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Difference between revisions of "Praetorians (Enemy Group)"

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{{otheruses4|1=the enemy group made up of Praetoria's official leaders and their underlings|2=other meanings of "Praetorian"|3=Praetorian}}
 
{{TOCright}}
 
{{TOCright}}
==Overview==
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== Overview ==
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While [[Praetoria]] has [[:Category:Praetorians|many people and factions]], a select group are specifically known as '''"Praetorians"''' due to their association with the leadership of Praetoria. [[Emperor Cole]] appointed several '''Praetors''' to help him run the government, and those worthy of the honor are among the most powerful and dangerous beings encountered in the [[multiverse]].  Almost all of them originate from Praetorian Earth, though some are from other parallel worlds. The Praetors are also known as the '''Praetorian Guard''', and are exceptionally ruthless in their pursuit of their goals - whether those goals further Emperor Cole's plans or not.
  
Praetorians are one of the highest villain groups in CoH and can only be found during Portal missions.
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{{EdNote|note=*Prior to [[Going Rogue]], these were the only Praetorians seen in-game. As such, any references to "Praetorians" from before Going Rogue's release mean this group specifically, rather than the wider group of characters from Praetorian Earth introduced with Going Rogue. This can sometimes lead to confusion between "Praetorians," referring to this group of enemies, and "Praetorians," meaning "anyone from Praetoria."
  
Given the complex nature of this group, I have decided to try a different kind of format to explain them, according to their factions and leaders:
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*This page is divided first into the various [[Archvillain]]s that are Praetors or ruling members of [[Emperor Cole]]'s government, and then into the various factions that are often seen accompanying these "Praetorian Guardsmen" into battle (they are named according to the groups in which they appear in their [[Architect Entertainment]] listing).
  
==Factions==
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*Some of these groups are no longer present in active missions, due to the massive reworking of Praetoria for [[Going Rogue]], while others became distinct enemy groups by themselves. Any groups or Archvillains changed for Going Rogue have the latest version shown on this page, while NPCs no longer in active missions are shown as they were immediately before Going Rogue.}}
  
===AntiMatter===
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== Archvillains & Elite Bosses ==
  
====Nuon (minion)====
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=== Anti-Matter ===
AntiMatter equipped his creations with the ability to generate energy and channel it into attacks. Altough they appear somewhat similar to Neuron's minions and to Clockwork of Primal Earth, they are mechanical constructs and obey only the master of radiation.
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[[File:Anti-Matter.jpg|thumb|100px|left|{{center|Anti-Matter}}]]
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''Main Article:'' [[Anti-Matter]]
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Trapped within his powered armor, Anti-Matter used to be [[Tyrant|Tyrant's]] primary scientific consultant. He and [[Neuron]] were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, Anti-Matter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, [[Dominatrix]].
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:RadiationBurst Irradiate.png|22px]]| Irradiate| Self Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Anti-Matter can Fly! }}
  
{{Power|[[Image:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged Energy, Low Damage, -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
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{{Power|[[File:Temporary ResonanceDisrupter.png|22px]]| Escape| Self, special (see note)| Anti-Matter can Teleport to escape when the battle is not going his way. }}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| Nuons don´t have any Melee attacks at all. }}
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{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy| Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as Anti-Matter can keep this power toggled on or when the original infected targeted dies. Infected foes have severely reduced Accuracy and Defense. }}
  
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Foe -Damage, -Resistances| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
  
====Meson (lieutenant)====
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge| Your attack rate and movement speed has been slowed by the Lingering Radiation. }}
AntiMatter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.
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 +
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Energy, -Defense| Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense. }}
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, -Defense, Foe Knockdown| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
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{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| (Ranged) Targeted Area of Effect, Energy, Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. }}
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{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast| (Energy, Area of Effect) Foe -Defense| Anti-Matter has reduced your Defense and left you helpless with his Atomic Blast. }}
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 +
=== Battle Maiden ===
 +
[[File:Battle_MaidenGR.jpg|thumb|100px|{{center|Battle Maiden}}|left]]
 +
''Main Article:'' [[Battle Maiden]]
 +
 
 +
Drawn from War Earth, Battle Maiden uses high tech medieval weaponry.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:RadiationBurst Irradiate.png|22px]]| Irradiate| Self Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
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{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}
  
{{Power|[[Image:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged Energy, Low Damage, -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
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{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Exploding Bolt|Targeted Area of Effect Lethal, Knockback |Exploding Crossbow Bolts can knock down foes. }}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| Mesons don´t have any Melee attacks at all. }}
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{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Damage (Lethal), Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}}
  
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{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage (Lethal), Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
  
====Baryon (boss)====
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{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}
The Baryons are the most powerful of AntiMatter's constructs. They generate an intense ammount of radiation and must be carefully contained when fighting in areas with civilian presence.
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{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. Damage: Minor; Recharge: Fast. }}
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{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.}}
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{{Power|[[File:Sword Disembowel.png|22px]]| Disembowel|Melee, Superior Damage (Lethal), Foe -Defense, Knockup| You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}
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{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme Damage (Lethal), Foe -Defense, Knockback| You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's defense. This attack has an exceptionally good critical hit capability, better than other broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes.}}
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|30|0|0|0|0|-20|0|0|0|0|0}}|Auto, Self| }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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 +
=== Black Swan ===
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[[File:Black Swan.jpg|thumb|100px|{{center|Black Swan}}]]
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''Main Article:'' [[Black Swan]]
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 +
Born with a connection to the Shadow Earth in the Netherworld, Black Swan can channel energy from that dimension into attacks and defenses. She is served by minions that some say she draws from Shadow Earth and others say are created by stealing pieces from the shadows of her victims.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:RadiationBurst Irradiate.png|22px]]| Irradiate| Self Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
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{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
  
{{Power|[[Image:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged Energy, Low Damage, -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
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{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| Baryons don´t have any Melee attacks at all. }}
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{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
  
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{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate Damage over Time (Negative), Foe -Accuracy| Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have reduced accuracy.}}
  
====AntiMatter (archvillain)====
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{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| Black Swan taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Black Swan. }}
Trapped within his powered armor, AntiMatter used to be Tyrant's primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his teories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, AntiMatter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix.
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 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
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{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
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{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| Black Swan taps the powers of the netherworld to steal life from a target foe and transfer some of it to herself.  A successful hit can reduce the targets accuracy. }}
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{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
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{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]|Dark Regeneration|Point Blank Area of Effect, Minor Damage, Negative, Self: +Health |You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.}}
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{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient| Taps the dark powers of the netherworld to drain a small amount of life from yourself to keep your nearby enemies Disoriented! }}
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{{Power|[[File:DarkMiasma DarkServant.png|22px]]| Dark Servant| Summon Dark Servant: Ranged, Debuff, Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long }}
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|-30|50|e=-}}|Auto, Self| }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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 +
=== Bobcat ===
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[[File:Bobcat2.jpg|right|thumb|100px|Bobcat]]
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''Main Article:'' [[Bobcat]]
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 +
Created during the tail end of the [[Hamidon Wars]], genetic hybrids were made by a variety of military and privately owned laboratories in an attempt to create super powered soldiers to fight the [[Devouring Earth]]. Bobcat is one such experiment that merged human and feline DNA. Left abandoned and forgotten after the war she eventually escaped from the lab and roamed the streets of [[Praetoria]] City until [[Neuron]] found her.
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 +
Initially feral and incredibly bad tempered, she quickly grew accustomed to civilized life. She has taken up a near permanent residence in [[Studio 55]], using her influence as a Praetor's girlfriend to remodel the club as she sees fit.
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 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| AntiMatter can Fly!  }}
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{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
  
{{Power|[[Image:Temporary ResonanceDisrupter.png|22px]]| Escape| Self, special (see note)| Anti-Matter can Teleport to escape when the battle is not going his way. }}
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{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense.}}
  
{{Power|[[Image:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy| Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense. }}
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{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
  
{{Power|[[Image:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Foe -Damage, -Resistances| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
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{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Melee, Area of Effect, Moderate Damage (Lethal)| Bobcat Spins around in a circle, attacking everyone within melee range with a Strike attack. Damage: Moderate, Recharge: Slow. }}
  
{{Power|[[Image:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge| Your attack rate and movement speed has been slowed by the Lingering Radiation. }}
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{{Power|[[File:Claws Focus.png|22px]]| Focus| (Ranged) Area of Effect, Lethal, Foe Knockdown| Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}  
  
{{Power|[[Image:RadiationBurst Irradiate.png|22px]]| Irradiate| Self Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
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{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage, Special| Bobcat spins and slashes around violently, attacking all nearby foes in a wide arc in front of her. Eviscerate is so deadly that there is a chance of dealing extra damage! }}
  
{{Power|[[Image:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged Energy, -Defense| Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense. }}  
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{{Power|[[File:Claws_Feint.png|22px]]| Follow Up| Melee, Moderate Damage (Lethal) Self: +Accuracy +Damage| You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and Damage for a brief time.}}
  
{{Power|[[Image:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, -Defense, Knockback| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| Melee (Cone), Moderate Damage (Lethal), Foe Knockdown| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes. }}
  
{{Power|[[Image:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Targeted Area of Effect, Energy, -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. }}
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self +Defense| Bobcat can Focus her mind to evade many attacks. }}
  
{{Power|[[Image:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast| (Energy, Area of Effect) Foe -Defense| AntiMatter has reduced your Defense and left you helpless with his Atomic Blast. }}
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{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When Bobcat activates this power, she not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off she is left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }}
  
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{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| Bobcat can jump real high. }}
  
===Battle Maiden===
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{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|0|0|0|0|40|-20|n=-|0|20|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
  
====Champion of Mourning (minion)====
 
The first thing that is taught to the Champions of War Earth is that you must always respect those who fall in battle. It does not matter if they are your comrades or your enemy, all those who give their lives to combat must be remembered.
 
  
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=== Chimera ===
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[[File:Chimera.jpg|thumb|100px|{{center|Chimera}}]]
  
====Champion of Battle (lieutenant)====
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''Main Article:'' [[Chimera]]
To defeat the enemy in front of you and take the battle is the second lesson of the Champions of War Earth. They believe that if you cannot hold your place in the line then not only will you fail, but so will your comrades around you.
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 +
When his parents were killed by the villain Doppelganger, Chimera was given the opportunity of a lifetime. Doppelganger took the boy under his wing and trained him to be the world's premiere silent killer.
  
====Champion of War (boss)====
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''Levels: 45-54''
The final lesson of the Champions of War Earth is that you must consider each action in terms of the larger picture. If you sacrifice too much to win one battle then you may lose the war. The highest rank of the Champions is always filled with master strategists.
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''Powers''
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| (Ranged) Foe Hold| Chimera has poisoned you. You are paralyzed. }}
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{{Power|[[File:Katana Hack.png|22px]]| Hack| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
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{{Power|[[File:Katana Slash.png|22px]]| Slash| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
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{{Power|[[File:Katana Slice.png|22px]]| Slice| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
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{{Power|[[File:Katana Parry.png|22px]]| Parry| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Whirling Sword| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
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{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self +{{PosDefVal|30|30|0}}| Chimera can Focus his mind to evade many melee and ranged attacks. }}
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{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Auto, Self, +Jump Speed, +Jump Height| Chimera can jump real high. }}
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|25|0|0|0|0|0|25|0|0|0|0}}|Auto, Self| }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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=== Diabolique ===
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[[File:Diabolique1.jpg|100px|thumb| |<div style="text-align: center;border:none">Diabolique</div>]]
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''Main Article:'' [[Diabolique]]
  
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Tammy Arcanus was born with great magical powers on [[Praetoria|Praetorian Earth]], just like she was in [[Primal Earth]]. Unfortunately, they manifested very differently. As she reached adolescence she began exploring her powers before she was trained. She used astral projection to cast her spirit forth. So intoxicated was she by the new wonders that she was discovering she returned to her body too late to link with it. She watched helplessly as it withered and died without a spirit. Tammy's father tried to save her but he was too late to manage anything other than keeping her spirit bound to earth. For his trouble Tammy blasted her father and turned him into her first spirit minion.
  
