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Difference between revisions of "Ticket"

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(Gold Class Recipe Roll)
(Tickets from ratings: It is not idiomatic to put e.g. there)
 
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{{TOCright}}
 
{{TOCright}}
==In game description==
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== In game description ==
 +
[[File:Salvage ArchitectTicket.png|left]]
 
You've earned this ticket from having players rate your Architect Missions or from having played content from the Mission Architect. You can exchange these tickets for fabulous prizes at any Mission Architect location!
 
You've earned this ticket from having players rate your Architect Missions or from having played content from the Mission Architect. You can exchange these tickets for fabulous prizes at any Mission Architect location!
 +
{{clrl}}
  
== Earning Tickets==
+
== Earning Tickets ==
 
+
 
=== What drops Tickets ===
 
=== What drops Tickets ===
 
 
Tickets replace drops. Wherever you would get a drop of salvage or recipes or enhancements in the 'real game' you get Tickets instead so that you can buy the salvage, recipes, or enhancements you need. It's been stated that Ticket drops are designed to balance drops and cost so that you'd get a comparable loot reward from playing either the real game or the MA.  
 
Tickets replace drops. Wherever you would get a drop of salvage or recipes or enhancements in the 'real game' you get Tickets instead so that you can buy the salvage, recipes, or enhancements you need. It's been stated that Ticket drops are designed to balance drops and cost so that you'd get a comparable loot reward from playing either the real game or the MA.  
  
 
It is unknown what the drop table for tickets looks like (nor do players know the exact percentage chance for many of the loot drops in the real game).
 
It is unknown what the drop table for tickets looks like (nor do players know the exact percentage chance for many of the loot drops in the real game).
  
Pets, underlings, and spawned entities don't drop tickets. Nor do any foes that [[Con_System|con grey or less]].
+
Pets, underlings, and spawned entities don't drop tickets. Nor do any foes that [[Con System|con grey or less]].
<!-- Bosses seem to drop 0, 20, or 25 solo. But I'm sure you'll get a real data sheet from the PIGGs. -->
+
  
 
=== Mission Ticket Bonus ===
 
=== Mission Ticket Bonus ===
 
 
There is a rather large Ticket Bonus for completing the mission (in place of the Influence bonus for mission completes) which is equivalent to the number of tickets earned during the mission after multipliers. According to Synapse, the later missions in an arc offer an increasing bonus multiplier:
 
There is a rather large Ticket Bonus for completing the mission (in place of the Influence bonus for mission completes) which is equivalent to the number of tickets earned during the mission after multipliers. According to Synapse, the later missions in an arc offer an increasing bonus multiplier:
  
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So the biggest ticket drops would come from finishing the final mission of a 5 mission arc in which you defeated everything
 
So the biggest ticket drops would come from finishing the final mission of a 5 mission arc in which you defeated everything
 
  
 
=== Architect Day Job Bonus ===
 
=== Architect Day Job Bonus ===
 
 
The [[Architect Badge|Architect day job]] also gives a bonus to the Mission Complete tickets.
 
The [[Architect Badge|Architect day job]] also gives a bonus to the Mission Complete tickets.
 
  
 
=== Ticket Cap ===
 
=== Ticket Cap ===
 +
Tickets show up in Salvage under the Special tab. The limit to the amount of Tickets you can hold is 9,999. Also, there is a mission limit to tickets. The developer, pohsyb, said that there is a formula based on cap per spawn times spawns per mission which caps the number of Tickets one can earn from any particular mission.  The maximum possible award of tickets for any one mission and map is 1500 tickets.  Some maps have smaller ticket caps.
  
Tickets show up in Salvage under the Special tab. The limit to the amount of Tickets you can hold is 9,999. Also, there is a mission limit to tickets. The developer, pohsyb, said that there is a formula based on cap per spawn times spawns per mission which caps the number of Tickets one can earn from any particular mission. That cap is set very high and would take a single player running through a mission spawned for eight to hit that cap.
+
Tickets earned over either cap are lost. Tickets over the cap used to count for a [[Issue 14 Badges#Earn Tickets Over Ticket Cap|series of badges]] which counted these lost, over-the-cap tickets although these were removed in [[Issue 15]].
 
