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Difference between revisions of "User:Eabrace/Infobox AT"

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<includeonly>{| class="infobox" style="width: 20em; text-align: left; font-size: 90%; border: 1px solid #aaaaaa;"
 
<includeonly>{| class="infobox" style="width: 20em; text-align: left; font-size: 90%; border: 1px solid #aaaaaa;"
 
|-
 
|-
| colspan="3" style="text-align:center; font-size: 120%;" | '''{{PAGENAME}}'''
+
| style="text-align:center; font-size: 120%;" | '''{{{archetype|{{PAGENAME}}}}}'''
 
|-
 
|-
{{#if: {{{image|}}} | {{!}} colspan="3" style="text-align: center;" {{!}} {{{image}}} }}
+
{{#if: {{{image|}}} | {{!}} style="text-align:center;" {{!}} {{{image}}} }}
 +
{{#if: {{{alignment|}}} | [[File:Badge_defeat{{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes=statesman|v|vill|villain|villains=recluse}}.png|32px]]}}
 +
|-
 +
|
 +
{| style="width: 100%;"
 
|-
 
|-
 
! Primary
 
! Primary
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| {{{sec|}}}
 
| {{{sec|}}}
 
|-
 
|-
! Inherent
+
! [[Inherent Powers|Inherent]]
 
| {{{inherent|}}}
 
| {{{inherent|}}}
 
|-
 
|-
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| {{{hp_max|}}}
 
| {{{hp_max|}}}
 
|-
 
|-
| colspan="3" style="text-align:center; font-size: 120%;" | '''Modifiers (at level 50)'''
+
! [[Primary Power Sets|Primary Sets]]
|-  
+
| {{{pri_sets|}}}
! || Melee || Ranged
+
|-
 +
! [[Secondary Power Sets|Secondary Sets]]
 +
| {{{sec_sets|}}}
 +
|-
 +
! {{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes|#default=[[Ancillary Power Pools]]|v|vill|villain|villains=[[Patron Power Pools]]}}
 +
| {{{anc_sets|}}}
 +
|}
 
|-  
 
|-  
 +
|{{hidden|header=<font size=2>'''Modifiers (at level 50)'''</font>
 +
|content=&nbsp;
 +
{{{!}} style="width: 100%;"
 +
{{!}}-
 +
! {{!}}{{!}} Melee {{!}}{{!}} Ranged
 +
{{!}}-
 
! [[Damage Scale]]
 
! [[Damage Scale]]
| {{{dam_melee|}}} || {{{dam_range|}}}
+
{{!}} {{{dam_melee|}}} {{!}}{{!}} {{{dam_range|}}}
|-  
+
{{!}}-  
 
! Defense Buff
 
! Defense Buff
| {{{buff_def_melee|}}} || {{{buff_def_range|}}}
+
{{!}} {{{buff_def_melee|}}} {{!}}{{!}} {{{buff_def_range|}}}
|-  
+
{{!}}-  
 
! Damage Buff
 
! Damage Buff
| {{{buff_dam_melee|}}} || {{{buff_dam_range|}}}
+
{{!}} {{{buff_dam_melee|}}} {{!}}{{!}} {{{buff_dam_range|}}}
|-  
+
{{!}}-  
 
! Max HP Buff
 
! Max HP Buff
| {{{buff_hpmax_melee|}}} || {{{buff_hpmax_range|}}}
+
{{!}} {{{buff_hpmax_melee|}}} {{!}}{{!}} {{{buff_hpmax_range|}}}
|-  
+
{{!}}-  
 
! ToHit Buff
 
! ToHit Buff
| {{{buff_tohit_melee|}}} || {{{buff_tohit_range|}}}
+
{{!}} {{{buff_tohit_melee|}}} {{!}}{{!}} {{{buff_tohit_range|}}}
|-
+
{{!}}-
 
! Defense Debuff
 
! Defense Debuff
| {{{debuff_def_melee|}}} || {{{debuff_def_range|}}}
+
{{!}} {{{debuff_def_melee|}}} {{!}}{{!}} {{{debuff_def_range|}}}
|-  
+
{{!}}-  
 
! Damage Debuff
 
! Damage Debuff
| {{{debuff_dam_melee|}}} || {{{debuff_dam_range|}}}
+
{{!}} {{{debuff_dam_melee|}}} {{!}}{{!}} {{{debuff_dam_range|}}}
|-  
+
{{!}}-  
 
