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Difference between revisions of "User:Tidbit Jr./Powers"

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(Defense Sets)
m (Electricity Control: fix pic link)
 
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 +
__NOTOC__
 +
 
{{Userboxtop|align=right}}
 
{{Userboxtop|align=right}}
 
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
 
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
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* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
 
* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
  
==Random Powers==
 
  
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=PowerBlast_NovaBlast.png
 
|Power=Absolute Zero
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=(PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=PowerBlast_NovaBlast.png
 
|Power=Seismic Blast
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=(PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_Footer}}
 
  
{{NPC Text|title=Kheldians
+
==Assault Powersets==
|text=
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Secondary</td>
 +
</tr>
 +
</table>
  
'''Inherent'''
+
*Archery Assault
{{Powers_LevelHeader}}
+
*Assault Weapons
{{Powers_LevelRow|Icon=LuminousAura_WhiteDwarfStrike.png
+
*Dark Assault
|Power=Star Punch (Peacebringer)
+
*Feral Assault (Claws)
|Level=1
+
*Force Assault (Force Field)
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), Knockdown
+
*Gravity Assault
|Border=1}}
+
*Kinetic Assault
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarfStrike.png
+
*Illusory Assault
|Power=Star Punch (Warshade)
+
*Martial Arts (w/ chi blasts?)
|Level=1
+
*Medieval Assault (Archery + Broad Sword)
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Recharge
+
*Ninjutsu Assault (Katana + Ninjitsu)
|Border=1}}
+
*Radiation Assault (Radiant Assault?)
{{Powers_Footer}}
+
*Sonic Assault
 
+
*Stony Assault
'''Luminous Aura'''
+
*Storm Assault (Electricity Assault's counterpart?)
{{Powers_LevelHeader}}
+
*Tech Assault (Pulse Rifle)
{{Powers_LevelRow|Icon=LuminousAura_LightofReason.png
+
*Urban Assault (Dual Pistols)
|Power=Light of Reason
+
|Level=16
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Hold, Immobilize, Sleep), +Resistance(Taunt), +Perception
+
|Border=1}}
+
{{Powers_Footer}}
+
 
+
'''Umbral Aura'''
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=UmbralAura_VeiltheMind.png
+
|Power=Veil the Mind
+
|Level=16
+
|Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep), +Resistance(Placate), +Defense(Psionic)
+
|Border=1}}
+
{{Powers_Footer}}
+
 
+
}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
==Blast Sets==
+
==Buff / Debuff Powersets==
[[Image:Archetypeicon_blaster.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:Archetypeicon_defender.png|22px]]
+
<tr>
[[Image:V_archetypeicon_corruptor.png|22px]]
+
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td>
 +
</tr>
 +
</table>
  
*Pulse Rifle
+
*Electrical Aura (Magnetic Aura?)
*Water Blast
+
*Energy Field (it'll be different from Force Field, I swear!)
 +
*Teamwork (requires the Arachnos Widow to rename its set)
  
{{clr}}
+
===Earth Domination===
----
+
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
 
+
===Dual Pistols===
+
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
+
  
 
{{NPC Text|title=Power Table
 
{{NPC Text|title=Power Table
|text='''Blaster''' / '''Corruptor''' / '''Defender'''
+
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=Thugs_TargetedRangedMinorDmg.png
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
|Power=Single Shot
+
|Power=Earth Push
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=1
 
|SecLevel=1
|Effect=(Ranged) Foe Minor Damage(Lethal)
+
|Effect=(Ranged) Foe Knockdown, -Defense
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ArachnosSoldier_Burst.png
+
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png
|Power=Dual Wield
+
|Power=Rock Shield
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=2
 
|SecLevel=2
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
|Effect=(Ranged) Ally +Defense(Smashing, Lethal)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=Thugs_ConeRangedModerateDmg.png
+
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png
|Power=Empty Clips
+
|Power=Crystal Shield
 
|PriLevel=2
 
|PriLevel=2
 
|SecLevel=4
 
|SecLevel=4
|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
+
|Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=AssaultWeapons_TranquilizerDart.png
+
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
|Power=Narcotic Round
+
|Power=Lead Weights
 
|PriLevel=6
 
|PriLevel=6
 
|SecLevel=10
 
|SecLevel=10
|Effect=(Ranged) Foe Minor Damage(Lethal/Toxic), Sleep, -Damage
+
|Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=CrabSpider_Aim.png
+
{{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png
|Power=Aim
+
|Power=Mineral Boost
 
|PriLevel=8
 
|PriLevel=8
 
|SecLevel=16
 
|SecLevel=16
|Effect=Self +Accuracy, +Damage
+
|Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=Thugs_TargetedRangedHeavyDmg.png
+
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png
|Power=Incendiary Round
+
|Power=Mineral Dispersion
 
|PriLevel=12
 
|PriLevel=12
 
|SecLevel=20
 
|SecLevel=20
|Effect=(Ranged) Foe Moderate Damage(Lethal), Moderate Damage over Time(Heat)
+
|Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=BaneSpiderTraining_WebCocoon.png
+
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
|Power=Liquid Nitrogen Round
+
|Power=Sandstorm
 
|PriLevel=18
 
|PriLevel=18
 
|SecLevel=28
 
|SecLevel=28
|Effect=(Ranged) Foe Minor Damage(Lethal/Cold), Hold, -Damage, -Recharge, -Speed
+
|Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ArachnosSoldier_FragGrenade.png
+
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
|Power=Explosive Round
+
|Power=Power of the Earth
 
|PriLevel=26
 
|PriLevel=26
 
|SecLevel=35
 
|SecLevel=35
|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Lethal), Knockdown
+
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ArachnosSoldier_VenomGrenade.png
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
|Power=Ricochet
+
|Power=Rock Wall
 
|PriLevel=32
 
|PriLevel=32
 
|SecLevel=38
 
|SecLevel=38
|Effect=(Ranged Area of Effect) Foe Superior Damage over Time(Lethal), Knockdown, -Defense
+
|Effect=Summon Rock Wall
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}
+
{{Powers_Footer}}}}
}}
+
  
{{NPC Text|title=Power Information
+
{{NPC Text|title=Power Information|text=
|text=
+
<b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b>
 
+
<br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast
<b><font size="2">[[Image:CrabSpider_Aim.png|22px]] Aim</font></b>
+
<br>Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Recharge: Slow
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set To Hit Buff}}}}}
+
{{PowerBlock_Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ArachnosSoldier_Burst.png|22px]] Dual Wield</font></b>
+
<b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b>
<br>You fire both pistols at once at the same target. This is slower than a single shot, but deals more damage, and the target may be knocked down by the force of the impact. Damage: Moderate, Recharge: Moderate
+
<br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate - Lethal}}
 
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Knockback}}}}}
+
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock Blank|{{Set Ranged Damage}}}}
+
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Thugs_ConeRangedModerateDmg.png|22px]] Empty Clips</font></b>
+
<b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b>
<br>You empty the clips of both your pistols in a wide arc in front of you. This attack can hit multiple foes in the area, and has a small chance of knocking them down. Damage: Moderate, Recharge: Slow
+
<br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate - Lethal}}
 
