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Difference between revisions of "Radiation Emission"

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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
{{PAGENAME}} powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s.
+
{{Power Set Icon|Freem}}
 +
'''Radiation Emission''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s.
  
== Power Tables ==
+
"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."
 +
{{clrl}}
  
The {{PAGENAME}} powerset is available as a primary set for [[Defender]]s and a secondary set for [[Corruptor]]s and [[Controller]]s. The following table shows which powers are available and at what level:
+
== Power Table ==
 +
The Radiation Emission power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:
  
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_RadiationEmission.png|Power=Radiant Aura|PriLevel=1|SecLevel=1|Effect=PBAoE Heal|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_RadiationEmission.png|Power=Radiant Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_RadiationInfection.png|Power=Radiation Infection|PriLevel=1|SecLevel=2|Effect=Toggle: Ranged (Targeted Area of Effect), Foe: -To Hit, -Def|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_RadiationInfection.png|Power=Radiation Infection|PriLevel=1|SecLevel=2|Effect=Toggle: Ranged (Targeted AoE), Foe -DEF(All), -To-Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png|Power=Accelerate Metabolism|PriLevel=2|SecLevel=4|Effect=PBAoE, +Dmg, +Recovery, +Speed, +Recharge, +Res Mez|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png|Power=Accelerate Metabolism|PriLevel=2|SecLevel=4|Effect=PBAoE, Team +DMG, +Recovery, +Recharge, +SPD, +Res(Disorient, Hold, Immobilize, Sleep)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_EnervatingField.png|Power=Enervating Field|PriLevel=6|SecLevel=10|Effect=Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_EnervatingField.png|Power=Enervating Field|PriLevel=6|SecLevel=10|Effect=Toggle: Ranged (Targeted AoE), Foe -DMG, -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_Mutation.png|Power=Mutation|PriLevel=8|SecLevel=16|Effect=Ally Resurrect, Ally +Rechage, +Recovery, +Dam, +To Hit|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_Mutation.png|Power=Mutation|PriLevel=8|SecLevel=16|Effect=Close, Ally Rez, +Recharge, +Recovery, +DMG, +To-Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_LingeringRadiation.png|Power=Lingering Radiation|PriLevel=12|SecLevel=20|Effect=Enemy targeted AoE, -Regen, -Recharge, -Speed|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_LingeringRadiation.png|Power=Lingering Radiation|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Foe -Regen, -Recharge, -SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_ChokingCloud.png|Power=Choking Cloud|PriLevel=18|SecLevel=28|Effect=Toggle, PBAoE, Pulsing Foe Hold|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_ChokingCloud.png|Power=Choking Cloud|PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE, Foe Hold(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_Fallout.png|Power=Fallout|PriLevel=26|SecLevel=35|Effect=Ally corpse targeted, AoE extreme damage|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_Fallout.png|Power=Fallout|PriLevel=26|SecLevel=35|Effect=Defeated Ally (Targeted AoE), Extreme DMG(Energy), Foe -DMG, -To-Hit, -DEF(All), -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_EMPPulse.png|Power=EM Pulse|PriLevel=32|SecLevel=38|Effect=PBAoE Foe Hold, Self -Recovery|Border=1}}
+
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_EMPPulse.png|Power=EM Pulse|PriLevel=32|SecLevel=38|Effect=PBAoE, Foe Hold, -End, -Regen, Special vs. Robots, Self -Recovery|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
The following are powers in the {{PAGENAME}} powerset.
 
 
 
=== [[File:RadiationPoisoning_AccelerateMetabolism.png]] Accelerate Metabolism ===
 
=== [[File:RadiationPoisoning_AccelerateMetabolism.png]] Accelerate Metabolism ===
 
+
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Effects|PBAoE, +Dmg, +Recovery, +Speed, +Recharge, +Res Mez}}
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep)}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:RadiationPoisoning_ChokingCloud.png]] Choking Cloud ===
 
=== [[File:RadiationPoisoning_ChokingCloud.png]] Choking Cloud ===
 
 
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
 
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
 
   
 
   
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Effects|Toggle, PBAoE, Pulsing Foe Hold}}
+
{{PowerBlock_Effects|Toggle, Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Foe Hold(Special)}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Hold}}}}
 
{{PowerBlock_Blank|{{Enhance Hold}}}}
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=== [[File:RadiationPoisoning_EMPPulse.png]] EM Pulse ===
 
=== [[File:RadiationPoisoning_EMPPulse.png]] EM Pulse ===
 
 
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
 
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
  
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Effects|PBAoE Foe Hold, Self -Recovery}}
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Foe Hold, -Endurance, -Regeneration}}
 +
{{PowerBlock_Blank|Special vs. Robots}}
 +
{{PowerBlock_Blank|Self -Recovery}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
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=== [[File:RadiationPoisoning_EnervatingField.png]] Enervating Field ===
 
=== [[File:RadiationPoisoning_EnervatingField.png]] Enervating Field ===
 
 
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
 
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
  
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res}}
+
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Foe -Damage, -Resistance(All)}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
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=== [[File:RadiationPoisoning_Fallout.png]] Fallout ===
 
=== [[File:RadiationPoisoning_Fallout.png]] Fallout ===
 
+
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their chance to hit, Defense, Damage and Damage resistance is severely reduced.
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage resistance is severely reduced.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme}}
+
{{PowerBlock_Damage|Extreme (Energy)}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 35 (Controller)}}
 
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 35 (Controller)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Effects|Ally corpse targeted, AoE extreme damage}}
+
{{PowerBlock_Effects|Defeated Ally (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:RadiationPoisoning_LingeringRadiation.png]] Lingering Radiation ===
 