! ToHit Debuff
 
! ToHit Debuff
| {{{debuff_tohit_melee|}}} || {{{debuff_tohit_range|}}}
+
{{!}} {{{debuff_tohit_melee|}}} {{!}}{{!}} {{{debuff_tohit_range|}}}
|-  
+
{{!}}-  
 
! EndMod
 
! EndMod
| {{{endmod_melee|}}} || {{{endmod_range|}}}
+
{{!}} {{{endmod_melee|}}} {{!}}{{!}} {{{endmod_range|}}}
|-  
+
{{!}}-  
 
! Fear
 
! Fear
| {{{fear_melee|}}} || {{{fear_range|}}}
+
{{!}} {{{fear_melee|}}} {{!}}{{!}} {{{fear_range|}}}
|-  
+
{{!}}-  
 
! Heal Other
 
! Heal Other
| {{{heal_melee|}}} || {{{heal_range|}}}
+
{{!}} {{{heal_melee|}}} {{!}}{{!}} {{{heal_range|}}}
|-  
+
{{!}}-  
 
! Heal Self
 
! Heal Self
| {{{healself_melee|}}}
+
{{!}} {{{healself_melee|}}}
|-  
+
{{!}}-  
 
! Immobilize
 
! Immobilize
| {{{immob_melee|}}} || {{{immob_range|}}}
+
{{!}} {{{immob_melee|}}} {{!}}{{!}} {{{immob_range|}}}
|-
+
{{!}}-
 
! Knockback
 
! Knockback
| {{{kb_melee|}}} || {{{kb_range|}}}
+
{{!}} {{{kb_melee|}}} {{!}}{{!}} {{{kb_range|}}}
|-
+
{{!}}-
 
! Damage Resist
 
! Damage Resist
| {{{res_melee|}}} || {{{res_range|}}}
+
{{!}} {{{res_melee|}}} {{!}}{{!}} {{{res_range|}}}
|-
+
{{!}}-
 
! Sleep
 
! Sleep
| {{{sleep_melee|}}} || {{{sleep_range|}}}
+
{{!}} {{{sleep_melee|}}} {{!}}{{!}} {{{sleep_range|}}}
|-
+
{{!}}-
 
! Slow
 
! Slow
| {{{slow_melee|}}} || {{{slow_range|}}}
+
{{!}} {{{slow_melee|}}} {{!}}{{!}} {{{slow_range|}}}
|-
+
{{!}}-
 
! Stun
 
! Stun
| {{{stun_melee|}}} || {{{stun_range|}}}
+
{{!}} {{{stun_melee|}}} {{!}}{{!}} {{{stun_range|}}}
|-
+
{{!}}-
! Taunt (melee)
+
! [[Threat|Taunt]]
| {{{taunt_melee|}}} || {{{taunt_range|}}}
+
{{!}} {{{taunt_melee|}}} {{!}}{{!}} {{{taunt_range|}}}
|-
+
{{!}}-
| colspan="3" style="text-align:center; font-size: 120%;" | '''Limits (at level 50)'''
+
! [[Threat|Threat Level]]
|-
+
{{!}} {{{threat_melee|}}} {{!}}{{!}} {{{threat_range|}}}
! || Max || Min
+
{{!}}}
|-
+
&nbsp;}}
! [[Limits#Damage Resistance|Damage Resistance]]
+
| {{{dam_res_max|}}} || {{{dam_res_min|}}}
+
|-
+
! [[Limits#Status Resistance|Status Resistance]]
+
| {{{stat_res_max|}}} || {{{stat_res_min|}}}
+
|-
+
! [[Limits#Status Protection|Status Protection]]
+
| {{{stat_prot_max|}}} || {{{stat_prot_min|}}}
+
|-
+
! [[Limits#Damage Buffs|Damage Buffs]]
+
| {{{dam_max|}}} || {{{dam_min|}}}
+
|-
+
! [[Limits#Defense/ToHit|Defense]]
+
| {{{def_max|}}} || {{{def_min|}}}
+
|-
+
! [[Limits#Defense/ToHit|ToHit]]
+
| {{{tohit_max|}}} || {{{tohit_min|}}}
+
|-
+
! [[Limits#Recharge Rate|Recharge Rate]]
+
| {{{rech_max|}}} || {{{rech_min|}}}
+
|-
+
! [[Limits#Health Regeneration|Regeneration]]
+
| {{{regen_max|}}} || {{{regen_min|}}}
+
|-
+
! [[Limits#Endurance Recovery|Recovery]]
+
| {{{recov_max|}}} || {{{recov_min|}}}
+
|-
+
! [[Limits#Stealth and Perception|Stealth]] (PvE)
+
| {{{stealth_max_pve|}}} || {{{stealth_min_pve|}}}
+
|-
+
! [[Limits#Stealth and Perception|Stealth]] (PvP)
+
| {{{stealth_max_pvp|}}} || {{{stealth_min_pvp|}}}
+
|-
+
! [[Limits#Stealth and Perception|Perception]]
+
| {{{percep_max|}}} || {{{percep_min|}}}
+
 