====Battle Maiden (archvillain)====
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''Levels: 45-54''
Drawn from War Earth, Battle Maiden uses high tech medieval weaponary.
+
  
 
''Powers''
 
''Powers''
  
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique can Fly! }}
  
* '''Exploding crossbow bolt'''
+
{{Power|[[File:Invisibility PhaseShift.png|22px]]| Phase Shift| Toggle, Self Intangible|
 +
Diabolique can Phase Shift in and out of reality. While Phases out, Diabolique becomes intangible, and cannot be affected by those in normal space.}}
  
 +
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Minor Damage (Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals some smashing damage. }}
  
{{Power|[[Image:Sword Hack.png|22px]]| Hack| (Melee) Foe -Defense| Battle Maiden has lowered your Defense with her Broad Sword.}}
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{{Power|[[File:ForceField RepulsionBomb.png|22px]]| Force Bomb| Ranged, Targeted Area of Effect, Moderate Damage, Smash, Foe Knockback| Discharges a Force Bomb that knocks down foes and deals Smashing Damage in a area. Damage: Minor, Recharge: Fast }}
  
{{Power|[[Image:Sword Slash.png|22px]]| Slash| (Melee) Foe -Defense| Battle Maiden has lowered your Defense with her Broad Sword.}}
+
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged) Foe -Damage| Diabolique has Siphoned your power and reduced your damage potential to increase her own. }}
  
{{Power|[[Image:Sword Slice.png|22px]]| Slice| (Melee) Foe -Defense| Battle Maiden has lowered your Defense with her Broad Sword.}}
+
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| (Ranged) Foe -Speed| Diabolique has Siphoned your speed and reduced your damage potential to increase her own. }}
  
{{Power|[[Image:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. Damage: Minor; Recharge: Fast. }}
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{{Power|[[File:ForceField_PersonalForceField.png|22px]]| Personal Force Field| Bubble| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Diabolique, however the Force Field will hold, and the Diabolique will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, the Diabolique can only affect herself with other powers.}}
  
{{Power|[[Image:Sword WhirlingSword.png|22px]]| Whirling Sword| (Melee, Damage over Time) Foe -Defense| Battle Maiden has lowered your Defense with her Broad Sword.}}
+
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|0|0|30|0|0|0|0|0}}|Auto, Self| }}
  
* '''Disembowel'''
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
  
{{Power|[[Image:Sword HeadSplitter.png|22px]]| Head Splitter| (Melee) Foe -Defense| Battle Maiden has lowered your Defense with her Broad Sword.}}
 
  
 +
=== Dominatrix ===
 +
[[File:Dominatrix2.jpg|thumb|right|100px|{{center|Dominatrix}}]]
  
===Black Swan===
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''Main Article:'' [[Dominatrix]]
  
====Minor Shadow (minion)====
+
Being the daughter of a famous and universally loved super heroine never sat well with Dominatrix. She rebelled from a very young age and when she hit puberty and her powers kicked in she decided enough was enough. After killing her mother, the infamous [[Miss Liberty]], she started making a name for herself. She caught [[Tyrant|Tyrant's]] attention and has been serving him loyally, in all capacities, ever since.
These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.
+
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| Your Accuracy has been reduced by the Dark Blast.}}
+
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| (Ranged) Minor Damage over Time, Smash, For Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. }}
  
{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
+
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. }}
  
{{Power|[[Image:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy. }}
+
{{Power|[[File:GravityControl_Propel.png|22px]]| Propel| Ranged, Moderate Damage (Smash), Foe Knockback| Dominatrix can open up a portal and pull in a heavy object that she can then levitate and propel at foes! }}
  
{{Power|[[Image:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
+
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| (Targeted area of Effect) Minor Damage over Time, Smash, For Immobilize, -Fly| Dominatrix has Immobilized you and you are getting crushed. You cannot fly. }}
  
 +
{{Power|[[File:GravityControl GravityDistortionField.png|22px]]| Gravity Distortion Field| (Targeted Area of Effect, Damage over Time, Smash) Foe Hold| Dominatrix has Held you in her Gravity Distortion Field. }}
  
====Shadow (lieutenant)====
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Dominatrix doesn't have any Melee attacks at all.'' }}
Although there are no visible diferences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.  
+
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, Self +{{DamResVal|50|50|50|50|50|0|0|0|0|0|0|0}}| }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 
 +
 
 +
=== Infernal ===
 +
[[File:Infernal1.jpg|100px|thumb|{{center|Praetorian Infernal}}]]
 +
 
 +
''Main Article:'' [[Infernal (Praetorian)]]
 +
 
 +
On Praetorian Earth Infernal never had [[Numina|Numina's]] guidance to temper his drive to control more and more demons. When he first arrived on [[Praetoria|Praetorian Earth]], [[Diabolique]] encouraged him to bind more and more demons into his armor until they corrupted his spirit. With the darkness came power and soon Infernal had become stronger than his guide. He is extremely power hungry and is happy to cross over to [[Primal Earth]], where there may be more demons for him to use.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| Your Accuracy has been reduced by the Dark Blast.}}
+
{{Power|[[File:FlamingShield FieryAura.png|22px]]| Fire Aura| Minor Damage (Fire)|You are taking some Fire damage just being near Infernal!}}
  
{{Power|[[Image:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
+
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}
  
 +
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
  
====Master Shadow (boss)====
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. }}
These servant of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.
+
  
 +
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time, Fire| Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range. }}
  
====Black Swan (archvillain)====
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{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockback, Moderate Damage over Time, Fire| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}
Born with a connection to the Shadow Earth in the Netherworld, Black Swan can channel energy from that dimension into attacks and defenses. She is served by minions that some say she draws from Shadow Earth and others say are created by stealing pieces from the shadows of her victims.
+
 
 +
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockdown, Moderate Damage over Time, Fire| The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target. }}
 +
 
 +
{{Power|[[File:BattleAxe Gash.png|22px]]| Beheader | Melee, Superior Damage (Lethal), Moderate Damage over Time (Fire), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is very slow, but can deal a lot damage and knock the target down.}}
 +
 
 +
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Axe|(Melee) Moderate Damage over Time, Fire| Infernal's battle axe has ignited you! }}
 +
 
 +
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback, Moderate Damage over Time, Fire| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, Self +{{DamResVal|25|25|50|-20|0|0|0|0|0|0|0|0}}|}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 
 +
=== Malaise ===
 +
[[File:Malaise (Praetorian).jpg|100px|thumb|{{center|Praetorian Malaise}}]]
 +
 
 +
''Main Article:'' [[Malaise (Praetorian)]]
 +
 
 +
On [[Praetoria|Praetorian Earth]] the villain Malaise was never counseled by [[Sister Psyche]]. Instead, he was one of the "patients" at one of [[Mother Mayhem|Mother Mayhem's]] facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| Black Swan has reduced your Accuracy with her Dark Blast.}}
+
{{Power|[[File:MentalControl Confuse.png|22px]]| Mass Hypnosis| (Psionic) Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
  
{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
+
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| (Psionic) Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
  
{{Power|[[Image:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
+
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
  
{{Power|[[Image:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy. }}
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
  
{{Power|[[Image:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Malaise doesn't have any Melee attacks at all.'' }}
  
{{Power|[[Image:ShadowFighting_MidnightGrasp.png|22px]]|Midnight Grasp| Melee Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|-20|0|0|0|0|50|0|0|0|0|0}}|Auto, Self| }}
  
{{Power|[[Image:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Foe Disorient| You are caught in Dark Swan's Opressive Gloom and are Disoriented. Get out! }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
+
{{clr}}
{{Power|[[Image:DarkMiasma DarkServant.png|22px]]|Dark Servant| Summon Dark Servant: Ranged, Debuff, Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long }}
+
  
 +
=== Marauder ===
 +
[[File:MarauderGR.jpg|thumb|100px|Marauder]]
 +
''Main Article:'' [[Marauder]]
  
===Bobcat===
+
Bred for battle, Marauder loves nothing more than fighting and destroying his enemies. Most perceive that he serves [[Tyrant]] like a vicious dog but he only follows the leader of the Praetorians for the slaughter.
  
====Alley Cat (minion)====
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''Levels: 45-54''
The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge towards the ones that hurt them. Bobcat offers her alley cats something to fight for...and against.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]|Shuriken| Ranged Lethal, Low Damage| Small throwing weapon. }}
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
  
{{Power|[[Image:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
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{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
  
{{Power|[[Image:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
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{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
  
{{Power|[[Image:Claws Slash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| A Claw Slash has reduced your Defense. }}
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{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| (Point Blank) Area of Effect Disorient, Foe Knockback| Marauder can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
  
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{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}
  
====Lynx (lieutenant)====
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
After an alley cat develops some skill, he is moved to a leadership position. They have to be tough to attain this status, but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.
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{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|49|49|49|49|49|49|0|49|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.}}
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 +
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|0|0|0|0|0|-20|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
 +
 
 +
 
 +
=== Mother Mayhem ===
 +
[[File:Mother Mayhem.jpg|thumb|100px|Mother Mayhem]]
 +
''Main Article:'' [[Mother Mayhem]]
 +
 
 +
This twisted person is [[Tyrant|Tyrant's]] closest advisor and possibly his biggest threat as well. She is organized and has large numbers of minions she has driven to her particular brand of insanity in her special asylums.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]|Shuriken| Ranged Lethal, Low Damage| Small throwing weapon. }}
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Mother Mayhem can Fly! }}
  
{{Power|[[Image:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
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{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
  
{{Power|[[Image:Claws Slash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| A Claw Slash has reduced your Defense. }}
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{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream |(Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
  
 +
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
  
====Ocelot (boss)====
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{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Mother Mayhem's Psionic Tornado continues to tear at your mind and Slows you! }}
The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.
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{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
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 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Mother Mayhem doesn´t have any Melee attacks at all.'' }}
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 +
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}|Auto, Self| }}
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 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 
 +
=== Neuron ===
 +
[[File:Neuron1.jpg|100px|thumb|{{center|Neuron}}]]
 +
 
 +
''Main Article:'' [[Neuron]]
  
 +
Neuron is the creation of his own twisted scientific experiment. He gave himself complete control over his body's nervous system. Once he and [[Anti-Matter]] worked together as friends, but of late a rift has formed between them. Neuron's creation of [[Siege]] and the favor that garnered him with [[Tyrant]] is the primary cause of discord between them.
  
