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{{Issue16}}
 
 
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{{TOCright}}
 
 
== Overview ==
 
== Overview ==
'''{{PAGENAME}}''' is one of the buff powersets.  It is a [[Defender]] primary power set and a [[Mastermind]] and [[Corruptor]] secondary power set.
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{{Power Set Icon|Freem}}
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'''Traps''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Mastermind]]s and [[Corruptor]]s.
  
Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies.
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"Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies."
 +
{{clrl}}
  
 
== Power Tables ==
 
== Power Tables ==
 
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=== Corruptor/Defender ===
=== Corrupter/Defender ===
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The Traps power set is available as a primary set for [[Defender]]s and as a secondary set for [[Corruptor]]s. The following table shows the level at which each power is available:
 
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The {{PAGENAME}} powerset is available as a primary set for [[Defender]]s and a secondary set for [[Corruptor]]s. The following table shows which powers are available and at what level:
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=== Mastermind ===
 
=== Mastermind ===
 
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The Traps power set is available as a secondary set for [[Mastermind]]s. The following table shows the level at which each power is available:
The {{PAGENAME}} powerset is available as a secondary set for [[Mastermind]]s. The following table shows which powers are available and at what level:
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{{Powers_LevelHeader}}
 
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== Powers ==
 
== Powers ==
 
The following are powers in the {{PAGENAME}} powerset.
 
 
 
=== [[File:Traps DroppedAoEDebuffDefense.png]] Acid Mortar ===
 
=== [[File:Traps DroppedAoEDebuffDefense.png]] Acid Mortar ===
 
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You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's Defense as well as their Damage Resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.
You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's defense as well as his damage resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
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{{PowerBlock Sets|{{Set Ranged Damage}} (Corruptor/Defender Only)}}
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{{PowerBlock Blank|{{Set Targeted AoE Damage}} (Mastermind Only)}}
 
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
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=== [[File:Traps_DroppedAoEDebuffRunSpeed.png]] Caltrops ===
 
=== [[File:Traps_DroppedAoEDebuffRunSpeed.png]] Caltrops ===
 
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You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Traps AoEMassiveDamage.png]] Detonator ===
 
=== [[File:Traps AoEMassiveDamage.png]] Detonator ===
 
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A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Traps DroppedAoEBuffDefense.png]] Force Field Generator ===
 
=== [[File:Traps DroppedAoEBuffDefense.png]] Force Field Generator ===
 
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You can build a Force Field Generator Drone. It will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient and Hold effects. The Drone will follow you, can be buffed and healed or even destroyed. However, it is not a Henchman and cannot be given commands. Limited to one Force Field Generator.
You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Traps DroppedAoEDebuffAttackSpeed.png]] Poison Trap ===
 
=== [[File:Traps DroppedAoEDebuffAttackSpeed.png]] Poison Trap ===
 
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You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.
You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.
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Note: This power is different from the Poison Trap power in the [[Poison#Poison Trap|Poison]] secondary!
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Traps DroppedAoEDebuffDamage.png]] Seeker Drones ===
 
=== [[File:Traps DroppedAoEDebuffDamage.png]] Seeker Drones ===
 
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You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, chance to hit, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes.
You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, chance to hit, and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Traps AoEMassiveDamage.png]] Time Bomb ===
 
=== [[File:Traps AoEMassiveDamage.png]] Time Bomb ===
 
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You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Traps_DroppedAoEBuffRegen.png]] Triage Beacon ===
 
=== [[File:Traps_DroppedAoEBuffRegen.png]] Triage Beacon ===
 
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You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Traps DroppedAoEDamage.png]] Trip Mine ===
 
=== [[File:Traps DroppedAoEDamage.png]] Trip Mine ===
 
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You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.
You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Traps_TargetedImmoblize.png]] Web Grenade ===
 
=== [[File:Traps_TargetedImmoblize.png]] Web Grenade ===
 
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Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.
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{{PowerBlock_Start}}
 
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{{PowerBlock Sets|{{Set Immobilize}}}}
 
{{PowerBlock Sets|{{Set Immobilize}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
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 +
== Historical ==
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{{Historical|type=section|reason=change}}
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* This set was added to the game with the original release of [[Corruptor]]s and [[Mastermind]]s in [[Issue 6]].
 +
* This set was [[Power Set Proliferation|proliferated]] to [[Defender]]s in [[Issue 16]].
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{RedTomaxPowerSet
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
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* {{RedTomaxPowerSet
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|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
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[[Category:Powersets]]
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[[Category:Power Sets]]
 
[[Category:Corruptor Secondary]]
 
[[Category:Corruptor Secondary]]
 
[[Category:Defender Primary]]
 
[[Category:Defender Primary]]
 
[[Category:Mastermind Secondary]]
 
[[Category:Mastermind Secondary]]

Latest revision as of 05:51, 25 July 2014

Overview

Traps is a standard power set that is a primary set for Defenders and a secondary set for Masterminds and Corruptors.

"Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies."

Power Tables

Corruptor/Defender

The Traps power set is available as a primary set for Defenders and as a secondary set for Corruptors. The following table shows the level at which each power is available:

Power Level as Primary Level as Secondary Effect
Traps TargetedImmoblize.png Web Grenade 1 1 Ranged, Foe Immobilize, -Recharge, -SPD, -Jump, -Fly
Traps DroppedAoEDebuffRunSpeed.png Caltrops 1 2 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump
Traps DroppedAoEBuffRegen.png Triage Beacon 2 4 Place Beacon: PBAoE, Team +Regen
Traps DroppedAoEDebuffDefense.png Acid Mortar 6 10 Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All)
Traps DroppedAoEBuffDefense.png Force Field Generator 8 16 Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immobilize)
Traps DroppedAoEDebuffAttackSpeed.png Poison Trap 12 20 Place Trap: PBAoE, Foe Hold(Special), -Regen, -Recharge
Traps DroppedAoEDebuffDamage.png Seeker Drones 18 28 Summon Seekers: Ranged, Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception
Traps DroppedAoEDamage.png Trip Mine 26 35 Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
Traps AoEMassiveDamage.png Time Bomb 32 38 Place Bomb: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback

Mastermind

The Traps power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Traps TargetedImmoblize.png Web Grenade 1 Ranged, Foe Immobilize, -Recharge, -SPD, -Jump, -Fly
Traps DroppedAoEDebuffRunSpeed.png Caltrops 2 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump
Traps DroppedAoEBuffRegen.png Triage Beacon 4 Place Beacon: PBAoE, Team +Regen
Traps DroppedAoEDebuffDefense.png Acid Mortar 10 Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All)
Traps DroppedAoEBuffDefense.png Force Field Generator 16 Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immobilize)
Traps DroppedAoEDebuffAttackSpeed.png Poison Trap 20 Place Trap: PBAoE, Foe Hold(Special), -Regen, -Recharge
Traps DroppedAoEDebuffDamage.png Seeker Drones 28 Summon Seekers: Ranged Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception
Traps DroppedAoEDamage.png Trip Mine 35 Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
Traps AoEMassiveDamage.png Detonator 38 Sacrifice Henchman: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback

Powers

Traps DroppedAoEDebuffDefense.png Acid Mortar

You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's Defense as well as their Damage Resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.

Damage Minor Damage over Time(Toxic)
Recharge Slow
Minimum Level V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Place Trap: Ranged (Targeted Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage (Corruptor/Defender Only)
IO Damage.png Targeted AoE Damage (Mastermind Only)
IO Defense DeBuff.png Defense Debuff
IO Accurate Defense Debuff.png Accurate Defense Debuff

Traps DroppedAoEDebuffRunSpeed.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.

Damage Minor Damage over Time(Lethal)
Recharge Slow
Minimum Level V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe -Speed, -Jump
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Slow.png Slow Movement

Traps AoEMassiveDamage.png Detonator

A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

Damage Extreme (Lethal/Fire)
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Sacrifice Henchman: Point Blank Area of Effect
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

Traps DroppedAoEBuffDefense.png Force Field Generator

You can build a Force Field Generator Drone. It will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient and Hold effects. The Drone will follow you, can be buffed and healed or even destroyed. However, it is not a Henchman and cannot be given commands. Limited to one Force Field Generator.

Recharge Very Slow
Minimum Level V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Place Drone: Point Blank Area of Effect
Team +Defense(All), +Resistance(Disorient, Hold, Immobilize)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

Traps DroppedAoEDebuffAttackSpeed.png Poison Trap

You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.

Recharge Long
Minimum Level V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Place Trap: Point Blank Area of Effect
Foe Hold(Special), -Regeneration, -Recharge
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Hold Duration.png Holds

Traps DroppedAoEDebuffDamage.png Seeker Drones

You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, chance to hit, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes.

Damage Minor (Energy)
Recharge Long
Minimum Level V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Summon Seekers: Ranged
Foe Disorient, -Damage, -To-Hit, -Perception
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Ranged Damage.png Ranged Damage
IO Disorient Duration.png Stuns
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

Traps AoEMassiveDamage.png Time Bomb

You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.

Damage Extreme (Lethal/Fire)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
Effects Place Bomb: Point Blank Area of Effect
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback

Traps DroppedAoEBuffRegen.png Triage Beacon

You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.

Recharge Very Long
Minimum Level V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Place Beacon: Point Blank Area of Effect
Team +Regeneration
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Traps DroppedAoEDamage.png Trip Mine

You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.

Damage Superior (Lethal/Fire)
Recharge Slow
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Place Mine: Point Blank Area of Effect
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback

Traps TargetedImmoblize.png Web Grenade

Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe Immobilize, -Recharge, -Speed, -Jump, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Immobilization Duration.png Immobilize

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links