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{{TOCright}}
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__NOEDITSECTION__ __NOTOC__
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== Standard Characters ==
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #660000; margin-right: 4px;">[[File:GuyPerfect_Antiaxiom_Avatar.png|64px|Antiaxiom|link=File:GuyPerfect_Antiaxiom.png]]</div>
 +
| [[File:V_archetypeicon_mastermind.png|16px]] '''Antiaxiom'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Pinnacle<BR>Mastermind<BR>35
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #000000; margin-right: 4px;">[[File:GuyPerfect_BtB_Avatar.png|64px|link=User:GuyPerfect/Bob the Biohazard|Bob the Biohazard]]</div>
 +
| [[File:V_archetypeicon_mastermind.png|16px]] '''[[User:GuyPerfect/Bob the Biohazard|Bob the Biohazard]]'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Virtue<BR>Mastermind<BR>50
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #4C3300; margin-right: 4px;">[[File:GuyPerfect_CryptoCadabra_Avatar.png|64px|Crypto Cadabra]]</div>
 +
| [[File:Archetypeicon_blaster.png|16px]] '''Crypto Cadabra'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Triumph<BR>Blaster<BR>50
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #4C3300; margin-right: 4px;">[[File:GuyPerfect_GrimGlacier_Avatar.png|64px|link=User:GuyPerfect/Grim Glacier|The Grim Glacier]]</div>
 +
| [[File:Archetypeicon_tanker.png|16px]] '''[[User:GuyPerfect/Grim Glacier|The Grim Glacier]]'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Triumph<BR>Tanker<BR>50
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #660000; margin-right: 4px;">[[File:GuyPerfect_LittleElmo_Avatar.png|64px|Little Elmo|link=File:GuyPerfect_LittleElmo1.png]]</div>
 +
| [[File:V_archetypeicon_brute.png|16px]] '''Little Elmo'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Triumph<BR>Brute<BR>50
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #000000; margin-right: 4px;">[[File:GuyPerfect_Soupie_Avatar.png|64px|link=User:GuyPerfect/Soupie|Soupie]]</div>
 +
| [[File:Archetypeicon_scrapper.png|16px]] '''[[User:GuyPerfect/Soupie|Soupie]]'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Triumph<BR>Scrapper<BR>50
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #000000; margin-right: 4px;">[[File:GuyPerfect_YarrshiroX_Avatar.png|64px|link=User:GuyPerfect/Yarrshiro_X|Yarrshiro X]]</div>
 +
| [[File:V_archetypeicon_stalker.png|16px]] '''[[User:GuyPerfect/Yarrshiro_X|Yarrshiro X]]'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Triumph<BR>Stalker<BR>50
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #000000; margin-right: 4px;">[[File:GuyPerfect_XNTrix2_Avatar.png|64px|XN-Trix|link=File:GuyPerfect_XNTrix.png]]</div>
 +
| [[File:V_archetypeicon_arachnos_widow.png|16px]] '''XN-Trix'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Pinnacle<BR>Arachnos Widow<BR>28
 +
|}
 +
|}
 +
</div>
 +
{{clr}}
 +
== Project Damage Type ==
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #4C3300; margin-right: 4px;">[[File:GuyPerfect_Anticand_Avatar.png|64px|The Anticand|link=File:GuyPerfect_Anticand.png]]</div>
 +
| [[File:Archetypeicon_warshade.png|16px]] '''The Anticand'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Justice<BR>Warshade<BR>41
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #4C3300; margin-right: 4px;">[[File:GuyPerfect_Arcticand_Avatar.png|64px|The Arcticand|link=File:GuyPerfect_Arcticand.png]]</div>
 +
| [[File:V_archetypeicon_dominator.png|16px]] '''The Arcticand'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Pinnacle<BR>Dominator<BR>50
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #660000; margin-right: 4px;">[[File:GuyPerfect_Fracticand_Avatar.png|64px|The Fracticand|link=File:GuyPerfect_Fracticand.png]]</div>
 +
| [[File:V_archetypeicon_stalker.png|16px]] '''The Fracticand'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Pinnacle<BR>Stalker<BR>15
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #660000; margin-right: 4px;">[[File:GuyPerfect_Lumicand_Avatar.png|64px|The Lumicand|link=File:GuyPerfect_Lumicand.png]]</div>
 +
| [[File:Archetypeicon_peacebringer.png|16px]] '''The Lumicand'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Pinnacle<BR>Peacebringer<BR>50
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #000000; margin-right: 4px;">[[File:GuyPerfect_Manicand_Avatar.png|64px|The Manicand|link=File:GuyPerfect_Manicand.png]]</div>
 +
| [[File:V_archetypeicon_dominator.png|16px]] '''The Manicand'''
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Triumph<BR>Dominator<BR>40
 +
|}
 +
|}
 +
</div>
 +
<div style="display: inline-block; width: 256px; margin-bottom: 4px;">
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|- Style="vertical-align: middle;"
 +
| <div style="padding: 1px; border: 2px solid #000000; margin-right: 4px;">[[File:GuyPerfect_TheToxicand_Avatar.png|64px|link=User:GuyPerfect/TheToxicand|The Toxicand]]</div>
 +
| [[File:V_archetypeicon_arachnos_soldier.png|16px]] [[User:GuyPerfect/TheToxicand|'''The Toxicand''']]
 +
{| CellSpacing=0 CellPadding=0 Border=0
 +
|-
 +
| Server:<BR>Archetype:&nbsp;<BR>Level:
 +
| Pinnacle<BR>Arachnos Soldier<BR>50
 +
|}
 +
|}
 +
</div>
 +
{{clr}}
  