====Bobcat (archvillain)====
+
''Levels: 40-54''
Bobcat is a scientific hybrid between a woman and a feline predator. It took many painful operations to get her to the state she is now in, so her state of mind is violent and feral. Neuron is the only person she trusts, and her insticst even override that at times.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
+
{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| (Self, Point Blank Area of Effect, Energy, Foe -Endurance)| While in this Lightning Field, you are taking Energy Damage over Time and losing Endurance. }}
  
{{Power|[[Image:Claws Slash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| Bobcat has reduced your Defense with her Claw Slash. }}
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{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe - Endurance, -Recovery| You can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
  
{{Power|[[Image:Claws SpinningClawsAttack.png|22px]]|Spin| Melee Area of Effect, Moderate Damage (Lethal)| Bobcat Spins around in a circle, attacking everyone within melee range with a Strike attack. Damage: Moderate, Rechage: Slow. }}
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
  
{{Power|[[Image:Claws Focus.png|22px]]| Focus| (Ranged) Area of Effect, Lethal, Foe Knockdown| Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}  
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{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, Energy) Foe Sleep, -Endurance, -Recovery| Neuron has captured you and temporarily halted your Endurance recovery with his Tesla Cage. }}
  
{{Power|[[Image:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage, Special| Bobcat spins and slashes around violently, attacking all nearby foes in a wide arcin front of her. Eviscerate is so deadly that there is a chance of dealing extra damage! }}
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{{Power|[[File:ElectricalBolt_VoltaicSentinal.png|22px]]| Voltaic Sentinel| Summon Sentinel, Ranged, Moderate Damage (Energy), Foe -Endurance| Neuron can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow Neuron.}}
  
{{Power|[[Image:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Self, +Defense| Bobcat can Focus his mind to evade many attacks. }}
+
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt|Foe: -Recovery | Neuron has temporarily halted your endurance recovery with his lightning bolt. }}
  
{{Power|[[Image:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When Bobcat activates this power, she not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off she is left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }}
+
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| (Melee) Foe Sleep| You are rendered helpless by the electrical attack. Any form of attack will free you from this state. }}
  
 +
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl|Foe: Sleep, -Recovery|Neuron has electrocuted you and temporarily halted your endurance recovery with his charged brawl. }}
  
===Chimera===
+
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockdown| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow. }}
  
====Cockatrice (minion)====
+
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee, Smash, Foe Disorient, Area of Effect Knockback, -Recovery| A massive attack. Neuron smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy. }}
These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.
+
 
 +
{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]| Power Sink| Foe -Recovery| Neuron has temporarily halted your Endurance recovery with his Power Sink. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation ShockingGrasp.png|22px]]| Shocking Grasp| Foe Hold, -Recovery| Neuron has Held you and temporarily halted your Endurance recovery with his Shocking Grasp. }}
 +
 
 +
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|0|0|0|0|40|-20|0|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
 +
 
 +
=== Nightstar ===
 +
[[File:Nightstar_(Praetorian).jpg|thumb|100px|{{center|Nightstar}}]]
 +
''Main Article:'' [[Nightstar]]
 +
 
 +
This android is the creation of [[Anti-Matter]] as a testament to his love for [[Dominatrix]]. Nightstar is patterned after her the same way that [[Siege]] is patterned after [[Tyrant]]. [[Neuron]] considers it an inferior design, but Anti-Matter knows that one day victory will be his.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Nightstar can Fly!  }}
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]|Shuriken| Ranged Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon.  
+
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down.  Fast, but little damage.}}
  
You take some minor damage over time from the poisoned shuriken}}
+
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of Power Bolt.  Power Blast sends a focused beam of energy at a foe that can knock him back.}}
  
{{Power|[[Image:Gadgets Caltrops.png|22px]]|Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
+
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back.}}
  
{{Power|[[Image:Ninjitsu Caltrops.png|22px]]|Caltrops|-Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
+
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, High Damage (Energy/Smash), Foe Knockback| A short range, but devastating attack. Damage: Heavy, Recharge: Slow}}
  
{{Power|[[Image:Claws ClawsStrike.png|22px]]|Sai| Melee Lethal, Damage over Time, Poison, Self +Defense| Sucessful hits with this elegant weapon can increase your own defense to melee attacks.  
+
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}}
  
You are poisoned and start to take some minor Damage over Time }}
+
{{Power|[[File:PowerBlast NovaBlast.png|22px]]|Nova| Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Knockback, Self -Recovery| You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. Damage: Extreme, Recharge: Very Long. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash|
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Nightstar doesn´t have any Melee attacks at all.'' }}
When all else fails, use your own 2 fists.}}
+
  
 +
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|50|0|50|0|30|75|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
  
====Basilisk (lieutenant)====
+
 
As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexesand make them easier to finish off.
+
=== Shadow Hunter ===
 +
[[File:Shadowhunter.jpg|thumb|100px|Shadow Hunter]]
 +
''Main Article:'' [[Shadowhunter]]
 +
 
 +
Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with [[Tyrant]] is an uneasy  one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.
 +
 
 +
''Levels: 40-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
+
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, Smash, Foe Knockback| Shadowhunter can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]|Shuriken| Ranged Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon.  
+
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast. }}
  
You take some minor damage over time from the poisoned shuriken}}
+
{{Power|[[File:EarthGrasp Quicksand.png|22px]]| Stalagmites| (Ranged, Targeted Area of Effect) Foe Disorient| Shadowhunter's stalagmites has Disoriented you. }}
  
{{Power|[[Image:Gadgets Caltrops.png|22px]]|Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
+
{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee Smash, Foe Disorient| Shadowhunter punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.}}
  
{{Power|[[Image:Ninjitsu Caltrops.png|22px]]|Caltrops|-Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
+
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted Area of Effect), Foe Knockback, Disorient| This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow. }}
  
{{Power|[[Image:Claws ClawsStrike.png|22px]]|Kama| Melee Lethal, Damage over Time, Poison, Foe -Accuracy| This deadly weapon has a curved blade that can reduce a target's accuracy.
+
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Smashing Damage + Area of Effect Smash, Foe Knockback| A Tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a neraby area. }}
  
You are poisoned and start to take some minor Damage over Time }}
+
{{Power|[[File:StoneMelee SeismicSmash.png|22px]]| Seismic Smash| Melee, Extreme Damage (Smash), Foe Hold| This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Immobilize the target if they are not defeated outright. Damage: Extreme, Recharge: Slow. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| When all else fails, use your own 2 fists.}}
+
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Self Toggle, +Resistance (Lethal, Smashing)| While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter. }}
  
 +
{{Power|[[File:StoneArmor EarthsEmbrace.png|22px]]| Earth's Embrace| Self, +Hit Points| Shadowhunter is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants Shadowhunter bonus Hit Points. }}
  
====Gorgon (boss)====
+
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|0|0|0|0|-20|n=-0|30|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
These combatants are amongthe most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture of defeat them at their leisure.
+
 
 +
=== Siege ===
 +
[[File:Siege.jpg|thumb|175px|{{center|Siege}}]]
 +
''Main Article:'' [[Siege]]
 +
 
 +
The masterpiece of [[Neuron]], Siege is the most advanced android ever created on [[Praetoria|Praetorian Earth]]. Neuron used [[Tyrant|Tyrant's]] DNA patterns to create him, making him virtually indestructible and extremely loyal.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly|Siege can Fly! }}
  
{{Power|[[Image:Gadgets Caltrops.png|22px]]|Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
+
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged Energy/Smash, Foe Knockback | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
  
{{Power|[[Image:Ninjitsu Caltrops.png|22px]]|Caltrops|-Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
+
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
  
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
  
* '''Hack''' (Melee, Lethal, Foe -Defense)
+
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.  }}
  
 +
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy, Foe Disorient| Launches a dizzying attack against everything in a nearby area. }}
  
{{Power|[[Image:Katana Slash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense, Hold| The Gorgon has lowered your Defense with his Katana and affected with paralytic poison. }}
+
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| (Melee, Smash/Energy Damage) Foe Disorient| Siege has disoriented you with his Stun Punch! }}
  
 +
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|50|0|50|0|30|75|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
  
====Chimera (archvillain)====
+
=== Tyrant ===
When his parents were killed by the villain Doppleganger, Chimera was given the oportunity of a lifetime. Doppleganger took the boy under his wing and trained him to be the world's premiere silent killer.
+
[[File:Tyrant-Magi.png|thumb|100px|{{center|Tyrant}}]]
 +
''Main Article:'' [[Tyrant]]
 +
 
 +
This power hungry version of [[Statesman]] believes firmly that Might Makes Right. He has conquered his [[Praetoria|world]] and like a modern day Alexander he is now turning his eye to ours. Tyrant rules with heavy hand and it is only through the fanatical loyalty of [[Neuron]] and his creations that Tyrant retains his throne so easily.
 +
 
 +
''Levels: 50-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Bow| (Ranged) Foe Hold| Chimera has poisoned you. You are paralyzed. }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Tyrant can Fly! }}
  
{{Power|[[Image:Katana Hack.png|22px]]| Hack| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
+
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| Laser Beam Eyes| (Ranged Area of Effect, Energy) Knockback| Tyrant can emit laser beams from his eyes that explode on impact.}}
+
{{Power|[[Image:Katana Slash.png|22px]]| Slash| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
+
  
{{Power|[[Image:Katana Slice.png|22px]]| Slice| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
+
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Tyrant has Disoriented you with his Energy Punch!}}
  
{{Power|[[Image:Katana Parry.png|22px]]| Parry| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
+
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| Tyrant has Disoriented you with his Bone Smasher! }}
  
{{Power|[[Image:Katana WhirlingSword.png|22px]]| Whirling Sword| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
+
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect, Smash/Energy| Tyrant has Disoriented you with his Whirling Hands!}}
  
{{Power|[[Image:Katana Disembowel.png|22px]]| Disembowel| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
+
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| (Melee, Smash/Energy) Foe Disorient| Tyrant has Disoriented you with his Stun Punch! }}
  
 +
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Energy/Smash), Foe Disorient| Tyrant has Disoriented you with his power of Total Focus!}}
  
===Diabolique===
+
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Click, {{DamResVal|37.50|37.50|0|0|0|0|0|0|0|0|0|0}} (1 min)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.}}
  
====Wight (minion)====
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|25|25|25|25|25|25}}| Auto, Self.}}
These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.
+
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 
 +
 
 +
== Enemy Groups ==
 +
 
 +
=== Anti-Matter Robots ===
 +
 
 +
==== Nuon (Minion) ====
 +
[[File:Nuon1.jpg|100px|thumb|{{center|Nuon}}]]
 +
 
 +
Anti-Matter equipped his creations with the ability to generate energy and channel it into attacks. Although they appear somewhat similar to [[Neuron]]'s minions and to [[Clockwork]] of [[Primal Earth]], they are mechanical constructs and obey only the master of radiation.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
+
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
  
{{Power|[[Image:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}
+
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
  
{{Power|[[Image:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| You are caught in the Spirit's Chill of the NIght. Your Accuracy reduced as your life is drained. }}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Nuons don´t have any Melee attacks at all.'' }}
  
{{Power|[[Image:ShadowFighting_Smite.png|22px]]| Smite| Melee Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|25|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|+100%}}|Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
  
 +
==== Meson (Lieutenant) ====
 +
Anti-Matter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.
 +
{{MIA}}
 +
''Powers''
  
====Wraith (lieutenant)====
+
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.
+
 
 +
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Mesons don´t have any Melee attacks at all.'' }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|25|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|+100%}}|Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
 +
 
 +
==== Baryon (Boss) ====
 +
The Baryons are the most powerful of Anti-Matter's constructs. They generate an intense amount of radiation and must be carefully contained when fighting in areas with civilian presence.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
+
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
  
{{Power|[[Image:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}
+
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
  
{{Power|[[Image:ShadowFighting_MidnightGrasp.png|22px]]|Midnight Grasp| Melee Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Baryons don´t have any Melee attacks at all.'' }}
  
{{Power|[[Image:ShadowFighting_Smite.png|22px]]| Smite| Melee Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|25|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|+100%}}|Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
  
 +
=== Animated Swords ===
  
====Poltergeist (boss)====
+
{{missing}}
Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape, they simply want to destroy the living.
+
 
 +
=== Battle Maiden Warriors ===
 +
 
 +
==== Champion of Mourning (Minion) ====
 +
[[File:Champion_of_Mourning_01.jpg|thumb|100px|Champion of Mourning]]
 +
 
