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Difference between revisions of "User talk:GreyDog"

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==In game references==
 
==In game references==
 
[[Ingame References]] I'm not sure what the 'rule' is regarding the in-game references you've been adding to the contact articles, but I know there's an article specifically for such things. --[[User:Konoko|Konoko]] 14:31, 11 May 2007 (EDT)
 
[[Ingame References]] I'm not sure what the 'rule' is regarding the in-game references you've been adding to the contact articles, but I know there's an article specifically for such things. --[[User:Konoko|Konoko]] 14:31, 11 May 2007 (EDT)
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 +
{{clr}}
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{{GuyPerfect/ZoneTest
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|{{Hero City Zone}}
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|Zone Name=Faultline
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|Zone Map=Map_Faultline.jpg
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|Width=84
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|Type of Zone=Hero City Zone
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|Level Range=15-25
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|Trainer=[[Mirror Spirit]]
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|Task Force Contact=''none''
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|Event=''none''
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|Exploration Badges=[[Apex Badge|Apex]], [[Drowned Rat Badge|Drowned Rat]], [[Egg Hunter Badge|Egg Hunter]], [[Escape Artist Badge|Escape Artist]], [[Faultless Mystic Badge|Faultless Mystic]], [[Newsman Badge|Newsman]], [[Old Fashioned Badge|Old Fashioned]], [[Undammed Badge|Undammed]]
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|Plaques=[[Disciple Badge#Monument 6|Disciple VI]], [[Disciple Badge#Monument 7|VII]], [[Just Said No to Superadine Badge#Monument 5|Just Said No to Superadine V]], [[Scholar Badge#Monument 5|Scholar V]]
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|Enemies=[[Arachnos]], [[Clockwork]], [[Hydra]], [[The Lost|Lost]], [[Sky Raiders|Sky Raiders]], [[Vahzilok]]
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|Connecting Zones=[[Skyway City|Skyway City]], [[Pocket D|Pocket D]]
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|Lines=''none''
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|VidiotMaps File=new_faultline
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}}==Map Revision Suggestion==
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I've taken your zone info box template and redid it a bit. The changes have not been made on the wiki, but exist as a temporary template called [[Template:GuyPerfect/ZoneTest]]. What I did was two things: 1) Added the border code into the template to keep it all grouped together and 2) implemented the ability to specify the width of the image so you don't get freaky-tall map thumbnails. All in all, I think it works a little better, and if it's alright with you, we can make these changes to the zone template currently in use. The exact code from all the zone pages will still work with the changes I made.

Revision as of 20:46, 4 June 2007

Melee Damage

SO Science Damage.png Bonesnap (10-25) Accuracy/Damage A Set Bonuses
Damage/Endurance A 2: Reduces the duration of Immobilize effects on you by 1.1%
Accuracy/Recharge A 3: Increases maximum health by .75%
SO Mutation Damage.png Bruising Blow (15-30) Accuracy/Damage A Set Bonuses
Damage/Endurance A 2: Increases Recovery by 1%
Damage/Recharge A 3: Increases maximum health by .75%
SO Natural Damage.png Crushing Impact (30-53) Accuracy/Damage A Set Bonuses
Damage/Endurance A 2: Reduces the duration of Immobilize effects on you by 2.2%
Damage/Recharge A 3: Increases maximum health by 1.13%
Accuracy/Damage/Recharge A 4: Improves the Accuracy of all your powers by 7%
Accuracy/Damage/Endurance A 5: Improves the Recharge of all your powers by 5%
Damage/Endurance/Recharge A 6: Increases Psionic Resistance by 2.5%
Atlas Park
Atlas.jpg

Hero City Zone (1-5)

Trainers: Ms. Liberty
TF Contacts: none
Events: none
Exploration Badges: Freedom, Hero Corps Insider, Patriot, Silent Sentinel, Top Dog, Undefeated
Plaques: Alumnus I, Digger I, Expert I, Intellectual I, Pupil I, Student III
Day Jobs: {{{Day Jobs}}}
Enemies: Clockwork, Hellions, Vahzilok
Connecting Zones: Hollows, Skyway City, Steel Canyon, Perez Park, Sewer Network, Recluse's Victory
Transits: Yellow Line


Zones

I totally did a new Zone Info Box Template and applied it to all game zones. I feel that I have contributed something real now. Apparently, Guy Perfect does too.--GreyDog 10:37, 1 June 2007 (EDT)

For my own reference, here is a list of every zone in the game.

Heroes

City

Outbreak
Atlas Park
Galaxy City
Kings Row
Steel Canyon
Skyway City
Faultline
Talos Island
Independence Port
Brickstown
Founders' Falls
Peregrine Island

Hazard/Trial

Sewer Network
The Hollows
Perez Park
Boomtown
The Tunnels
Striga Isle
Dark Astoria
Terra Volta
Croatoa
Crey's Folly
Eden
Abandoned Sewer Network
Rikti Crash Site
Firebase Zulu
Cascade Archipelago
The Chantry
The Hive
The Storm Palace

Villains

City

Breakout
Mercy Island
Port Oakes
Cap Au Diable
Sharkhead Isle
Nerva Archipelago
St. Martial
Grandville

Hazard/Trial

Monster Island
The Abyss

Crossover

City

Pocket D

PvP

Bloody Bay
Siren's Call
Warburg
Recluse's Victory

Help!

Is there a way to get the Userbox to sit under the Table of Contents on the right?--GreyDog 15:33, 25 May 2007 (EDT)

No clue try some divs with floats and stuffsssssss(sign your pages) --Konoko 15:32, 25 May 2007 (EDT)
>P --GreyDog--GreyDog--GreyDog--GreyDog--GreyDog
Well putting it into a table (subst from {{TOCright}}) did fulfill the requirements... but it don't look shpiffy like you want it to. --Konoko 16:55, 25 May 2007 (EDT)--Konoko 16:55, 25 May 2007 (EDT)--Konoko 16:55, 25 May 2007 (EDT)
Although with enough floating it all works out --Konoko 16:55, 25 May 2007 (EDT)--Konoko 16:55, 25 May 2007 (EDT)
I love it. Thank you!--GreyDog 15:33, 25 May 2007 (EDT)

Couple Things:

  1. To delete things (images, articles, templates), place them in the Category:Candidates for Deletion or contact an admin.
  2. Nice use of {{stud}}, but you're missing the bongo drums.
--Konoko 14:02, 25 May 2007 (EDT)
Bongo drums?--GreyDog 14:07, 25 May 2007 (EDT)
Are you not the same GreyDog on the CoH forums who is being used as a bongo drum? Maybe it's the wrong drum. But I do recognize the helmet from your avatar. --Konoko 14:13, 25 May 2007 (EDT)
RotFLMAO! Yeah, that's me. :) Guess I should put that in my profile here too. --GreyDog 14:26, 25 May 2007 (EDT)

In game references

Ingame References I'm not sure what the 'rule' is regarding the in-game references you've been adding to the contact articles, but I know there's an article specifically for such things. --Konoko 14:31, 11 May 2007 (EDT)


Template:GuyPerfect/ZoneTest==Map Revision Suggestion== I've taken your zone info box template and redid it a bit. The changes have not been made on the wiki, but exist as a temporary template called Template:GuyPerfect/ZoneTest. What I did was two things: 1) Added the border code into the template to keep it all grouped together and 2) implemented the ability to specify the width of the image so you don't get freaky-tall map thumbnails. All in all, I think it works a little better, and if it's alright with you, we can make these changes to the zone template currently in use. The exact code from all the zone pages will still work with the changes I made.