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
+
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Knockback}}}}}
+
{{PowerBlock_Sets|{{Set Slow Movement}}}}
{{PowerBlock Blank|{{Set Targeted AoE Damage}}}}
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ArachnosSoldier_FragGrenade.png|22px]] Explosive Round</font></b>
+
<b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b>
<br>Explosive-tip rounds can be fired at a group of foes, damaging them and possibly knocking them down. Damage: Moderate, Recharge: Slow
+
<br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate - Smashing}}
+
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
{{PowerBlock_Blank|Moderate - Lethal}}
+
{{powerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
+
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Knockback}}}}}
+
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock Blank|{{Set Targeted AoE Damage}}}}
+
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]] Incendiary Rounds</font></b>
+
<b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b>
<br>Fires an ignition round that, upon contact, will ignite the targeted foe. Damage: Moderate, Recharge: Moderate
+
<br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate - Lethal}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|Moderate - Heat (Damage over Time)}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
+
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Knockback}}}}}
+
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock Blank|{{Set Ranged Damage}}}}
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:BaneSpiderTraining_WebCocoon.png|22px]] Liquid Nitrogen Round</font></b>
+
<b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b>
<br>Fires a liquid nitrogen round at a foe. Upon impact, the foe will take minor damage, and then likely be frozen solid. Even if the foe is not frozen, their attack rate, damage, and speed will be moderately reduced. Damage: Minor, Recharge: Slow
+
<br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor - Lethal}}
+
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Blank|Minor - Cold}}
+
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Holds}}}}}
+
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock Blank|{{Set Ranged Damage}}}}
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:AssaultWeapons_TranquilizerDart.png|22px]] Narcotic Round</font></b>
+
<b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b>
<br>Fires a tranquilizer dart loaded with poison at a targeted foe. The dart will not only cause the foe some minor toxic damage, but put him to sleep as well. Even if the foe resists the sleep, he will have severely debuffed damage. Damage: Minor, Recharge: Slow
+
<br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor - Lethal}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|Minor - Toxic}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Sleep}}}}
+
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Sleep}}}}}
+
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock Blank|{{Set Ranged Damage}}}}
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ArachnosSoldier_VenomGrenade.png|22px]] Ricochet</font></b>
+
<b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b>
<br>You fire a specialized round at a targeted foe. Upon impact, the bullet continues to deflect off nearby objects, harming other foes in the area as well. Like other sniper-type powers, this power is interruptable, however can still be used in most combat situations succesfully. Damage: Superior, Recharge: Long
+
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior - Lethal (Damage over Time)}}
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense Debuff}}}}
+
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}}
+
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock Blank|{{Set Targeted AoE Damage}}}}
+
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Thugs_TargetedRangedMinorDmg.png|22px]] Single Shot</font></b>
+
<b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b>
<br>You quickly fire a round from one of your pistols. This does minor damage, but can be done very often without exhausting you. Damage: Minor, Recharge: Very Fast
+
<br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor - Lethal}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
+
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
+
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock_End}}
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
}}
+
{{PowerBlock_End}}}}
 
+
{{NPC Text|title=Weapon Customization
+
|text=
+
 
+
'''Standard Weapons:'''
+
*Legacy Semi-Auto
+
*Semi-Auto (Color tintable)
+
*Revolver
+
*Magnum Revolver
+
*Revolver w/Laser Sight (Color tintable laser)
+
*Match Compensator (Color tintable laser)
+
*Flintlock
+
*Mini-Uzi
+
 
+
'''Unlockable Weapons:'''
+
*Arachnos Pistol
+
*Crey CBX-9 Cryo Pistol
+
*Malta Tactical Sidearm
+
*Rikti Pistol
+
 
+
<gallery>
+
Image:Semiauto.jpg|Legacy Semi-Auto
+
Image:Pistols-semiauto-tintable.jpg|Semi-Auto
+
Image:Revolver.jpg|Revolver
+
Image:Magnumrevolver.jpg|Magnum Revolver
+
Image:Revolverwlasersight.jpg  |Revolver w/Laser Sight
+
Image:Matchcompensator.jpg |Match Compensator
+
Image:Flintlock.jpg |Flintlock
+
Image:Miniuzi.jpg |Mini-Uzi
+
Image:ArachnosAssaultRifle_ArachnosB.jpg|Arachnos Pistol
+
Image:Tacticalsidearm.jpg |Malta Tactical Sidearm
+
</gallery>
+
}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
==Control Sets==
+
==Control Powersets==
[[Image:Archetypeicon_controller.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:V_archetypeicon_dominator.png|22px]]
+
<tr>
 
+
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
*Electricity Control
+
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td>
*Gadget Control
+
</tr>
 +
<tr>
 +
<td>[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td>
 +
</tr>
 +
</table>
  
 
===Dark Control===
 
===Dark Control===
Focus the dark power of the netherworld to control your foes.
+
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
 +
 
 
{{NPC Text|title=Power Table
 
{{NPC Text|title=Power Table
 
|text='''Controller''' / '''Dominator'''
 
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
 
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
|Power=Shackle
+
|Power=Grasp
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump
+
|Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_PetrifyingGaze.png
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
 
|Power=Petrify
 
|Power=Petrify
 
|Level=1
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
 
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Arachnos_Patron_RangedAoEImmobilize.png
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
 
|Power=Tenebrous Tentacles
 
|Power=Tenebrous Tentacles
 
|Level=2
 
|Level=2
|Effect=(Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump
+
|Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
 
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
 
|Power=Dark Possession
 
|Power=Dark Possession
 
|Level=6
 
|Level=6
|Effect=(Ranged) Foe Confuse, +Damage
+
|Effect=(Toggle)(Ranged) Foe Confuse, +Damage
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
 
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
 
|Power=Dark Pit
 
|Power=Dark Pit
 
|Level=8
 
|Level=8
|Effect=(Targeted Area of Effect) Foe Disorient
+
|Effect=(Ranged Area of Effect) Foe Disorient
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
 
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
|Power=Chilld of the Night
+
|Power=Chill of the Night
 
|Level=12
 
|Level=12
|Effect=(Toggle)(Point Blank Area of Effect) Foe -Accuracy
+
|Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
 
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
 
|Power=Dark Domination
 
|Power=Dark Domination
 
|Level=18
 
|Level=18
|Effect=(Targeted Area of Effect) Foe Hold, -Accuracy
+
|Effect=(Ranged of Effect) Foe Hold, -Accuracy
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
 
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
Line 368: Line 304:
 
{{Powers_Footer}}}}
 
{{Powers_Footer}}}}
  
{{NPC Text|title=Power Information|text=
+
{{NPC Text|title=Power Information
<b><font size="2">[[Image:DarkMiasma_ChillOfTheNight.png|22px]] Chill of the Night</font></b>
+
|text=
<br>While active, chill of the night brings forth a fine mist of negative energy which will seep out and obscure the vision of all nearby foes, reducing their accuracy. Recharge: Moderate
+
<b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b>
 +
<br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set ToHit Debuff}}}}}
+
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:MentalControl_Freeze.png|22px]] Dark Domination</font></b>
+
<b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b>
<br>Sends a surge of negative energy at a group of foes, holding them in place. This is a weaker surge than petrify, and thus deals no harm to the foes, however even if a foe resists petrification, their movements will be hindered, reducing their overall accuracy. Recharge: Very Long
+
<br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 392: Line 330:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:DarkCast_DarkPit.png|22px]] Dark Pit</font></b>
+
<b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b>
<br>Envelops a group of foes in a pit of negative energy which, while dealing no direct harm, disorients all foes for a good while. Recharge: Slow
+
<br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 404: Line 342:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:MentalControl_MindControl.png|22px]] Dark Possession</font></b>
+
<b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b>
<br>Fills a foe with dark power in an attempt to possess them. Possessed foes will have a reversed perception of ally and enemy, fighting their friends to defend you and your allies. The affected foe will also have a dark empowerment boosting their strength. This is risky because foes that resist the confusion will still gain a boost to their strength, so use with caution. Recharge: Slow
+
<br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 415: Line 353:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:DarkMiasma_FearsomeAura.png|22px]] Nightmare</font></b>
+
<b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b>
<br>Nightmare sends a powerful other-worldly chill through all foes in front of you, frightening them so much it harms their minds; their trembling will leave them less accurate when attacking, if they can at all. Damage: Moderate, Recharge: Slow
+
<br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate - Psionic}}
 
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 431: Line 368:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:DarkMiasma_PetrifyingGaze.png|22px]] Petrify</font></b>
+
<b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b>
<br>Petrify sends a surge of negative energy at the targeted foe, dealing moderate damage and holding them in place. Even if a foe resists the petrification, their movements will be hindered, reducing their overall accuracy. Damage: Moderate, Recharge: Moderate
+
<br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate - Negative}}
 
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 447: Line 383:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ShadowFighting_MidnightGrasp.png|22px]] Shackle</font></b>
+
<b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b>
<br>Creates shackles of negative energy which wrap themselves around a single foe's legs. The shackles will continue to tighten, causing some minor harm to the foe, while also immobilizing them. Those that resist the shackles will still be unable to jump. Damage: Minor (Damage over Time), Recharge: Moderate
+
<br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate - Smashing}}
 