+
Tickets earned over either cap are lost. Tickets over the cap, however, do count for a [[Issue_14_Badges#Earn_Tickets_Over_Ticket_Cap|series of badges]] which counts these lost, over-the-cap tickets.
+
 
+
  
 
=== Tickets from ratings ===
 
=== Tickets from ratings ===
 
+
When you publish a StoryArc through the [[Mission Architect]], other players can play through the arc and rate it on a 5-Star system. Any rating that is 3 or greater will give the author a number of Tickets equal to 5 times the rating (e.g., a rating of 4 gives 20 Tickets). These Ticket rewards are account wide and the [[Ticket Vendor]] holds on to them to be claimed by one of the player's characters, or, the player can claim the Tickets by clicking on the announcement of Ticket rewards that shows up in the Architect Entertainment global channel.  
When you publish a StoryArc through the [[Mission Architect]], other players can play through the arc and rate it on a 5-Star system. Any rating that is 3 or greater will give the author a number of Tickets equal to 5 times the rating (a rating of 4 gives 20 Tickets, e.g.). These Ticket rewards are account wide and the [[Ticket Vendor]] holds on to them to be claimed by one of the player's characters, or, the player can claim the Tickets by clicking on the announcement of Ticket rewards that shows up in the Architect Entertainment global channel.  
+
  
 
If someone changes their rating to a higher rating, then the author will receive that higher reward minus the amount already received from that account's previous rating (e.g., if the author received 20 Tickets from a 4-Star vote and that player changes it to a 5-Star vote on another toon, then the author will get an extra 5 Tickets). If a rating is lowered, the author will not lose Tickets.
 
If someone changes their rating to a higher rating, then the author will receive that higher reward minus the amount already received from that account's previous rating (e.g., if the author received 20 Tickets from a 4-Star vote and that player changes it to a 5-Star vote on another toon, then the author will get an extra 5 Tickets). If a rating is lowered, the author will not lose Tickets.
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An account can re-reward tickets on a particular arc after a certain cool down period. In Issue 14 Beta, that cool down was set to one week. This means that after rating a arc which leads to the author receiving Tickets, then one week later the same player can rate it again which will lead to the author receiving another Ticket reward (provided all ratings are 3 stars or greater).
 
An account can re-reward tickets on a particular arc after a certain cool down period. In Issue 14 Beta, that cool down was set to one week. This means that after rating a arc which leads to the author receiving Tickets, then one week later the same player can rate it again which will lead to the author receiving another Ticket reward (provided all ratings are 3 stars or greater).
  
=== No Tickets for Dev's Choice ===
+
=== Dev's Choice Rewards Option ===
 
+
Once an arc becomes Dev's Choice, there is an option to turn off Ticket drops when playing it; if this is done, you get the regular loot drops of the real game. Also, you get Influence as the mission complete bonus instead of Tickets.
Once an arc becomes Dev's Choice, there are no more Ticket drops, instead, you get the regular loot drops of the real game. Also, with a Dev's Choice arc, you get Influence as the mission complete bonus instead of Tickets.
+
 
+
==Ticket Uses==
+
===Badges===
+
 
+
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
| Payoff Badge ||  1,000
+
|-
+
|}
+
 
+
 
+
 
+
===Salvage, Inspirations, Standard Enhancements===
+
 
+
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
| Random Common Arcane Salvage (Level 10 and up) ||  8
+
|-
+
| Random Common Tech Salvage (Level 10 and up) ||    8
+
|-
+
| Uncommon Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) || 80
+
|-
+
| Rare Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) || 540
+
|-
+
| Random Medium Inspiration (Level 1 and up) || 20
+
|-
+
| Random Large Inspiration (Level 1 and up) || 100
+
|-
+
| Training Origin Enhancement (Level 1 and up) || 15
+
|-
+
| Dual Origin Enhancement (Level 15 and up) || 35
+
|-
+
| Single Origin Enhancement (Level 20 and up) || 75
+
|-
+
|}
+
 
+
===Purchase Standard IO Recipe===
+
 
+
 
+
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
|  Level 10 IO || 70
+
|-
+
| Level 15 IO || 115
+
|-
+
| Level 20 IO || 150
+
|-
+
| Level 25 IO || 190
+
|-
+
| Level 30 IO || 210
+
|-
+
| Level 35 IO  || 215
+
|-
+
| Level 40 IO || 225
+
|-
+
| Level 45 IO || 240
+
|-
+
| Level 50 IO || 250
+
|-
+
|}
+
 
+
===Ticket Rewards===
+
For the following sections on Bronze, Silver and Gold Class Recipe Rolls, the listing of all possible recipes for rewards Pool A (uncommon and rare), Pool B, Pool C and Pool D can be found here: [[Recipe Drop Pools]]
+
 
