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Difference between revisions of "Water Blast"

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m (Power Table: even "short range" is still "ranged")
m (ooh, other powersets use "Close" instead...e.g. Energy Blast Burst)
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{{Powers_SplitLevelRow|Icon=WaterBlast TidalForces.png|Power=Tidal Forces|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WaterBlast TidalForces.png|Power=Tidal Forces|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WaterBlast Dehydrate.png|Power=Dehydrate|PriLevel=12|SecLevel=20|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +Tidal Power|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WaterBlast Dehydrate.png|Power=Dehydrate|PriLevel=12|SecLevel=20|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +Tidal Power|Border=1}}
{{Powers_SplitLevelRow|Icon=WaterBlast WaterJet.png|Power=Water Jet|PriLevel=18|SecLevel=28|Effect=Ranged, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power|Border=1}}
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{{Powers_SplitLevelRow|Icon=WaterBlast WaterJet.png|Power=Water Jet|PriLevel=18|SecLevel=28|Effect=Close, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WaterBlast SteamSpray.png|Power=Steam Spray|PriLevel=26|SecLevel=35|Effect=Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WaterBlast SteamSpray.png|Power=Steam Spray|PriLevel=26|SecLevel=35|Effect=Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WaterBlast Geyser.png|Power=Geyser|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WaterBlast Geyser.png|Power=Geyser|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power|Border=1}}

Revision as of 04:42, 8 April 2012

The features discussed here may be implemented in future issues and are subject to change before release.

Overview

Water Blast is a power set currently under development. It will be a primary power set for Blasters and Corruptors, and a secondary power set for Defenders.

Power Table

The Water Blast powerset will be available as a primary set for Blasters and Corruptors, or as a secondary set for Defenders. The following table shows which powers will be available and at what level:

Power Level as Primary Level as Secondary Effect
WaterBlast AquaBolt.png Aqua Bolt 1 1 Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power
WaterBlast HydroBlast.png Hydro Blast 1 2 Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power
WaterBlast WaterBurst.png Water Burst 2 4 Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power
WaterBlast Whirlpool.png Whirlpool 6 10 Ranged (Location AoE), High DoT(Cold), -Speed, -Defense, Self +Tidal Power
WaterBlast TidalForces.png Tidal Forces 8 16 Self +To Hit, +DMG
WaterBlast Dehydrate.png Dehydrate 12 20 Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +Tidal Power
WaterBlast WaterJet.png Water Jet 18 28 Close, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power
WaterBlast SteamSpray.png Steam Spray 26 35 Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power
WaterBlast Geyser.png Geyser 32 38 Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power

Powers

The following are powers in the Water Blast powerset.

WaterBlast AquaBolt.png Aqua Bolt

You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power. Damage: Light, Recharge: Very Fast

Damage Light (Cold/Smashing)
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Ranged, Foe: -Def
Self: +Tidal Power
Enhancements ???
Set Categories ???

WaterBlast Dehydrate.png Dehydrate

You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power.

Damage Moderate (Cold/Smashing), Light DoT(Cold)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Ranged, Foe: -Speed, -Defense
Self: +Heal Over Time, +Tidal Power
Enhancements ???
Set Categories ???

WaterBlast Geyser.png Geyser

You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to disorient affected targets.

Damage High (Fire/Smashing), High DoT(Fire)
Recharge Very Slow
Minimum Level Archetypeicon blaster.png 32 (Blaster)
V archetypeicon corruptor.png 32 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Effects Ranged (Targeted AoE), Foe: -Speed, Knock Up, Disorient
Self: -Tidal Power
Enhancements ???
Set Categories ???

WaterBlast HydroBlast.png Hydro Blast

You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power.

Damage High (Cold/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Ranged, Foe: -Speed, Knockdown
Self: +Tidal Power
Enhancements ???
Set Categories ???

Note that only Endurance recovery over time is temporarily halted. A hero or villain can still recover Endurance with Inspirations and with powers that transfer some, such as Transference.

WaterBlast SteamSpray.png Steam Spray

You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Stray causes High Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.

Damage High (Fire), Minor DoT(Fire)
Recharge Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged (Cone), Foe: -Defense
Self: +Tidal Power
Enhancements ???
Set Categories ???

WaterBlast TidalForces.png Tidal Forces

You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage and granting yourself +3 Tidal Power.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Effects Self: +To Hit, +DMG
Enhancements ???
Set Categories ???

WaterBlast WaterBurst.png Water Burst

You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air.

Damage Moderate (Cold/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Effects Ranged (Targeted AoE), Foe: -Speed, Knockdown
Self: -Tidal Power
Enhancements ???
Set Categories ???

WaterBlast WaterJet.png Water Jet

You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 15 seconds.

Damage High (Cold/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Effects Ranged, Foe: -Speed
Self: +/-Tidal Power
Enhancements ???
Set Categories ???

WaterBlast Whirlpool.png Whirlpool

You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power.

Damage High DoT (Cold)
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Effects Ranged (Location AoE), Foe: -Speed, -Defense
Self: +Tidal Power
Enhancements ???
Set Categories ???