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Difference between revisions of "Sharkhead Isle"

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|Exploration Badges=[[Forged by Hellfire Badge|Forged by Hellfire]], [[Freak of Nature|Freak of Nature]], [[Pit Viper|Pit Viper]], [[Razor Toothed|Razor Toothed]]
 
|Exploration Badges=[[Forged by Hellfire Badge|Forged by Hellfire]], [[Freak of Nature|Freak of Nature]], [[Pit Viper|Pit Viper]], [[Razor Toothed|Razor Toothed]]
 
|Plaques=[[Arachnos Rising Badge#Monument 1|Arachnos Rising I]], [[Lorekeeper Badge#Monument 4|Lorekeeper IV]]
 
|Plaques=[[Arachnos Rising Badge#Monument 1|Arachnos Rising I]], [[Lorekeeper Badge#Monument 4|Lorekeeper IV]]
|Day Jobs=[[Architect_Badge|Architect]], [[Monitor Duty Badge|Monitor Duty]], [[Marketeer Badge|Marketeer]], [[Pain Specialist Badge|Pain Specialist]], [[Pilot Badge|Pilot]], [[Smuggler Badge|Smuggler]], [[Thief Badge|Thief]], [[Mortician Badge| Mortician]]
+
|Day Jobs=[[Architect Badge|Architect]], [[Monitor Duty Badge|Monitor Duty]], [[Marketeer Badge|Marketeer]], [[Pain Specialist Badge|Pain Specialist]], [[Pilot Badge|Pilot]], [[Smuggler Badge|Smuggler]], [[Thief Badge|Thief]], [[Mortician Badge|Mortician]]
 
|Enemies=[[Arachnos]], [[Banished Pantheon|Banished Pantheon]], [[Cage Consortium Guards|Cage Consortium]], [[Circle of Thorns|Circle of Thorns]], [[Coralax]], [[Council]], [[Family]], [[Freakshow]], [[Scrapyarders]], [[Sky Raiders|Sky Raiders]], [[Slag Golems|Slag Golems]], [[Turrets]]
 
|Enemies=[[Arachnos]], [[Banished Pantheon|Banished Pantheon]], [[Cage Consortium Guards|Cage Consortium]], [[Circle of Thorns|Circle of Thorns]], [[Coralax]], [[Council]], [[Family]], [[Freakshow]], [[Scrapyarders]], [[Sky Raiders|Sky Raiders]], [[Slag Golems|Slag Golems]], [[Turrets]]
 
|Connecting Zones=[[Pocket D|Pocket D]], [[Cap au Diable]], [[Siren's Call|Siren's Call]], [[Nerva Archipelago]], [[St. Martial]], [[Grandville]]
 
|Connecting Zones=[[Pocket D|Pocket D]], [[Cap au Diable]], [[Siren's Call|Siren's Call]], [[Nerva Archipelago]], [[St. Martial]], [[Grandville]]

Revision as of 03:17, 10 June 2009

Sharkhead Isle
Map SharkheadIsle.jpg

Villain City Zone (20-30)

Trainers: Arbiter Friesen
TF Contacts: Operative Renault
Events: Ghost of Scrapyard
Exploration Badges: Forged by Hellfire, Freak of Nature, Pit Viper, Razor Toothed
Plaques: Arachnos Rising I, Lorekeeper IV
Day Jobs: Architect, Monitor Duty, Marketeer, Pain Specialist, Pilot, Smuggler, Thief, Mortician
Enemies: Arachnos, Banished Pantheon, Cage Consortium, Circle of Thorns, Coralax, Council, Family, Freakshow, Scrapyarders, Sky Raiders, Slag Golems, Turrets
Connecting Zones: Pocket D, Cap au Diable, Siren's Call, Nerva Archipelago, St. Martial, Grandville
Transits: Black Helicopter Line, Rogue Isles Ferry


Overview

Sharkhead Isle is one of the city zones in City of Villains. Dominated by The Pit - a huge mining operation - in the southern center of the island, and Port Recluse in the northeast, Sharkhead is heavy on industry. East of The Pit is Villa Requin, and west is Potter's Field cemetery where the Ghost of Scrapyard emerges and the Circle of Thorns hold dominion. Northwest of The Pit is the Hellforge, and north of that is The Crush, almost totally gone to the Freakshow.