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:DarkMiasma_DarkServant.png|22px]] Shadow Puppet</font></b>
+
<b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b>
[[Image:MasterShadow1.jpg|thumb|right|132px|Shadow Puppet]]
+
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long
+
Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}}
<br>[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast
+
{{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}}
<br>[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch
+
{{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}}
<br>[[Image:ShadowFighting_Smite.png|22px]] Smite
+
{{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}}
<br>[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
+
{{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Arachnos_Patron_RangedAoEImmobilize.png|22px]] Tenebrous Tentacles</font></b>
+
<b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b>
<br>Creates a cone-shaped rift to the netherworld that allows its native creatures to slip their dark tentacles into our world. These creatures will snare all foes directly in front of you, immobilizing them and bringing them down from the air while the tentacles drain their life. Damage: Moderate (Damage over Time), Recharge: Slow
+
<br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate - Smashing}}
 
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 496: Line 430:
 
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
{{PowerBlock_End}}
+
{{PowerBlock_End}}}}
}}
+
  
{{clr}}
+
===Electricity Control===
----
+
 
+
==Pet Sets==
+
[[Image:V_archetypeicon_mastermind.png|22px]]
+
 
+
*Demonology - Circle Behemoth as top tier?
+
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
+
*Police (hero only? Thugs antihesis?)
+
*Pirates
+
*Samurai
+
*Wolfpack - 5th/Council Warwolves moreso than animals
+
 
+
{{clr}}
+
----
+
 
+
==Support Sets==
+
[[Image:Archetypeicon_controller.png|22px]]
+
[[Image:Archetypeicon_defender.png|22px]]
+
[[Image:V_archetypeicon_mastermind.png|22px]]
+
[[Image:V_archetypeicon_corruptor.png|22px]]
+
 
+
*Earth Domination (Earthly Aura wasn't too appealing)
+
*Electrical Aura (Magnetic Aura?)
+
*Energy Field (it'll be different from Force Field, I swear! :P )
+
*Teamwork (requires the Arachnos Widow to rename its set)
+
 
+
{{clr}}
+
----
+
 
+
===Earth Domination===
+
You have the ability to manipulate earthly elements such as stone and minerals.
+
  
 
{{NPC Text|title=Power Table
 
{{NPC Text|title=Power Table
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
+
|text='''Controller''' / '''Dominator'''
{{Powers_SplitLevelHeader}}
+
{{Powers_LevelHeader}}
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png
|Power=Earth Push
+
|Power=Electric Fence
|PriLevel=1
+
|Level=1
|SecLevel=1
+
|Effect=(Ranged) Foe Moderate Damage over Time(Energy), Immobilize, -Endurance
|Effect=(Ranged) Foe Knockdown(Chance), -Defense
+
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ThermalRadiation_FireShield.png
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png
|Power=Rock Shield
+
|Power=Shocking Bolt
|PriLevel=1
+
|Level=1
|SecLevel=2
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance
|Effect=(Ranged) Ally +Defense(Smashing, Lethal, Melee)
+
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ThermalRadiation_PlasmaShield.png
+
{{Powers_LevelRow|Icon=FireTrap_FireCage.png
|Power=Crystal Shield
+
|Power=Electrifying Fences
|PriLevel=2
+
|Level=2
|SecLevel=4
+
|Effect=(Ranged Area of Effect) Foe Minor Damage over Time(Energy), Immobilize, -Endurance
|Effect=(Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain)
+
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
+
{{Powers_LevelRow|Icon=ElectricalBolt_ShortCircuit.png
|Power=Lead Weights
+
|Power=Short Circuit
|PriLevel=6
+
|Level=6
|SecLevel=10
+
|Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery
|Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
+
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png
+
{{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png
|Power=Mineral Boost
+
|Power=Electromagnetic Field
|PriLevel=8
+
|Level=8
|SecLevel=16
+
|Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special
|Effect=(Ranged) Ally +Max Hit Points, +Resistance(Toxic)
+
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=StoneArmor_Rooted.png
+
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png
|Power=Mineral Dispersion
+
|Power=Lightning Clap
|PriLevel=12
+
|Level=12
|SecLevel=20
+
|Effect=(Point Blank) Foe Disorient, Knockback
|Effect=(Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
+
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
+
{{Powers_LevelRow|Icon=Power_Missing.png
|Power=Sandstorm
+
|Power=?
|PriLevel=18
+
|Level=18
|SecLevel=28
+
|Effect=
|Effect=(Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense
+
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
+
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
|Power=Power of the Earth
+
|Power=Synaptic Overload
|PriLevel=26
+
|Level=26
|SecLevel=35
+
|Effect=(Ranged Area of Effect) Foe Hold, -Endurance
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
+
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
|Power=Rock Wall
+
|Power=Electrical Gremlins
|PriLevel=32
+
|Level=32
|SecLevel=38
+
|Effect=Summon Electrical Gremlins (x3)
|Effect=Summon Rock Wall
+
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}}}
 
{{Powers_Footer}}}}
  
{{NPC Text|title=Power Information|text=
+
{{NPC Text|title=Power Information
<b><font size="2">[[Image:ThermalRadiation_PlasmaShield.png|22px]] Crystal Shield</font></b>
+
|text=
You encrust an ally with a layer of crystal. Different types of gemstone will deflect different properties, protecting the ally from energy and negative energy attacks, as well as deflecting endurance-draining effects. This layer of stone is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
+
  
 +
<b><font size="3">[[Image:ElectricalBolt_VoltaicSentinal.png]] Electrical Gremlins</font></b>
 +
[[Image:Gremlin.jpg|thumb|right|100px|{{center|Electrical Gremlin}}]]
 +
You can craft 3 small electrical gremlins out of pure electricity in a targeted location. Electrical gremlins will viciously attack any nearby foes, but they only possess the most basic instincts. Electrical gremlins can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Electrical Gremlins are resistant to energy damage and endurance draining effects and have increased running speed and jumping height. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
+
{{PowerBlock_Other|Header=Powers
{{PowerBlock_Blank|{{Enhance Range}}}}
+
|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance: Energy}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Blank|[[Image:ElectricalBolt_ChargedBolts.png|22px]] Charged Bolts}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] Charged Brawl}}
{{PowerBlock_Sets|{{Set Defense}}}}
+
{{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ForceField_ForceBolt.png|22px]] Earth Push</font></b>
+
<b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b>
<br>You thrust your fist upon the ground, sending stone erupting from the floor beneath a selected foe. The foe may be knocked down, and the resulting stalagmite will temporarily reduce the foe's defense as he tries to regain his footing. Recharge: Moderate
+
<br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long
  
{{PowerBlock_Start}}
+
}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
+
{{PowerBlock_Blank|{{Set Knockback}}}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:IceFormation_Shiver.png|22px]] Lead Weights</font></b>
+
===Gadget Control===
<br>Creates a layer of lead and granite on the bodies of all foes in a cone range in front of you. This layer will hinder foes' movements and cause them to gain too much weight to fly or jump, and will continue to slow their attack rate for a short while. Recharge: Slow
+
  
{{PowerBlock_Start}}
+
{{NPC Text|title=Power Table
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
+
|text='''Controller''' / '''Dominator'''
{{PowerBlock_Blank|{{Enhance Slow}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Sets|{{Set Slow Movement}}}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:ColdDomination_Frostwork.png|22px]] Mineral Boost</font></b>
+
1 Web Grenade
<br>You can strengthen a single ally's body with tough minerals for a short time. During this period, the ally will gain an increase to their max hit points as well as a resistance to toxins. Recharge: Very Long
+
2 Cryo Freeze Ray
 +
3 Wide Area Web Grenade
 +
4 Caltrops
 +
5 Group Surveillance (aoe)
 +
6 Sleep Grenade
 +
7 (aoe hold)
 +
8 Seeker Drones
 +
9 Battle Drone
  
{{PowerBlock_Start}}
+
}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
+
{{powerBlock_Blank|{{Enhance Heal}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Sets|{{Set Healing}}}}
+
{{PowerBlock_Blank|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:StoneArmor_Rooted.png|22px]] Mineral Dispersion</font></b>
+
{{clr}}
<br>You can create a large field of floating minerals. These minerals will deflect both physical and non-physical attacks, protecting all allies within from everything but psionic assaults. This field will also disperse disorient, hold, and immobilize effects. Recharge: Slow
+
----
  