=== [[File:RadiationPoisoning_LingeringRadiation.png]] Lingering Radiation ===
 
 
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
 
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
  
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Effects|Enemy targeted AoE, -Regen, -Recharge, -Speed}}
+
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Foe -Regeneration, -Recharge, -Speed}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:RadiationPoisoning_Mutation.png]] Mutation ===
 
=== [[File:RadiationPoisoning_Mutation.png]] Mutation ===
 
+
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate them into a killing machine. The Mutated hero has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on the Mutated hero, and they will soon be severely weakened. All effects of the Mutation will eventually wear off.
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate him into a killing machine. The Mutated target has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on your ally, and he will soon be severely weakened. All effects of the Mutation will eventually wear off.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Effects|Ally Resurrect, Ally +Recharge, +Recovery, +Dam, +To Hit}}
+
{{PowerBlock_Effects|Close}}
 +
{{PowerBlock_Blank|Ally Resurrect, +Recharge, +Recovery, +Damage, +To-Hit}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:RadiationPoisoning_RadiationEmission.png]] Radiant Aura ===
 
=== [[File:RadiationPoisoning_RadiationEmission.png]] Radiant Aura ===
 
 
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
 
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
  
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Effects|PBAoE Heal}}
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Team Heal}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
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=== [[File:RadiationPoisoning_RadiationInfection.png]] Radiation Infection ===
 
=== [[File:RadiationPoisoning_RadiationInfection.png]] Radiation Infection ===
 
 
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
 
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
  
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect), Foe: -To Hit, -Def}}
+
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Foe -To-Hit, -Defense(All)}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
 +
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
+
* {{RedTomaxPowerSet
+
|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
+
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 
[[Category:Defender Primary]]
 
[[Category:Defender Primary]]
 
[[Category:Controller Secondary]]
 
[[Category:Controller Secondary]]
 
[[Category:Corruptor Secondary]]
 
[[Category:Corruptor Secondary]]

Latest revision as of 10:51, 14 June 2019

Overview

Radiation Emission is a standard power set that is a primary set for Defenders and a secondary set for Controllers and Corruptors.

"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."

Power Table

The Radiation Emission power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
RadiationPoisoning RadiationEmission.png Radiant Aura 1 1 PBAoE, Team Heal
RadiationPoisoning RadiationInfection.png Radiation Infection 1 2 Toggle: Ranged (Targeted AoE), Foe -DEF(All), -To-Hit
RadiationPoisoning AccelerateMetabolism.png Accelerate Metabolism 2 4 PBAoE, Team +DMG, +Recovery, +Recharge, +SPD, +Res(Disorient, Hold, Immobilize, Sleep)
RadiationPoisoning EnervatingField.png Enervating Field 6 10 Toggle: Ranged (Targeted AoE), Foe -DMG, -Res(All)
RadiationPoisoning Mutation.png Mutation 8 16 Close, Ally Rez, +Recharge, +Recovery, +DMG, +To-Hit
RadiationPoisoning LingeringRadiation.png Lingering Radiation 12 20 Ranged (Targeted AoE), Foe -Regen, -Recharge, -SPD
RadiationPoisoning ChokingCloud.png Choking Cloud 18 28 Toggle: PBAoE, Foe Hold(Special)
RadiationPoisoning Fallout.png Fallout 26 35 Defeated Ally (Targeted AoE), Extreme DMG(Energy), Foe -DMG, -To-Hit, -DEF(All), -Res(All)
RadiationPoisoning EMPPulse.png EM Pulse 32 38 PBAoE, Foe Hold, -End, -Regen, Special vs. Robots, Self -Recovery

Powers

RadiationPoisoning AccelerateMetabolism.png Accelerate Metabolism

Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.

Recharge Very Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Point Blank Area of Effect
Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep)
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Running Speed.png Enhance Running Speed
Set Categories IO Run Speed Increase.png Running
IO Endurance Modification.png Endurance Modification
IO Universal Travel.png Universal Travel

RadiationPoisoning ChokingCloud.png Choking Cloud

While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.

Recharge Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
Effects Toggle, Point Blank Area of Effect
Foe Hold(Special)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds

RadiationPoisoning EMPPulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
Effects Point Blank Area of Effect
Foe Hold, -Endurance, -Regeneration
Special vs. Robots
Self -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds
IO Endurance Modification.png Endurance Modification

RadiationPoisoning EnervatingField.png Enervating Field

While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -Resistance(All)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

RadiationPoisoning Fallout.png Fallout

After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their chance to hit, Defense, Damage and Damage resistance is severely reduced.

Damage Extreme (Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
Effects Defeated Ally (Targeted Area of Effect)
Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Damage.png Targeted AoE Damage
IO Defense DeBuff.png Defense Debuff
IO To Hit DeBuff.png ToHit Debuff
IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

RadiationPoisoning LingeringRadiation.png Lingering Radiation

You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
Effects Ranged (Targeted Area of Effect)
Foe -Regeneration, -Recharge, -Speed
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

RadiationPoisoning Mutation.png Mutation

Using a concentrated burst of radiation, you can revive a fallen ally and Mutate them into a killing machine. The Mutated hero has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on the Mutated hero, and they will soon be severely weakened. All effects of the Mutation will eventually wear off.

Recharge Very Long
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
Effects Close
Ally Resurrect, +Recharge, +Recovery, +Damage, +To-Hit
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification

RadiationPoisoning RadiationEmission.png Radiant Aura

You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Point Blank Area of Effect
Team Heal
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

RadiationPoisoning RadiationInfection.png Radiation Infection

Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -To-Hit, -Defense(All)
Enhancements TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Defense DeBuff.png Defense Debuff
IO To Hit DeBuff.png ToHit Debuff

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links