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Difference between revisions of "User:Tidbit Jr./Powers"

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(Melee Sets)
(Defense Sets)
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==Defense Sets==
+
==Defense Powersets==
[[Image:Archetypeicon_scrapper.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:Archetypeicon_tanker.png|22px]]
+
<tr>
[[Image:V_archetypeicon_brute.png|22px]]
+
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
[[Image:V_archetypeicon_stalker.png|22px]]
+
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
 +
</tr>
 +
</table>
  
 
*Energy Aura (see Kinetic Aura for reason for change)
 
*Energy Aura (see Kinetic Aura for reason for change)
 
*Force Armor
 
*Force Armor
 
*Kinetic Aura (Energy Aura change)
 
*Kinetic Aura (Energy Aura change)
 +
*Psionic Aura
 
*Radiatioactive Aura
 
*Radiatioactive Aura
 
*Sonic Armor
 
*Sonic Armor
 +
*Street Defense
 
*Storm Aura
 
*Storm Aura
 
===Psionic Aura===
 
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
 
 
{{NPC Text|title=Power Tables
 
|text='''Brute / Scrapper / Tanker'''
 
[[Image:Aurora_Borealis.jpg|thumb|right]]
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png
 
|Power=Foresight
 
|PriLevel=1
 
|SecLevel=1
 
|Effect=(Auto) Self +Defense(All), +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Resistance(Psionic); (Low HP) Self +Resistance(All)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png
 
|Power=Mind Over Body
 
|PriLevel=1
 
|SecLevel=2
 
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=
 
|Power=
 
|PriLevel=2
 
|SecLevel=4
 
|Effect=
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Teamwork_IndomitableWill.png
 
|Power=Indomitable Will
 
|PriLevel=6
 
|SecLevel=10
 
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=
 
|Power=
 
|PriLevel=8
 
|SecLevel=16
 
|Effect=
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WidowTeamwork_MindLink.png
 
|Power=Mind Link
 
|PriLevel=12
 
|SecLevel=20
 
|Effect=(Point Blank Area of Effect) Team +Defense(All)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=UmbralAura_StygianCircle.png
 
|Power=Drain Psyche
 
|PriLevel=18
 
|SecLevel=28
 
|Effect=(Point Blank Area of Effect) Foe -Regeneration, -Recovery; (Per Foe) Self +Regeneration, +Recovery
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=FortunataTeamwork_AuraOfConfusion.png
 
|Power=Aura of Confusion
 
|PriLevel=26
 
|SecLevel=35
 
|Effect=(Point Blank Area of Effect) Foe Confuse
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=WidowTeamwork_Elude.png
 
|Power=Force of Nature
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=Self +Resistance(All but Psionic), +Protection(Disorient, Hold, Immobilize, Sleep), +Recovery <br>(Delayed) Self -Health, -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
}}
 
 
{{NPC Text|title=Power Information
 
|text=
 
 
<b><font size="2">[[Image:FortunataTeamwork_AuraOfConfusion.png|22px]] Aura of Confusion</font></b>
 
<br>You can cause mass confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any experience points for foes defeated by confused enemies. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 
{{PowerBlock Sets|{{Set Confuse}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:UmbralAura_StygianCircle.png|22px]] Drain Psyche</font></b>
 
<br>You Drain the Psyche of you nearby foes, thus weakening their hit point regeneration and endurance recovery and boosting your own. Recharge: Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:WidowTeamwork_Elude.png|22px]] Force of Nature</font></b>
 
<br>When you activate this power, you not only become extremely resistant to most damage but also to most disorient, immobilization, hold, knockback and sleep effects. Endurance recovery is also increased. Force of nature costs very little endurance to activate, but when it wears off you are left exhausted, and drained of almost all health and endurance. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Teamwork_Foresight.png|22px]] Foresight</font></b>
 
<br>Those who possess foresight are resistant to psionic damage, as well as sleep, hold, immobilization, disorient, confuse and fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved defense, due to being able to see attacks slightly before they actually occur.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Teamwork_IndomitableWill.png|22px]] Indomitable Will</font></b>
 
<br>When you toggle on this power, it grants protection from sleep, disorient, fear, confusions, repel, knockback and hold effects. Indomitable will also grant a moderate defense to psionic based attacks. Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:FortunataTeamwork_MindLink.png|22px]] Mind Link</font></b>
 
<br>Your mind link power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your teams chances to hit foes, your defensive abilities and dramatically reduces psionic damage. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Teamwork_Foresight.png|22px]] Mind Over Body</font></b>
 
<br>When you toggle on this power, you empower your mind over your body to become highly resistant to smashing, lethal, and psionic damage. Recharge: Fast
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
}}
 
 
{{clr}}
 
----
 
 
===Radioactive Aura===
 
You can emmit controlled levels of radiation in order to protect yourself in combat.
 