{{PowerBlock_Start}}
+
==Defense Powersets==
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
<tr>
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
{{PowerBlock_Sets|{{Set Defense}}}}
+
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
{{PowerBlock_End}}
+
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
 +
</tr>
 +
</table>
  
<b><font size="2">[[Image:ThermalRadiation_Forge.png|22px]] Power of the Earth</font></b>
+
*Energy Aura (see Kinetic Aura for reason for change)
<br>Imbues a single ally with the power of the spirit of earth itself. This power will greatly increase the ally's damage potential and slightly increase their accuracy, as well as protect them from disorient, hold, immobilize, knockback, and sleep effects. When this power wears off, however, the ally will be drained of a small portion of endurance from partial exhaustion. Recharge: Long
+
*Force Armor
 +
*Kinetic Aura (Energy Aura change)
 +
*Psionic Aura
 +
*Radiatioactive Aura
 +
*Sonic Armor
 +
*Street Defense
 +
*Storm Aura
  
{{PowerBlock_Start}}
+
{{clr}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
+
----
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:ThermalRadiation_FireShield.png|22px]] Rock Shield</font></b>
+
==Manipulation Powersets==
<br>Casts a small rock shield onto a nearby ally which will deflect physical attacks, effectively protecting them from smashing, lethal, and melee attacks as they are deflected by the stone. This layer of rock is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td>
 +
</tr>
 +
</table>
  
{{PowerBlock_Start}}
+
*Darkness Manipulation
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
+
*Earth Manipulation
{{PowerBlock_Blank|{{Enhance Range}}}}
+
*Force Manipulation
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
*Gravity Manipulation
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
*Illusion Manipulation (Light Manipulation?)
{{PowerBlock_Sets|{{Set Defense}}}}
+
*Kinetic Manipulation
{{PowerBlock_End}}
+
*Martial Arts
 
+
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
<b><font size="2">[[Image:ForceField_ForceBubble.png|22px]] Rock Wall</font></b>
+
*Plant Manipulation (Thorn Manipulation?)
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
+
*Poison Manipulation (Toxin Manipulation?)
 
+
*Radiation Manipulation
{{PowerBlock_Start}}
+
*Sonic Manipulation (Sound Manipulation?)
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] '''Resistance:''' The rock wall is completely immune to mez effects, including knockback.}}
+
*Storm Manipulation
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] '''Rock Wall Taunt:''' Enemies have to tear down the wall to get to you and your allies. If not, they're just as stupid!}}
+
*Strength Manipulation
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
+
*Traps
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
+
*Trick Arrows
{{PowerBlock_Blank|{{Enhance Disorient}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
+
{{PowerBlock_Blank|{{Set Stuns}}}}
+
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
+
{{PowerBlock_End}}
+
 
+
<b><font size="2">[[Image:StormSummoning_Hurricane.png|22px]] Sandstorm</font></b>
+
<br>While active, you are surrounded by a constant sandstorm. Any foes that stray too close will have severely reduced accuracy and defense as the storm cuts off visibility. Recharge: Slow
+
 
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
+
{{PowerBlock_End}}
+
}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
==Melee Sets==
+
==Melee Powersets==
[[Image:Archetypeicon_scrapper.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:Archetypeicon_tanker.png|22px]]
+
<tr>
[[Image:V_archetypeicon_brute.png|22px]]
+
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
[[Image:V_archetypeicon_stalker.png|22px]]
+
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td>
 +
</tr>
 +
</table>
  
 
*Energy Blade
 
*Energy Blade
Line 727: Line 616:
 
----
 
----
  
==Defense Sets==
+
==Ranged Powersets==
[[Image:Archetypeicon_scrapper.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:Archetypeicon_tanker.png|22px]]
+
<tr>
[[Image:V_archetypeicon_brute.png|22px]]
+
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
[[Image:V_archetypeicon_stalker.png|22px]]
+
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td>
 +
</tr>
 +
</table>
  
*Energy Aura (see Kinetic Aura for reason for change)
+
*Dual Pistols
*Force Armor
+
*Pulse Rifle
*Kinetic Aura (Energy Aura change)
+
*Water Blast
*Radiatioactive Aura
+
*Sonic Armor
+
*Storm Aura
+
 
+
===Psionic Aura===
+
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
+
 
+
{{NPC Text|title=Power Tables
+
|text='''Brute / Scrapper / Tanker'''
+
[[Image:Back_Alley_Brawler.jpg|thumb|right]]
+
{{Powers_SplitLevelHeader}}
+
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
+
|Power=Rugged
+
|PriLevel=1
+
|SecLevel=1
+
|Effect=(Auto) Self +Resistance(All but Psionic)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png
+
|Power=Mind Over Body
+
|PriLevel=1
+
|SecLevel=2
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=LuminousAura_EssenceBoost.png
+
|Power=Dull Pain
+
|PriLevel=2
+
|SecLevel=4
+
|Effect=Self Heal, +Max Hit Points, +Resistance(Toxic)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png
+
|Power=
+
|PriLevel=6
+
|SecLevel=10
+
|Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=
+
|Power=
+
|PriLevel=
+
|SecLevel=
+
|Effect=
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=
+
|Power=
+
|PriLevel=
+
|SecLevel=
+
|Effect=
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=
+
|Power=
+
|PriLevel=
+
|SecLevel=
+
|Effect=
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=LuminousAura_RestoreEssence.png
+
|Power=Stand and Fight
+
|PriLevel=26
+
|SecLevel=35
+
|Effect=Self Ressurect, +Protection(XP Debt)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=EnergyAura_Overload.png
+
|Power=Last Stand
+
|PriLevel=32
+
|SecLevel=38
+
|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep), +Damage; (Delayed) Self -Endurance
+
|Border=1}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
}}
+
----
  
{{NPC Text|title=Power Information
+
==Summon Powersets==
|text=
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Primary</td>
 +
</tr>
 +
</table>
  
<b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] ???</font></b>
+
*Demonology - Circle Behemoth as top tier?
<br>Recharge: Moderate
+
*Knights
{{PowerBlock_Start}}
+
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
{{PowerBlock_Enhancements|{{Enhance Recharge Rate}}}}
+
*Police (hero only? Thugs antihesis?)
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
*Pirates
{{PowerBlock Sets|None}}
+
*Samurai
{{PowerBlock_End}}
+
*Wolfpack - 5th/Council Warwolves moreso than animals
 
+
<b><font size="2">[[Image:LuminousAura_EssenceBoost.png|22px]] Dull Pain</font></b>
+
<br>By ignoring your wounds you can dull your pain, effectively healing you and allowing you to absorb a greater amount of damage than usual. Recharge: Very Long
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Healing}}}}
+
{{PowerBlock_Blank|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}
+
 
+
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Focused Fighting</font></b>
+
<br>While active, you increase your focus in combat. This grants you a defense bonus to physical and melee attacks, as you dodge better during fights, and will also boost your perception, better seeing stealthy foes. Recharge: Fast
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_End}}
+
 
+
<b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Last Stand</font></b>
+
<br>You take your last stand in a time of desperation. While active, you will have increased resistance to all types of damage, including psionic, as you ignore the pain, and your damage will also be increased as you fight to the end. When this power wears off, you will be drained of a heavy amount of endurance, and your wounds will cause your resistance to all damage types to drop for a short time. Recharge: Very Long
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}
+
 
+
<b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Stand and Fight</font></b>
+
<br>Even if you've been knocked down, you can stand back up and continue to fight. You will still be weak, but anything is worth a try, and you will be protected from experience debt for a short time. Recharge: Very Long
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
+
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Endurance Modification}}}}
+
{{PowerBlock_Blank|{{Set Healing}}}}
+
{{PowerBlock_End}}
+
 
+
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Rugged</font></b>
+
<br>You are naturally tough and resistant to most forms of damage. This power is always on and costs no endurance.
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}
+
 
+
}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
===Street Defense===
+
==Archetypes==
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
+
  