==About: The Obligatory Section==
+
== The Workshop ==
===The Sub-About: Introduction===
+
[[File:GuyPerfect_Workshop.jpg|250px|right]]
Guy Perfect's the name and City of Heroes is my game. Oh... Well, I guess that was pretty obvious. Not like I'd be be making a user page at the ''Paragon Wiki'' about Metroid Prime. No, City of Heroes definitely is not Metroid Prime. It is ''different''.
+
Looking at the pavement one day and becoming overwhelmingly curious as to what lay beneath, Bob the Biohazard decided to dig down and dig deep to see what she could see. Much to everyone's utter surprise and amusement, she dug straight into a peculiarly isolated chunk of sewer and fell in. Spotting a nearby lever, she pulled it and the hole in what was now considered to be the ceiling was sealed shut and it was like it never happened. If it weren't for the quick thinking of Slash Ragequit, who flushed a base portal down the toilet, Bob would have been stuck down there interminably.
  
I'm one of those tinkerers, the kind of guy who knows more than maybe I should for me and those around me to remain healthy. Not just about the game, mind you, but about computers. How the game works; how it ''thrives''. It's one of my hobbies. I know most people out there cringe in disgust at the idea of thinking as a hobby, much less enjoying the act of doing so. Well, I'm different. Very different. Intentionally different, if you haven't caught onto my affinity for italics yet. One thing you may find out if you get to know me is that I make a point to be different. Traditions are next to the taste of [http://www.vicks.com/1.0_NyQuil.php NyQuil] for me in terms of desireability.
+
The area became a paradise of sorts for the enterprising crew, as it granted ample storage for all of their goodies and it meant that they no longer had to entrust their valuables to the people whose job it was to run auctions. It's like an oversized closet in a way, but when all it took was a shovel and a toilet, you really can't beat the price. The floor is littered with crates and sacks filled with items of all sorts, and a work desk in the corner for making treasures out of trash. And producing more trash. Try not to trip on the soda bottles laying all over the place.
  
Everything happens for a reason. I said that, and I mean it. If you ever want to know why, ask me.
+
Little Elmo is secretly a magpie who can't resist rare salvage and likes to collect it every time one falls out of the face of someone he just punched. He's even known to jump into the playpen at Architect Entertainment just to gather enough tickets to buy more. He's not much into recipes, though. That's Crypto Cadabra's job. Crypto spends a fair amount of time and effort just earning tokens for the lottery of all things. What comes out is what gets crafted, and sometimes it doesn't suck so bad. When the Enhancements are ready, one of two things happens: either they're stored in the closet, or sold on the market and the proceeds are stashed in the safe in the closet.
  