+
 
+
====Bronze Class Recipe Roll====
+
 
+
Purchasing this reward will grant you a random roll for recipe rewards that are normally uncommon and rare drops off of enemies in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.
+
 
+
The Bronze recipe pool is comprised of all Pool A uncommon recipes and all Pool A rare recipes.
+
 
+
The likelihood of receiving a Pool A uncommon recipe is '''8 times greater''' than that of a Pool A rare recipe.
+
This ratio is consistent with rewards granted from defeating enemies in PvE outside the Mission Architect environment. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers or respec recipes.
+
 
+
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
| Level 10-14 || 60
+
|-
+
| Level 15-19 || 60
+
|-
+
| Level 20-24 || 65
+
|-
+
| Level 25-29 || 65
+
|-
+
| Level 30-34 || 70
+
|-
+
| Level 35-39  || 70
+
|-
+
| Level 40-44 || 75
+
|-
+
| Level 45-50 || 75
+
|-
+
|}
+
 
+
====Silver Class Recipe Roll====
+
 
+
Purchasing this reward will grant you a random roll for recipe rewards that are normally rare drops off of enemies or would be dropped upon completing missions in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.
+
 
+
The Silver recipe pool is comprised of all Pool A rare recipes and all Pool B rare recipes.
+
 
+
'''Note''': Pool B rare recipes are also known in the game as "Mission Complete" recipes.
+
 
+
The likelihood of receiving a Pool A rare recipe is '''50% greater''' than that of a Pool B rare/mission complete recipe. This reward table does '''not''' include temporary powers '''nor''' respec recipes.
+
 
+
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
| Level 10-14 || 450
+
|-
+
| Level 15-19 || 500
+
|-
+
| Level 20-24 || 505
+
|-
+
| Level 25-29 || 515
+
|-
+
| Level 30-34 || 525
+
|-
+
| Level 35-39  || 555
+
|-
+
| Level 40-44 || 585
+
|-
+
| Level 45-50 || 600
+
|-
+
|}
+
 
+
====Gold Class Recipe Roll====
+
 
+
Purchasing this reward will grant you a random roll for recipe rewards that were previously granted through completing Taskforces and Trials in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.
+
 
+
The Gold recipe pool is comprised of all Pool C and all Pool D recipes. These recipes are "weighted" in the same manner as the Random Rare recipes rolls that are generated via "cashing in" merits at any [[Merit Vendor]] in the game.
+
 
+
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
|  Level 10-14 || 3000
+
|-
+
| Level 15-19 || 3150
+
|-
+
| Level 20-24 || 3350
+
|-
+
| Level 25-29 || 3400
+
|-
+
| Level 30-34 || 3500
+
|-
+
| Level 35-39  || 3700
+
|-
+
| Level 40-44 || 3900
+
|-
+
| Level 45-50 || 4000
+
|-
+
|}
+
 
+
=== Unlockable Mission Architect Features ===
+
 
+
The total cost of all the unlockables is 4,375 Tickets.
+
 
+
====Unlockable Costume Pieces====
+
 
+
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
|  Unlockable Costume Pieces: Common Capes || 30
+
|-
+
| Unlockable Costume Pieces: Common Auras || 40
+
|-
+
| Unlockable Costume Pieces: Veteran Costume Pieces || 75
+
|-
+
| Unlockable Costume Pieces: Arachnos Costume Pieces || 15
+
|-
+
| Unlockable Costume Pieces: Invention Boots || 15
+
|-
+
| Unlockable Costume Pieces: Invention Crafted Wings  || 40
+
|-
+
| Unlockable Costume Pieces: Halloween Event Costumes || 20
+
|-
+
| Unlockable Costume Pieces: Holiday Event Costumes || 40
+
|-
+
| Unlockable Costume Pieces: Valentines Event Costumes || 25
+
|-
+
| Unlockable Costume Pieces: Vanguard Armor and Weapons || 200
+
|-
+
| Unlockable Costume Pieces: Rularuu Weapons and Shields || 100
+
|-
+
| Unlockable Costume Pieces: Roman Armor, Shields and Weapons || 50
+
|-
+
| Unlockable Costume Pieces: Special Weapons and Shields || 50
+
|-
+
| Unlockable Costume Pieces: DVD Edition and Good Vs. Evil Costume Pack || 50
+
|-
+
! Total to unlock all Costume Pieces !! 750
+
|}
+
 