{{NPC Text|title=Power Tables
+
==Rikti==
|text='''Brute / Scrapper / Tanker'''
+
[[Image:Back_Alley_Brawler.jpg|thumb|right]]
+
{{Powers_SplitLevelHeader}}
+
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
+
|Power=Rugged
+
|PriLevel=1
+
|SecLevel=1
+
|Effect=(Auto) Self +Resistance(All but Psionic)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
+
|Power=Focused Fighting
+
|PriLevel=1
+
|SecLevel=2
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=LuminousAura_EssenceBoost.png
+
|Power=Dull Pain
+
|PriLevel=2
+
|SecLevel=4
+
|Effect=Self Heal, +Max Hit Points, +Resistance(Toxic)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png
+
|Power=
+
|PriLevel=6
+
|SecLevel=10
+
|Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=
+
|Power=
+
|PriLevel=
+
|SecLevel=
+
|Effect=
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=
+
|Power=
+
|PriLevel=
+
|SecLevel=
+
|Effect=
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=
+
|Power=
+
|PriLevel=
+
|SecLevel=
+
|Effect=
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=LuminousAura_RestoreEssence.png
+
|Power=Stand and Fight
+
|PriLevel=26
+
|SecLevel=35
+
|Effect=Self Ressurect, +Protection(XP Debt)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=EnergyAura_Overload.png
+
|Power=Last Stand
+
|PriLevel=32
+
|SecLevel=38
+
|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep), +Damage; (Delayed) Self -Endurance
+
|Border=1}}
+
{{Powers_Footer}}
+
  
{{clr}}
+
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
}}
+
  
{{NPC Text|title=Power Information
+
{{NPC Text|title=Archetype Information
|text=
+
|text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology
 +
[[Image:Badge_event_rikti_invasion.png|right|Rikti]]
 +
<br>'''Hit Points:''' Medium
 +
<br>'''Damage:''' Medium
 +
<br>'''Primary:''' Offense
 +
<br>'''Secondary:''' Defense
  
<b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] ???</font></b>
+
'''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
<br>Recharge: Moderate
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|None}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:LuminousAura_EssenceBoost.png|22px]] Dull Pain</font></b>
+
'''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
<br>By ignoring your wounds you can dull your pain, effectively healing you and allowing you to absorb a greater amount of damage than usual. Recharge: Very Long
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Healing}}}}
+
{{PowerBlock_Blank|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Focused Fighting</font></b>
+
http://www.cityofheroes.com/images/wallpapers/wallpaper_contest/fan24_rikti-800x600.jpg}}
<br>While active, you increase your focus in combat. This grants you a defense bonus to physical and melee attacks, as you dodge better during fights, and will also boost your perception, better seeing stealthy foes. Recharge: Fast
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Last Stand</font></b>
+
{{NPC Text|title=General Power Information
<br>You take your last stand in a time of desperation. While active, you will have increased resistance to all types of damage, including psionic, as you ignore the pain, and your damage will also be increased as you fight to the end. When this power wears off, you will be drained of a heavy amount of endurance, and your wounds will cause your resistance to all damage types to drop for a short time. Recharge: Very Long
+
|text='''''Note:''' In order for the power tables' links to work, you must have the '''Detailed Power Information''' box open.''
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}
+
 
+
<b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Stand and Fight</font></b>
+
<br>Even if you've been knocked down, you can stand back up and continue to fight. You will still be weak, but anything is worth a try, and you will be protected from experience debt for a short time. Recharge: Very Long
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
+
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Endurance Modification}}}}
+
{{PowerBlock_Blank|{{Set Healing}}}}
+
{{PowerBlock_End}}
+
 
+
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Rugged</font></b>
+
<br>You are naturally tough and resistant to most forms of damage. This power is always on and costs no endurance.
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}
+
 
+
}}
+
 
+
{{clr}}
+
----
+
  
===Tech Armor===
+
===Rikti Style: Soldier Selection / Soldier Specialization===
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
+
Unlike traditional roles, rikti are first outfitted with standard equipment, then soon ''after'', choose their own career paths.
  
{{NPC Text|title=Power Tables|text=
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===Rikti Equipment (Primary)===
<b><font size="2">[[Image:Archetypeicon_scrapper.png|22px]] Scrapper</font></b>
+
The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
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{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
|Power=Kevlar Body Armor
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|Power=Plasma Shot
 
|Level=1
 
|Level=1
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
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|Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_PowerShield.png
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{{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
|Power=Power Shield
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|Power=Hack
|Level=2
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|Level=1
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
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|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient
|Border=1}}
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{{Powers_LevelRow|Icon=Gears_Meds.png
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|Power=Nanites
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|Level=4
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|Effect=Self Heal, +Resistance(Toxic)
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|Border=1}}
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{{Powers_LevelRow|Icon=Gears_EnviroShield.png
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|Power=Environmental Shield
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|Level=10
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|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
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|Border=1}}
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{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
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|Power=Delta Wave Scrambler
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|Level=16
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|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
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|Border=1}}
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{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
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|Power=Cloaking Device
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|Level=20
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|Effect=(Toggle) Self +Stealth, +Defense(All)
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|Border=1}}
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{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
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|Power=Smoke Grenade
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|Level=28
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|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
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|Border=1}}
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{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
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|Power=Tactical Goggles
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|Level=35
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|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
+
|Border=1}}
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{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
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|Power=Overload
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|Level=38
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|Effect=Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery
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|Border=1}}
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{{Powers_Footer}}
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<b><font size="2">[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_tanker.png|22px]] Tanker</font></b>
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{{Powers_SplitLevelHeader}}
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{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png
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|Power=Kevlar Body Armor
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|PriLevel=1
+
|SecLevel=1
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|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Border=1}}
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{{Powers_SplitLevelRow|Icon=Gears_PowerShield.png
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|Power=Power Shield
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|PriLevel=1
+
|SecLevel=2
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|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
+
|Border=1}}
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{{Powers_SplitLevelRow|Icon=Gears_Meds.png
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|Power=Nanites
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|PriLevel=2
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|SecLevel=4
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|Effect=Self Heal, +Resistance(Toxic)
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|Border=1}}
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{{Powers_SplitLevelRow|Icon=Gears_EnviroShield.png
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|Power=Environmental Shield
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|PriLevel=6
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|SecLevel=10
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|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
+
|Border=1}}
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{{Powers_SplitLevelRow|Icon=Gears_DeltaWaveScrambler.png
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|Power=Delta Wave Scrambler
+
|PriLevel=8
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|SecLevel=16
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|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_CloakingDevice.png
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|Power=Cloaking Device
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|PriLevel=12
+
|SecLevel=20
+
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_SmokeGrenade.png
+
|Power=Smoke Grenade
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|PriLevel=18
+
|SecLevel=28
+
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
+
|Border=1}}
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{{Powers_SplitLevelRow|Icon=Gears_TacticalGoggles.png
+
|Power=Tactical Goggles
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|PriLevel=26
+
|SecLevel=35
+
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception; (Point Blank Area of Effect) Foe Taunt
+
|Border=1}}
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{{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png
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|Power=Heavy Suit
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|PriLevel=32
+
|SecLevel=38
+
|Effect=(Toggle) Self +Defense(All but Psionic), +Resistance(All but Psionic), -Fly, -Speed
+
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
<b><font size="2">[[Image:V_archetypeicon_stalker.png|22px]] Stalker</font></b>
+
===Rikti Armor (Secondary)===
 +
The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
+
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
|Power=Hide
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|Power=Rikti Armor
 
|Level=1
 
|Level=1
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png
|Power=Kevlar Body Armor
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|Power=Rikti Training
 
|Level=2
 
|Level=2
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Effect=(Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_Meds.png
+
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
|Power=Nanites
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|Power=Serum
 
|Level=4
 
|Level=4
|Effect=Self Heal, +Resistance(Toxic)
+
|Effect=Self Heal, +Max Hit Points
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_PowerShield.png
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{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
|Power=Power Shield
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|Power=Indomitable Will
 
|Level=10
 
|Level=10
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
+
{{Powers_LevelRow|Icon=FortunataTeamwork_MindLink.png
|Power=Delta Wave Scrambler
+
|Power=Mind Link
 
|Level=16
 
|Level=16
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
+
|Effect=(Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
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|Power=Environmental Shield
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|Level=20
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|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
+
|Border=1}}
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{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
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|Power=Smoke Grenade
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|Level=28
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|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
+
|Border=1}}
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{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
+
|Power=Tactical Goggles
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|Level=35
+
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
+
|Power=Overload
+
|Level=38
+
|Effect=Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery
+
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
}}
 
