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Difference between revisions of "Trick Arrow"

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m (Page cleanup.)
(combining power tables, updating IO set info)
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{{PAGENAME}} are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Mastermind]]s.
 
{{PAGENAME}} are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Mastermind]]s.
  
== Power Tables ==
+
== Power Table ==
  
=== Defender ===
+
The Trick Arrow powerset is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Mastermind]]s..  The following table shows which powers are available and at what level:
  
The Trick Arrow powerset is available as a primary set for [[Defender]]s.  The following table shows which powers are available and at what level:
+
{{Powers_SplitLevelHeader}}
 
+
{{Powers_SplitLevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|PriLevel=1|SecLevel=1|Effect=Ranged Foe: Immobilize, -Recharge, -Fly, Slow|Border=1}}
{{Powers_LevelHeader}}
+
{{Powers_SplitLevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted Area of Effect) -To Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|Level=1|Effect=Ranged Foe: Immobilize, -Recharge, -Fly, Slow|Border=1}}
+
{{Powers_SplitLevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|Level=1|Effect=Ranged (Targeted Area of Effect) -Accuracy, -Perception|Border=1}}
+
{{Powers_SplitLevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|PriLevel=6|SecLevel=10|Effect=Ranged Foe: Hold, -Speed, -Recharge|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|Level=2|Effect=Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly|Border=1}}
+
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted Area of Effect) -Damage, Sleep|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|Level=6|Effect=Ranged Foe: Hold, -Speed, -Recharge|Border=1}}
+
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), -Resistance(All), -Defense|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|Level=8|Effect=Ranged (Targeted Area of Effect) -Damage, Sleep|Border=1}}
+
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|PriLevel=18|SecLevel=28|Effect=Ranged (Location Area of Effect) -Resistance(All)|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|Level=12|Effect=Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), -Resistance(All), -Defense|Border=1}}
+
{{Powers_SplitLevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|PriLevel=26|SecLevel=35|Effect=Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|Level=18|Effect=Ranged (Location Area of Effect) -Resistance(All)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery|Border=0}}
{{Powers_LevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|Level=26|Effect=Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|Level=32|Effect=Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery|Border=0}}
+
{{Powers_Footer}}
+
 
+
=== Controller / Mastermind ===
+
 
+
The Trick Arrow powerset is available as a secondary set for [[Controller]]s and [[Mastermind]]s.  The following table shows which powers are available and at what level:
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|Level=1|Effect=Ranged Foe: Immobilize, -Recharge, -Fly|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|Level=2|Effect=Ranged (Targeted Area of Effect) Foe: -Accuracy, -Perception|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|Level=4|Effect=Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Fly|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|Level=10|Effect=Ranged Foe: Hold, -Speed, -Recharge|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|Level=16|Effect=Ranged (Targeted Area of Effect) Foe: -Damage, Sleep|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|Level=20|Effect=Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), Foe: -Resistance(All), -Defense|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|Level=28|Effect=Ranged (Location Area of Effect) Foe: -Resistance(All)|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|Level=35|Effect=Ranged (Location Area of Effect) Foe: Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|Level=38|Effect=Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self -Recovery|Border=0}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
  
The following are powers in the Trick Arrows powerset.
+
The following are powers in the Trick Arrow powerset.
  
 
=== [[Image:TrickArrow DebuffDefense.png]] Acid Arrow ===
 
=== [[Image:TrickArrow DebuffDefense.png]] Acid Arrow ===
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{{PowerBlock Damage|Minor Damage Over Time (Toxic)}}  
 
{{PowerBlock Damage|Minor Damage Over Time (Toxic)}}  
 
{{PowerBlock Recharge|Slow}}  
 
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20  (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20  (Mastermind)}}
 
{{PowerBlock Effects|Ranged (Area of Effect)}}
 
{{PowerBlock Effects|Ranged (Area of Effect)}}
 
{{PowerBlock Blank|Foe -Resistance(All), -Defense}}  
 
{{PowerBlock Blank|Foe -Resistance(All), -Defense}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
{{PowerBlock Blank|{{Enhance Range}}}}
 
{{PowerBlock Blank|{{Enhance Defense Debuff}}}}
 
{{PowerBlock Blank|{{Enhance Damage}}}}
 
{{PowerBlock Blank|{{Enhance Accuracy}}}}
 
 
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock Blank|{{Set Defense Debuff}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
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{{PowerBlock Start}}  
 
{{PowerBlock Start}}  
 
{{PowerBlock Recharge|Long}}  
 
{{PowerBlock Recharge|Long}}  
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 18  (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
 
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock Blank|Foe: -Resistance(All)}}  
 
{{PowerBlock Blank|Foe: -Resistance(All)}}  
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 
 
{{PowerBlock Blank|{{Enhance Range}}}}
 
{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|None}}
 
{{PowerBlock End}}  
 
{{PowerBlock End}}  
  
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{{PowerBlock Damage|Moderate, High Damage versus Robots}}  
 