|-
 
|-
! [[Limits#Range|Range]]
+
|{{hidden|header=<font size=2>'''Limits (at level 50)'''</font>
| {{{rng_max|}}} || {{{rng_min|}}}
+
|content=&nbsp;
 +
{{{!}} style="width: 100%;"
 +
{{!}}-
 +
! {{!}}{{!}} Max {{!}}{{!}} Min
 +
{{!}}-
 +
! [[Limits#Damage Resistance{{!}}Damage Resistance]]
 +
{{!}} {{{dam_res_max|}}} {{!}}{{!}} {{{dam_res_min|}}}
 +
{{!}}-
 +
! [[Limits#Status Resistance{{!}}Status Resistance]]
 +
{{!}} {{{stat_res_max|}}} {{!}}{{!}} {{{stat_res_min|}}}
 +
{{!}}-
 +
! [[Limits#Status Protection{{!}}Status Protection]]
 +
{{!}} {{{stat_prot_max|}}} {{!}}{{!}} {{{stat_prot_min|}}}
 +
{{!}}-
 +
! [[Limits#Damage Buffs{{!}}Damage Buffs]]
 +
{{!}} {{{dam_max|}}} {{!}}{{!}} {{{dam_min|}}}
 +
{{!}}-
 +
! [[Limits#Defense/ToHit{{!}}Defense]]
 +
{{!}} {{{def_max|}}} {{!}}{{!}} {{{def_min|}}}
 +
{{!}}-
 +
! [[Limits#Defense/ToHit{{!}}ToHit]]
 +
{{!}} {{{tohit_max|}}} {{!}}{{!}} {{{tohit_min|}}}
 +
{{!}}-
 +
! [[Limits#Recharge Rate{{!}}Recharge Rate]]
 +
{{!}} {{{rech_max|}}} {{!}}{{!}} {{{rech_min|}}}
 +
{{!}}-
 +
! [[Limits#Health Regeneration{{!}}Regeneration]]
 +
{{!}} {{{regen_max|}}} {{!}}{{!}} {{{regen_min|}}}
 +
{{!}}-
 +
! [[Limits#Endurance Recovery{{!}}Recovery]]
 +
{{!}} {{{recov_max|}}} {{!}}{{!}} {{{recov_min|}}}
 +
{{!}}-
 +
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvE)
 +
{{!}} {{{stealth_max_pve|}}} {{!}}{{!}} {{{stealth_min_pve|}}}
 +
{{!}}-
 +
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvP)
 +
{{!}} {{{stealth_max_pvp|}}} {{!}}{{!}} {{{stealth_min_pvp|}}}
 +
{{!}}-
 +
! [[Limits#Stealth and Perception{{!}}Perception]]
 +
{{!}} {{{percep_max|}}} {{!}}{{!}} {{{percep_min|}}}
 +
{{!}}-
 +
! [[Limits#Range{{!}}Range]]
 +
{{!}} {{{rng_max|}}} {{!}}{{!}} {{{rng_min|}}}
 +
{{!}}}
 +
&nbsp;}}
 
|}</includeonly>
 
|}</includeonly>
 
<noinclude>Example:
 
<noinclude>Example:
  