Arbiter Friesen trains villains in Port Recluse. Sharkhead's Brokers are Kara the Scorpion, east of the Vault Reserve in Port Recluse, and Mickey the Filch, northeast of the Ferry in Port Recluse.

Contacts

Trainers

Brokers

Regular Contacts

Level 20-24
Level 25-29

Special Contacts

Zone events

Major events

  • The spawn of the Ghost of Scrapyard may affect the zone, as he will start patrolling it, at least for a time.

Lesser events

  • Scrapyard followers spawn randomly in the zone when the Ghost of Scrapyard is out, and make their way to him, creating a protest parade until Scrapyard is killed, droned, or times out.

Important Locations

Neighborhoods

  • Hellforge, squeezed into the east-central part of the island,
  • Port Recluse, to the northeast,
  • Potter's Field, in the southwest,
  • The Crush, in the northwest,
  • The Pit, in the south-central part of the island,
  • Villa Requin, to the east,

Exploration Badges

File:V badge TourismBadge.png Forged by Hellfire

The Hell Forge is the largest above ground furnace on the planet.

File:V badge TourismBadge.png Freak of Nature

The Freakshow have managed to find utopia in this forsaken slag heap.

File:V badge TourismBadge.png Pit Viper

This hole is used by the locals as a makeshift arena for fighting and wagering.

File:V badge TourismBadge.png Razor Toothed

This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.

Plaques

Arachnos Rising

Know your friend—but know your rivals even better.

File:V badge HistoryBadge.png Lorekeeper

You have learned much that is hidden from the eyes of mortal men.

Day Jobs

File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Auctioneer.png Marketeer

Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a power that will allow you to teleport to a Black Market of your choice, when you log back in.

File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Pilot.png Pilot

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.

File:Badge DayJob Smuggler.png Smuggler

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.

File:Badge DayJob Banker.png Thief

Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Gravedigger.png Mortician

Your time spent studying death itself has earned you the Mortician Day Job. Logging out in a graveyard will earn you protection against Experience Debt, when you log back in, for a short time.

Stores

  • All non-origin Quartermasters sell Level 25 and 30 TO Enhancements.
  • The Origin Quartermasters all sell Level 25 and 30 DO Enhancements matching their origin, and Level 25 and 30 SO Enhancements matching their origin. There is a Quartermaster for each of the five origins.
  • Archmage Tarixus sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
  • Captain Petrovich sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
  • Crash Cage sells Level 20 and 25 Natural/Magic DO Enhancements, Level 25 Magic SO Enhancements, and Small Inspirations.
  • Darrin Wade sells Level 25 Natural/Magic DO Enhancements and Small Inspirations.
  • Diviner Maros sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
  • Doc Buzzsaw sells Level 25 Technology/Science DO Enhancements, Level 25 and 30 Technology SO Enhancements, and Small Inspirations.
  • Henri Dumont sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
  • Lorenz Ansaldo sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.
  • Lt. Chalmers sells Level 20 and 25 Magic/Mutation DO Enhancements, Level 25 Mutation SO Enhancements, and Small Inspirations.
  • Operative Kirkland sells Level 25 Natural/Technology DO Enhancements, Level 25 and 30 Natural SO Enhancements, and Small Inspirations.
  • Operative Vargas sells Level 20 and 25 Mutation/Science DO Enhancements, Level 25 Science SO Enhancements, and Small Inspirations.
  • Vince Dubrowski sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.

Transfer Points

Enemy Groups

Notes