{{PowerBlock Damage|Moderate, High Damage versus Robots}}  
 
{{PowerBlock Recharge|Very Long}}  
 
{{PowerBlock Recharge|Very Long}}  
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
 
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
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{{PowerBlock Blank|Self -Recovery}}  
 
{{PowerBlock Blank|Self -Recovery}}  
 
{{PowerBlock Blank|Special vs. Robots}}
 
{{PowerBlock Blank|Special vs. Robots}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Hold}}}}
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
{{PowerBlock Blank|{{Enhance Hold}}}}
+
{{PowerBlock_Sets|{{Set Holds}}}}
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}
+
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock Blank|{{Enhance Accuracy}}}}  
+
 
{{PowerBlock End}}  
 
{{PowerBlock End}}  
  
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{{PowerBlock Start}}  
 
{{PowerBlock Start}}  
 
{{PowerBlock Recharge|Fast}}
 
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
 
{{PowerBlock Effects|Ranged}}
 
{{PowerBlock Effects|Ranged}}
 
{{PowerBlock Blank|Foe: Immobilize, -Fly -Recharge, Slow}}
 
{{PowerBlock Blank|Foe: Immobilize, -Fly -Recharge, Slow}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
{{PowerBlock Blank|{{Enhance Range}}}}
 
{{PowerBlock Blank|{{Enhance Immobilization}}}}
 
{{PowerBlock Blank|{{Enhance Accuracy}}}}
 
 
{{PowerBlock Sets|{{Set Immobilize}}}}
 
{{PowerBlock Sets|{{Set Immobilize}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
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=== [[Image:TrickArrow Blind.png]] Flash Arrow ===
 
=== [[Image:TrickArrow Blind.png]] Flash Arrow ===
  
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy.
+
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to chance to hit.
 
   
 
   
 
{{PowerBlock Start}}  
 
{{PowerBlock Start}}  
 
{{PowerBlock Recharge|Slow}}  
 
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
 
{{PowerBlock Effects|Ranged}}
 
{{PowerBlock Effects|Ranged}}
{{PowerBlock Blank|Foe: -Accuracy, -Perception}}  
+
{{PowerBlock Blank|Foe: -To Hit, -Perception}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance ToHit Debuff}}}}  
 
{{PowerBlock Blank|{{Enhance ToHit Debuff}}}}  
{{PowerBlock Blank|{{Enhance Accuracy}}}}
+
{{PowerBlock_Sets|{{Set ToHit Debuff}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
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{{PowerBlock Start}}  
 
{{PowerBlock Start}}  
 
{{PowerBlock Recharge|Slow}}  
 
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
 
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock Blank|Foe: -Speed, -Recharge}}  
 
{{PowerBlock Blank|Foe: -Speed, -Recharge}}  
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 
 
{{PowerBlock Blank|{{Enhance Range}}}}  
 
{{PowerBlock Blank|{{Enhance Range}}}}  
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock Blank|{{Enhance Slow}}}}
 
{{PowerBlock Blank|{{Enhance Slow}}}}
 
{{PowerBlock Sets|{{Set Slow Movement}}}}
 
{{PowerBlock Sets|{{Set Slow Movement}}}}
Line 160: Line 147:
 
{{PowerBlock Start}}  
 
{{PowerBlock Start}}  
 
{{PowerBlock Recharge|Moderate}}  
 
{{PowerBlock Recharge|Moderate}}  
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
 
{{PowerBlock Effects|Ranged}}
 
{{PowerBlock Effects|Ranged}}
 
{{PowerBlock Blank|Foe: Hold, -Speed, -Recharge}}  
 
{{PowerBlock Blank|Foe: Hold, -Speed, -Recharge}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Hold}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
{{PowerBlock Blank|{{Enhance Range}}}}
 
{{PowerBlock Blank|{{Enhance Hold}}}}
 
 
{{PowerBlock Blank|{{Enhance Slow}}}}  
 
{{PowerBlock Blank|{{Enhance Slow}}}}  
{{PowerBlock Blank|{{Enhance Accuracy}}}}
 
 
{{PowerBlock Sets|{{Set Holds}}}}
 
{{PowerBlock Sets|{{Set Holds}}}}
 
{{PowerBlock Blank|{{Set Slow Movement}}}}
 
{{PowerBlock Blank|{{Set Slow Movement}}}}
Line 182: Line 169:
 
{{PowerBlock Damage|Special Damage(Fire)}}  
 
{{PowerBlock Damage|Special Damage(Fire)}}  
 
{{PowerBlock Recharge|Long}}  
 
{{PowerBlock Recharge|Long}}  
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
 
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock Blank|Foe: Knockdown, -Speed, -Defense}}  
 
{{PowerBlock Blank|Foe: Knockdown, -Speed, -Defense}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Enhancements|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}  
 