  
{{NPC Text|title=Power Information|text=
+
===Rikti Power Pools===
<b><font size="2">[[Image:Gears_CloakingDevice.png|22px]] Cloaking Device</font></b>
+
Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers.
<br>Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
+
{{PowerBlock_Start}}
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{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:Gears_DeltaWaveScrambler.png|22px]] Delta Wave Scrambler</font></b>
+
====Communications Officer====
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
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{{PowerBlock_Start}}
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{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_End}}
+
  
<b><font size="2">[[Image:Gears_EnviroShield.png|22px]] Environmental Shield</font></b>
 
<br>A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
  
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Heavy Suit</font></b>
 
<br>You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_KevlarBodyArmor.png|22px]] Kevlar Body Armor</font></b>
 
<br>The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_Meds.png|22px]] Nanites</font></b>
 
<br>You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Overdrive</font></b>
 
<br>You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_PowerShield.png|22px]] Power Shield</font></b>
 
<br>Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_SmokeGrenade.png|22px]] Smoke Grenade</font></b>
 
<br>Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_TacticalGoggles.png|22px]] Tactical Goggles</font></b>
 
<br>One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set To Hit Buff}}}}
 
{{PowerBlock_End}}
 
}}
 
 
{{clr}}
 
----
 
 
==Manipulation Sets==
 
[[Image:Archetypeicon_blaster.png|22px]]
 
 
*Darkness Manipulation
 
*Earth Manipulation
 
*Force Manipulation
 
*Gravity Manipulation
 
*Illusion Manipulation (Light Manipulation?)
 
*Kinetic Manipulation
 
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 
*Plant Manipulation (Thorn Manipulation?)
 
*Poison Manipulation (Toxin Manipulation?)
 
*Radiation Manipulation
 
*Sonic Manipulation (Sound Manipulation?)
 
*Storm Manipulation
 
*Strength Manipulation
 
*Traps
 
*Trick Arrows
 
 
{{clr}}
 
----
 
 
==Assault Sets==
 
[[Image:V_archetypeicon_dominator.png|22px]]
 
 
*Archery Assault
 
*Assault Weapons
 
*Dark Assault
 
*Feral Assault (Claws)
 
*Force Assault (Force Field)
 
*Gravity Assault
 
*Kinetic Assault
 
*Illusory Assault
 
*Martial Arts (w/ chi blasts?)
 
*Medieval Assault (Archery + Broad Sword)
 
*Ninjutsu Assault (Katana + Ninjitsu)
 
*Radiation Assault (Radiant Assault?)
 
*Sonic Assault
 
*Stony Assault
 
*Storm Assault (Electricity Assault's counterpart?)
 
*Tech Assault (Pulse Rifle)
 
*Urban Assault (Dual Pistols)
 
 
{{clr}}
 
----
 
 
==Ancillary Sets==
 
 
===[[Image:Archetypeicon_blaster.png|22px]] Blaster===
 
 
{{NPC Text|title=Archery Mastery
 
|text=You have mastered archery.
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=TrickArrow_DebuffDamage.png
+
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png
|Power=Poison Gas Arrow
+
|Power=Teleport Foe Device
|Level=41|Effect=(Ranged Area of Effect) Foe -Damage, Sleep
+
|Level=8
 +
|Effect=(Ranged) Foe Teleport
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow_Hold.png
+
{{Powers_LevelRow|Icon=GravityControl_FoldSpace.png
|Power=Ice Arrow
+
|Power=Fold Space
|Level=41|Effect=(Ranged) Foe Hold, -Recharge, -Speed
+
|Level=12
 +
|Effect=(Summoned Area of Effect) Team Teleport
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes_FocusedSenses.png
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
|Power=Focused Senses
+
|Power=Transponder
|Level=44|Effect=(Toggle) Self +Defense(Smashing, Lethal, Ranged)
+
|Level=18
 +
|Effect=Summon Rikti Portal
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow_Stun.png
+
{{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
|Power=EMP Arrow
+
|Power=Rikti Monkey Swarm
|Level=47|Effect=(Ranged Area of Effect) Foe Hold, -Regeneration, -Endurance, Special Damage VS Robots; Self -Endurance
+
|Level=26
 +
|Effect=(Ranged) Summon Rikti Monkey (x10)
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_Footer}}
  
{{NPC Text|title=Netherworld Mastery
+
====Guardian====
|text=You have mastered the powers of the netherworld.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=DarkMiasma_DarkestNight.png
+
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png
|Power=Darkest Night
+
|Power=Radiation Emission
|Level=41|Effect=(Toggle)(Ranged Area of Effect) Foe -Accuracy, -Damage
+
|Level=8
 +
|Effect=(Point Blank Area of Effect) Ally/Self Heal
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
+
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png
|Power=Petrifying Gaze
+
|Power=Protection Shield
|Level=41|Effect=(Ranged) Foe Hold
+
|Level=12
 +
|Effect=(Ranged) Ally +Defense(All)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=DarkArmor_DarkEmbrace.png
+
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
|Power=Dark Embrace
+
|Power=Accelerate Metabolism
|Level=44|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Negative, Toxic)
+
|Level=18
 +
|Effect=(Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=DarkArmor_SoulTransfer.png
+
{{Powers_LevelRow|Icon=Leadership_Vengence.png
|Power=Soul Transfer
+
|Power=Leadership
|Level=47|Effect=(Point Blank Area of Effect) Foe Moderate Damage(Negative), Disorient; Self Ressurect, Heal(Per Foe), +Endurance(Per Foe), +Protection(XP Debt)
+
|Level=32
 +
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt)
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_Footer}}
  
{{NPC Text|title=Will Mastery
+
====Headman====
|text=You have mastered willpower.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Power_Missing.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
|Power=?
+
|Power=Plasma Burst
|Level=41|Effect=
+
|Level=6
 +
|Effect=(Ranged) Foe Moderate Damage(Energy), Disorient
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
|Power=Dominate
+
|Power=Aim
|Level=41|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
|Level=8
 +
|Effect=Self +Accuracy, +Damage
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Willpower_MindOverBody.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
|Power=Mind Over Body
+
|Power=Plasma Volley
|Level=44|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
|Level=18
 +
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Willpower_StrengthOfWill.png
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
|Power=Strength of Will
+
|Power=Plasma Snipe
|Level=47|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep); (Delayed) Self -Endurance
+
|Level=26
 +
|Effect=(Snipe) Foe Superior Damage(Energy), Disorient
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_Footer}}
  
===[[Image:Archetypeicon_controller.png|22px]] Controller===
+
====Magus====
 
+
{{NPC Text|title=Arrow Mastery
+
|text=You have mastered archery.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Archery_MediumArrow.png
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
|Power=Aimed Shot
+
|Power=Fire Ball
|Level=41|Effect=(Ranged) Foe Moderate Damage(Lethal)
+
|Level=6
 +
|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Archery_Aim.png
+
{{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png
|Power=Aim
+
|Power=Block of Ice
|Level=41|Effect=Self +Accuracy, +Damage
+
|Level=8
 +
|Effect=(Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes_FocusedSenses.png
+
{{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png
|Power=Focused Senses
+
|Power=Lightning Bolt
|Level=44|Effect=(Toggle) Self +Defense(Smashing, Lethal, Ranged)
+
|Level=18
 +
|Effect=(Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Archery_ConeArrow.png
+
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
|Power=Fistful of Arrows
+
|Power=Stalagmites
|Level=47|Effect=(Ranged Cone) Foe Moderate Damage(Lethal)
+
|Level=26
 +
|Effect=(Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_Footer}}
  
{{NPC Text|title=Spine Mastery
+
====Mentalist====
|text=You have mastered spines.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Quills_Impale.png
+
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
|Power=Impale
+
|Power=Mental Blast
|Level=41|Effect=(Ranged) Foe Moderate Damage(Lethal), Minor Damage over Time(Toxic), -Recharge, -Speed
+
|Level=6
 +
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Quills_Bristle.png
+
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png
|Power=Build Up
+
|Power=Mesmerize
|Level=41|Effect=Self +Damage, +Accuracy
+
|Level=8
 +
|Effect=(Ranged) Foe Moderate Damage(Psionic), Sleep
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor_StoneArmor.png
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
|Power=Regenerative Armor
+
|Power=Mass Hypnosis
|Level=44|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Toxic), +Regeneration
+
|Level=12
 +
|Effect=(Ranged Area of Effect) Foe Sleep
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Quills_FlingQuills.png
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
|Power=Spine Burst
+
|Power=Dominate
|Level=47|Effect=(Point Blank Area of Effect) Foe Moderate Damage(Lethal), Minor Damage over Time(Toxic), -Recharge, -Speed
+
|Level=26
 +
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
<b><font size="2">[[Image:StoneArmor_StoneArmor.png|22px]] Regenerative Armor</font></b>
+
====Priest====
<br>While active, your body becomes more resistant to smashing, lethal, and toxic attacks, and your regeneration rate is increased. Recharge: Fast
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}}}
+
 