 
{{NPC Text|title=Power Tables
 
|text='''Brute / Scrapper / Tanker'''
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=RadiationBurst_Irradiate.png
 
|Power=Radiation Cloud
 
|PriLevel=1
 
|SecLevel=1
 
|Effect=(Toggle)(Point Blank) Foe Damage over Time(Energy), Taunt
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
 
|Power=Radiation Shield
 
|PriLevel=1
 
|SecLevel=2
 
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Energy, Toxic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=LuminousAura_ReformEssence.png
 
|Power=Chemoradiation
 
|PriLevel=2
 
|SecLevel=4
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png
 
|Power=Invigorating Radiation
 
|PriLevel=6
 
|SecLevel=10
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Resistance(Energy, Toxic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=LuminousAura_Incandescence.png
 
|Power=Permaradiation
 
|PriLevel=8
 
|SecLevel=16
 
|Effect=(Auto) Self +Resistance(Energy, Toxic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=SuperReflexes_Quickness.png
 
|Power=Accelerated Metabolism
 
|PriLevel=12
 
|SecLevel=20
 
|Effect=(Auto) Self +Resistance(Toxic, Sleep), +Recharge, +Speed
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=EnergyAura_Protection.png
 
|Power=Fallout Shield
 
|PriLevel=18
 
|SecLevel=28
 
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic), +Resistance(Endurance Drain)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=LuminousAura_RestoreEssence.png
 
|Power=Self Mutation
 
|PriLevel=26
 
|SecLevel=35
 
|Effect=Self Ressurect, +Protection(XP Debt), +Damage, +Accuracy, +Recharge; <br>(Delayed) Self -Damage, -Accuracy, -Recharge
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=EnergyAura_Overload.png
 
|Power=Overcharge
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=Self +Defense(All), +Max Hit Points, +Recovery; <br>(Delayed) Self -Health, -Endurance
 
|Border=1}}
 
{{Powers_Footer}}
 
 
'''Stalker'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=EnergyAura_Cloak.png
 
|Power=Hide
 
|Level=1
 
|Effect=(Toggle) Self +Steath, +Defense(All)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=EnergyAura_KineticShield.png
 
|Power=Radiation Shield
 
|Level=2
 
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Energy, Toxic)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=LuminousAura_ReformEssence.png
 
|Power=Chemoradiation
 
|Level=4
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png
 
|Power=Invigorating Radiation
 
|Level=10
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Resistance(Energy, Toxic)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=LuminousAura_Incandescence.png
 
|Power=Permaradiation
 
|Level=16
 
|Effect=(Auto) Self +Resistance(Energy, Toxic)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes_Quickness.png
 
|Power=Accelerated Metabolism
 
|Level=20
 
|Effect=(Auto) Self +Resistance(Toxic, Sleep), +Recharge, +Speed
 
|Border=1}}
 
{{Powers_LevelRow|Icon=EnergyAura_Protection.png
 
|Power=Fallout Shield
 
|Level=28
 
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic), +Resistance(Endurance Drain)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=LuminousAura_RestoreEssence.png
 
|Power=Self Mutation
 
|Level=35
 
|Effect=Self Ressurect, +Protection(XP Debt), +Damage, +Accuracy, +Recharge; <br>(Delayed) Self -Damage, -Accuracy, -Recharge
 
|Border=1}}
 
{{Powers_LevelRow|Icon=EnergyAura_Overload.png
 
|Power=Overcharge
 
|Level=38
 
|Effect=Self +Defense(All), +Max Hit Points, +Recovery; <br>(Delayed) Self -Health, -Endurance
 
|Border=1}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
}}
 
 
{{NPC Text|title=Power Information|text=
 
 
<b><font size="2">[[Image:SuperReflexes_Quickness.png|22px]] Accelerated Metabolism</font></b>
 
<br>Your radiation has permanently increased your metabolism, giving you a bonus to recharge and movement speed. This power is always on and costs no endurance.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Flight}}}}
 
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
 
{{PowerBlock_Sets|{{Set Flight}}}}
 
{{PowerBlock_Blank|{{Set Running}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:LuminousAura_ReformEssence.png|22px]] Chemoradiation</font></b>
 
<br>You can absorb some of your own radiation directly out of your aura, boosting your body's healing rate for a moment to effectively heal most of your wounds, and granting you a lingering resistance to toxic damage for a short while. Recharge: Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Healing}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:EnergyAura_Protection.png|22px]] Fallout Shield</font></b>
 
<br>Concentrating the fallout from your radioactive aura can further protect you from other radiation and toxins, as well as increase your resistance to heat, cold, energy, and negative energy attacks. This fallout also blocks most endurance draining effects. Recharge: Fast
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
 