{{PowerBlock Blank|{{Enhance Slow}}}}  
 
{{PowerBlock Blank|{{Enhance Slow}}}}  
{{PowerBlock Blank|{{Enhance Defense Debuff}}}}  
+
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}  
+
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 
{{PowerBlock End}}  
 
{{PowerBlock End}}  
  
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{{PowerBlock Start}}  
 
{{PowerBlock Start}}  
 
{{PowerBlock Recharge|Slow}}  
 
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}}
+
{{PowerBlock Level|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}}
+
{{PowerBlock Blank|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
 
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
 
{{PowerBlock Effects|Ranged (Area of Effect)}}
 
{{PowerBlock Effects|Ranged (Area of Effect)}}
Line 207: Line 197:
 
{{PowerBlock Blank|Foe: Sleep}}
 
{{PowerBlock Blank|Foe: Sleep}}
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 
 
{{PowerBlock Blank|{{Enhance Range}}}}  
 
{{PowerBlock Blank|{{Enhance Range}}}}  
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock Blank|{{Enhance Sleep}}}}  
 
{{PowerBlock Blank|{{Enhance Sleep}}}}  
 
{{PowerBlock Sets|{{Set Sleep}}}}
 
{{PowerBlock Sets|{{Set Sleep}}}}
Line 215: Line 205:
 
== External Links ==
 
== External Links ==
  
*{{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
 
 
*{{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
 
*{{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
 +
*{{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
 
*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
 
*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
  
 
[[Category:Powersets]]
 
[[Category:Powersets]]
[[Category:Defender Primary]]
 
 
[[Category:Controller Secondary]]
 
[[Category:Controller Secondary]]
 +
[[Category:Defender Primary]]
 
[[Category:Mastermind Secondary]]
 
[[Category:Mastermind Secondary]]

Revision as of 06:35, 27 November 2008

Overview

Trick Arrow are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. Trick Arrow is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.

Power Table

The Trick Arrow powerset is available as a primary set for Defenders and as a secondary set for Controllers and Masterminds.. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
TrickArrow Immobilize.png Entangling Arrow 1 1 Ranged Foe: Immobilize, -Recharge, -Fly, Slow
TrickArrow Blind.png Flash Arrow 1 2 Ranged (Targeted Area of Effect) -To Hit, -Perception
TrickArrow Slow.png Glue Arrow 2 4 Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly
TrickArrow Hold.png Ice Arrow 6 10 Ranged Foe: Hold, -Speed, -Recharge
TrickArrow DebuffDamage.png Poison Gas Arrow 8 16 Ranged (Targeted Area of Effect) -Damage, Sleep
TrickArrow DebuffDefense.png Acid Arrow 12 20 Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), -Resistance(All), -Defense
TrickArrow DebuffDamRes.png Disruption Arrow 18 28 Ranged (Location Area of Effect) -Resistance(All)
TrickArrow Knockdown.png Oil Slick Arrow 26 35 Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)
TrickArrow Stun.png EMP Arrow 32 38 Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery

Powers

The following are powers in the Trick Arrow powerset.

TrickArrow DebuffDefense.png Acid Arrow

This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense as well as his damage resistance.

Damage Minor Damage Over Time (Toxic)
Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Area of Effect)
Foe -Resistance(All), -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Defense DeBuff.png Defense Debuff

TrickArrow DebuffDamRes.png Disruption Arrow

This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the damage resistance of all nearby foes.

Recharge Long
Minimum Level Archetypeicon controller.png 28 (Controller)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe: -Resistance(All)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

TrickArrow Stun.png EMP Arrow

This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while.

Damage Moderate, High Damage versus Robots
Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe: Hold, -Regeneration
Self -Recovery
Special vs. Robots
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds
IO Endurance Modification.png Endurance Modification

TrickArrow Immobilize.png Entangling Arrow

Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe: Immobilize, -Fly -Recharge, Slow
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Immobilization Duration.png Immobilize

TrickArrow Blind.png Flash Arrow

This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to chance to hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 2 (Controller)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe: -To Hit, -Perception
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO To Hit DeBuff.png ToHit Debuff

TrickArrow Slow.png Glue Arrow

This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe: -Speed, -Recharge
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

TrickArrow Hold.png Ice Arrow

This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
Foe: Hold, -Speed, -Recharge
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Hold Duration.png Holds
IO Slow.png Slow Movement

TrickArrow Knockdown.png Oil Slick Arrow

On impact, this arrow creates an oil slick that slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.

Damage Special Damage(Fire)
Recharge Long
Minimum Level Archetypeicon controller.png 35 (Controller)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe: Knockdown, -Speed, -Defense
Enhancements TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Slow.png Slow Movement
IO Defense DeBuff.png Defense Debuff

TrickArrow DebuffDamage.png Poison Gas Arrow

This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.

Recharge Slow
Minimum Level Archetypeicon controller.png 16 (Controller)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Area of Effect)
Foe Hold, -Damage, -Recharge
Foe: Sleep
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

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