defeat Moonbow
You found Moonbow and defeated her in battle, confirming Coldstar's story. You also found a list of renegades.
Enemies
Notable NPCs
- Moonbow (Nictus White Dwarf, Boss)
Moonbow: The Warshades' very existence imperils our cause. They must be wiped out.
| The renegade dossier | |
| This Council document lists the rogue Peacebringers who have pledged to help eradicate the Warshades. Coldstar, Moonbow, Fullalbedo and Brightshift are all listed, though no locations are mentioned. However, this document also names a fifth renegade, named Lightburner, who hasn't yet disappeared from the ranks like the rest. |
Debriefing
It's all true. These rogues, these renegades, they've decided that even the thought that a Nictus might convert and defect to the Warshades is enough to weaken our resolve to stop the Nictus. They probably see themselves as tragic heroes, sacrificing themselves by working with the Council in order to save our mission. They're idiots. But dangerous idiots. I'll try to bring in Lightburner before he can do any harm, but this is far from over.
Deliver the warning to Shadowstar
Talk to Shadowstar
War and Peacebringers
Part: Five
Briefing
Now that we know about these Renegades, we have to warn the Warshades. I'm trying to track them down, particularly Lightburner, the only one who hasn't disappeared on his own yet. Until that's done, can you deliver the warning to Shadowstar? She has to know who the rogues are and what they're after if she's going to protect her people.
Mission Acceptance
Thank you. This has to be done in person, there's no way of knowing if the rogues have compromised our communications.
Unnecessary Solicitation
needs data
Mission Objective(s)
- Talk to Shadowstar
Briefing
This is grave news, but it is lightened by your warning. Please accept my thanks for this warning. I will send word should one of the rogues turn up.
Wait a moment!
I see the name 'Lightburner' on the list of rogues! This Lightburner, he was just here! He was talking to Lillian, my daughter. She's a reporter, and when she told him she was investigating the Vahzilok, he invited her along on a mission against them. I gave her permission to go, thinking she would be safe with a Kheldian to guard her and that she should meet more Peacebringers and learn about them. Now I fear for her safety. You must help me. I beg you, help me find my daughter Lillian.
Defeat Lightburner & cronies
Unnecessary Solicitation
needs data
Mission Objective(s)
Pieces of paper torn from a steno pad with the word 'Help!' written on them float in the water.
- Defeat Lightburner & cronies
- Find Lillian, Defeat Lightburner
You defeated Lightburner and rescued Shadowstar's daughter Lillian from the Vahzilok.
Enemies
Notable NPCs
- Lightburner (Nictus Bright Nova, Boss)
Lightburner: If it means anything, we won't hurt the girl. She's just bait for her mother.
| 'The girl was just bait' | |
| After you defeated the rogue Peacebringer Lightburner he told you:
'I'm kid of glad you came. This whole thing didn't sit well with me. The girl was just bait, anyway, to draw in her mother. Fullalbedo and Brightshift are supposed to finish her off as soon as we get the Quantum guns from the Council. Arakhn said she'd have them for us, but I heard Requiem delayed the shipment to spite her. They're all scum, but we had to work with them. Every second the Warshades exist is a second they make us question our purpose. And every time we question, we grow weaker against the Nictus' |
Debriefing
Shadowstar's daughter Lillian is safe, and now we have 3 of the 5 rogues, all thanks to your efforts. That only leaves 2, Fullalbedo and Brightshift. These were our people before they became fanatics, but that doesn't excuse their actions. They have to be stopped before they can make an attack on Shadowstar.
Recapture the remaining Kheldian Renegades
War and Peacebringers
Part: Six
Briefing
We've been able to piece together the location of the last 2 renegades. They're at a Council base waiting for a shipment of Quantum Array Guns. They plan to use them to ambush Shadowstar. Initially they were planning to draw her in using Lillian, but thanks to you that plan's not going to happen. This gives us the opportunity we need. We can put a stop to the Renegades' plans if we strike them now, but it won't be easy.