 +
The first thing that is taught to the Champions of War Earth is that you must always respect those who fall in battle. It does not matter if they are your comrades or your enemy, all those who give their lives to combat must be remembered.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
+
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged Lethal, Medium Damage, Foe Knockback| The Heavy Crossbow can knock down foes.}}
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
+
  
{{Power|[[Image:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}
+
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}
  
{{Power|[[Image:ShadowFighting_Smite.png|22px]]| Smite| Melee Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
+
{{Power|[[File:Mace Pulverize.png|22px|]]| Pulverize| Melee, Smash, Moderate Damage, Foe Disorient| This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.}}  
  
 +
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage,  Foe Disorient| Battle Maiden's minion has disoriented you with her mace. }}
  
====Diabolique (archvillain)====
+
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage,  Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}
Tammy Arcanus was born with great magical powers on Praetorian Earth, just like she was in Primal Earth. Unfortunately, they manifested very differently. As she reached adolescence she began exploring her powers before she was trained. She used astral projection to cast her spirit forth. So intoxicated was she by the new wonders that she was discovering she returned to her body too late to link with it. She watched helplessly as it withhered and died without a spirit. Tammy's father tried to save her but he was too late to manage anything other than keeping her spirit bound to earth. For his trouble Tammy blasted her father and turned him into her first spirit minion.
+
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
 +
{{clr}}
 +
 
 +
==== Champion of Battle (Lieutenant) ====
 +
[[File:Champion_of_Battle_01.jpg|thumb|100px|Champion of Battle]]
 +
 
 +
To defeat the enemy in front of you and take the battle is the second lesson of the Champions of War Earth. They believe that if you cannot hold your place in the line then not only will you fail, but so will your comrades around you.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique can Fly! }}
+
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| (Ranged) Medium Damage (Lethal), Foe Knockback| The Heavy Crossbow can knock down foes.}}
  
{{Power|[[Image:Invisibility PhaseShift.png|22px]]| Phase Shift| Self, Special| <br> }}
+
{{Power|[[File:Sword Hack.png|22px]]| Hack| (Melee) Foe -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword.}}
  
{{Power|[[Image:ForceField RepulsionBomb.png|22px]]| Force Bomb| Ranged, Targeted Area of Effect, Moderate Damage, Smash, Foe Knockback| Discharges a Force Bomb that knocks down foes and deals Smashing Damage in a area. Damage: Minor, Recharge: Fast }}
+
{{Power|[[File:Sword Slash.png|22px]]| Slash| (Melee) Foe -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword.}}
  
{{Power|[[Image:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged) Foe -Damage| Diabolique has Siphoned your power and reduced your damage potential to increase her own. }}
+
{{Power|[[File:Sword_Parry.png|22px|]]| Parry| (Melee) Minor Damage (Lethal), Self +Defense (Lethal, Melee)| The parry itself does minor damage, but every successful hit will increase their defense against melee and lethal attacks for a short while.}}
  
{{Power|[[Image:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| (Ranged) Foe -Speed| Diabolique has Siphoned your speed and reduced your damage potential to increase her own. }}
+
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| (Melee) Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe: -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
  
===Dominatrix===
+
==== Champion of War (Boss) ====
 +
[[File:100px-Champion of War 01.jpg|thumb|100px|Champion of War]]
  
====Servant (minion)====
+
The final lesson of the Champions of War Earth is that you must consider each action in terms of the larger picture. If you sacrifice too much to win one battle then you may lose the war. The highest rank of the Champions is always filled with master strategists.
To be bound to Dominatrix is an honor that must be earned. Going without sleep and other trials of endurance are given to candidates to prove their worth. Passing means a term of servitude where complete obedience is expected.
+
  
 +
''Levels: 45-54''
  
====Trainer (lieutenant)====
+
''Power''
Trainers are very important to Dominatrix's organization. They teach the new Servants to fight effectively and work as a unit. They also fill the position of tactical leader in combat quite often.
+
  
 +
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}
  
====Lady (boss)====
+
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockback| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}
The Lady is the mistress of all she surveys. She is responsible for a number of Trainers and Servants. There is a strong bond of fealty that goes both ways in these relationships. With power comes responsability.
+
  
 +
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target. }}
  
====Dominatrix (archvillain)====
+
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockdown| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}
Being the daugther of a famous and universally loved super heroine never sat well with Dominatrix. She rebelled from a very young age and when she hit puberty and her powers kicked in she decided enough was enough. After killing her mother, the infamous Miss Liberty, she started making a name for herself. She caught Tyrant's attention and has been serving him loyally, in all capacities, ever since.
+
 
 +
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
 +
{{clr}}
 +
 
 +
 
 +
=== Black Swan Shadows ===
 +
 
 +
==== Minor Shadow (Minion) ====
 +
[[File:MinorShadow1.jpg|100px|thumb|{{center|Minor Shadow}}]]
 +
 
 +
These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:GravityControl Crush.png|22px]]| Crush| (Ranged) Minor Damage over Time, Smash, For Immobilize, -Fly| Dominatrix has Immobilized you and you are getting crushed. You cannot fly. }}
+
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
  
{{Power|[[Image:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| (Ranged) Foe Hold| Dominatrix has Held you and you are getting crushed. }}
+
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
  
{{Power|[[Image:GravityControl CrushingField.png|22px]]| Crushing Field| (Targeted area of Efeect) Minor Damage over Time, Smash, For Immobilize, -Fly| Dominatrix has Immobilized you and you are getting crushed. You cannot fly. }}
+
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
  
{{Power|[[Image:GravityControl GravityDistortionField.png|22px]]| Gravity Distortion Field| (Targeted Area of Effect, Damage over Time, Smash) Foe Hold| Dominatrix has Held you in her Gravity Distortion Field. }}  
+
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
  
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy. }}
===Infernal===
+
 
 +
==== Shadow (Lieutenant) ====
 +
[[File:Shadow_Lieutenant.jpg|thumb|100px|{{center|Shadow}}]]
 +
 
 +
Although there are no visible differences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.
  
====Demon (minion)====
+
''Levels: 45-54''
These vicious creatures serve Infernal only because he forces them to. By subverting their will throughthe use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:FireBlast_Flare.png|22px]]| Flares| (Ranged) Damage over Time, Fire|You have been set on fire by the Flares attack.}}
+
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
  
{{Power|[[Image:FieryFray Scorch.png|22px]]| Scorch| Melee Fire, Damage over Time|The Behemoth hands are engulfed in flames, igniting the target.}}
+
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Fire Smash| Melee Heavy Smash, Fire| Behemoth fire punch attack.}}
+
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
  
{{Power|[[Image:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuray. Get away if you can. }}
+
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy. }}
  
====Demon Lord (lieutenant)====
+
==== Master Shadow (Boss) ====
These vicious creatures serve Infernal only because he forces them to. By subverting their will throughthe use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
+
[[File:MasterShadow1.jpg|100px|thumb|{{center|Master Shadow}}]]
 +
 
 +
These servants of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:FireBlast_Flare.png|22px]]| Flares| (Ranged) Damage over Time, Fire| You have been set on fire by the Flares attack.}}
+
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged), Damage over Time, (Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
  
{{Power|[[Image:FieryFray FireSword.png|22px]]| Fire Sword| Melee Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.}}
+
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
  
 +
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
  
====Demon Overlord (boss)====
+
{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]|Twilight Grasp| (Ranged) Foe -Accuracy -Damage, Team Heal |You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.}}
Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.
+
  
 +
{{Power|[[File:DarkMiasma_DarkestNight.png|22px|]]| Darkest Night| (Ranged) Foe -Damage, -Accuracy | While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.}}
  
====Infernal (archvillain)====
+
{{Power|[[File:DarkArmor_TouchOfDeath.png|22px|]]| Death Shroud| (Point Blank Area of Effect) Minor Damage over Time (Negative)| You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.}}
On Praetorian Earth Infernal never had Numina's guidance to temper his drive to control more and more demons. When he first arrived on Praetorian Earth, Diabolique encouraged him to bind more and more demons into his armoruntil they corrupted his spirit. With the darkness came powerand soon Infernal had become stronger than his guide.He is extremely power hungry and is happy to cross over to Primal Earth, where there may be more demons for him to use.
+
 
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
 +
 
 +
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy. }}
 +
{{clr}}
 +
 
 +
=== Bobcat Followers ===
 +
 
 +
==== Alley Cat (Minion) ====
 +
[[File:AlleyCat1.jpg|100px|thumb|{{center|Alley Cat}}]]
 +
 
 +
The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge towards the ones that hurt them. Bobcat offers her alley cats something to fight for...and against.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:FireBlast_Flare.png|22px]]| Flares| (Ranged) Damage over Time, Fire| You have been set on fire by the Flares attack.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
  
{{Power|[[Image:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
+
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
  
{{Power|[[Image:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time. }}
+
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
  
{{Power|[[Image:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Cone, Fire, Damage over Time, Fire| Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range. }}
+
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
  
{{Power|[[Image:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockback, Moderate Damage over Time, Fire| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}
+
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This fighter does not have any special Resistances}}
 +
{{clr}}
  
{{Power|[[Image:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockdown, Moderate Damage over Time, Fire| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}
+
==== Lynx (Lieutenant) ====
 +
{{MIA}}
 +
After an alley cat develops some skill, he is moved to a leadership position. They have to be tough to attain this status, but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.
  
{{Power|[[Image:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback, Moderate Damage over Time, Fire| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}
+
''Levels: 45-54''
  
{{Power|[[Image:BattleAxe WhirlingAxe.png|22px]]| Whirling Axe|(Melee) Moderate Damage over Time, Fire| Infernal's battle axe has ignited you! }}
+
''Powers''
  
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
  
===Malaise===
+
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
  
====Crazy Chopper (minion)====
+
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
+
  
 +
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
  
====Crazy Slicer (minion)====
+
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This fighter does not have any special Resistances}}
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
+
  
 +
==== Ocelot (Boss) ====
 +
The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.
  
