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Difference between revisions of "Ticket"

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(Added Enemy Groups)
(Tickets from ratings: It is not idiomatic to put e.g. there)
 
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==Work In Progress, Will Format to look prettier when Finished==
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{{TOCright}}
 +
== In game description ==
 +
[[File:Salvage ArchitectTicket.png|left]]
 +
You've earned this ticket from having players rate your Architect Missions or from having played content from the Mission Architect. You can exchange these tickets for fabulous prizes at any Mission Architect location!
 +
{{clrl}}
  
Payoff Badge 1000
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== Earning Tickets ==
 +
=== What drops Tickets ===
 +
Tickets replace drops. Wherever you would get a drop of salvage or recipes or enhancements in the 'real game' you get Tickets instead so that you can buy the salvage, recipes, or enhancements you need. It's been stated that Ticket drops are designed to balance drops and cost so that you'd get a comparable loot reward from playing either the real game or the MA.
  
Training Origin Enhancement 15
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It is unknown what the drop table for tickets looks like (nor do players know the exact percentage chance for many of the loot drops in the real game).
  
Dual Origin Enhancement 35
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Pets, underlings, and spawned entities don't drop tickets. Nor do any foes that [[Con System|con grey or less]].
  
Single Origin Enhancement 75
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=== Mission Ticket Bonus ===
 +
There is a rather large Ticket Bonus for completing the mission (in place of the Influence bonus for mission completes) which is equivalent to the number of tickets earned during the mission after multipliers. According to Synapse, the later missions in an arc offer an increasing bonus multiplier:
  
 +
:*Mission 1: x1.0
 +
:*Mission 2: x1.05
 +
:*Mission 3: x1.1
 +
:*Mission 4: x1.15
 +
:*Mission 5: x1.2
  
Random Common Arcane Salvage 8
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The more you do in the mission, the larger the bonus. If the mission was just one click, then you'll get no or maybe just one Ticket. If it was a huge kill-all with lots of bosses, the mission complete Ticket bonus is rather large.
  
Random Common Tech Salvage 8
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So the biggest ticket drops would come from finishing the final mission of a 5 mission arc in which you defeated everything
  
Uncommon Arcane/Tech Salvage 80
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=== Architect Day Job Bonus ===
 +
The [[Architect Badge|Architect day job]] also gives a bonus to the Mission Complete tickets.
  
Rare Arcane/Tech Salvage 540
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=== Ticket Cap ===
 +
Tickets show up in Salvage under the Special tab. The limit to the amount of Tickets you can hold is 9,999. Also, there is a mission limit to tickets. The developer, pohsyb, said that there is a formula based on cap per spawn times spawns per mission which caps the number of Tickets one can earn from any particular mission.  The maximum possible award of tickets for any one mission and map is 1500 tickets.  Some maps have smaller ticket caps.
  
 +
Tickets earned over either cap are lost. Tickets over the cap used to count for a [[Issue 14 Badges#Earn Tickets Over Ticket Cap|series of badges]] which counted these lost, over-the-cap tickets although these were removed in [[Issue 15]].
  
Random Large Inspiration 100
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=== Tickets from ratings ===
 +
When you publish a StoryArc through the [[Mission Architect]], other players can play through the arc and rate it on a 5-Star system. Any rating that is 3 or greater will give the author a number of Tickets equal to 5 times the rating (e.g., a rating of 4 gives 20 Tickets). These Ticket rewards are account wide and the [[Ticket Vendor]] holds on to them to be claimed by one of the player's characters, or, the player can claim the Tickets by clicking on the announcement of Ticket rewards that shows up in the Architect Entertainment global channel.
  
Random Medium Inspiration 20
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If someone changes their rating to a higher rating, then the author will receive that higher reward minus the amount already received from that account's previous rating (e.g., if the author received 20 Tickets from a 4-Star vote and that player changes it to a 5-Star vote on another toon, then the author will get an extra 5 Tickets). If a rating is lowered, the author will not lose Tickets.
  
 +
An account can re-reward tickets on a particular arc after a certain cool down period. In Issue 14 Beta, that cool down was set to one week. This means that after rating a arc which leads to the author receiving Tickets, then one week later the same player can rate it again which will lead to the author receiving another Ticket reward (provided all ratings are 3 stars or greater).
  
 +
=== Dev's Choice Rewards Option ===
 +
Once an arc becomes Dev's Choice, there is an option to turn off Ticket drops when playing it; if this is done, you get the regular loot drops of the real game. Also, you get Influence as the mission complete bonus instead of Tickets.
  
Purchase Stand IO Recipe
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Prior to [[Issue 15]], Dev's Choice arcs were forced into generating regular loot drops, instead of having a choice to receive Tickets.
  