Mission Acceptance
Your main goal is to capture Fullalbedo and Brightshift, but they are sure to have a full contingent of Council troops there to aid them. There may also be some Quantum array guns that have been shipped in. Capture any of those you can.
Unnecessary Solicitation
needs data
Mission Objective(s)
The depths of this Council base hides the last two renegades.
- Capture the Renegades
- Defeat Fullalbedo, Defeat Brightshift
You defeated the last two Renegades, and stopped the plot to assassinate Shadowstar.
Enemies
Notable NPCs
- Fullalbedo (Nictus White Dwarf, Boss)
Fullalbedo: You won't stop us! Shadowstar will die!
- Brightshift (Nictus Bright Nova, Boss)
Brightshift: I apologize for nothing! I regret nothing! The only change I'd make would be to kill you first!
| Quantum Array weapons | |
| You found this crate of disassembled Quantum array weapons while hunting down several renegade Peacebringers. These were no doubt going to be used in their planned assassination of Shadowstar |
Debriefing
You've brought the renegades down before too much damage was done, and for that we're all in your debt. When word of the rogues first got out, there were many among the Warshades who thought it was a sign of our true intentions against them. But your success against the renegades has proven otherwise, and also helped to remind our fellow Peacebringers that we all must work together.
I've spoken with Shadowstar about this whole event, and we've come to the conclusion that both sides need to work together more in future so that incidents like this don't happen again. From this point forward, we'll be sharing more information and working together on some cases. It's the start of a new era in the war against the Nictus. This planet has proven once more that we needn't fight alone.
I'll keep looking into this, but things are only to get more dangerous. Talk to me again when you're around Security level 15. There may be more for you then.
Shadow Science (Level 15 - 20)
| |
Merit Rewards: This activity awards 13 Reward Merits. |
Souvenir
An inert N-Fragment
This strange souvenir was once part of a Nictus, but has been rendered inert while being studied by SERAPH. You keep it as a reminder of the lengths the Nictus will go to, and how one brave man's escape uncovered the secrets of the Council's
Shadow Science
It began when you were told that the Council was conducting a manhunt near the Hapatak River. You went to investigate and found Joshua Lucietto, who'd been held prisoner by the Council and used in sick human experiments with Nictus bond-forming techniques. Lucietto had forced a Nictus possessor out, and made a run for freedom.
Joshua Lucietto's harrowing tale of human experimentation led you to a hidden facility where other people were being kept in a weakened state so that damaged or partially dissipated Nictus could possess them without fear of being forced out. You freed the captives, ending their long nightmare.
The stories of the captives and the documents you recovered led you to an abandoned Council base that had once belonged to Requiem's old organization, but had been used by Arakhn for Nictus experiments. You found old documents that showed just how far Arakhn had progressed with her research into using pieces of decayed Nictus, called 'N-fragments', years ago.
The information you recovered led you to another base, where you freed more captives and captured several N-fragments.
You pressed the attack as the Council began to move the last of it's N-Fragment research out of the city. You learned about a series of tunnels where the Trolls were helping the Council move their research out of the city. You struck during this window of vulnerability, capturing documents that spoke about how N-Fragments were being used to make Galaxy troops, Void Hunters, and possible even the Warwolves.
The documents you found led to one final location: the last of the people held captive by the Council for human experimentation. You stormed the Council base, and liberated the last of the captives. The Council's research had been driven off-shore and you have uncovered much about where the Council's Galaxy troops and Void Hunter mercenaries had come from. The real victory, though, was rescuing all of the people who had once been victims of the Council's Shadow Science.
Still, there is much yet to learn about the Nictus and the Council. You were asked to come back around Security Level 20, so that you'd be powerful enough to survive the investigation.