 
{{User:Eabrace/Infobox AT
 
{{User:Eabrace/Infobox AT
 +
|archetype=Blaster
 
|image=[[File:Archetypeicon blaster.png]]
 
|image=[[File:Archetypeicon blaster.png]]
 +
|alignment=hero
 
|pri=Ranged
 
|pri=Ranged
 
|sec=Support
 
|sec=Support
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|hp_base=1204.8
 
|hp_base=1204.8
 
|hp_max= 1606.4
 
|hp_max= 1606.4
 +
|pri_sets=8
 +
|sec_sets=6
 +
|anc_sets=5
 
|dam_melee=1.000
 
|dam_melee=1.000
 
|dam_range=1.125
 
|dam_range=1.125
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|taunt_melee=1.030
 
|taunt_melee=1.030
 
|taunt_range=1.030
 
|taunt_range=1.030
 +
|threat_melee=0.5
 +
|threat_range=0.5
 
|dam_res_max=75%
 
|dam_res_max=75%
 
|dam_res_min=-300%
 
|dam_res_min=-300%
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|rng_max=500%
 
|rng_max=500%
 
|rng_min=25%
 
|rng_min=25%
}}</noinclude>
+
}}
 +
 
 +
{{TOCleft}}
 +
{{clr|left}}
 +
== Overview ==
 +
The '''Blaster''' is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
 +
 
 +
Alignment: '''Hero'''
 +
 
 +
The Blaster's power sets are:
 +
 
 +
'''Primary''': Ranged<br />
 +
'''Secondary''': Support<br />
 +
 
 +
The Blaster has Low Hit Points and High Damage.
 +
 
 +
== Power Sets ==
 +
 
 +
=== Primary Power Sets ===
 +
 
 +
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
 +
 
 +
* [[Archery]]
 +
* [[Assault Rifle]]
 +
* [[Electrical Blast]]
 +
* [[Energy Blast]]
 +
* [[Fire Blast]]
 +
* [[Ice Blast]]
 +
* [[Psychic Blast]]
 +
* [[Sonic Attack]]
 +
 
 +
=== Secondary Power Sets ===
 +
 
 +
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
 +
 
 +
* [[Devices]]
 +
* [[Electricity Manipulation]]
 +
* [[Energy Manipulation]]
 +
* [[Fire Manipulation]]
 +
* [[Ice Manipulation]]
 +
* [[Mental Manipulation]]
 +
 
 +
=== Ancillary Power Pools ===
 +
 
 +
* [[Cold Mastery]]
 +
* [[Electrical Mastery]]
 +
* [[Flame Mastery]]
 +
* [[Force Mastery]]
 +
* [[Munitions Mastery]]
 +
 
 +
=== Inherent Power ===
 +
 
 +
* [[Inherent Powers#Defiance|Defiance]]
 +
 
 +
== Historical ==
 +
 
 +
{{Historical|type=section|reason=change}}
 +
 
 +
* [[Cold Mastery]], [[Flame Mastery]], [[Force Mastery]], and [[Munitions Mastery]]  were added to the game in [[Issue 3]].
 +
* [[Archery]], [[Sonic Attack]] and [[Electrical Mastery]] were added to the game in [[Issue 5]].
 +
* [[Psychic Blast]] and [[Mental Manipulation]] were [[Power Set Proliferation|proliferated]] for Blasters in [[Issue 12]].
 +
 
 +
== See Also ==
 +
* [[Blaster Strategy]]
 +
* [[Blapper]]
 +
 
 +
== External Links ==
 +
 
 +
* [http://www.alteredgamer.com/city-of-heroes/5524-coh-city-of-villains-guide-to-the-blaster-archetype/ Summary and Analysis of Blaster Powersets]
 +
* [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site
 +
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
 +
 
 +
</noinclude>

Latest revision as of 03:32, 14 December 2013

Example:

Blaster
Archetypeicon blaster.png

Badge defeatstatesman.png

Primary Ranged
Secondary Support
Inherent Defiance
Base HP 1204.8
Max HP 1606.4
Primary Sets 8
Secondary Sets 6
Ancillary Power Pools 5



Overview

The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!

Alignment: Hero

The Blaster's power sets are:

Primary: Ranged
Secondary: Support

The Blaster has Low Hit Points and High Damage.

Power Sets

Primary Power Sets

A Blaster's primary power sets are designed specifically for ranged attacks. They are:

Secondary Power Sets

A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:

Ancillary Power Pools

Inherent Power

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

See Also

External Links