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  • ...al of the (VillainGroup) complaining about how they were portrayed in that game. Maybe they decided to get some developer feedback. ''The change will come soon.''<br />''Yet we still need currency of the old age.''<br />
    73 KB (12,095 words) - 18:54, 28 March 2014
  • {{PlayerGuide Currency|date=22 June 2012|issue=23}} After a player logs into the game and selects a server, the Character Selection screen is shown. This shows a
    7 KB (1,115 words) - 11:23, 26 June 2012
  • [[Category:Game Currency]]
    5 KB (796 words) - 04:35, 8 February 2013
  • ...as inspirations and enhancements. Ever since I9 the amount of loot in the game has increased dramatically. There are a lot of different things to get, an == Currency ==
    4 KB (528 words) - 22:35, 19 December 2013
  • ...of his or her characters to another. In the current implementation of the game, this process is very easy: a player simply uses the [[Mail System]] to sen ...ngly cautioned to avoid these methods in the current implementation of the game.
    9 KB (1,532 words) - 18:41, 29 June 2012
  • {{PlayerGuide Currency|issue=21|date=17 October 2011}} {{Gametip|game=hero|tip=All peacebringers are natural origin only.<br />All warshades are
    33 KB (5,621 words) - 02:49, 16 July 2012
  • ...duals and websites that facilitate trading real world currency for in-game currency. ...that we have a zero tolerance for any such activity that interrupts normal game play through the use of advertising "tells." Accounts that engage these pra
    2 KB (385 words) - 16:57, 10 October 2009
  • {{PlayerGuide Currency|issue=21|date=17 October 2011}} * [[Game Client#Installing the Game|Install]] the game to your hard drive.
    3 KB (443 words) - 08:41, 17 October 2011
  • ...r the reward received will be. Influence functions similarly to a form of currency in that it may be used to acquire [[enhancements]], [[inspirations]], [[rec {{Gametip|game=both|tip=If you want to purchase as few enhancements from stores or auction
    26 KB (4,030 words) - 14:07, 25 December 2018
  • {{PlayerGuide Currency|issue=18|date=14 September 2010}} Note that an optical drive is not actually required. The [[Game Client]] can be installed entirely via download as well.
    3 KB (399 words) - 16:42, 14 September 2010
  • {{PlayerGuide Currency|issue=14|date=17 June 2009}} ...only is it your means of communication with other players, it is also the game's means of communicating with you. The chat line is also where you enter [
    5 KB (851 words) - 16:22, 10 June 2010
  • {{PlayerGuide Currency|date=19 March 2011|issue=19}} ...d''' - all chat is recorded in text file inside "\logs\game" folder in the game directory
    45 KB (6,556 words) - 02:56, 27 February 2012
  • {{PlayerGuide Currency|issue=18|date=21 September 2010}} ...n joining your group prior to sending them an invite. Many players in the game will simply ignore [[Blind Invite|blind invites]].}}
    2 KB (410 words) - 20:49, 13 October 2011
  • ...ion is the currency of [[Praetorian (Alignment)|Praetorians]]. In terms of game mechanics, all three currencies are equivalent and are often referred to as Inf is used within the game for many purposes:
    6 KB (1,006 words) - 18:29, 29 June 2012
  • ...Supergroups]] based on what they posses in their bases. The rent system in-game has been changed three times since it was initially introduced in [[Issue 6 ...p does not mind waiting, the issue will be automatically cleared up by the game itself next time rent is paid.}}
    5 KB (869 words) - 08:49, 8 July 2012
  • ...’s office. He found his father’s journals, a significant stash of hard currency, and a letter from his father. He also discovered a small reservoir of pure [[Category:Game Background]]
    6 KB (906 words) - 06:59, 24 May 2010
  • ...re are several stories woven into the Tip missions telling the tales of in-game characters that fall from grace or are redeemed. ...hat each 'side' calls it. [[Inf]] will be the standard reference for that 'currency' -- it will now show up that way on [[The Players' Guide to the Cities/User
    19 KB (3,050 words) - 05:39, 2 December 2013
  • ...vamping. Other additions will provide you with an infinitely more exciting game experience such as the [[Cathedral of Pain]], and the [[Tip]] system for in * Influence, Infamy, and Information are being combined into a unified currency called '[[Inf|INF]]'. All characters will be able to trade 'inf.', salvage,
    43 KB (6,901 words) - 21:25, 27 August 2014
  • === Currency === ...ight Squad Living Armor has made a return to the appropriate places in the game.
    9 KB (1,416 words) - 18:12, 28 July 2012
  • ...pieces, zones, abilities, and the like, or if they want, they can play the game at no charge, experiencing some of the best content that City of Heroes has ...he Ongoing Training Missions that give you more information on many of the game's systems while weaving a fun tale for you to play through.
    49 KB (7,761 words) - 21:23, 27 August 2014

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