Find the Council escapee
Shadow Science
Part: One
Briefing
The Council has begun a large-scale excursive north of the city along the Hapatak river. They appear to be conducting a manhunt, and this matches with reports from our sources on Striga Island that a prisoner escaped from a Council lab, and may have escaped the island. If this man has escaped from the Council, it is important that we find him before they can recapture him. I would like to ask you to take charge of locating him before the Council can take him back to Striga Island.
Mission Acceptance
Our sources say that this man may be one Joshua Lucietto, an insurance adjuster thought lost after the Rikti War when he went to examine a ruined building, and may have run into an exposed Council base. If he's been in the Council's hands since then, I cannot imagine what he's had to endure. I trust that you'll be able to find him and bring him back safely.
Unnecessary Solicitation
Joshua Lucietto is depending on you to bring him back to safety before the Council can capture him again.
Mission Objective(s)
The Hapatak river is a tributary of Lake Salamanca, north of Paragon City. Unfortunately, the Council troops probably aren't here for the excellent fishing
- Rescue Joshua Lucietto
- Find Joshua Lucietto
You rescued Joshua Lucietto from the Council
Enemies
Notable NPCs
- Joshua Lucietto (NPC Hostage)
| 'You can force the horrors out...' | |
| After you rescued Joshua Lucietto, he told you his harrowing tale:
'I was there for years. Not just me, there were others. They used us in experiments. There were these creatures, living shadows. They called them Nictus. The things would try to bind with you, you could feel them in your mind. They'd take you over, but you could force them out. They'd whisper in your head, twist your thoughts 'till you didn't want it out, 'till you joined with it willingly. They're very good at that. But I forced it out. If they don't undermine your mind, if you stay determined, you can force the horrors out. Now I'm free. There were others, there still are others. But I'm free. Thank you, hero. I'm afraid I don't know your name, but thank you.' |
Debriefing
Mr. Lucietto is receiving proper medical care. From his story it sounds like the Council have been using captives for human experiments with Nictus bonding techniques. Normally, as he said, a person who doesn't want to be possessed by a Nictus can force it out. If they are experimenting with new techniques, or other methods, this could be very important. Character, I think it's very important that we follow up on this. Speak with me soon, I have a feeling that this is the start of a longer investigation.
Rescue the test subjects from the Council
Shadow Science
Part: Two
Briefing
Joshua Lucietto, the man you rescued, has been able to tell us about a hidden facility in Boomtown where the Council is holding other captives for their human experiments. There is no telling what horrors these people have had to endure, and it is vital that they're freed before the Council can move them. Since you performed so admirably in Mr. Lucietto's rescue, I thought that you might like to lead the operation.
Mission Acceptance
Your first priority is to rescue those people. It will also be important to scout the base for files or computers that might help us find another base where they could be conducting these experiments.
Nictus science has been depraved ever since it first transformed a Kheldian into a life-consuming horror. It should be no surprise that they've begun to experiment on sentient beings, but I am sickened just the same.
Unnecessary Solicitation
Your first priority is to rescue those people. It will also be important to scout the base for files or computers that might help us find another base where they could be conducting these experiments.
Mission Objective(s)
The wreckage of this abandoned office building hides an entrance to a hidden Council facility.
- Rescue the captives
- 2 clues to find
- 4 captives to free
You rescued the captives, and discovered some disturbing information.