 +
Thanks to a misguided curiosity of subterranean novelty, every new character that joins the pact is taken care of in full in the Enhancement department.
 +
{{clr}}
  
===Me and City Of Blah===
+
== The Bit Bucket ==
  
I started playing City of Heroes when my brother forced it on me as a birthday gift in 2006. To me, it was one of those online games where your fate is based on a set of numbers and player skill has no noteworthy affect on the outcome. Well, it still is one of those. But this game is different, you see, for it has ''content''! Good content, which kept me playing. Why did the [[Rikti]] invade Earth? How did the [[Hamidon]] become a big dop of jelly? How can your contacts keep standing forever without getting tired? Well, two out of three are described in-game.
+
I never thought I'd see the day, but it seems that sometimes I don't always like a character after I get it to level 50. If I don't find it fun to play and if there's a suitable replacement, it goes into the Bit Bucket.
  
I found myself in a world where the developeres gave a crap and there was so much variety that I couldn't help but forget it was a game of magic numbers. So many gangs, so many back-stories, so many powers. I might go so far as to call this thing ''interesting''. Badges are fun to collect, lab tecnician-stealing players are fun to exact revenge on, [[Inspirations#Special_Inspirations|Ambrosia]] is fun to sell off to the nearest newcomer who doesn't know what it does... There's so much to do in the game, I actually think it's ''fun''!
+
=== Crypto Kazam ===
 +
<div style="float: left; margin-bottom: 4px;">
 +
<div style="padding: 1px; border: 2px solid #660000; margin-right: 4px;">[[File:GuyPerfect_CryptoKazam_Avatar.png|64px|Deleted October 2010]]
 +
</div></div>
 +
Magic Mastermind. This is the second character I ever created, shortly following in the steps of Crypto Cadabra. This was the character I learned the game on: the rough road to success in the Rogue Isles, the brilliant writing in the story content, the way that once you pick a Patron set you're stuck with it forever... This was my first City of Villains character, and my first level 50 Villain to boot. After Bob the Biohazard came into existence as an experiment to make a petless Mastermind work, a secondary build was made that was pet''ful'' so that I could actually play some game content while preparing the petless mode. After breaking down and finally deciding to properly frankenslot the petful build and use it, I saw Mastermind from a completely new perspective. Crypto here was Robotics/Traps, and it was a snooze-fest with its survivability. I made it a "Tankermind" to draw aggro onto my untouchable self while the robots did all the damage. Bob's Thugs/Poison build couldn't do that, and I found myself supporting my henchmen in combat rather than the other way around. Knowing that this was the true design for the Mastermind, and since it was the only archetype of which I had more than one character, the decision was made to make Crypto click the big logout button in the sky.
 +
{{clr}}
  
I got a character to Level 50 and am now enjoying the world of villainy. The isles where the rogues go. You know, that place.
+
=== Galaxy Brawler ===
 +
<div style="float: left; margin-bottom: 4px;">
 +
<div style="padding: 1px; border: 2px solid #660000; margin-right: 4px;">[[File:GuyPerfect_GalaxyBrawler_Avatar.png|64px|Deleted July 2010]]
 +
</div></div>
 +
Natural Brute. This was chronologically the third character I created (that lived to see level 50), and it was made purely on a whim. The idea was that I would make a character that would have to refill on the Holoraphic Projector and Nictus Gravitic Emanation powers and, looking like a Council Galaxy soldier, punch things to smithereens (hence the name). Unsurprisingly, the constant fetching and re-fetching of the Nictus powers proved too cumbersome to bother with, so I just went on my smashing way. The character's Super Strength/Willpower build was remarkably effective, and it got to 50 pretty much solo through normal gameplay in about three weeks' time. I never grew too attached to it, because it was playing the game on boring mode: being so efficient frankly doesn't leave any room for anything of interest. Eventually, Little Elmo came along to act as a money maker to slot up Bob the Biohazard's exotic build, but once everyone wound up on the same server, I ended up with two Brutes and only one that I liked to play. Although Galaxy Brawler was the one that got the axe, it was still a good learning experience, and today it continues to baffle me how people can min/max their builds even moreso than this one was and do it character after character after character... It'd bore me to ''death''.
 +
{{clr}}
  