====Lunatic Slugger (lieutenant)====
+
''Levels: 45-54''
Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exist in his mind they are never the same.
+
  
 +
''Powers''
  
====Maniac Slammer (boss)====
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. Those poor creatures become his most trusted servants. Some believe that if enough of them are created  the world might turn into into the topsy-turvy madhouse that Malaise sees everyday.
+
  
 +
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, Low Damage over Time| A fast Claw attack that shreds your opponent. }}
  
====Malaise (archvillain)====
+
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
On Praetorian Earth the villain Malaise was never counseled by Sister Psyche. Instead, he was one of the "patients" at one of Mother Mayhem's facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.
+
 
 +
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances''}}
 +
 
 +
=== Chimera Ninjas ===
 +
 
 +
==== Cockatrice (Minion) ====
 +
[[File:Cockatrice1.jpg|100px|thumb|{{center|Cockatrice}}]]
 +
 
 +
These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:MentalControl Confuse.png|22px]]| Mass Hypnosis| (Psionic) Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
  
{{Power|[[Image:MentalControl MassHypnosis.png|22px]]| Total Domination| (Psionic) Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
  
{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
+
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
  
 +
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
  
===Marauder===
+
{{Power|[[File:Claws ClawsStrike.png|22px]]| Sai| Melee, Lethal, Damage over Time, Poison, Self +Defense| Successful hits with this elegant weapon can increase your own defense to melee attacks. You are poisoned and start to take some minor Damage over Time }}
  
====Rampager (minion)====
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash|
Marauder recruits only the most hungry and violent men into his ranks. He trains them hard enough to either turn them into rock or kill them. Those that graduate from this regimen are disciplined and deadly.
+
When all else fails, use your own 2 fists.}}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
 +
 
 +
==== Basilisk (Lieutenant) ====
 +
[[File:Basilisk.jpg|thumb|100px|{{center|Basilisk}}]]
 +
 
 +
As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexes and make them easier to finish off.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
  
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented with a Thunder Kick. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
  
{{Power|[[Image:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! . }}
+
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
  
{{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
+
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
  
{{Power|[[Image:MartialArts EaglesClaw.png|22px]]|Eagle's Claw| Melee Snash, Very High Damage, Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
+
{{Power|[[File:Claws ClawsStrike.png|22px]]| Kama| Melee, Lethal, Damage over Time, Poison, Foe -Accuracy| This deadly weapon has a curved blade that can reduce a target's accuracy. You are poisoned and start to take some minor Damage over Time }}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
  
====Wrecker (lieutenant)====
+
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
Marauder is extremely adept at spotting leadership potential and tactical aptitude. When he sees these qualities in one of his men he gives them the chance to lead small group and operations as a test. There is only one price for failure.
+
 
 +
==== Gorgon (Boss) ====
 +
These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture of defeat them at their leisure.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
  
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented with a Thunder Kick. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
  
{{Power|[[Image:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! . }}
+
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
  
{{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
+
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
  
{{Power|[[Image:MartialArts EaglesClaw.png|22px]]|Eagle's Claw| Melee Snash, Very High Damage, Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
+
{{Power|[[File:Katana Hack.png|22px]]| Hack| (Melee) Lethal, Foe Hold, -Defense| The Gorgon has lowered your Defense with his Katana and you are affected by paralytic poison. }}
  
 +
{{Power|[[File:Katana Slash.png|22px]]| Slash| (Melee, Lethal) Foe Hold, -Defense| The Gorgon has lowered your Defense with his Katana and you are affected by paralytic poison. }}
  
====Destroyer (boss)====
+
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
If a Wrecker shows a high success rate, Marauder gives him one final test: pick a Destroyer and defeat him in single combat. The fight is to the death. If the Wrecker wins, he has a new title and greater responsabilities. This test is typical of the Darwinian approach that Marauder is commited to.
+
  
 +
=== Diabolique Spirits ===
  
====Marauder (archvillain)====
+
==== Wight (Minion) ====
Bred for battle, Marauder loves nothing more than fighting and destroying his enemies. Most perceive that he serves Tyrant like a vicious dog but he only follows the leader of the Praetorians for the slaughter.
+
These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
  
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch| Melee Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
+
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space. }}
  
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
+
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy| You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained. }}
  
{{Power|[[Image:SuperStrength HandClap.png|22px]]| Hand Clap| Area of Effect Disorient, Foe Knockback| Marauder can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
+
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
  
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage, Smash, Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}
+
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Wight taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy. }}
  
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
  
===Mother Mayhem===
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}}. +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
  
====Child of Anger (minion)====
+
==== Wraith (Lieutenant) ====
Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are prime killers. She then overlays clear and commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with, and they absolutely will not stop, ever.
+
After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
  
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast |Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
+
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space. }}
  
{{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
+
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy| You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained. }}
  
 +
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
  
====Child of Rage (lieutenant)====
+
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Wraith taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.
+
 
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 +
 
 +
==== Poltergeist (Boss) ====
 +
Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape, they simply want to destroy the living.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
  
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast |Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
+
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space. }}
  
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy| You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained. }}
  
====Child of Hatred (boss)====
+
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
At this point, Mother Mayhem has pushed her "children" to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.
+
 
 +
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Poltergeist taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
 +
 
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 +
 
 +
 
 +
=== Dominatrix Followers ===
 +
 
 +
==== Servant (Minion) ====
 +
[[File:Servant.jpg|100px|thumb|{{center|Servant}}]]
 +
To be bound to Dominatrix is an honor that must be earned. Going without sleep and other trials of endurance are given to candidates to prove their worth. Passing means a term of servitude where complete obedience is expected.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
  
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
+
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|50|50|50|50|50|50|50|0|0|0|0|0}}| Dominatrix's minions are extremely tough. }}
  
====Mother Mayhem (archvillain)====
+
==== Trainer (Lieutenant) ====
This twisted psion is Tyrant's closest advisor and possibly his biggest threat as well. She is organized and has large numbers of minionsshe has driven to her particular brand of insanity in her special asylums.
+
[[File:Trainer.jpg|100px|thumb|{{center|Trainer}}]]
 +
Trainers are very important to Dominatrix's organization. They teach the new Servants to fight effectively and work as a unit. They also fill the position of tactical leader in combat quite often.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Mother Mayhem can Fly! }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
  
{{Power|[[Image:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
+
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
  
{{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
+
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| (Melee) Damage over Time, Energy, Foe Hold| You are taking Energy Damage over Time from the Crop, and you are Held. }}
  
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances| Dominatrix's minions are extremely tough. }}
  
{{Power|[[Image:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
+
==== Lady (Boss) ====
 +
[[File:Lady.jpg|100px|thumb|{{center|Lady}}]]
 +
The Lady is the mistress of all she surveys. She is responsible for a number of Trainers and Servants. There is a strong bond of fealty that goes both ways in these relationships. With power comes responsibility.
  
{{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Mother Mayhem's Psionic Tornado continues to tear at your mind and Slows you! }}
+
''Levels: 45-54''
  
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
 +
 +
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
 +
 +
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| (Melee) Damage over Time, Energy, Foe Hold|  You are taking Energy Damage over Time from the Crop, and you are Held. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|50|50|50|50|50|50|50|0|0|0|0|0}}| Dominatrix's minions are extremely tough. }}
 +
 +
=== Infernal Demons ===
  
===Neuron===
+
==== Demon (Minion) ====
 +
[[File:Behemoth.jpg|thumb|100px|{{center|Demon}}]]
 +
These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
  
====Electrode (minion)====
+
''Levels: 45-54''
The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quicly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
+
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee Heavy Smash, Energy| Assembler brawling attacks. }}
+
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time, Fire| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee Smash, Energy| Neuron's Clockwork brawling attacks. }}
+
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Behemoth hands are engulfed in flames, igniting the target.}}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
  
====Circuit (lieutenant)====
+
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}
A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it, however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.
+
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump Speed, +Jump Height| Demons can inherently jump real high.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +{{DamResVal|0|0|20|-20|0|0|0|0|0|0|0|0}}| Demons are resistant to Fire Damage, but are vulnerable to Cold. }}
 +
 
 +
==== Demon Lord (Lieutenant) ====
 +
These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
+
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
  
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged Energy, Foe -Endurance| Neuron's Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
+
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}
  
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
+
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Behemoth hands are engulfed in flames, igniting the target.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee Heavy Smash, Energy| Assembler brawling attacks. }}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee Smash, Energy| Neuron's Clockwork brawling attacks. }}
+
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Demons are resistant to Fire Damage, but are vulnerable to Cold. }}
  
====Inhibitor (boss)====
+
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Demons can inherently jump real high.}}
The Inhibitors are sometimes said to be the most difficult of Neuron's creationsto deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strenghts of their foe make the Inhibitors a frustrating and potentially deadly opponent.
+
 
 +
==== Demon Overlord (Boss) ====
 +
Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
+
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}
  
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, energy) Foe Sleep, -Endurance| You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage. }}
+
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee Heavy Smash, Energy| Assembler brawling attacks. }}
+
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee Smash, Energy| Neuron's Clockwork brawling attacks. }}
+
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time, Fire| Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range. }}
  
{{Power|[[Image:ElectricityManipulation LightningField.png|22px]]| Lightning Field| (Self, Point Blank Area of Effect, Energy, Foe -Endurance)| While in this Lightning Field, you are taking Energy Damage over Time and loosing Endurance. }}
+
{{Power|[[File:FireManipulation_FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time, Fire| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal| Demon Overlord claw attack.}}
  
====Neuron (archvillain)====
+
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Demon can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}
Neuron is the creation of his own twisted scientific experiment. He gave himself complete control over his body's nervous system. Once he and AntiMatter worked together as friends, but of late a rift has formed between them. Neuron's creation of Siege and the favor that garnered him with Tyrant is the primary cause of discord between them.
+
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump Speed, +Jump Height| Demons can inherently jump real high.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|20|-20|0|0|0|0|0|0|0|0}}| Demon Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
 +
 
 +
==== Summoning Altar (Object) ====
 +
This altar must be destroyed!
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe - Endurance, -Recovery| You can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
+
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Summoning Altar doesn't have any Ranged attacks at all''}}
  
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Targeted Area of Effect (Energy), Foe -Endurance, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Summoning Altar doesn't have any Melee attacks at all''}}
  
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, Energy) Foe Sleep, -Endurance, -Recovery| Neuron has captured you and temporarily halted your Endurance recovery with his Tesla Cage. }}
+
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Summoning Altar is Immobile''}}
  
{{Power|[[Image:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow. }}
+
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon| Demons will continue to pour through this portal until it is destroyed}}
  
{{Power|[[Image:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee Smash, Foe Disorient, Area of Effect Knockback, -Recovery| A massive attack. Neuron smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy. }}
+
=== Malaise Lunatics ===
  
{{Power|[[Image:ElectricityManipulation PowerSink.png|22px]]| Power Sink| Foe -Recovery| Neuron has temporarily halted your Endurance recovery with his Power Sink. }}
+
==== Crazy Chopper (Minion) ====
 +
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
  
{{Power|[[Image:ElectricityManipulation ShockingGrasp.png|22px]]| Shocking Grasp| Foe Hold, -Recovery| Neuron has Held you and temporarily halted your Endurance recovery with his Shocking Grasp. }}
+
''Levels: 45-54''
  
 +
''Powers''
  
===Nightstar===
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
  
====SPECTRA Series I (minion)====
+
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}
Not to be out done by Neuron, Anti Matter created the SPECial Tactical Robot Army to serve Tyrant. The Series I was the prototype and is therefore the least efficient model.
+
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
 +
 
 +
==== Crazy Slicer (Minion) ====
 +
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
 +
 
 +
==== Lunatic Slugger (Lieutenant) ====
 +
Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exist in his mind they are never the same.
  
====SPECTRA Series II (lieutenant)====
+
''Levels: 45-54''
When Neuron developed a new Robot Attack Module series, AntiMatter did the same with the SPECTRA. Despite certain design diferences, the two models are comparable in practice.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
  
{{Power|[[Image:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}
  
{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
  
====SPECTRA Series III (boss)====
+
==== Maniac Slammer (Boss) ====
The SPECTRA Series III is the most advanced design that AntiMatter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.
+
Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. Those poor creatures become his most trusted servants. Some believe that if enough of them are created  the world might turn into into the topsy-turvy madhouse that Malaise sees everyday.
  
 +
''Levels: 45-54''
  
====Nightstar (archvillain)====
+
''Powers''
This android is the creation of AntiMatter as a testament to his love for Dominatrix. Nightstar is patterned after her the same way that Siege is patterned after Tyrant. Neuron considers it an inferior design, but AntiMatter knows that one day victory will be his.
+
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
 +
 
 +
 
 +
=== Marauder Fighters ===
 +
 
 +
==== Rampager (Minion) ====
 +
[[File:Praetorian Rampager 01.jpg|thumb|100px|{{center|Rampager}}]]
 +
 
 +
Marauder recruits only the most hungry and violent men into his ranks. He trains them hard enough to either turn them into rock or kill them. Those that graduate from this regimen are disciplined and deadly.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
  
* '''Energy Torrent'''
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented with a Thunder Kick. }}
  
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! . }}
  
* '''Explosive Blast'''
+
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
  
 +
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
  
* '''Nova'''
+
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
  
 +
==== Wrecker (Lieutenant) ====
 +
[[File:Praetorian Wrecker 01.jpg|thumb|100px|{{center|Wrecker}}]]
  
===Shadowhunter===
+
Marauder is extremely adept at spotting leadership potential and tactical aptitude. When he sees these qualities in one of his men he gives them the chance to lead small group and operations as a test. There is only one price for failure.
  