+
 
+
 
+
====Unlockable Character Packs====
+
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
| Unlockable Enemies: Longbow Warden Controller Pack || 25
+
|-
+
| Unlockable Enemies: Longbow Warden Defender Pack || 25
+
|-
+
| Unlockable Enemies: Longbow Warden Tanker Pack || 25
+
|-
+
| Unlockable Enemies: Longbow Warden Scrapper Pack || 25
+
|-
+
| Unlockable Enemies: Longbow Warden Blaster Pack || 25
+
|-
+
| Unlockable Enemies: Vindicators Character Pack || 50
+
|-
+
| Unlockable Enemies: Level 50+ Freedom Phalanx Character Pack || 50
+
|-
+
| Unlockable Enemies: Freedom Phalanx Elite Boss Character Pack || 50
+
|-
+
| Unlockable Enemies: Dr. Aeon Clone Pack || 25
+
|-
+
| Unlockable Enemies: Devouring Earth Monster Pack || 50
+
|-
+
| Unlockable Enemies: Arachnos 50+ Character Pack || 50
+
|-
+
| Unlockable Enemies: Arachnos Elite Boss Character Pack || 50
+
|-
+
! Total to unlock all Character Packs !! 450
+
|}
+
 
+
  
====Unlockable Enemy Groups====
+
Prior to [[Issue 15]], Dev's Choice arcs were forced into generating regular loot drops, instead of having a choice to receive Tickets.
{| class="wikitable" style="text-align:center; background:white"
+
! Reward !! Ticket Cost
+
|-
+
| Unlockable Enemies: Winter Horde || 50
+
|-
+
| Unlockable Enemies: Siege and his Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Shadow Hunter and his Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Nightstar and her Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Neuron and his Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Mother Mayhem and her Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Marauder and his Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Malaise and his Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Infernal and his Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Dominatrix and her Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Diabolique and her Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Chimera and his Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Bobcat and her Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Black Swan and her Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Battle Maiden and her Praetorian Minions || 50
+
|-
+
| Unlockable Enemies: Axis America || 50
+
|-
+
| Unlockable Enemies: 1960s Arachnos || 50
+
|-
+
! Total to unlock all Enemy Groups !! 850
+
|}
+
  
 +
== Ticket Purchases ==
 +
:''Main Article:'' [[Ticket Vendor]]
  
====Unlockable Map Packs====
+
Many things can be purchased with tickets at a [[Ticket Vendor]] located in every [[Architect Entertainment Buildings|AE Building]].
  
{| class="wikitable" style="text-align:center; background:white"
+
Items include:
! Reward !! Ticket Cost
+
*[[Payoff Badge|a badge]]
|-
+
*[[inspirations]] (randomly rolled for medium and large tiers)
| Map Pack: Unique Circle of Thorns Maps || 75
+
*[[enhancements]] (restricted to Training, Dual, and Single Origin depending on character's level)
|-
+
*[[salvage]] (randomly rolled for common salvage, or players may choose specific uncommon or rare salvage)
| Map Pack: Additional Special Cave Maps || 50
+
*[[recipe]]s (through three weighted random rolls)
|-
+
| Map Pack: Additional Tech Maps || 75
+
|-
+
| Map Pack: Pawn Shops, Casinos and Police Stations || 75
+
|-
+
| Map Pack: Special Outdoor Maps || 100
+
|-
+
| Map Pack: Croatoa Maps || 75
+
|-
+
| Map Pack: Unique Council Maps || 75
+
|-
+
| Map Pack: Additional Bank Maps || 200
+
|-
+
| Map Pack: Arachnoid Tech Maps || 200
+
|-
+
| Map Pack: Villain Caves Maps || 200
+
|-
+
| Map Pack: Arachnoid Caves Maps || 200
+
|-
+
| Map Pack: Abandoned Tech Maps || 200
+
|-
+
| Map Pack: Additional Longbow Maps || 200
+
|-
+
| Map Pack: Cimeroran Cave Maps || 200
+
|-
+
| Map Pack: Additional Cave Maps || 200
+
|-
+
| Map Pack: Additional 5th Column Maps || 200
+
|-
+
! Total to unlock all Map Packs !! 2,325
+
|}
+
  
 +
As well as unlockable items that players can utilize to flesh out their stories further, like unlockable maps, enemies, costume pieces, and more. The total cost of all the unlockables is 4,375 Tickets. These unlocked items are accessible to all characters on an account while using the editor, not just the character that unlocked the items.
  