 +
=== Paroxysmia Ltd. ===
 +
<div style="float: left; margin-bottom: 4px;">
 +
<div style="padding: 1px; border: 2px solid #660000; margin-right: 4px;">[[File:GuyPerfect_Katharsys_Avatar.png|64px|Deleted May 2011]]
 +
</div></div>
 +
<div style="float: right; margin-bottom: 4px;">
 +
<div style="padding: 1px; border: 2px solid #4C3300; margin-right: 4px;">[[File:GuyPerfect_Kompashun_Avatar.png|64px|Deleted May 2011]]
 +
</div></div>
 +
Science Corruptor (Katharsys) and Defender (Kompashun). The two were created with novelty inspiration at the release of Issue 13. The two characters were roughly identical save for some archetypical, powerset and aesthetic differences. You gotta take this in context for the time period... Back then, people were still stuck under the thumb of the "Holy Trinity" (tank, damage, healer) and if you were Empathy, you were a slave. I figured Pain Domination would be a good way to be a healer without being thought of as a h3410r, and the lovely red Electrical Blast had just been given to Corruptors not long ago, so there you have it. Eventually curiosity got the better of me as to just how Corruptor and Defender differed, and since there was blue Electrical Blast on the other side (to pair with Empathy), it was too good to pass up. Well, I learned that the archetypes are in fact very different, and tediously pressed my way up the levels with low damage output. I think they both got to 50 with the Rikti Monkey farms, but I can't recall. Either way, realizing it was a bad case of "Yay, now that they're 50 I don't have to play them anymore," and the pending release of City of Heroes: Freedom, I figured now was a good time to say goodbye. Fortunately, they both had fully-frankenslotted builds, so I got a heap of toys out of them before they left.
 +
{{clr}}
  
===Where I Fit In===
+
=== Slash Ragequit ===
My main function here in the Paragon Wiki is to spruce up the content. I don't [[Quantum Array Gun|''add'' content]] all that often. That is not my function here. But sprucing, boy howdy... I'm the head sprucer in seventeen countries and I'm not afraid to spruce it up a notch! Using this bulleted list, I'll detail some of the things that I do:
+
<div style="float: left; margin-bottom: 4px;">
 +
<div style="padding: 1px; border: 2px solid #000000; margin-right: 4px;">[[File:GuyPerfect_SlashRagequit_Avatar.png|64px|Deleted May 2011]]
 +
</div></div>
 +
Natural Scrapper. My first Praetorian (created on Going Rogue day) and Scrapper 50, the character was an amusing combination of shameless cliché and raw power. The costume had all the makings for something someone would make and think it was cool except for the fact that it isn't: red-on-black color scheme, demon wings/tail, horns, bones, skull motif, dark fire, etc. So much so was the joke and point therein being driven home that I went out of my way to pick up the Cliché badge from Ouroboros. As evidenced by its level 50itude, there wasn't anything ''wrong'' with the character. When I realized just how much offensive output it had, I decided to look into making it better. What I discovered was the Spines powerset, which differed from the Claws/Fiery Aura that it already had. A new build was drafted up for a ''different'' Scrapper, which was made and hit level 50 in a week's time. The new one is so much better than ol' Slashy-poo here that I can't bring myself to play this one. And when you refuse to play a character out of merit of probably getting better value from another character, it's time to use up all your respecs peeling off Enhancements and clearing the slot on the server registry.
 +
{{clr}}
  
*Revise text and descriptions for better clarification and expression.
+
=== XN-Trix ===
*Take wiki-quality screenshots of [http://paragonwiki.com/w/index.php?title=Image:DevEarth_Hamidon.jpg various things] in the game.
+
<div style="float: left; margin-bottom: 4px;">
*Get map information. That will be part of the [http://paragonmaps.com/index.php Pagagon Maps] project soon.
+
<div style="padding: 1px; border: 2px solid #000000; margin-right: 4px;">[[File:GuyPerfect_XNTrix_Avatar.png|64px|Deleted November 2011]]
 +
</div></div>
 +
Magic Mastermind. Designed as a sort of spiritual successor to Galaxy Brawler, this character was also planned to be my second petless Mastermind. With the unusual combination of the Demon Summoning's Hellfire Whip and Trick Arrow, it was going to be something of a spectacle, but then the rubber met the road. While trying out different combinations of powers and Enhancements, I kept falling on the same old things that Bob the Biohazard fell on to overcome certain obstacles and boost performance. Damage procs, pool attacks, Leviathan Mastery, Reactive Interface and Barrier Destiny... They all kept finding their way into the build and for all the same reasons. The character was doomed to be 60% Bob the Biohazard to start out with, and that was before the realization that Trick Arrow pretty much only brought Oil Slick Arrow to the party. The Resistance and Defense debuffs were half as effective as Poison, the Glue and Flash Arrows weren't especially useful, the EMP Arrow was unwieldy due to the Recovery debuff... I had it sitting at level 50 for a time ready to go, but couldn't do anything with it for reasons already described. And when I deleted it, I think I might have had at least one PvP Enhancement stored on the market...
 +
{{clr}}
  
