Teleportation

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Overview

The Teleportation power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and teleportation combat abilities. To see the Warshades' Shadow Step and Shadow Recall, please see Inherent Powers.

Players are able to pick Recall Friend, Teleport Foe, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Long Range Teleport are level 14 power choices, and require two other Teleportation Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Teleportation RecallTeleport.png Recall Friend 4 Zone-Range: Teleport Teammate
Teleportation TeleportFoe.png Teleport Foe 4 Ranged, Teleport Foe
Teleportation Teleport.png Teleport 4 Ranged (Location), Self Teleport
Teleportation GroupTeleport.png Team Teleport 14 Ranged (Location), Team Teleport
Teleportation LongRangeTeleport.png Long Range Teleport 14 Self (Single Target), Long Range Teleport

Powers

The following are powers in the Teleportation powerset.

Teleportation LongRangeTeleport.png Long Range Teleport

Long Range Teleport allows you to teleport very long distances, even across city zones. You must be at least level 14 and have two other Teleportation Powers before selecting Long Range Teleport. Recharge: Very Long

Recharge 5 minutes
Minimum Level 14 (All Archetypes except Kheldians)
Effects Self (Single Target)
Long Range Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
The list of zones a character receives is dependent on alignment and location:
  • Villains get zones in the Rogue Isles
  • Heroes get zones in Paragon City
  • Rogues and Vigilantes get hero zones when in Paragon City and villain zones when in the Rogue Isles.
  • Praetorians get zones in Praetoria

Teleportation RecallTeleport.png Recall Friend

You can teleport one of your teammates to yourself. The target must be a teammate and can be selected from the team window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted.

Recharge 4.5 seconds
Minimum Level 4 (All Archetypes except Kheldians)
Effects Zone-Range: Teleport Teammate
Enhancements TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Teleportation GroupTeleport.png Team Teleport

You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.

Recharge None
Minimum Level 14 (All Archetypes except Kheldians)
Effects Ranged (Location)
Team Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Teleportation Teleport.png Teleport

You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.

Recharge None
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Self Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Teleportation TeleportFoe.png Teleport Foe

You can teleport a single foe directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.

Recharge 4.5 seconds
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Teleport Foe
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
  • Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.

External Links

Teleportation Pool at RedTomax.com