====Omega Wolf (minion)====
+
''Levels: 45-54''
These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented with a Thunder Kick. }}
  
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! . }}
 +
 +
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
 +
 +
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
 +
 +
==== Destroyer (Boss) ====
 +
If a Wrecker shows a high success rate, Marauder gives him one final test: pick a Destroyer and defeat him in single combat. The fight is to the death. If the Wrecker wins, he has a new title and greater responsibilities. This test is typical of the Darwinian approach that Marauder is committed to.
 +
 +
''Levels: 45-54''
  
====Beta Wolf (lieutenant)====
 
When the Pack has approved of an Omega, they are inmediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.
 
 
 
''Powers''
 
''Powers''
  
{{Power|[[Image:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
  
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
  
====Alpha Wolf (boss)====
+
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.
+
 
 +
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
 +
 
 +
 
 +
=== Mother Mayhem Lunatics ===
 +
==== Child of Anger (Minion) ====
 +
[[File:ChildofAnger1.jpg|100px|thumb|{{center|Child of Anger}}]]
 +
 
 +
Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are prime killers. She then overlays clear and commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with, and they absolutely will not stop, ever.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
+
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
  
 +
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
  
====Shadowhunter (archvillain)====
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Childs of Anger don´t have any Melee attacks at all.'' }}
Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with Tyrant is an uneasy  one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.
+
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Mother Mayhem's minions are resistant to Psionics. }}
 +
 
 +
==== Child of Rage (Lieutenant) ====
 +
[[File:Child_of_Rage_01.jpg|thumb|100px|{{center|Child of Rage}}]]
 +
 
 +
Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:StoneMelee HurlBoulder.png|22px]]|Hurl Boulder| Ranged Smash, Foe Knockback| Shadowhunter can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:EarthGrasp StonePrison.png|22px]]| Stone Prison| (Ranged) Damage over Time Smash, Foe -Defense, -Fly| Shadowhunter's Stone Prison has Immobilized you. Your Defense is lowered and you cannot fly. }}
+
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
  
{{Power|[[Image:EarthGrasp Quicksand.png|22px]]|Stalagmites | (Ranged, Targeted Area of Effect) Foe Disorient| Shadowhunter's stalagmites has Disoriented you. }}
+
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
  
{{Power|[[Image:StoneMelee StoneFist.png|22px]]|Stone Fist|Melee Smash, Foe Disorient| Shadowhunter punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.}}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Childs of Rage don´t have any Melee attacks at all.'' }}
  
{{Power|[[Image:StoneMelee Fault.png|22px]]| Fault| Disorient| Shadowhunter's Fault has  Disoriented you. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}|Mother Mayhem's minions are resistant to Psionics. }}
 +
{{clr}}
  
{{Power|[[Image:StoneMelee Tremor.png|22px]]| Tremor| Smashing Damage + Area of Effect Smash, Foe Knockback| A Tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a neraby area. }}
+
==== Child of Hatred (Boss) ====
 +
At this point, Mother Mayhem has pushed her "children" to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.
  
{{Power|[[Image:StoneMelee SeismicSmash.png|22px]]| Seismic Smash| Foe Hold| Shadowhunter's seismic smash has knocked you out and left you helpless. }}
+
''Levels: 45-54''
  
{{Power|[[Image:StoneArmor StoneArmor.png|22px]]| Rock Armor| Self Toggle, +Resistance (Lethal, Smashing)| While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter. }}
+
''Powers''
  
{{Power|[[Image:StoneArmor EarthsEmbrace.png|22px]]| Earth's Embrace| Self, +Hit Points| Shadowhunter is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants Shadowhunter bonus Hit Points. }}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
 +
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
  
===Siege===
+
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
  
====RAM Series I (minion)====
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Childs of Hatred don´t have any Melee attacks at all.'' }}
This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Siege's intellect or creativity, but can still pose a threath.
+
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}|Mother Mayhem's minions are resistant to Psionics. }}
 +
 
 +
=== Neuron Robots ===
 +
 
 +
==== Electrode (Minion) ====
 +
[[File:Electrode1.jpg|100px|thumb| |<div style="text-align: center;border:none">Electrode</div>]]
 +
 
 +
The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.
 +
 
 +
''Levels: 40-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
+
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
  
====RAM Series II (lieutenant)====
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
The second series of Robotic Attack Modules was more sucessful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.
+
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|25|0|0|-20|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|-100%}}| }}
 +
{{clr}}
 +
 
 +
==== Circuit (Lieutenant) ====
 +
A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it, however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.
 +
 
 +
''Levels: 40-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
+
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
+
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can send a large blast of electrical energy at a foe.  Lightning Bolt deals good damage and also drains some endurance. }}
  
 +
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
  
====RAM Series III (boss)====
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
The most recent Robotic Attack Module poses the greatest threath. Neuron abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.
+
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|25|0|0|-20|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|-100%}}| }}
 +
 
 +
==== Inhibitor (Boss) ====
 +
The Inhibitors are sometimes said to be the most difficult of Neuron's creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strenghts of their foe make the Inhibitors a frustrating and potentially deadly opponent.
 +
 
 +
''Levels: 40-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
+
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
  
{{Power|[[Image:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
+
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, Energy) Foe Sleep, -Endurance| You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage. }}
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
  
====Siege (archvillain)====
+
{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| (Self, Point Blank Area of Effect, Energy, Foe -Endurance)| While in this Lightning Field, you are taking Energy Damage over Time and losing Endurance. }}
The masterpiece of Neuron, Siege is the most advanced android ever created on Praetorian Earth. Neuron used Tyrant's DNA patterns to create him, making him virtually indestructible and extremely loyal.
+
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|25|0|0|-20|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|-100%}}| }}
 +
 
 +
 
 +
=== Nightstar Androids ===
 +
 
 +
==== SPECTRA Series I (Minion) ====
 +
[[File:SPECTRA Series I 01.jpg|thumb|100px|SPECTRA Series I]]
 +
 
 +
Not to be out done by [[Neuron]], Anti-Matter created the SPECial Tactical Robot Army to serve [[Tyrant]]. The Series I was the prototype and is therefore the least efficient model.
 +
 
 +
''Levels: 45-54''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
+
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
  
{{Power|[[Image:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
+
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
  
{{Power|[[Image:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}}
+
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
  
{{Power|[[Image:PowerPunch Stun.png|22px]]|Stun| (Melee, Smash/Energy Damage) Foe Disorient| Siege has Disoriented you with his Stun Punch! }}
+
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
  
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
  
===Tyrant===
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
 +
{{clr}}
  
 +
==== SPECTRA Series II (Lieutenant) ====
 +
When [[Neuron]] developed a new Robot Attack Module series, Anti-Matter did the same with the SPECTRA. Despite certain design diferences, the two models are comparable in practice.
  
====Tyrant (archvillain)====
+
''Levels: 45-54''
This power hungry version of Statesman believes firmly that Might Makes Right. He has conquered his world and like a modern day Alexander he is now turning his eye to ours. [[Tyrant]] rules with heavy hand and it is only through the fanatical loyalty of Neuron and his creations that Tyrant retains his throne so easily.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Tyrant can Fly! }}
+
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of Power Bolt.  Power Blast sends a focused beam of energy at a foe that can knock him back.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
 +
 
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
 +
 
 +
==== SPECTRA Series III (Boss) ====
 +
The SPECTRA Series III is the most advanced design that Anti-Matter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.
 +
 
 +
''Levels: 45-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of Power Bolt.  Power Blast sends a focused beam of energy at a foe that can knock him back.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
 +
 
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
 +
 
 +
 
 +
=== Shadowhunter Wolves ===
 +
 
 +
==== Omega Wolf (Minion) ====
 +
These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.
 +
 
 +
''Levels: 40-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump Height, +Jump Speed, +Run Speed, +{{StatusProtVal|0|3|0|0|0|0|0}}| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
 +
 
 +
==== Beta Wolf (Lieutenant) ====
 +
When the Pack has approved of an Omega, they are inmediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.
 +
 +
''Levels: 40-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump Height, +Jump Speed, +Run Speed, +{{StatusProtVal|0|3|0|0|0|0|0}}| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
 +
 
 +
==== Alpha Wolf (Boss) ====
 +
[[File:Alpha wolf.jpg|thumb|100px|{{center|Alpha Wolf}}]]
 +
 
 +
These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.
 +
 
 +
''Levels: 40-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump Height, +Jump Speed, +Run Speed, +{{StatusProtVal|0|3|0|0|0|0|0}}| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
 +
 
 +
=== Siege Androids ===
 +
 
 +
==== RAM Series I (Minion) ====
 +
[[File:RAM Series I 01.jpg|thumb|100px|{{center|RAM Series I}}]]
 +
 
 +
This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Siege's intellect or creativity, but can still pose a threath.
 +
 
 +
''Levels: 45-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged Energy/Smash, Foe Knockback | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
 +
 
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
 +
 
 +
==== RAM Series II (Lieutenant) ====
 +
The second series of Robotic Attack Modules was more sucessful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.
 +
 
 +
''Levels: 45-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged Energy/Smash, Foe Knockback | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
 +
 
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
 +
 
 +
==== RAM Series III (Boss) ====
 +
The most recent Robotic Attack Module poses the greatest threat. [[Neuron]] abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.
 +
 
 +
''Levels: 45-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged Energy/Smash, Foe Knockback | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
 +
 
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
  
 +
== Named Bosses ==
  
* '''Laser eye beams'''
+
* 9 Volt (''Inhibitor'')
 +
* Cold Fusion (''Baryon'')
 +
* Crazy Jake (''Crazy Slicer'')
 +
* Deranged Pete (''Lunatic Slugger'')
 +
* Mega Snap (''Inhibitor'')
 +
* Punk Master Jeff (''Destroyer'')
 +
* Radio Active (''Baryon'')
 +
* Sizzle (''Inhibitor'')
 +
* Street Ninja (''Wrecker'')
 +
* Valence (''Baryon'')
  
 +
== Related Badges ==
 +
{{BadgeBox|Dimensional Warder}}
 +
{{BadgeBox|Meson}}
 +
{{BadgeBox|Positron's Pal}}
 +
{{BadgeBox|Statesman's Pal}}
  
{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
+
== Historical ==
  
{{Power|[[Image:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
+
{{Historical|type=section|reason=change}}
  
{{Power|[[Image:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
+
* Many Praetorian Archvillains had their appearances updated with the release of [[Going Rogue]]. Those who were left un-updated by Going Rogue received new appearances when they were included in an [[Incarnate Trial]]; [[Diabolique]], for example gained a new appearance in the [[Dilemma Diabolique Trial]].
  
{{Power|[[Image:PowerPunch Stun.png|22px]]| Stun| (Melee, Smash/Energy Damage) Foe Disorient| Tyrant has Disoriented you with his Stun Punch! }}
+
* Several Praetorian enemy groups were significantly changed or completely removed with Going Rogue. Additionally, most enemy groups added with Going Rogue do not appear in this article. For a comprehensive list of enemies from Praetorian Earth, see [[:Category:Praetorians]]
  
{{Power|[[Image:PowerPunch TotalFocus.png|22px]]| Total Focus| (Melee) Foe Disorient| Tyrant has disoriented you with his power of Total Focus! }}
+
== See Also ==
  
 +
* [[Imperial Defense Force]]
 +
* [[Praetorian Police Department]]
  
 +
[[Category:Praetorians]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 09:38, 14 June 2020

This article is about the enemy group made up of Praetoria's official leaders and their underlings. For other meanings of "Praetorian", see Praetorian.