 
[[Category:Rewards]]
 
[[Category:Rewards]]
 
[[Category:Mission Architect]]
 
[[Category:Mission Architect]]

Latest revision as of 05:27, 21 April 2020

In game description

Salvage ArchitectTicket.png

You've earned this ticket from having players rate your Architect Missions or from having played content from the Mission Architect. You can exchange these tickets for fabulous prizes at any Mission Architect location!

Earning Tickets

What drops Tickets

Tickets replace drops. Wherever you would get a drop of salvage or recipes or enhancements in the 'real game' you get Tickets instead so that you can buy the salvage, recipes, or enhancements you need. It's been stated that Ticket drops are designed to balance drops and cost so that you'd get a comparable loot reward from playing either the real game or the MA.

It is unknown what the drop table for tickets looks like (nor do players know the exact percentage chance for many of the loot drops in the real game).

Pets, underlings, and spawned entities don't drop tickets. Nor do any foes that con grey or less.

Mission Ticket Bonus

There is a rather large Ticket Bonus for completing the mission (in place of the Influence bonus for mission completes) which is equivalent to the number of tickets earned during the mission after multipliers. According to Synapse, the later missions in an arc offer an increasing bonus multiplier:

  • Mission 1: x1.0
  • Mission 2: x1.05
  • Mission 3: x1.1
  • Mission 4: x1.15
  • Mission 5: x1.2

The more you do in the mission, the larger the bonus. If the mission was just one click, then you'll get no or maybe just one Ticket. If it was a huge kill-all with lots of bosses, the mission complete Ticket bonus is rather large.

So the biggest ticket drops would come from finishing the final mission of a 5 mission arc in which you defeated everything

Architect Day Job Bonus

The Architect day job also gives a bonus to the Mission Complete tickets.

Ticket Cap

Tickets show up in Salvage under the Special tab. The limit to the amount of Tickets you can hold is 9,999. Also, there is a mission limit to tickets. The developer, pohsyb, said that there is a formula based on cap per spawn times spawns per mission which caps the number of Tickets one can earn from any particular mission. The maximum possible award of tickets for any one mission and map is 1500 tickets. Some maps have smaller ticket caps.

Tickets earned over either cap are lost. Tickets over the cap used to count for a series of badges which counted these lost, over-the-cap tickets although these were removed in Issue 15.

Tickets from ratings

When you publish a StoryArc through the Mission Architect, other players can play through the arc and rate it on a 5-Star system. Any rating that is 3 or greater will give the author a number of Tickets equal to 5 times the rating (e.g., a rating of 4 gives 20 Tickets). These Ticket rewards are account wide and the Ticket Vendor holds on to them to be claimed by one of the player's characters, or, the player can claim the Tickets by clicking on the announcement of Ticket rewards that shows up in the Architect Entertainment global channel.

If someone changes their rating to a higher rating, then the author will receive that higher reward minus the amount already received from that account's previous rating (e.g., if the author received 20 Tickets from a 4-Star vote and that player changes it to a 5-Star vote on another toon, then the author will get an extra 5 Tickets). If a rating is lowered, the author will not lose Tickets.

An account can re-reward tickets on a particular arc after a certain cool down period. In Issue 14 Beta, that cool down was set to one week. This means that after rating a arc which leads to the author receiving Tickets, then one week later the same player can rate it again which will lead to the author receiving another Ticket reward (provided all ratings are 3 stars or greater).

Dev's Choice Rewards Option

Once an arc becomes Dev's Choice, there is an option to turn off Ticket drops when playing it; if this is done, you get the regular loot drops of the real game. Also, you get Influence as the mission complete bonus instead of Tickets.

Prior to Issue 15, Dev's Choice arcs were forced into generating regular loot drops, instead of having a choice to receive Tickets.

Ticket Purchases

Main Article: Ticket Vendor

Many things can be purchased with tickets at a Ticket Vendor located in every AE Building.

Items include:

  • a badge
  • inspirations (randomly rolled for medium and large tiers)
  • enhancements (restricted to Training, Dual, and Single Origin depending on character's level)
  • salvage (randomly rolled for common salvage, or players may choose specific uncommon or rare salvage)
  • recipes (through three weighted random rolls)

As well as unlockable items that players can utilize to flesh out their stories further, like unlockable maps, enemies, costume pieces, and more. The total cost of all the unlockables is 4,375 Tickets. These unlocked items are accessible to all characters on an account while using the editor, not just the character that unlocked the items.