Huh. Three items. Oh well, it's still a list. No arguing with that.
+
== Badges ==
 
+
{{UserAnniversary|{{Age|2006|11|7}}}}
I've been recruited by our buddy [[User:TonyV|TonyV]] to head the development of the Paragon Maps web interface, and possibly whatever else he needs help with in that regard. Since I am 1337, &uuml;ber and various other lingorific qualities, he thought I'd be good for the job and I think I'll be able to do what he wants done.
+
{{WikiAnniversary|2}}
 
+
{{WikiAnniversary|3}}
 
+
{{WikiAnniversary|4}}
==The Misc Section==
+
{{WikiAnniversary|5}}
===Sub-Pages===
+
{{WikiAnniversary|6}}
[[User:GuyPerfect/PortraitKiosk|The Portrait Kiosk]]
+
{{WikiAnniversary|7}}
 
+
{{WikiAnniversary|8}}
[[User:GuyPerfect/DemoModels|NPC Demo Models]]
+
{{WikiAnniversary|9}}
 
+
{{WikiAnniversary|14}}
[[User:GuyPerfect/Enhancements|Enhancements]]
+
 
+
===Magic Images===
+
[[User:StarGeek|StarGeek]] inspired me to prepare some usable avatar "images." They're actually CGI programs running on my web server that randomly select an image when they're executed. One for powers, one for badges, one for Archetype/Origin.
+
 
+
http://www.perfectkiosk.net/Data/Avatar/Power.jpeg
+
http://www.perfectkiosk.net/Data/Avatar/Badge.jpeg
+
http://www.perfectkiosk.net/Data/Avatar/ID.jpeg
+
 
+
 
+
===Giant Monsters===
+
These are things that I've found. I'll continuously add to the list as I see things, even if they've been documented before. All values rounded to the nearest tenth.
+
 
+
{| border="0" cellpadding="0" cellspacing="0"
+
|- style="vertical-align: top; background-color: #F0F0F0;"
+
| &nbsp;
+
| style="text-align: center;" | Name&nbsp;
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: center;" | <TT>X</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: center;" | <TT>Y</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: center;" | <TT>Z</TT>
+
 
+
|- style="vertical-align: top; background-color: #E8E8E8;"
+
| [[Image:Badge_villain_banished.png|16px]]&nbsp;
+
| [[Adamastor]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>2250.0<BR>1362.7</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>42.0<BR>42.0</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>940.8<BR>1339.8</TT>
+
 
+
|- style="vertical-align: top; background-color: #F0F0F0;"
+
| [[Image:Badge_villain_clockwork.png|16px]]&nbsp;
+
| [[Babbage]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-933.8<BR>-96.9<BR>860.8</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>0.0<BR>0.1<BR>2.5</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-1230.6<BR>-1240.9<BR>-957.9</TT>
+
 
+
|- style="vertical-align: top; background-color: #E8E8E8;"
+
| [[Image:V_Badge_Deathsurge.png|16px]]&nbsp;
+
| [[Deathsurge]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-1327.8<BR>-573.7<BR>-36.8<BR>185.5</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-0.5<BR>-0.5<BR>-0.5<BR>-0.5</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-1079.4<BR>-1628.0<BR>-1752.9<BR>-1437.6</TT>
+
 
+
|- style="vertical-align: top; background-color: #F0F0F0;"
+
| [[Image:Badge_croatoa_pumpkin_king.png|16px]]&nbsp;
+
| [[Eochai]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>2340.6</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>0.0</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>2871.0</TT>
+
 