Contents

Overview

While Praetoria has many people and factions, a select group are specifically known as "Praetorians" due to their association with the leadership of Praetoria. Emperor Cole appointed several Praetors to help him run the government, and those worthy of the honor are among the most powerful and dangerous beings encountered in the multiverse. Almost all of them originate from Praetorian Earth, though some are from other parallel worlds. The Praetors are also known as the Praetorian Guard, and are exceptionally ruthless in their pursuit of their goals - whether those goals further Emperor Cole's plans or not.

EdLetter.png Editor's Note:
  • Prior to Going Rogue, these were the only Praetorians seen in-game. As such, any references to "Praetorians" from before Going Rogue's release mean this group specifically, rather than the wider group of characters from Praetorian Earth introduced with Going Rogue. This can sometimes lead to confusion between "Praetorians," referring to this group of enemies, and "Praetorians," meaning "anyone from Praetoria."
  • This page is divided first into the various Archvillains that are Praetors or ruling members of Emperor Cole's government, and then into the various factions that are often seen accompanying these "Praetorian Guardsmen" into battle (they are named according to the groups in which they appear in their Architect Entertainment listing).
  • Some of these groups are no longer present in active missions, due to the massive reworking of Praetoria for Going Rogue, while others became distinct enemy groups by themselves. Any groups or Archvillains changed for Going Rogue have the latest version shown on this page, while NPCs no longer in active missions are shown as they were immediately before Going Rogue.

Archvillains & Elite Bosses

Anti-Matter

Anti-Matter

Main Article: Anti-Matter

Trapped within his powered armor, Anti-Matter used to be Tyrant's primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, Anti-Matter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix.

Powers

Flight TravelFlight.png Flight Self fly
Anti-Matter can Fly!

Temporary ResonanceDisrupter.png Escape Self, special (see note)
Anti-Matter can Teleport to escape when the battle is not going his way.

RadiationPoisoning RadiationInfection.png Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as Anti-Matter can keep this power toggled on or when the original infected targeted dies. Infected foes have severely reduced Accuracy and Defense.

RadiationPoisoning EnervatingField.png Enervating Field Foe -Damage, -Resistances
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Foe -Speed, -Recharge
Your attack rate and movement speed has been slowed by the Lingering Radiation.

RadiationBurst Irradiate.png Irradiate Self, Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Energy, -Defense
Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst ElectronHaze.png Electron Haze Short Range Energy, -Defense, Foe Knockdown
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.

RadiationBurst RadiationBlast.png Neutron Bomb (Ranged) Targeted Area of Effect, Energy, Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst AtomicBlast.png Atomic Blast (Energy, Area of Effect) Foe -Defense
Anti-Matter has reduced your Defense and left you helpless with his Atomic Blast.


Battle Maiden

Battle Maiden

Main Article: Battle Maiden

Drawn from War Earth, Battle Maiden uses high tech medieval weaponry.

Levels: 45-54

Powers

MedievalWeapons Crossbow.png Crossbow Ranged, Lethal, Medium Damage, Foe Knockdown
The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.

MedievalWeapons Crossbow.png Exploding Bolt Targeted Area of Effect Lethal, Knockback
Exploding Crossbow Bolts can knock down foes.

Sword Hack.png Hack Melee, High Damage (Lethal), Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.

Sword Slash.png Slash Melee, Moderate Damage (Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Sword Slice.png Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.

Sword Parry.png Parry Melee, Minor Damage, Lethal, Self +Defense
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. Damage: Minor; Recharge: Fast.

Sword WhirlingSword.png Whirling Sword Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.

Sword Disembowel.png Disembowel Melee, Superior Damage (Lethal), Foe -Defense, Knockup
You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.

Sword HeadSplitter.png Head Splitter Melee, Extreme Damage (Lethal), Foe -Defense, Knockback
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's defense. This attack has an exceptionally good critical hit capability, better than other broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes.

Temporary PVP BuffDefense.png Resistance Res( L30 P-20 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Black Swan

Black Swan

Main Article: Black Swan

Born with a connection to the Shadow Earth in the Netherworld, Black Swan can channel energy from that dimension into attacks and defenses. She is served by minions that some say she draws from Shadow Earth and others say are created by stealing pieces from the shadows of her victims.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate Damage over Time (Negative), Foe -Accuracy
Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have reduced accuracy.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
Black Swan taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Black Swan.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
Black Swan taps the powers of the netherworld to steal life from a target foe and transfer some of it to herself. A successful hit can reduce the targets accuracy.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Damage, Negative, Self: +Health
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small amount of life from yourself to keep your nearby enemies Disoriented!

DarkMiasma DarkServant.png Dark Servant Summon Dark Servant: Ranged, Debuff, Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long

Temporary PVP BuffDefense.png Resistance Res( E--30 N50 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Bobcat

Bobcat

Main Article: Bobcat

Created during the tail end of the Hamidon Wars, genetic hybrids were made by a variety of military and privately owned laboratories in an attempt to create super powered soldiers to fight the Devouring Earth. Bobcat is one such experiment that merged human and feline DNA. Left abandoned and forgotten after the war she eventually escaped from the lab and roamed the streets of Praetoria City until Neuron found her.

Initially feral and incredibly bad tempered, she quickly grew accustomed to civilized life. She has taken up a near permanent residence in Studio 55, using her influence as a Praetor's girlfriend to remodel the club as she sees fit.

Levels: 45-54

Powers

Claws ClawsSwipe.png Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.

Claws Slash.png Slash Melee, Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Claws ClawsStrike.png Strike Melee, Lethal
Claws Strike is a standard claw attack against a targeted foe.

Claws SpinningClawsAttack.png Spin Melee, Area of Effect, Moderate Damage (Lethal)
Bobcat Spins around in a circle, attacking everyone within melee range with a Strike attack. Damage: Moderate, Recharge: Slow.

Claws Focus.png Focus (Ranged) Area of Effect, Lethal, Foe Knockdown
Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

Claws Evicerate.png Eviscerate Melee, Cone, Lethal, Very High Damage, Special
Bobcat spins and slashes around violently, attacking all nearby foes in a wide arc in front of her. Eviscerate is so deadly that there is a chance of dealing extra damage!

Claws Feint.png Follow Up Melee, Moderate Damage (Lethal) Self: +Accuracy +Damage
You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and Damage for a brief time.

Claws Wave.png Shockwave Melee (Cone), Moderate Damage (Lethal), Foe Knockdown
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self +Defense
Bobcat can Focus her mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When Bobcat activates this power, she not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off she is left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.

Jump LongJump.png Super Leap Super Leap
Bobcat can jump real high.

Invulnerability ToughHide.png Resistance Res( E40 N--20 T20 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Archvillain Resistance.


Chimera

Chimera

Main Article: Chimera

When his parents were killed by the villain Doppelganger, Chimera was given the opportunity of a lifetime. Doppelganger took the boy under his wing and trained him to be the world's premiere silent killer.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Bow (Ranged) Foe Hold
Chimera has poisoned you. You are paralyzed.

Katana Hack.png Hack (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Slash.png Slash (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Slice.png Slice (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Parry.png Parry (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana WhirlingSword.png Whirling Sword (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Disembowel.png Disembowel (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana HeadSplitter.png Head Splitter (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self +Def( M30 R30 )
Chimera can Focus his mind to evade many melee and ranged attacks.

Jump LongJump.png Super Leap Auto, Self, +Jump Speed, +Jump Height
Chimera can jump real high.

Temporary PVP BuffDefense.png Resistance Res( L25 T25 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Diabolique

Diabolique

Main Article: Diabolique

Tammy Arcanus was born with great magical powers on Praetorian Earth, just like she was in Primal Earth. Unfortunately, they manifested very differently. As she reached adolescence she began exploring her powers before she was trained. She used astral projection to cast her spirit forth. So intoxicated was she by the new wonders that she was discovering she returned to her body too late to link with it. She watched helplessly as it withered and died without a spirit. Tammy's father tried to save her but he was too late to manage anything other than keeping her spirit bound to earth. For his trouble Tammy blasted her father and turned him into her first spirit minion.

Levels: 45-54

Powers

Flight TravelFlight.png Flight Self fly
Diabolique can Fly!

Invisibility PhaseShift.png Phase Shift Toggle, Self Intangible
Diabolique can Phase Shift in and out of reality. While Phases out, Diabolique becomes intangible, and cannot be affected by those in normal space.

ForceField ForceBolt.png Force Bolt Ranged, Minor Damage (Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals some smashing damage.

ForceField RepulsionBomb.png Force Bomb Ranged, Targeted Area of Effect, Moderate Damage, Smash, Foe Knockback
Discharges a Force Bomb that knocks down foes and deals Smashing Damage in a area. Damage: Minor, Recharge: Fast

KineticBoost SiphonPower.png Siphon Power (Ranged) Foe -Damage
Diabolique has Siphoned your power and reduced your damage potential to increase her own.

KineticBoost SiphonSpeed.png Siphon Speed (Ranged) Foe -Speed
Diabolique has Siphoned your speed and reduced your damage potential to increase her own.

ForceField PersonalForceField.png Personal Force Field Bubble
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Diabolique, however the Force Field will hold, and the Diabolique will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, the Diabolique can only affect herself with other powers.

Temporary PVP BuffDefense.png Resistance Res( P30 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Dominatrix

Dominatrix

Main Article: Dominatrix

Being the daughter of a famous and universally loved super heroine never sat well with Dominatrix. She rebelled from a very young age and when she hit puberty and her powers kicked in she decided enough was enough. After killing her mother, the infamous Miss Liberty, she started making a name for herself. She caught Tyrant's attention and has been serving him loyally, in all capacities, ever since.

Levels: 45-54

Powers

GravityControl Crush.png Crush (Ranged) Minor Damage over Time, Smash, For Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.

GravityControl Propel.png Propel Ranged, Moderate Damage (Smash), Foe Knockback
Dominatrix can open up a portal and pull in a heavy object that she can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field (Targeted area of Effect) Minor Damage over Time, Smash, For Immobilize, -Fly
Dominatrix has Immobilized you and you are getting crushed. You cannot fly.

GravityControl GravityDistortionField.png Gravity Distortion Field (Targeted Area of Effect, Damage over Time, Smash) Foe Hold
Dominatrix has Held you in her Gravity Distortion Field.

Power Missing.png No Melee attacks No Hand to hand
Dominatrix doesn't have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S50 L50 F50 C50 E50 )

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Infernal

Praetorian Infernal

Main Article: Infernal (Praetorian)

On Praetorian Earth Infernal never had Numina's guidance to temper his drive to control more and more demons. When he first arrived on Praetorian Earth, Diabolique encouraged him to bind more and more demons into his armor until they corrupted his spirit. With the darkness came power and soon Infernal had become stronger than his guide. He is extremely power hungry and is happy to cross over to Primal Earth, where there may be more demons for him to use.

Levels: 45-54

Powers

FlamingShield FieryAura.png Fire Aura Minor Damage (Fire)
You are taking some Fire damage just being near Infernal!

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Damage over Time, Fire
Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

MedievalWeapons MaceSwing.png Gash Melee, Lethal, Moderate Damage, Foe Knockback, Moderate Damage over Time, Fire
Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.

MedievalWeapons SwordParry.png Chop Melee, Lethal, High Damage, Foe Knockdown, Moderate Damage over Time, Fire
The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target.