Enemies
| "They kept us weak..." | |
| One of the captives you freed told you:
'I've been in here so long. They keep us weak so we put up less resistance. Those things, those Nictus, they need to be inside a person to live. They get weaker and weaker outside a host. If you're strong and don't want to merge with it, you can force it out. So they kept us weak. They used us like hospital beds. Weakened ones, Nictus that had been traveling between worlds, they'd force them into us because we were too weak to force them out until they could get strong again.' |
| They talk to you in your head | |
| One of the captives you rescued told you:
'Those things, those Nictus, they jump inside you and try to merge with you. You can fight them off if you're strong enough, but the whole time they'll be talking to you. They'll promise you everything. They'll pick through your mind and find every time someone did you wrong, then tell you how they'll help to fix it. They seduce you with power, and tempt you until you don't want them to leave. Then you join with it. Then you become one of them. I've seen it happen. I've seen it happen too many times.' |
| Order for transfer | |
| You found this series of transfer orders among some Council files. According to them, they've been rotating captives in and out of this for years. From the notes on the orders, it seems like they were keeping people here on low rations, trying to keep them weak, but alive. The only transfers out of the base are to an experimental facility. The rest are marked with the ominous phrase 'Will subverted. Integration successful.' |
| A report to Arakhn | |
| This is a report from the lead guard at the base to someone called 'Arakhn'. Part of it reads: 'It is not mine to question your judgment, My Lady, but why are we still performing these tests? Even weakened, captives resist being hosts to a Nictus, often to the bitter end. I know that the Nictus we work with are weakened from their long journey, but surely there is already enough experimental data. I know that there are many volunteers within the ranks waiting for the opportunity that's being wasted on these wretches. I apologize if I'm out of line, but I feel it must be said.
Also, in response to your concern, we have had no contact with any of Requiem's toadies. We will alert you immediately if that should change.' |
Debriefing
What you found in that place sickens me, Character. Nictus can't force a permanent possession on someone, and no Kheldian can survive forever outside a host. But to keep people captive and weakened so that Nictus can forcibly posses them long enough to recover their strength? It's depraved. We can just hope that what you found will help us free some of the other people who've been held by these monsters.
Investigate the old lab and search it for information
Shadow Science
Part: Three
Briefing
The captives you rescued and the documents you recovered have allowed us to find the location of an old research lab. It used to belong to Requiem's old organization, but from the records you found it seems that Arakhn forced him to let her use it for a time even before the change-over. It hasn't been used in years, but there could still be valuable information at the lab that could tell us more about what the Council has been working on. I'd like you to investigate the lab, and search it for information.
Mission Acceptance
We don't know what you'll find down there, but the important thing is to look for some information about what the Council has been experimenting with. The first Nictus were created by unethical experiments. Who knows what Arakhn's been working on with the scientific resources of the Council under her control.
Unnecessary Solicitation
We don't know what you'll find down there, but the important thing is to look for some information about what the Council has been experimenting with.
Mission Objective(s)
Something about this place makes your skin crawl.
- Search base for information
- 3 Clues to find
- 2 Keys to find
You found some important information in the base, especially that Requiem is also investigating Arakhn's experiments.
Enemies
Notable NPCs
- Penumbra Archon (Boss)
| An ooze-covered pass-card | |
| You recovered this pass card from a slime monster. It's covered in a sticky gelatinous ooze. |
| A spattered pass-card | |
| You found this pass-card on a Vahzilok. You really don't want to know what it's spattered with. |
| Old transfer orders | |
| These yellowing forms detail movement of something called 'N-Fragments' to another research facility. The forms are dated several years ago, but they could still be vital information. |
| Orders from Requiem | |
| These orders have been type-written on Requiem's personal letterhead:
'Search this place from top to bottom for any remaining traces of Arakhn's research. We must know how she is creating her Galaxy troops. Brook no interference in your task. Remember that this was our base before the Center forced us to lend it to Arakhn. It was tunneled by Vandal's machines, stocked to Nosferatu's orders and protected by our brave soldiers. Still, exercise caution. Arakhn has the Center's ear, and unlike me, she is Nictus first and Council a distant second. No doubt the Center has been influenced by her claims over the years, and now he lets her do whatever she wants.' |
| Nictus Decay Salvage: A Report | |
| You found this computer report on a dis-used mainframe. Skimming over it, you see:
'A Nictus that has been starved of life energy for long enough or that has sustained enough damage in its natural form will begin to decay. It will grow weaker and weaker until it can no longer maintain a cohesive negative-energy form, and will begin to dissipate. Usually, it will no longer have the strength to possess all but the most weak-willed host, and thus will begin a downward spiral leading to its final dissipation. We have discovered that it is also possible to force a dissipating Nictus to break apart multiple smaller pieces, forming Nictus Fragments. These can then be sustained with a controlled flow of energy. We are now researching the effects of implanting these fragments into human test subjects. You will also note that our early research indicates that it may be possible to harvest fragments from a healthy Nictus without permanent harm. We hope to soon have a technology that can match Requiem's, or even surpass it.' The dates of this report are already several years old. There's no telling how much farther the Council's come since then. |
Debriefing
The more I find out about these depraved experiments, the worse I feel to be a Kheldian. These Nictus Fragments are monstrous, but I'm afraid that we may know what they were able to create with them. Arakhn has lost her mind. It seems that even Requiem thinks so, but I doubt he'd do anything we'd like if he got the same technology. I'll see what we can glean from the information you found. It might help lead us to more captives, and deeper into Arakhn's research.