Level 10 70
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== Ticket Purchases ==
 +
:''Main Article:'' [[Ticket Vendor]]
  
Level 15 115
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Many things can be purchased with tickets at a [[Ticket Vendor]] located in every [[Architect Entertainment Buildings|AE Building]].
  
Level 20 150
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Items include:
 +
*[[Payoff Badge|a badge]]
 +
*[[inspirations]] (randomly rolled for medium and large tiers)
 +
*[[enhancements]] (restricted to Training, Dual, and Single Origin depending on character's level)
 +
*[[salvage]] (randomly rolled for common salvage, or players may choose specific uncommon or rare salvage)
 +
*[[recipe]]s (through three weighted random rolls)
  
Level 25 190
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As well as unlockable items that players can utilize to flesh out their stories further, like unlockable maps, enemies, costume pieces, and more. The total cost of all the unlockables is 4,375 Tickets. These unlocked items are accessible to all characters on an account while using the editor, not just the character that unlocked the items.
  
Level 30 210
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[[Category:Rewards]]
 
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[[Category:Mission Architect]]
Level 35 215
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+
Level 40 225
+
 
+
Level 45 240
+
 
+
Level 50 250
+
 
+
 
+
 
+
Bronze Class Recipe Roll --
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+
Level 10-14 60
+
 
+
Level 15-19 60
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+
Level 20-24 65
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+
Level 25-29 65
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Level 30-34 70
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Level 35-39 70
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+
Level 40-44 75
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+
Level 45-50 75
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Silver Class Recipe Roll --
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Level 10-14 450
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+
Level 15-19 500
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+
Level 20-24 505
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+
Level 25-29 515
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+
Level 30-34 525
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+
Level 35-39 555
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+
Level 40-44 585
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+
Level 45-50 600
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Gold Class Recipe Roll --
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Level 10-14 3000
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+
Level 15-19 3150
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+
Level 20-24 3350
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Level 25-29 3400
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+
Level 30-34 3500
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+
Level 35-39 3700
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+
Level 40-44 3900
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+
Level 45-50 4000
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==Unlockable Costum Pieces==
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Unlockable Costume Pieces: Common Capes 30
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Unlockable Costume Pieces: Common Auras 40
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Unlockable Costume Pieces: Veteran Costume Pieces 75
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Unlockable Costume Pieces: Arachnos Costume Pieces 15
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Unlockable Costume Pieces: Invention Boots 15
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Unlockable Costume Pieces: Invention Crafted Wings 40
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Unlockable Costume Pieces: Halloween Event Costumes 20
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Unlockable Costume Pieces: Holiday Event Costumes 40
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Unlockable Costume Pieces: Valentines Event Costumes 25
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Unlockable Costume Pieces: Vanguard Armor and Weapons 200
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Unlockable Costume Pieces: Rularuu Weapons and Shields 100
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Unlockable Costume Pieces: Roman Armor, Shields and Weapons 50
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Unlockable Costume Pieces: Special Weapons and Shields 50
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Unlockable Costume Pieces: DVD Edition and Good Vs. Evil Costume Pack 50
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==Unlock Character Packs==
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+
 
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Unlockable Enemies: Longbow Warden Controller Pack 25
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Unlockable Enemies: Longbow Warden Defender Pack 25
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nlockable Enemies: Longbow Warden Tanker Pack 25
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nlockable Enemies: Longbow Warden Scrapper Pack 25
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Unlockable Enemies: Longbow Warden Blaster Pack 25
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Unlockable Enemies: Vindicators Character Pack 50
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Unlockable Enemies: Level 50+ Freedom Phalanx Character Pack 50
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Unlockable Enemies: Freedom Phalanx Elite Boss Character Pack 50
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Unlockable Enemies: Dr. Aeon Clone Pack 25
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Unlockable Enemies: Devouring Earth Monster Pack 50
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Unlockable Enemies: Arachnos 50+ Character Pack 50
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Unlockable Enemies: Arachnos Elite Boss Character Pack 50
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==Unlock Enemy Groups==
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Unlockable Enemies: Winter Horde 50
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Unlockable Enemies: Siege and his Praetorian Minions 50
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Unlockable Enemies: Shadow Hunter and his Praetorian Minions 50
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Unlockable Enemies: Nightstar and her Praetorian Minions 50
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Unlockable Enemies: Neuron and his Praetorian Minions 50
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Unlockable Enemies: Mother Mayhem and her Praetorian Minions 50
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Unlockable Enemies: Marauder and his Praetorian Minions 50
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Unlockable Enemies: Malaise and his Praetorian Minions 50
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Unlockable Enemies: Infernal and his Praetorian Minions 50
+
 
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Unlockable Enemies: Dominatrix and her Praetorian Minions 50
+
 
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Unlockable Enemies: Diabolique and her Praetorian Minions 50
+
 
