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Difference between revisions of "User:Tidbit Jr./Powers"

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(Defense Sets)
(Manipulation Sets)
Line 474: Line 474:
 
----
 
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==Manipulation Sets==
+
==Manipulation Powersets==
[[Image:Archetypeicon_blaster.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td>
 +
</tr>
 +
</table>
  
 
*Darkness Manipulation
 
*Darkness Manipulation
Line 483: Line 488:
 
*Illusion Manipulation (Light Manipulation?)
 
*Illusion Manipulation (Light Manipulation?)
 
*Kinetic Manipulation
 
*Kinetic Manipulation
 +
*Martial Arts
 
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 
*Plant Manipulation (Thorn Manipulation?)
 
*Plant Manipulation (Thorn Manipulation?)
Line 489: Line 495:
 
*Sonic Manipulation (Sound Manipulation?)
 
*Sonic Manipulation (Sound Manipulation?)
 
*Storm Manipulation
 
*Storm Manipulation
 +
*Strength Manipulation
 
*Traps
 
*Traps
 
*Trick Arrows
 
*Trick Arrows
  
===Martial Arts===
+
{{clr}}
You know a plethera of ancient techniques which can give you the upper-hand in combat.
+
----
  
{{NPC Text|title=Power Table
+
==Melee Powersets==
|text=[[Image:Foreshadow_01.jpg|thumb|right|132px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
+
*Energy Blade
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png
+
*Gravity Melee
|Power=Crane Kick
+
*Illusory Melee
|Level=1
+
*Poison Melee
|Effect=(Melee) Foe Minor Damage(Smashing), Knockback
+
*Polearm
|Border=1}}
+
*Psionic Melee
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png
+
*Radiation Melee
|Power=Thunder Kick
+
*Scythe
|Level=2
+
*Staff
|Effect=(Melee) Foe Moderate Damage(Smashing), Disorient
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png
+
|Power=Crippling Axe Kick
+
|Level=4
+
|Effect=(Melee) Foe Minor Damage(Smashing), Immobilize, -Speed
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_StormKick.png
+
|Power=Storm Kick
+
|Level=10
+
|Effect=(Melee) Foe High Damage(Smashing)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png
+
|Power=Focus Chi
+
|Level=16
+
|Effect=Self +Damage, +Accuracy
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png
+
|Power=Cobra Strike
+
|Level=20
+
|Effect=(Melee) Foe Minor Damage(Smashing), Disorient
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png
+
|Power=Warrior's Challenge
+
|Level=28
+
|Effect=(Ranged) Foe Taunt, -Accuracy, -Range
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png
+
|Power=Dragon's Tail
+
|Level=35
+
|Effect=(Point Blank) Foe Moderate Damage(Smashing), Knockdown
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png
+
|Power=Eagle's Claw
+
|Level=38
+
|Effect=(Melee) Foe Superior Damage(Smashing), Disorient
+
|Border=1}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
 +
----
  
[[User:{{PAGENAME}}#Martial_Arts|Back to top.]]}}
+
==Ranged Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td>
 +
</tr>
 +
</table>
  
{{clr}}
+
*Dual Pistols
 
+
*Pulse Rifle
===Strength Manipulation===
+
*Water Blast
You have the ability to manipulate your muscles, giving you temporary super-human strength.
+
 
+
{{NPC Text|title=Power Table
+
|text='''Blaster'''
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png
+
|Power=Power Thrust
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Smashing), Knockback
+
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Punch.png
+
|Power=Punch
+
|Level=2
+
|Effect=(Melee) Foe Moderate Damage(Smashing), Knockdown
+
|Border=1}}
+
{{Powers_LevelRow|Icon=
+
|Power=
+
|Level=4
+
|Effect=
+
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png
+
|Power=Haymaker
+
|Level=10
+
|Effect=(Melee) Foe High Damage(Smashing), Knockdown
+
|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png
+
|Power=Concussive Blow
+
|Level=16
+
|Effect=(Melee) Foe Minor Damage(Smashing), Disorient
+
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png
+
|Power=Threatening Taunt
+
|Level=20
+
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Damage, Taunt
+
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png
+
|Power=Hand Clap
+
|Level=28
+
|Effect=(Point Blank Area of Effect) Foe Disorient, Knockback
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
|Power=Focused Accuracy
+
|Level=35
+
|Effect=(Toggle) Self +ToHit, +Perception
+
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png
+
|Power=Knockout Blow
+
|Level=38
+
|Effect=(Melee) Foe Superior Damage(Smashing), Disorient, Knockup
+
|Border=1}}
+
{{Powers_Footer}}
+
}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
 
 
  
 
==Ancillary Sets==
 
==Ancillary Sets==

Revision as of 04:01, 10 December 2008

Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary
  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.






Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Powersets

Archetypeicon blaster.png Blaster Secondary
  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Martial Arts
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Melee Powersets

V archetypeicon brute.png Brute Primary
Archetypeicon scrapper.png Scrapper Primary
V archetypeicon stalker.png Stalker Primary
Archetypeicon tanker.png Tanker Secondary
  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Ranged Powersets

Archetypeicon blaster.png Blaster Primary
V archetypeicon corruptor.png Corruptor Primary
Archetypeicon defender.png Defender Secondary
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Ancillary Sets

Dark



Kheldians



Archetypes

Rikti


An idea for a Rikti-based epic archetype that would be available to both heroes and villains.