Strike the Council research base
Shadow Science
Part: Four
Briefing
All of the information you gathered at the abandoned lab along with the information from the captives you've rescued has revealed the location of what we think is a current research base. They will likely become aware of their vulnerability soon, so we must take this moment to strike. I naturally thought you might want to take this base out, considering your involvement in the case.
Mission Acceptance
If the information we have is right, there will be plenty for you to do. First off, we believe that there may be one or more captives being held there you must rescue. There will also no doubt be much useful information to find. In addition, the base commander and his staff must be dealt with, or he'll be able to raise an alarm. And finally, there may be actual Nictus Fragments at this facility. You must take them out of the Council's hands.
Unnecessary Solicitation
I know you have a lot to handle, but I'm sure you'll be able to take care of it.
Mission Objective(s)
The facade and records may seem legitimate, but this place is crawling with Council troops.
- Raid Council base
- Find info
- N-Fragments
- 3 Captives
- Defeat Tanner
You have finished the raid on the research base.
Enemies
Notable NPCs
- Archon Tanner (Council Nebula Elite Archon)
| A memo | |
| This memo is written on Council letterhead. It warns:
'To: Archon Tanner Tanner, Keep an eye out for infiltrators from Requiem. He's been trying to pry into all the secrets of our Galaxy troops, and has stepped up efforts to gain full control of the Void Hunter mercenaries. You were right, Tanner. He may have agreed to share control of the Void Hunters with me in front of the Center, but he will never accept it. He still resents losing his little kingdom. -Arakhn' |
| Nictus Fragments | |
| This crate is filled with clear glass tubes, capped with energy generators. Inside each tube a shadowy sphere hangs suspended in some kind of fluid. The sphere seems to bend light around it, and occasionally snakes out an inky tendril that touches the glass with increased hungered ferocity the closer your hand comes.
Each tube is labeled 'N-Fragment', along with a number, the name of the Nictus it was made from. Perhaps more importantly, it has a shipping manifest, revealing where it was going to be sent. |
Debriefing
Taking out that research facility will definitely strike their plans a grievous blow, and those people you rescued will be thanking you for the rest of their lives. I'll get our people working on the information you found at the lab. The shipping record for those N-fragments could lead us to another facility. The fragments themselves, we're going to turn over to SERAPH. They'll be eager to study them.
Capture Council research in Troll Tunnels
Shadow Science
Part: Five
Briefing
Your recent successes have forced the Council's hand. They have begun to clean out any bases or labs attached to their Nictus work that remain in the city, and are moving the assets from them off-shore. This gives us a great opportunity, but little time to work on it. Fortunately, some Trolls captured in a raid by other heroes revealed that the Council is moving some equipment through their tunnels. This is the perfect chance to capture the Council's research, and I thought you might like to spearhead the operation.
Mission Acceptance
While the main point of this operation is to capture more Council research data before they can take it off-shore, you will also have to make sure that no enemies escape capture so that they cannot warn their allies that we know their plans. You'll have to be thorough, but I know you can handle it.
Unnecessary Solicitation
Remember that along with capturing the Council's research and defeating all of them to keep it quiet, there may still be captives held somewhere in the city. Any information you find could help free them.