+
|- style="vertical-align: top; background-color: #E8E8E8;"
+
| [[Image:V_badge_ScrapyarderBadge.png|16px]]&nbsp;
+
| [[Ghost of Scrapyard]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-418.9</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>3.3</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-863.9</TT>
+
 
+
|- style="vertical-align: top; background-color: #F0F0F0;"
+
| [[Image:Badge_croatoa_giant_killer.png|16px]]&nbsp;
+
| [[Jack in Irons]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-2635.0</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>155.4</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-473.8</TT>
+
 
+
|- style="vertical-align: top; background-color: #E8E8E8;"
+
| [[Image:Badge_villain_devouring.png|16px]]&nbsp;
+
| [[Jurassik]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>4531.1</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-21.0</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>808.4</TT>
+
 
+
|- style="vertical-align: top; background-color: #F0F0F0;"
+
| [[Image:Badge_villain_hydra.png|16px]]&nbsp;
+
| [[Kraken]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-1372.5<BR>-1462.4</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-38.0<BR>-33.1</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>2815.2<BR>2945.8</TT>
+
 
+
|- style="vertical-align: top; background-color: #E8E8E8;"
+
| [[Image:Badge_giant_octopus.png|16px]]&nbsp;
+
| [[Lusca]]
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-913.8<BR>-707.0<BR>-112.3</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-32.0<BR>-32.0<BR>-32.0</TT>
+
| &nbsp;&nbsp;&nbsp;
+
| style="text-align: right;" | <TT>-1176.8<BR>-2081.5<BR>-2410.6</TT>
+
|}
+

Latest revision as of 21:15, 23 April 2020

Standard Characters

Antiaxiom
V archetypeicon mastermind.png Antiaxiom
Server:
Archetype: 
Level:
Pinnacle
Mastermind
35
Bob the Biohazard
V archetypeicon mastermind.png Bob the Biohazard
Server:
Archetype: 
Level:
Virtue
Mastermind
50
Crypto Cadabra
Archetypeicon blaster.png Crypto Cadabra
Server:
Archetype: 
Level:
Triumph
Blaster
50
The Grim Glacier
Archetypeicon tanker.png The Grim Glacier
Server:
Archetype: 
Level:
Triumph
Tanker
50
Little Elmo
V archetypeicon brute.png Little Elmo
Server:
Archetype: 
Level:
Triumph
Brute
50
Soupie
Archetypeicon scrapper.png Soupie
Server:
Archetype: 
Level:
Triumph
Scrapper
50
Yarrshiro X
V archetypeicon stalker.png Yarrshiro X
Server:
Archetype: 
Level:
Triumph
Stalker
50
XN-Trix
V archetypeicon arachnos widow.png XN-Trix
Server:
Archetype: 
Level:
Pinnacle
Arachnos Widow
28


Project Damage Type

The Anticand
Archetypeicon warshade.png The Anticand
Server:
Archetype: 
Level:
Justice
Warshade
41
The Arcticand
V archetypeicon dominator.png The Arcticand
Server:
Archetype: 
Level:
Pinnacle
Dominator
50
The Fracticand
V archetypeicon stalker.png The Fracticand
Server:
Archetype: 
Level:
Pinnacle
Stalker
15
The Lumicand
Archetypeicon peacebringer.png The Lumicand
Server:
Archetype: 
Level:
Pinnacle
Peacebringer
50
The Manicand
V archetypeicon dominator.png The Manicand
Server:
Archetype: 
Level:
Triumph
Dominator
40
The Toxicand
V archetypeicon arachnos soldier.png The Toxicand
Server:
Archetype: 
Level:
Pinnacle
Arachnos Soldier
50


The Workshop

GuyPerfect Workshop.jpg

Looking at the pavement one day and becoming overwhelmingly curious as to what lay beneath, Bob the Biohazard decided to dig down and dig deep to see what she could see. Much to everyone's utter surprise and amusement, she dug straight into a peculiarly isolated chunk of sewer and fell in. Spotting a nearby lever, she pulled it and the hole in what was now considered to be the ceiling was sealed shut and it was like it never happened. If it weren't for the quick thinking of Slash Ragequit, who flushed a base portal down the toilet, Bob would have been stuck down there interminably.

