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Difference between revisions of "Trick Arrow"

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== Overview ==
 
== Overview ==
  
'''Trick Arrow''' is one of the powersets. It is a [[Defender]] primary power set and a [[Controller]] secondary power set in City of Heroes.  It is a [[Mastermind]] secondary power set in City of Villains.
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'''Trick Arrows''' are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. '''Trick Arrow''' is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Mastermind]]s.
 
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Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site.
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=== Defender ===
 
=== Defender ===
  
The Trick Arrow powerset is available as a primary set for [[Defender|Defenders]].  The following table shows which powers are available and at what level:
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The Trick Arrow powerset is available as a primary set for [[Defender]]s.  The following table shows which powers are available and at what level:
  
 
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Revision as of 18:39, 15 June 2008

Overview

Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. Trick Arrow is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.

Power Tables

Defender

The Trick Arrow powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
TrickArrow Immobilize.png Entangling Arrow 1 Ranged Foe: Immobilize, -Recharge, -Fly, Slow
TrickArrow Blind.png Flash Arrow 1 Ranged (Targeted Area of Effect) -Accuracy, -Perception
TrickArrow Slow.png Glue Arrow 2 Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly
TrickArrow Hold.png Ice Arrow 6 Ranged Foe: Hold, -Speed, -Recharge
TrickArrow DebuffDamage.png Poison Gas Arrow 8 Ranged (Targeted Area of Effect) -Damage, Sleep
TrickArrow DebuffDefense.png Acid Arrow 12 Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), -Resistance(All), -Defense
TrickArrow DebuffDamRes.png Disruption Arrow 18 Ranged (Location Area of Effect) -Resistance(All)
TrickArrow Knockdown.png Oil Slick Arrow 26 Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)
TrickArrow Stun.png EMP Arrow 32 Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery

Controller / Mastermind

The Trick Arrow powerset is available as a secondary set for Controllers and Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
TrickArrow Immobilize.png Entangling Arrow 1 Ranged Foe: Immobilize, -Recharge, -Fly
TrickArrow Blind.png Flash Arrow 2 Ranged (Targeted Area of Effect) Foe: -Accuracy, -Perception
TrickArrow Slow.png Glue Arrow 4 Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Fly
TrickArrow Hold.png Ice Arrow 10 Ranged Foe: Hold, -Speed, -Recharge
TrickArrow DebuffDamage.png Poison Gas Arrow 16 Ranged (Targeted Area of Effect) Foe: -Damage, Sleep
TrickArrow DebuffDefense.png Acid Arrow 20 Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), Foe: -Resistance(All), -Defense
TrickArrow DebuffDamRes.png Disruption Arrow 28 Ranged (Location Area of Effect) Foe: -Resistance(All)
TrickArrow Knockdown.png Oil Slick Arrow 35 Ranged (Location Area of Effect) Foe: Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)
TrickArrow Stun.png EMP Arrow 38 Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self -Recovery

Powers

The following are powers in the Trick Arrows powerset.

TrickArrow DebuffDefense.png Acid Arrow

This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense as well as his damage resistance.

Damage Minor Damage Over Time (Toxic)
Recharge Slow
Minimum Level Archetypeicon defender.png 12 (Defender)
Archetypeicon controller.png 20 (Controller)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Area of Effect)
Foe -Resistance(All), -Defense
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Damage.png Targeted AoE Damage

TrickArrow DebuffDamRes.png Disruption Arrow

This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the damage resistance of all nearby foes.

Recharge Long
Minimum Level Archetypeicon defender.png 18 (Defender)
Archetypeicon controller.png 28 (Controller)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe: -Resistance(All)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range

TrickArrow Stun.png EMP Arrow

This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while.

Damage Moderate, High Damage versus Robots
Recharge Very Long
Minimum Level Archetypeicon defender.png 32 (Defender)
Archetypeicon controller.png 38 (Controller)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe: Hold, -Regeneration
Self -Recovery
Special vs. Robots
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Hold Duration.png Enhance Hold Duration
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Accuracy.png Enhance Accuracy

TrickArrow Immobilize.png Entangling Arrow

Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe: Immobilize, -Fly -Recharge, Slow
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Immobilization Duration.png Immobilize

TrickArrow Blind.png Flash Arrow

This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 2 (Controller)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe: -Accuracy, -Perception
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
TO Training Accuracy.png Enhance Accuracy

TrickArrow Slow.png Glue Arrow

This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.

Recharge Slow
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon controller.png 4 (Controller)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe: -Speed, -Recharge
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

TrickArrow Hold.png Ice Arrow

This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.

Recharge Moderate
Minimum Level Archetypeicon defender.png 6 (Defender)
Archetypeicon controller.png 10 (Controller)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
Foe: Hold, -Speed, -Recharge
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Hold Duration.png Enhance Hold Duration
TO Training Slow powers.png Enhance Slow
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Hold Duration.png Holds
IO Slow.png Slow Movement

TrickArrow Knockdown.png Oil Slick Arrow

On impact, this arrow creates an oil slick that slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.

Damage Special Damage(Fire)
Recharge Long
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe: Knockdown, -Speed, -Defense
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Damage.png Enhance Damage

TrickArrow DebuffDamage.png Poison Gas Arrow

This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.

Recharge Slow
Minimum Level Archetypeicon defender.png 8 (Defender)
Archetypeicon controller.png 16 (Controller)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Area of Effect)
Foe Hold, -Damage, -Recharge
Foe: Sleep
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

External Links