Mission Objective(s)
The natural beauty of these caverns has been trampled by the current villainous inhabitants.
- Defeat all foes in tunnels
- 4 pieces of information to find
You captured the Council's data before they could take it off-shore.
Enemies
Notable NPCs
- Ogre (Boss)
- Penumbra Archon (Boss)
| Council Lab paperwork | |
| Reams of paper and dozens of spindles of back-up disks hold the mundane records of the bases that Arakhn was running even before Requiem's old organization was re-absorbed into the Council. A lot of important information could be gleaned from this. |
| Basic N-Fragment utilization | |
| This report gives a brief overview of how normal Nictus Fragments can be used. A 'Galaxy' soldier can be created by implanting a sufficient number of Nictus Fragments in a willing human host and subjecting that host to careful training. These Galaxy soldiers are capable of using Nictus-like powers, but are not true Nictus themselves.
The report is maddeningly short on details, offering only the faintest hints on how the implantation process actually works. |
| Altered N-Fragment Uses | |
| This report gives a brief overview of how Nictus Fragments can be altered using quantum energy techniques. By implanting these altered fragments into a willing host, subjecting that host to a specific training regimen, and equipping the implanted soldier with the proper equipment, the Council can create a Void Hunter. The report is short on specific details about how the fragments are altered, the implantation process, and the training regimen, but it does spend several interesting pages expressing the scientist's concerns. They worry about the long term effects, and mention that they have no idea what would happen if something called a 'Total Integration' were to occur to a Void Hunter. |
| Hypothetical N-Fragment uses | |
| This report outlines several uses for N-Fragments that the researchers would like to explore. Skimming over it, you see:
'We believe that we are on the verge of several breakthroughs. We may have even run across the method that Requiem is using to create Warwolves. We understand that Arakhn has clearly stated no interest in reverse-engineering Requiem's Warwolves, but we think that the benefits of this research could lead us to a whole new era of N-Fragment technology.' |
Debriefing
The information you recovered will be invaluable. This was probably our last chance to capture the Council's data before they got it off-shore, and you really came through. SERAPH will be pouring through this for months. There may still be one last operation left to wrap this up. Talk to me soon.
Rescue the final group of the Council's captive human test subjects
Shadow Science
Part: Six
Briefing
It seems that there's one last element of the Council's Nictus experimentation that they haven't yet gotten off-shore. The Council has not yet been able to smuggle out the last captives it used for human experimentation. If it weren't for the documents you found, we never would have found out about it before it was too late. Now those people may have a chance, if you are willing to rescue them from the Council.
Mission Acceptance
These people are in desperate danger. If the Council thinks that they cannot smuggle them out, they will probably terminate them to keep them quiet. You could be their last chance at freedom. And in order to keep their identities safe afterwards, you must also defeat the base's commander, and make certain that their records are destroyed.
Unnecessary Solicitation
These people need your help, Character. You are their last chance for freedom.
Mission Objective(s)
This sprawling Council controlled complex houses the last of the captive human test subjects left on the mainland.
- Defeat Archon Douglas & his men
- Erase Records
- 4 captives to free
You rescued the last people being held by the Council for experimentation.
Enemies
Notable NPCs
- Archon Douglas (Council Penumbra Archon)
| An emailed warning | |
| As you were erasing the records of the captives from the Council's computers, you noticed that someone had left the email program open. One message had been composed and was ready to go, but the author was probably called away before he could hit the "Send" button. It reads:
"Arakhn: Archon Douglas" |
Debriefing
The last of the captives are safe, the Council's experiments have been driven out of the city, and now we know in theory at least how the Galaxy, Void Hunters, and Warwolves are made. Joshua Lucietto's escape opened the door, but you were the one brave enough to face what was on the other side. For all of your fellow Kheldians, Peacebringers, and Warshades; and for the people of the city, let me offer you my thanks, Character.