+
===[[Image:Archetypeicon_defender.png|22px]] Defender===
+
 
+
{{NPC Text|title=Chill Mastery
+
|text=You have mastered ice.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png
+
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png
|Power=Chilling Embrace
+
|Power=Transfusion
|Level=41|Effect=(Toggle)(Point Blank Area of Effect) Foe -Damage, -Recharge, -Speed
+
|Level=6
 +
|Effect=(Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=IcyOnslaught_IcePatch.png
+
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png
|Power=Ice Patch
+
|Power=Siphon Power
|Level=41|Effect=(Summoned Area of Effect) Foe Knockdown
+
|Level=8
 +
|Effect=(Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
|Power=Ice Armor
+
|Power=Total Domination
|Level=44|Effect=(Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold)
+
|Level=18
 +
|Effect=(Ranged Area of Effect) Foe Immobilize, Hold
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=IcyOnslaught_FrozenAura.png
+
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
|Power=Frozen Aura
+
|Power=Regeneration Aura
|Level=47|Effect=(Point Blank Area of Effect) Foe Moderate Damage(Cold), Sleep, -Recharge, -Speed
+
|Level=26
 +
|Effect=(Point Blank Area of Effect) Ally/Self +Regeneration
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_Footer}}
  
{{NPC Text|title=Flare Mastery
+
====Soldier====
|text=You have mastered fire.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FireTrap_Soot.png
+
{{Powers_LevelRow|Icon=Sword_Slice.png
|Power=Char
+
|Power=Slice
|Level=41|Effect=(Ranged) Foe Moderate Damage over Time(Heat), Hold
+
|Level=12
 +
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=FieryFray_Combustion.png
+
{{Powers_LevelRow|Icon=BattleAxe_Chop.png
|Power=Combustion
+
|Power=Eviscerate
|Level=41|Effect=(Point Blank Area of Effect) Foe Moderte Damage over Time(Heat)
+
|Level=18
 +
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockdown
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png
+
{{Powers_LevelRow|Icon=Sword_Disembowel.png
|Power=Fire Shield
+
|Power=Carve
|Level=44|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Heat, Cold), +Protection(Disorient)
+
|Level=26
 +
|Effect=(Melee) Foe Superior Damage(Lethal/Energy), Knockup
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield_Consume.png
+
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
|Power=Consume
+
|Power=Swing
|Level=47|Effect=(Point Blank Area of Effect) Foe Moderate Damage(Heat); Self +Endurance(Per Foe)
+
|Level=32
 +
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_Footer}}
  
===[[Image:Archetypeicon_scrapper.png|22px]] Scrapper===
+
}}
  
{{NPC Text|title=Blaze Mastery
+
{{NPC Text|title=Detailed Power Information
|text=You have mastered fire.
+
|text='''''Note:''' This box must be open for the power tables' links to work.''
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=ThermalRadiation_HeatExhaustion.png
+
|Power=Heat Exhaustion
+
|Level=41|Effect=(Ranged) Foe -Damage, -Endurance, -Regeneration, -Recovery
+
|Border=1}}
+
{{Powers_LevelRow|Icon=PyreMastery_Soot.png
+
|Power=Char
+
|Level=41|Effect=(Ranged) Foe Moderate Damage over Time(Heat), Hold
+
|Border=1}}
+
{{Powers_LevelRow|Icon=FireBlast_FireBlast.png
+
|Power=Fire Blast
+
|Level=44|Effect=(Ranged) Foe Moderate Damage(Heat), Minor Damage over Time(Heat)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
+
|Power=Fire Ball
+
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Bow Mastery
+
===Detailed Power Information===
|text=You have mastered a bow and arrows.
+
The information here is listed by career path and level rather than alphabetically.
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=TrickArrow_Immobilize.png
+
|Power=Entangling Arrow
+
|Level=41|Effect=(Ranged) Foe Immobilize, -Fly, -Jump, -Recharge, -Speed
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Archery_StunArrow.png
+
|Power=Ice Arrow
+
|Level=41|Effect=(Ranged) Foe Minor Damage(Smashing), Disorient
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Archery_MediumArrow.png
+
|Power=Aimed Shot
+
|Level=44|Effect=(Ranged) Foe Moderate Damage(Lethal)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Archery_ConeArrow.png
+
|Power=Fistful of Arrows
+
|Level=47|Effect=(Ranged Cone) Foe Moderate Damage(Lethal)
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Mental Mastery
+
====Communications Officer====
|text=You have mastered the mind.
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=PsychicBlast_Aim.png
+
|Power=Psychic Focus
+
|Level=41|Effect=Self +Accuracy, +Damage
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
|Power=Dominate
+
|Level=41|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
|Border=1}}
+
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
+
|Power=Mental Blast
+
|Level=44|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
+
|Border=1}}
+
{{Powers_LevelRow|Icon=PsychicBlast_PsychicScream.png
+
|Power=Psychic Scream
+
|Level=47|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), -Recharge
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Pistol Mastery
+
=====[[Image:Teleportation_TeleportFoe.png]] Teleport Foe Device=====
|text=You have mastered dual pistols.
+
You can teleport a single foe through via a teleportation device directly next to you. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Thugs_TargetedRangedMinorDmg.png
+
|Power=Pistols
+
|Level=41|Effect=(Ranged) Foe Minor Damage(Lethal)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
|Power=Aim
+
|Level=41|Effect=Self +Accuracy, +Damage
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Thugs_TargetedRangedHeavyDmg.png
+
|Power=Dual Wield
+
|Level=44|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Thugs_ConeRangedModerateDmg.png
+
|Power=Empty Clips
+
|Level=47|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
===[[Image:Archetypeicon_tanker.png|22px]] Tanker===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=3.93s}}
 +
{{PowerBlock_Recharge|20.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=15.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=2.00s}}
 +
{{PowerBlock_Level|8}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=200.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Other|Header=Attack Types|Text=Ranged}}
 +
{{PowerBlock_Other|Header=Aggro Type|Text=Enemies will not notice this attack.}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''50.00%''' chance for '''+2000.00%''' Taunt for 2.00s on target}}
 +
{{PowerBlock_Blank|''ignores buffs and enhancements''}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_Blank|'''2.10''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_End}}
  