{{PowerBlock_Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:EnergyAura_Cloak.png|22px]] Hide</font></b>
 
<br>Hide makes you almost impossible to detect. When properly hidden, a stalker can pull off critical hits with his attacks, and even land a massive assassin's strike with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, hide can be used at the same time as other concealment powers, giving you even greater stealth capability.  No Endurance cost. Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] Invigorating Radiation</font></b>
 
<br>As long as this power is active, your radioactive aura will boost your own strength, giving you the power to protect yourself from disorient, hold, immobilize, and sleep effects, as well as further enhancing your resistance to radiation and toxic damage. Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Overcharge</font></b>
 
<br>You can overload your radioactive aura, coating yourslf in a dense cloud of radiation. This cloud will deflect most forms of attack, and effectively boosts your own hit points at the same time, as well as slightly increasing you recovery rate. When this power wears off, you will be drained of most (but not all) health and endurance, yet quickly able to recover if you play your cards right. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:LuminousAura_Incandescence.png|22px]] Permaradiation</font></b>
 
<br>You are permanently irradiated, giving you resistance to other forms of radiation as well as toxins. This power is always on and costs no endurance.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:RadiationBurst_Irradiate.png|22px]] Radiation Cloud</font></b>
 
<br>You expel a minor dose of radiation constantly, harming all foes nearby. Damage: Minor (DoT), Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Minor - Energy}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Radiation Shield</font></b>
 
<br>While active, you protect yourself in a cloud of radiation that buffers your body's resistance to physical, radiation, and poison attacks. Recharge: Fast
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Self Mutation</font></b>
 
<br>By emitting a spark of concentrated radiation, you can restore your own aura enough to continue fighting. This new-found energy will also boost your accuracy, damage, and recovery rate for a short while. However, when this power wears off, your accuracy, damage, and recovery rate will be reduced by the same amount and for the same duration. Recharge: Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Set Healing}}}}
 
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
 
{{PowerBlock_End}}
 
 
[[User:{{PAGENAME}}#Radioactive_Aura|Back to top.]]}}
 
 
{{clr}}
 
----
 
 
===Street Defense===
 
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
 
 
{{NPC Text|title=Power Tables
 
|text='''Brute / Scrapper / Tanker'''
 
[[Image:Back_Alley_Brawler.jpg|thumb|right]]
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
 
|Power=Rugged
 
|PriLevel=1
 
|SecLevel=1
 
|Effect=(Auto) Self +Resistance(All but Psionic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
 
|Power=Focused Fighting
 
|PriLevel=1
 
|SecLevel=2
 
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=LuminousAura_EssenceBoost.png
 
|Power=Dull Pain
 
|PriLevel=2
 
|SecLevel=4
 
|Effect=Self Heal, +Max Hit Points, +Resistance(Toxic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png
 
|Power=
 
|PriLevel=6
 
|SecLevel=10
 
|Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=
 
|Power=
 
|PriLevel=
 
|SecLevel=
 
|Effect=
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=
 
|Power=
 
|PriLevel=
 
|SecLevel=
 
|Effect=
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=
 
|Power=
 
|PriLevel=
 
|SecLevel=
 
|Effect=
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=LuminousAura_RestoreEssence.png
 
|Power=Stand and Fight
 
|PriLevel=26
 
|SecLevel=35
 
|Effect=Self Ressurect, +Protection(XP Debt)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=EnergyAura_Overload.png
 
|Power=Last Stand
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep), +Damage; (Delayed) Self -Endurance
 
|Border=1}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
}}
 
 
{{NPC Text|title=Power Information
 
|text=
 
 
<b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] ???</font></b>
 
<br>Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|None}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:LuminousAura_EssenceBoost.png|22px]] Dull Pain</font></b>
 
<br>By ignoring your wounds you can dull your pain, effectively healing you and allowing you to absorb a greater amount of damage than usual. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Healing}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Focused Fighting</font></b>
 
<br>While active, you increase your focus in combat. This grants you a defense bonus to physical and melee attacks, as you dodge better during fights, and will also boost your perception, better seeing stealthy foes. Recharge: Fast
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Last Stand</font></b>
 
<br>You take your last stand in a time of desperation. While active, you will have increased resistance to all types of damage, including psionic, as you ignore the pain, and your damage will also be increased as you fight to the end. When this power wears off, you will be drained of a heavy amount of endurance, and your wounds will cause your resistance to all damage types to drop for a short time. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Stand and Fight</font></b>
 
<br>Even if you've been knocked down, you can stand back up and continue to fight. You will still be weak, but anything is worth a try, and you will be protected from experience debt for a short time. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Rugged</font></b>
 
<br>You are naturally tough and resistant to most forms of damage. This power is always on and costs no endurance.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
}}
 