We now know that Arakhn, the leader of the Nictus within the Council, has been conducting experiments on people, and that she created the Galaxy and Void Hunters of the Council. That still leaves us with many leads and questions, which you may not be powerful enough to follow up. Speak to me again when you're at least Stature Level 20. We should be able to pick up the investigation then. Template:StoryArc Winslowe and the Cosmotron Template:StoryArc Fear and Loathing on Striga Isle Template:StoryArc Scary Monsters Template:StoryArc The Nictus Alliance Template:StoryArc The Nictus Insurrection Template:StoryArc The Final Darkness
Missions (Level 1+)
Start your new life as a Kheldian
Stop Vahzilok/Council meeting
Briefing
Allow me to welcome you, Character, to the elite ranks of the Peacebringers. All of the Peacebringers on Earth, like you, are formed form the fusion of a Kheldian energy being and a willing human host. Both the human and the Kheldian become more than they were separately, forming a new being called a Peacebringer. As a Peacebringer you will learn to wield immense power in the service of justice and the endless battle against our dire enemies, the Nictus.
I am Sunstorm, and I serve as the coordinator of our efforts here on Earth. I'm not your leader or your boss, my main function is to make certain that our efforts are well directed, particularly for the newer members of our ranks. I should have plenty for you to do. I'm sure you can't wait to test your new powers, so let's get started.
Mission Acceptance
I know about a situation with the Vahzilok that I think you can handle. One of their Mortificators, a madman calling himself 'Sepsis', has offered to sell their secrets to the Council. While the Vahzilok disseminate much of their techniques using illegal internet sites, they reserve their deeper secrets to more trusted individuals. We cannot let these secrets get into the hands of the Council's own cadres of mad scientists.
Unnecessary Solicitation
I know that as your first task, this must seem pretty big. But I think you can handle it. Remember, all you have to do is defeat the ones at the meeting to succeed.
Mission Objective(s)
These dank sewers won't hide the dire plans of the Vahzilok.
- Defeat Negotiators
You defeated both Sepsis and the Council negotiator, but discovered that Sepsis' notes are already in Council hands!
Enemies
Notable NPCs
- Sepsis
- Council Negotiator
| A madman's contract | |
| Though this contract was originally written by the Council, it's now been covered in so much insane scrawling about the 'nature of humanity' from Sepsis that it's barely legible. It does seem to indicate that Sepsis has already provided the Council with the secret texts of the Vahzilok! Fortunately you can see that Sepsis scrawled directions to the Council base he delivered the texts to among his rambling notes. |
Defeat all Council & get notes
Unnecessary Solicitation
Every minute the Council has those notes brings them one step closer to using those secrets against the heroes of this city. Recover them as quickly as you can.
Mission Objective(s)
This Council base now holds an additional secret: the mad medical knowledge of the Vahzilok.
- Find Sepsis' notes
You recovered Sepsis' Vahzilok texts from the Council.
| Sepsis' texts of the Vahzilok | |
| These convoluted handwritten notebooks are filled with the crazed diagrams and scrawled ravings of a madman. These appear to be Sepsis' personal notes about the Vahzilok's revivification technology, and while you can see tracts and sections that could be useful, much of it probably only makes sense to Sepsis himself. Still, it's good to have this out of the hands of the Council's own science teams. |
Enemies
Debriefing
You did an incredible job, Character. These texts look like the rantings of a madman, but I'm certain the Council could have gleaned any number of horrible secrets from them. You've done this city a great service, and you're only getting started.
Mission:Common - Deliver the data disc to Henry Peter Wong Mission:Common - Investigate the conference Mission:Common - Investigate the disappearances Mission:Common - Learn about the fallen heroes of Paragon City Mission:Common - Meet Sarah Peters and talk to her about the theft Mission:Common - Secure the painting before it's stolen
Template:UL
History
- The Nictus Insurrection story arc was originally worth 29 merits. As players were able to complete the story arc in a relatively short time, the merit reward was changed to 4 merits.