{{NPC Text|title=Gloom Mastery
+
=====[[Image:GravityControl_FoldSpace.png]] Fold Space=====
|text=You have mastered darkness and gloom.
+
You can open a portal around all teammates and pull them through it. The teammates are delivered to your location. You determine the location of the portal's end, and can place it in the air if desired.
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=DarkMiasma_TarPatch.png
+
|Power=Tar Patch
+
|Level=41|Effect=(Summoned Area of Effect) Foe -Resistance, -Fly, -Jump, -Speed
+
|Border=1}}
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
+
|Power=Petrifying Gaze
+
|Level=41|Effect=(Ranged) Foe Hold
+
|Border=1}}
+
{{Powers_LevelRow|Icon=DarkCast_DarkBlast.png
+
|Power=Gloom
+
|Level=44|Effect=(Ranged) Foe High Damage over Time(Negative), -Accuracy
+
|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricalBolt_BallLightning.png
+
|Power=Shadow Bomb
+
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Mind Mastery
+
{{PowerBlock_Start}}
|text=You have mastered the mind.
+
{{PowerBlock_Other|Header=Activation Time|Text=5.39s}}
{{Powers_LevelHeader}}
+
{{PowerBlock_Recharge|6m 0s}}
{{Powers_LevelRow|Icon=PsychicBlast_Aim.png
+
{{PowerBlock_Other|Header=Endurance Cost|Text=26.00}}
|Power=Psychic Focus
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
|Level=41|Effect=Self +Accuracy, +Damage
+
{{PowerBlock_Other|Header=Interrupt Time|Text=4.00s}}
|Border=1}}
+
{{PowerBlock_Level|12}}
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
{{PowerBlock_Other|Header=Power Type|Text=Click}}
|Power=Dominate
+
{{PowerBlock_Other|Header=Target Type|Text=Self}}
|Level=41|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
{{PowerBlock_Other|Header=Power Range|Text=10000.00 ft}}
|Border=1}}
+
{{PowerBlock_Blank|''Does not require line of sight.''}}
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
+
{{PowerBlock_Effects|'''1.00''' magnitude teleport on target after '''1.17s''' delay}}
|Power=Mental Blast
+
{{PowerBlock_Blank|''unresistable''}}
|Level=44|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
+
{{PowerBlock_End}}
|Border=1}}
+
{{Powers_LevelRow|Icon=PsychicBlast_PsionicTornado.png
+
|Power=Psionic Tornado
+
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage over Time(Psionic), Knockup, -Recharge
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Rifle Mastery
+
=====[[Image:ElectricalBolt_VoltaicSentinal.png]] Transponder=====
|text=You have mastered assault munitions.
+
The rikti communications officers can create an inter-dimensional transponder. Other rikti soldiers can teleport in through this transponder to join their allies. The transponder can be destroyed.
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
|Power=Targeting Drone
+
|Level=41|Effect=Self +Accuracy, +Damage
+
|Border=1}}
+
{{Powers_LevelRow|Icon=AssaultWeapons_TranquilizerDart.png
+
|Power=Tranquilizer Dart
+
|Level=41|Effect=(Ranged) Foe Minor Damage(Lethal), Sleep, -Recharge
+
|Border=1}}
+
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunSlug.png
+
|Power=Slug
+
|Level=44|Effect=(Ranged) Foe High Damage(Lethal), Knockdown
+
|Border=1}}
+
{{Powers_LevelRow|Icon=AssaultWeapons_ARM30grenade.png
+
|Power=M30 Grenade
+
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Lethal), Knockback
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Trick Arrow Mastery
+
{{PowerBlock_Start}}
|text=You have mastered trick arrows.
+
{{PowerBlock_Other|Header=Activation Time|Text=4.93s}}
{{Powers_LevelHeader}}
+
{{PowerBlock_Recharge|45.00s}}
{{Powers_LevelRow|Icon=TrickArrow_DebuffDamRes.png
+
{{PowerBlock_Other|Header=Endurance Cost|Text=21.00}}
|Power=Disruption Arrow
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
|Level=41|Effect=(Summon Area of Effect) Foe -Defense, -Resistance
+
{{PowerBlock_Level|18}}
|Border=1}}
+
{{PowerBlock_Other|Header=Interrupt Time|Text=1.00s}}
{{Powers_LevelRow|Icon=TrickArrow_Hold.png
+
{{PowerBlock_Other|Header=Power Type|Text=Click}}
|Power=Ice Arrow
+
{{PowerBlock_Other|Header=Target Type|Text=Friendlies}}
|Level=41|Effect=(Ranged) Foe Hold, -Recharge, -Speed
+
{{PowerBlock_Other|Header=Power Range|Text=10.00 ft}}
|Border=1}}
+
{{PowerBlock_Other|Header=Effect Area|Text=Location}}
{{Powers_LevelRow|Icon=Archery_FlamingArrow.png
+
{{PowerBlock_Effects|Creates pet '''Portal'''}}
|Power=Blazing Arrow
+
{{PowerBlock_Blank|''Base Hit Points: 578.28''}}
|Level=44|Effect=(Ranged) Foe Minor Damage(Lehtal), Moderate Damage over Time(Heat)
+
{{PowerBlock_Other|Header=Portal Powers|Text=Creates pet '''Conscript'''}}
|Border=1}}
+
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
{{Powers_LevelRow|Icon=Archery_ExplodingArrow.png
+
{{PowerBlock_Blank|Creates pet '''Conscript'''}}
|Power=Explosive Arrow
+
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Lethal), Knockback
+
{{PowerBlock_Blank|Creates pet '''Headman Gunman'''}}
|Border=1}}
+
{{PowerBlock_Blank|''Base Hit Points: 860.0''}}
{{Powers_Footer}}}}
+
{{PowerBlock_Other|Header=Conscript Powers|Text=[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Rikti Sword'''}}
 +
{{PowerBlock_Other|Header=Headman Gunman Powers|Text=[[Image:Teleportation_Teleport.png|22px]] '''Teleport'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_LongJump.png|22px]] '''Super Leap'''}}
 +
{{PowerBlock_End}}
  
'''Special Note on Color Schemes''' (Note to Self)
+
=====[[Image:Thugs_TargetedSummonMob.png]] Rikti Monkey Swarm=====
* Blaster = armor set's
+
Calls a swarm of 10 or so rikti monkeys to come to your aid for a brief while. You must select an enemy target to attack first before calling these monkeys. Rikti monkeys are many, but they are very weak. Although they will follow you, they are not as loyal as your transponder pets, and they will only stick around for a few minutes before taking off.
* Controller = blast set's
+
* Defender = melee set's
+
* Scrapper = special? blast set's?
+
* Tanker = blast set's
+
  
{{clr}}
+
{{PowerBlock_Start}}
----
+
{{PowerBlock_Other|Header=Activation Time|Text=1.67s}}
 +
{{PowerBlock_Recharge|10m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=13.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|26}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=60.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Effects|Creates Pet Rikti Monkey (x10)}}
 +
{{PowerBlock_Blank|''Base Hit Points: 160.0''}}
 +
{{PowerBlock_Other|Header=Rikti Monkey Powers|Text=[[Image:PsychicBlast_MentalBlast.png|22px]] '''Psychic Dart'''}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] '''Monkey Brawl'''}}
 +
{{PowerBlock_Blank|[[Image:FlamingShield_Burn.png|22px]] '''Monkey Gas'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_CombatJump.png|22px]] '''Monkey Jumping'''}}
 +
{{PowerBlock_End}}
  
==Archetypes==
+
}}
  
===Rikti===
+
{{NPC Text|title=Costume Customization
----
+
|text=A bit less controversial than the powers, I hope.
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
+
{{NPC Text|title=Archetype Information
+
|text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology
+
[[Image:Badge_event_rikti_invasion.png|right|Rikti]]
+
<br>'''Hit Points:''' Medium
+
<br>'''Damage:''' Medium
+
<br>'''Primary:''' Offense
+
<br>'''Secondary:''' Defense
+
  
'''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
+
===Rikti Uniform===
 +
Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species.
 +
 
 +
====Costume Sets====
 +
 
 +
'''Standard Costume Sets:'''
 +
*Soldier
 +
*Headman
 +
*Mentalist/Mesmerist
 +
*Chief Soldier
 +
 
 +
'''Unlockable Costume Sets:'''
 +
*Magus (any Rikti badge)
 +
*Priest (any Rikti badge)
 +
 
 +
<gallery>
 +
Image:Rikti_Guardian.jpg|Soldier
 +
Image:Rikti_HeadmanGunman.jpg|Headman
 +
Image:Rikti_ChiefMesmerist.jpg|Mentalist/Mesmerist
 +
Image:Rikti_ChiefSoldier.jpg|Chief Soldier
 +
Image:Rikti_Priest.jpg|Priest
 +
Image:Rikti_Magus.jpg|Magus
 +
</gallery>
  
'''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
 
 
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Latest revision as of 01:28, 29 August 2012


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This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.

Electricity Control

Gadget Control



Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Powersets

Archetypeicon blaster.png Blaster Secondary
  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Martial Arts
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Melee Powersets

V archetypeicon brute.png Brute Primary
Archetypeicon scrapper.png Scrapper Primary
V archetypeicon stalker.png Stalker Primary
Archetypeicon tanker.png Tanker Secondary
  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Ranged Powersets

Archetypeicon blaster.png Blaster Primary
V archetypeicon corruptor.png Corruptor Primary
Archetypeicon defender.png Defender Secondary
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Summon Powersets

V archetypeicon mastermind.png Mastermind Primary
  • Demonology - Circle Behemoth as top tier?
  • Knights
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Archetypes

Rikti

An idea for a Rikti-based epic archetype that would be available to both heroes and villains.