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Unlockable Enemies: Chimera and his Praetorian Minions 50
+
 
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Unlockable Enemies: Bobcat and her Praetorian Minions 50
+
 
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Unlockable Enemies: Black Swan and her Praetorian Minions 50
+
 
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Unlockable Enemies: Battle Maiden and her Praetorian Minions 50
+
 
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Unlockable Enemies: Axis America 50
+
 
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Unlockable Enemies: 1960s Arachnos 50
+

Latest revision as of 05:27, 21 April 2020

In game description

Salvage ArchitectTicket.png

You've earned this ticket from having players rate your Architect Missions or from having played content from the Mission Architect. You can exchange these tickets for fabulous prizes at any Mission Architect location!

Earning Tickets

What drops Tickets

Tickets replace drops. Wherever you would get a drop of salvage or recipes or enhancements in the 'real game' you get Tickets instead so that you can buy the salvage, recipes, or enhancements you need. It's been stated that Ticket drops are designed to balance drops and cost so that you'd get a comparable loot reward from playing either the real game or the MA.

It is unknown what the drop table for tickets looks like (nor do players know the exact percentage chance for many of the loot drops in the real game).

Pets, underlings, and spawned entities don't drop tickets. Nor do any foes that con grey or less.

Mission Ticket Bonus

There is a rather large Ticket Bonus for completing the mission (in place of the Influence bonus for mission completes) which is equivalent to the number of tickets earned during the mission after multipliers. According to Synapse, the later missions in an arc offer an increasing bonus multiplier:

  • Mission 1: x1.0
  • Mission 2: x1.05
  • Mission 3: x1.1
  • Mission 4: x1.15
  • Mission 5: x1.2

The more you do in the mission, the larger the bonus. If the mission was just one click, then you'll get no or maybe just one Ticket. If it was a huge kill-all with lots of bosses, the mission complete Ticket bonus is rather large.

So the biggest ticket drops would come from finishing the final mission of a 5 mission arc in which you defeated everything

Architect Day Job Bonus

The Architect day job also gives a bonus to the Mission Complete tickets.

Ticket Cap

Tickets show up in Salvage under the Special tab. The limit to the amount of Tickets you can hold is 9,999. Also, there is a mission limit to tickets. The developer, pohsyb, said that there is a formula based on cap per spawn times spawns per mission which caps the number of Tickets one can earn from any particular mission. The maximum possible award of tickets for any one mission and map is 1500 tickets. Some maps have smaller ticket caps.

Tickets earned over either cap are lost. Tickets over the cap used to count for a series of badges which counted these lost, over-the-cap tickets although these were removed in Issue 15.

Tickets from ratings

When you publish a StoryArc through the Mission Architect, other players can play through the arc and rate it on a 5-Star system. Any rating that is 3 or greater will give the author a number of Tickets equal to 5 times the rating (e.g., a rating of 4 gives 20 Tickets). These Ticket rewards are account wide and the Ticket Vendor holds on to them to be claimed by one of the player's characters, or, the player can claim the Tickets by clicking on the announcement of Ticket rewards that shows up in the Architect Entertainment global channel.

If someone changes their rating to a higher rating, then the author will receive that higher reward minus the amount already received from that account's previous rating (e.g., if the author received 20 Tickets from a 4-Star vote and that player changes it to a 5-Star vote on another toon, then the author will get an extra 5 Tickets). If a rating is lowered, the author will not lose Tickets.

An account can re-reward tickets on a particular arc after a certain cool down period. In Issue 14 Beta, that cool down was set to one week. This means that after rating a arc which leads to the author receiving Tickets, then one week later the same player can rate it again which will lead to the author receiving another Ticket reward (provided all ratings are 3 stars or greater).

Dev's Choice Rewards Option

Once an arc becomes Dev's Choice, there is an option to turn off Ticket drops when playing it; if this is done, you get the regular loot drops of the real game. Also, you get Influence as the mission complete bonus instead of Tickets.

Prior to Issue 15, Dev's Choice arcs were forced into generating regular loot drops, instead of having a choice to receive Tickets.

Ticket Purchases

Main Article: Ticket Vendor

Many things can be purchased with tickets at a Ticket Vendor located in every AE Building.

Items include:

  • a badge
  • inspirations (randomly rolled for medium and large tiers)
  • enhancements (restricted to Training, Dual, and Single Origin depending on character's level)
  • salvage (randomly rolled for common salvage, or players may choose specific uncommon or rare salvage)
  • recipes (through three weighted random rolls)

As well as unlockable items that players can utilize to flesh out their stories further, like unlockable maps, enemies, costume pieces, and more. The total cost of all the unlockables is 4,375 Tickets. These unlocked items are accessible to all characters on an account while using the editor, not just the character that unlocked the items.