The area became a paradise of sorts for the enterprising crew, as it granted ample storage for all of their goodies and it meant that they no longer had to entrust their valuables to the people whose job it was to run auctions. It's like an oversized closet in a way, but when all it took was a shovel and a toilet, you really can't beat the price. The floor is littered with crates and sacks filled with items of all sorts, and a work desk in the corner for making treasures out of trash. And producing more trash. Try not to trip on the soda bottles laying all over the place.

Little Elmo is secretly a magpie who can't resist rare salvage and likes to collect it every time one falls out of the face of someone he just punched. He's even known to jump into the playpen at Architect Entertainment just to gather enough tickets to buy more. He's not much into recipes, though. That's Crypto Cadabra's job. Crypto spends a fair amount of time and effort just earning tokens for the lottery of all things. What comes out is what gets crafted, and sometimes it doesn't suck so bad. When the Enhancements are ready, one of two things happens: either they're stored in the closet, or sold on the market and the proceeds are stashed in the safe in the closet.

Thanks to a misguided curiosity of subterranean novelty, every new character that joins the pact is taken care of in full in the Enhancement department.

The Bit Bucket

I never thought I'd see the day, but it seems that sometimes I don't always like a character after I get it to level 50. If I don't find it fun to play and if there's a suitable replacement, it goes into the Bit Bucket.

Crypto Kazam

Deleted October 2010

Magic Mastermind. This is the second character I ever created, shortly following in the steps of Crypto Cadabra. This was the character I learned the game on: the rough road to success in the Rogue Isles, the brilliant writing in the story content, the way that once you pick a Patron set you're stuck with it forever... This was my first City of Villains character, and my first level 50 Villain to boot. After Bob the Biohazard came into existence as an experiment to make a petless Mastermind work, a secondary build was made that was petful so that I could actually play some game content while preparing the petless mode. After breaking down and finally deciding to properly frankenslot the petful build and use it, I saw Mastermind from a completely new perspective. Crypto here was Robotics/Traps, and it was a snooze-fest with its survivability. I made it a "Tankermind" to draw aggro onto my untouchable self while the robots did all the damage. Bob's Thugs/Poison build couldn't do that, and I found myself supporting my henchmen in combat rather than the other way around. Knowing that this was the true design for the Mastermind, and since it was the only archetype of which I had more than one character, the decision was made to make Crypto click the big logout button in the sky.

Galaxy Brawler

Deleted July 2010

Natural Brute. This was chronologically the third character I created (that lived to see level 50), and it was made purely on a whim. The idea was that I would make a character that would have to refill on the Holoraphic Projector and Nictus Gravitic Emanation powers and, looking like a Council Galaxy soldier, punch things to smithereens (hence the name). Unsurprisingly, the constant fetching and re-fetching of the Nictus powers proved too cumbersome to bother with, so I just went on my smashing way. The character's Super Strength/Willpower build was remarkably effective, and it got to 50 pretty much solo through normal gameplay in about three weeks' time. I never grew too attached to it, because it was playing the game on boring mode: being so efficient frankly doesn't leave any room for anything of interest. Eventually, Little Elmo came along to act as a money maker to slot up Bob the Biohazard's exotic build, but once everyone wound up on the same server, I ended up with two Brutes and only one that I liked to play. Although Galaxy Brawler was the one that got the axe, it was still a good learning experience, and today it continues to baffle me how people can min/max their builds even moreso than this one was and do it character after character after character... It'd bore me to death.

Paroxysmia Ltd.

Deleted May 2011
Deleted May 2011

Science Corruptor (Katharsys) and Defender (Kompashun). The two were created with novelty inspiration at the release of Issue 13. The two characters were roughly identical save for some archetypical, powerset and aesthetic differences. You gotta take this in context for the time period... Back then, people were still stuck under the thumb of the "Holy Trinity" (tank, damage, healer) and if you were Empathy, you were a slave. I figured Pain Domination would be a good way to be a healer without being thought of as a h3410r, and the lovely red Electrical Blast had just been given to Corruptors not long ago, so there you have it. Eventually curiosity got the better of me as to just how Corruptor and Defender differed, and since there was blue Electrical Blast on the other side (to pair with Empathy), it was too good to pass up. Well, I learned that the archetypes are in fact very different, and tediously pressed my way up the levels with low damage output. I think they both got to 50 with the Rikti Monkey farms, but I can't recall. Either way, realizing it was a bad case of "Yay, now that they're 50 I don't have to play them anymore," and the pending release of City of Heroes: Freedom, I figured now was a good time to say goodbye. Fortunately, they both had fully-frankenslotted builds, so I got a heap of toys out of them before they left.