 
{{clr}}
 
----
 
 
===Tech Armor===
 
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
 
 
{{NPC Text|title=Power Tables|text=
 
<b><font size="2">[[Image:Archetypeicon_scrapper.png|22px]] Scrapper</font></b>
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
 
|Power=Kevlar Body Armor
 
|Level=1
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_PowerShield.png
 
|Power=Power Shield
 
|Level=2
 
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_Meds.png
 
|Power=Nanites
 
|Level=4
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
 
|Power=Environmental Shield
 
|Level=10
 
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
 
|Power=Delta Wave Scrambler
 
|Level=16
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
 
|Power=Cloaking Device
 
|Level=20
 
|Effect=(Toggle) Self +Stealth, +Defense(All)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
 
|Power=Smoke Grenade
 
|Level=28
 
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
 
|Power=Tactical Goggles
 
|Level=35
 
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
 
|Power=Overload
 
|Level=38
 
|Effect=Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_Footer}}
 
 
<b><font size="2">[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_tanker.png|22px]] Tanker</font></b>
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png
 
|Power=Kevlar Body Armor
 
|PriLevel=1
 
|SecLevel=1
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_PowerShield.png
 
|Power=Power Shield
 
|PriLevel=1
 
|SecLevel=2
 
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_Meds.png
 
|Power=Nanites
 
|PriLevel=2
 
|SecLevel=4
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_EnviroShield.png
 
|Power=Environmental Shield
 
|PriLevel=6
 
|SecLevel=10
 
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_DeltaWaveScrambler.png
 
|Power=Delta Wave Scrambler
 
|PriLevel=8
 
|SecLevel=16
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_CloakingDevice.png
 
|Power=Cloaking Device
 
|PriLevel=12
 
|SecLevel=20
 
|Effect=(Toggle) Self +Stealth, +Defense(All)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_SmokeGrenade.png
 
|Power=Smoke Grenade
 
|PriLevel=18
 
|SecLevel=28
 
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_TacticalGoggles.png
 
|Power=Tactical Goggles
 
|PriLevel=26
 
|SecLevel=35
 
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception; (Point Blank Area of Effect) Foe Taunt
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png
 
|Power=Heavy Suit
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=(Toggle) Self +Defense(All but Psionic), +Resistance(All but Psionic), -Fly, -Speed
 
|Border=1}}
 
{{Powers_Footer}}
 
 
<b><font size="2">[[Image:V_archetypeicon_stalker.png|22px]] Stalker</font></b>
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
 
|Power=Hide
 
|Level=1
 
|Effect=(Toggle) Self +Stealth, +Defense(All)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
 
|Power=Kevlar Body Armor
 
|Level=2
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_Meds.png
 
|Power=Nanites
 
|Level=4
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_PowerShield.png
 
|Power=Power Shield
 
|Level=10
 
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
 
|Power=Delta Wave Scrambler
 
|Level=16
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
 
|Power=Environmental Shield
 
|Level=20
 
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
 
|Power=Smoke Grenade
 
|Level=28
 
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
 
|Power=Tactical Goggles
 
|Level=35
 
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
 
|Power=Overload
 
|Level=38
 
|Effect=Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_Footer}}
 
}}
 
 
{{NPC Text|title=Power Information|text=
 
<b><font size="2">[[Image:Gears_CloakingDevice.png|22px]] Cloaking Device</font></b>
 
<br>Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_DeltaWaveScrambler.png|22px]] Delta Wave Scrambler</font></b>
 
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_EnviroShield.png|22px]] Environmental Shield</font></b>
 
<br>A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Heavy Suit</font></b>
 
<br>You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_KevlarBodyArmor.png|22px]] Kevlar Body Armor</font></b>
 
<br>The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_Meds.png|22px]] Nanites</font></b>
 
<br>You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Overdrive</font></b>
 
<br>You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_PowerShield.png|22px]] Power Shield</font></b>
 
<br>Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_SmokeGrenade.png|22px]] Smoke Grenade</font></b>
 
<br>Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Gears_TacticalGoggles.png|22px]] Tactical Goggles</font></b>
 
<br>One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set To Hit Buff}}}}
 
{{PowerBlock_End}}
 
}}
 
  
 
{{clr}}
 
{{clr}}

Revision as of 03:57, 10 December 2008

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This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary
  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.






Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Sets

Archetypeicon blaster.png

  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Traps
  • Trick Arrows

Martial Arts

You know a plethera of ancient techniques which can give you the upper-hand in combat.


Strength Manipulation

You have the ability to manipulate your muscles, giving you temporary super-human strength.




Ancillary Sets

Dark



Kheldians



Archetypes

Rikti


An idea for a Rikti-based epic archetype that would be available to both heroes and villains.