Slash Ragequit

Deleted May 2011

Natural Scrapper. My first Praetorian (created on Going Rogue day) and Scrapper 50, the character was an amusing combination of shameless cliché and raw power. The costume had all the makings for something someone would make and think it was cool except for the fact that it isn't: red-on-black color scheme, demon wings/tail, horns, bones, skull motif, dark fire, etc. So much so was the joke and point therein being driven home that I went out of my way to pick up the Cliché badge from Ouroboros. As evidenced by its level 50itude, there wasn't anything wrong with the character. When I realized just how much offensive output it had, I decided to look into making it better. What I discovered was the Spines powerset, which differed from the Claws/Fiery Aura that it already had. A new build was drafted up for a different Scrapper, which was made and hit level 50 in a week's time. The new one is so much better than ol' Slashy-poo here that I can't bring myself to play this one. And when you refuse to play a character out of merit of probably getting better value from another character, it's time to use up all your respecs peeling off Enhancements and clearing the slot on the server registry.

XN-Trix

Deleted November 2011

Magic Mastermind. Designed as a sort of spiritual successor to Galaxy Brawler, this character was also planned to be my second petless Mastermind. With the unusual combination of the Demon Summoning's Hellfire Whip and Trick Arrow, it was going to be something of a spectacle, but then the rubber met the road. While trying out different combinations of powers and Enhancements, I kept falling on the same old things that Bob the Biohazard fell on to overcome certain obstacles and boost performance. Damage procs, pool attacks, Leviathan Mastery, Reactive Interface and Barrier Destiny... They all kept finding their way into the build and for all the same reasons. The character was doomed to be 60% Bob the Biohazard to start out with, and that was before the realization that Trick Arrow pretty much only brought Oil Slick Arrow to the party. The Resistance and Defense debuffs were half as effective as Poison, the Glue and Flash Arrows weren't especially useful, the EMP Arrow was unwieldy due to the Recovery debuff... I had it sitting at level 50 for a time ready to go, but couldn't do anything with it for reasons already described. And when I deleted it, I think I might have had at least one PvP Enhancement stored on the market...

Badges

Badge Year 10 Veteran.png Who's Counting?

It's been at least ten years since your first edit at Paragon Wiki, and, like fine vintage items, any more anniversaries are just numbers. This'll do.

Badge anniversary 2.png Documenter

Your efforts at documenting the contents of City of Heroes are greatly appreciated. (Awarded to everyone who made an edit in the year prior to September 1, 2007.)

Badge anniversary 3.png Gatherer

You've gathered more bits and bytes, and added them to Paragon Wiki. (Awarded to everyone who made an edit in the year prior to September 1, 2008.)

Badge anniversary 4.png Transition Maker

You've helped welcome Paragon Wiki to its new home by adding more information about City of Heroes. (Awarded to everyone who made an edit in the year prior to September 1, 2009.)

Badge anniversary 5.png Data Hound

You've left no stone unturned in the search for more content to add to Paragon Wiki. (Awarded to everyone who made an edit in the year prior to September 1, 2010.)

Badge anniversary 6.png Archivist

An archive doesn't just happen on its own. It takes people like you. Thank you. (Awarded to everyone who made an edit in the year prior to September 1, 2011.)

Badge anniversary 7.png Knowledgebase

With your help, Paragon Wiki has become an even more expansive repository of knowledge. (Awarded to everyone who made an edit in the year prior to September 1, 2012.)

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Although City of Heroes is shut down, you've continued to contribute to Paragon Wiki. (Awarded to everyone who made an edit in the year prior to September 1, 2013.)

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Despite the absence of new content in The City, you've found a reason to continue updating Paragon Wiki. (Awarded to everyone who made an edit in the year prior to September 1, 2014.)

Badge anniversary 14.png Homecomer

*Sniff* This place almost has that new-game smell. Almost. Welcome back! (Awarded to everyone who made an edit in the year prior to September 1, 2019.)