BattleAxe Gash.png Beheader Melee, Superior Damage (Lethal), Moderate Damage over Time (Fire), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is very slow, but can deal a lot damage and knock the target down.

BattleAxe WhirlingAxe.png Whirling Axe (Melee) Moderate Damage over Time, Fire
Infernal's battle axe has ignited you!

MedievalWeapons BattleAxeSwing.png Pendulum Melee, Cone, Lethal, Very High Damage, Foe Knockback, Moderate Damage over Time, Fire
This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying!

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S25 L25 F50 C-20 )

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Malaise

Praetorian Malaise

Main Article: Malaise (Praetorian)

On Praetorian Earth the villain Malaise was never counseled by Sister Psyche. Instead, he was one of the "patients" at one of Mother Mayhem's facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.

Levels: 45-54

Powers

MentalControl Confuse.png Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

MentalControl MassHypnosis.png Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

MentalControl Hypnotize.png Mesmerize Ranged Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Power Missing.png No Melee attacks No Hand to hand
Malaise doesn't have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Res( L-20 P50 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Marauder

Marauder

Main Article: Marauder

Bred for battle, Marauder loves nothing more than fighting and destroying his enemies. Most perceive that he serves Tyrant like a vicious dog but he only follows the leader of the Praetorians for the slaughter.

Levels: 45-54

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap (Point Blank) Area of Effect Disorient, Foe Knockback
Marauder can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability Unstoppable.png Unstoppable Click, Self: Res( S49 L49 F49 C49 E49 N49 T49 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.

Invulnerability ToughHide.png Resistance Res( S50 P-20 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Archvillain Resistance.


Mother Mayhem

Mother Mayhem

Main Article: Mother Mayhem

This twisted person is Tyrant's closest advisor and possibly his biggest threat as well. She is organized and has large numbers of minions she has driven to her particular brand of insanity in her special asylums.

Levels: 45-54

Powers

Flight TravelFlight.png Flight Self fly
Mother Mayhem can Fly!

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast PsionicTornado.png Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Mother Mayhem's Psionic Tornado continues to tear at your mind and Slows you!

PsychicBlast WillDomination.png Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Power Missing.png No Melee attacks No Hand to hand
Mother Mayhem doesn´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Res( P50 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Neuron

Neuron

Main Article: Neuron

Neuron is the creation of his own twisted scientific experiment. He gave himself complete control over his body's nervous system. Once he and Anti-Matter worked together as friends, but of late a rift has formed between them. Neuron's creation of Siege and the favor that garnered him with Tyrant is the primary cause of discord between them.

Levels: 40-54

Powers

ElectricityManipulation LightningField.png Lightning Field (Self, Point Blank Area of Effect, Energy, Foe -Endurance)
While in this Lightning Field, you are taking Energy Damage over Time and losing Endurance.

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe - Endurance, -Recovery
You can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged, Energy) Foe Sleep, -Endurance, -Recovery
Neuron has captured you and temporarily halted your Endurance recovery with his Tesla Cage.

ElectricalBolt VoltaicSentinal.png Voltaic Sentinel Summon Sentinel, Ranged, Moderate Damage (Energy), Foe -Endurance
Neuron can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow Neuron.

ElectricalBolt LightningBolt.png Lightning Bolt Foe: -Recovery
Neuron has temporarily halted your endurance recovery with his lightning bolt.

ElectricityManipulation HavokPunch.png Havoc Punch (Melee) Foe Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.

ElectricityManipulation ChargedBrawl.png Charged Brawl Foe: Sleep, -Recovery
Neuron has electrocuted you and temporarily halted your endurance recovery with his charged brawl.

ElectricityManipulation LightningClap.png Lightning Clap Point Blank Area of Effect, Foe Disorient, Knockdown
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee, Smash, Foe Disorient, Area of Effect Knockback, -Recovery
A massive attack. Neuron smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.

ElectricityManipulation PowerSink.png Power Sink Foe -Recovery
Neuron has temporarily halted your Endurance recovery with his Power Sink.

ElectricityManipulation ShockingGrasp.png Shocking Grasp Foe Hold, -Recovery
Neuron has Held you and temporarily halted your Endurance recovery with his Shocking Grasp.

Invulnerability ToughHide.png Resistance Res( E40 N-20 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Archvillain Resistance.

Nightstar

Nightstar

Main Article: Nightstar

This android is the creation of Anti-Matter as a testament to his love for Dominatrix. Nightstar is patterned after her the same way that Siege is patterned after Tyrant. Neuron considers it an inferior design, but Anti-Matter knows that one day victory will be his.

Levels: 45-54

Powers

Flight TravelFlight.png Flight Self fly
Nightstar can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, High Damage (Energy/Smash), Foe Knockback
A short range, but devastating attack. Damage: Heavy, Recharge: Slow

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast NovaBlast.png Nova Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Knockback, Self -Recovery
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. Damage: Extreme, Recharge: Very Long.

Power Missing.png No Melee attacks No Hand to hand
Nightstar doesn´t have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Res( S50 L50 C50 N30 P75 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Archvillain Resistance.


Shadow Hunter

Shadow Hunter

Main Article: Shadowhunter

Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with Tyrant is an uneasy one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.

Levels: 40-54

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Smash, Foe Knockback
Shadowhunter can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.

EarthGrasp Quicksand.png Stalagmites (Ranged, Targeted Area of Effect) Foe Disorient
Shadowhunter's stalagmites has Disoriented you.

StoneMelee StoneFist.png Stone Fist Melee Smash, Foe Disorient
Shadowhunter punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.

StoneMelee Fault.png Fault Close (Targeted Area of Effect), Foe Knockback, Disorient
This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow.

StoneMelee Tremor.png Tremor Smashing Damage + Area of Effect Smash, Foe Knockback
A Tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a neraby area.

StoneMelee SeismicSmash.png Seismic Smash Melee, Extreme Damage (Smash), Foe Hold
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Immobilize the target if they are not defeated outright. Damage: Extreme, Recharge: Slow.

StoneArmor StoneArmor.png Rock Armor Self Toggle, +Resistance (Lethal, Smashing)
While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter.

StoneArmor EarthsEmbrace.png Earth's Embrace Self, +Hit Points
Shadowhunter is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants Shadowhunter bonus Hit Points.

Invulnerability ToughHide.png Resistance Res( S50 N--20 P30 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Archvillain Resistance.

Siege

Siege

Main Article: Siege

The masterpiece of Neuron, Siege is the most advanced android ever created on Praetorian Earth. Neuron used Tyrant's DNA patterns to create him, making him virtually indestructible and extremely loyal.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Siege can Fly!

PowerBlast PowerBlast.png Power Blast Ranged Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!

PowerPunch BoneSmasher.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

PowerPunch Stun.png Stun (Melee, Smash/Energy Damage) Foe Disorient
Siege has disoriented you with his Stun Punch!

Invulnerability ToughHide.png Resistance Res( S50 L50 C50 N30 P75 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Archvillain Resistance.

Tyrant

Tyrant

Main Article: Tyrant

This power hungry version of Statesman believes firmly that Might Makes Right. He has conquered his world and like a modern day Alexander he is now turning his eye to ours. Tyrant rules with heavy hand and it is only through the fanatical loyalty of Neuron and his creations that Tyrant retains his throne so easily.

Levels: 50-54

Powers

Flight TravelFlight.png Flight Self fly
Tyrant can Fly!

RadiationBurst XRayBeam.png Laser Beam Eyes (Ranged Area of Effect, Energy) Knockback
Tyrant can emit laser beams from his eyes that explode on impact.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Tyrant has Disoriented you with his Energy Punch!

PowerPunch BoneSmasher.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
Tyrant has Disoriented you with his Bone Smasher!

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect, Smash/Energy
Tyrant has Disoriented you with his Whirling Hands!

PowerPunch Stun.png Stun (Melee, Smash/Energy) Foe Disorient
Tyrant has Disoriented you with his Stun Punch!

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage (Energy/Smash), Foe Disorient
Tyrant has Disoriented you with his power of Total Focus!

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Click, Res( S37.50 L37.50 ) (1 min)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 F25 C25 E25 N25 P25 T25 )
Auto, Self.

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Enemy Groups

Anti-Matter Robots

Nuon (Minion)

Nuon

Anti-Matter equipped his creations with the ability to generate energy and channel it into attacks. Although they appear somewhat similar to Neuron's minions and to Clockwork of Primal Earth, they are mechanical constructs and obey only the master of radiation.

Powers

RadiationBurst Irradiate.png Irradiate Self, Area of Effect, Energy, Foe -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Nuons don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance +Res( L25 P50 ) +Prot( Sl 3 ) +Res( St 33% Sl +100% )
Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback

Meson (Lieutenant)

Anti-Matter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.

Picture MIA

Powers

RadiationBurst Irradiate.png Irradiate Self, Area of Effect, Energy, Foe -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Mesons don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance +Res( L25 P50 ) +Prot( Sl 3 ) +Res( St 33% Sl +100% )
Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback

Baryon (Boss)

The Baryons are the most powerful of Anti-Matter's constructs. They generate an intense amount of radiation and must be carefully contained when fighting in areas with civilian presence.

Powers

RadiationBurst Irradiate.png Irradiate Self, Area of Effect, Energy, Foe -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Baryons don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance +Res( L25 P50 ) +Prot( Sl 3 ) +Res( St 33% Sl +100% )
Auto, Self +Resistances: Lethal, Psionic. Resist: Disorient, Knockback

Animated Swords

+++ Missing Information +++

Battle Maiden Warriors

Champion of Mourning (Minion)

Champion of Mourning

The first thing that is taught to the Champions of War Earth is that you must always respect those who fall in battle. It does not matter if they are your comrades or your enemy, all those who give their lives to combat must be remembered.

Levels: 45-54

Powers

MedievalWeapons Crossbow.png Crossbow Ranged Lethal, Medium Damage, Foe Knockback
The Heavy Crossbow can knock down foes.

MedievalWeapons MaceSwing.png Bash Melee, Smash, Low Damage, Weak Foe Disorient
Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent.

Mace Pulverize.png Pulverize Melee, Smash, Moderate Damage, Foe Disorient
This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.

MedievalWeapons MaceClobber.png Clobber Melee, Smash, Low Damage, Foe Disorient
Battle Maiden's minion has disoriented you with her mace.

MedievalWeapons BattleAxeSwing.png Shatter Melee, Smash, High Damage, Strong Foe Knockback
This devastating attack Shatters a single opponent and really sends him flying.

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances

Champion of Battle (Lieutenant)

Champion of Battle

To defeat the enemy in front of you and take the battle is the second lesson of the Champions of War Earth. They believe that if you cannot hold your place in the line then not only will you fail, but so will your comrades around you.

Levels: 45-54

Powers

MedievalWeapons Crossbow.png Crossbow (Ranged) Medium Damage (Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.

Sword Hack.png Hack (Melee) Foe -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

Sword Slash.png Slash (Melee) Foe -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

Sword Parry.png Parry (Melee) Minor Damage (Lethal), Self +Defense (Lethal, Melee)
The parry itself does minor damage, but every successful hit will increase their defense against melee and lethal attacks for a short while.

Sword WhirlingSword.png Whirling Sword (Melee) Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe: -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances

Champion of War (Boss)

Champion of War

The final lesson of the Champions of War Earth is that you must consider each action in terms of the larger picture. If you sacrifice too much to win one battle then you may lose the war. The highest rank of the Champions is always filled with master strategists.

Levels: 45-54

Power

MedievalWeapons Crossbow.png Crossbow Ranged, Lethal, Medium Damage, Foe Knockdown
The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.

MedievalWeapons MaceSwing.png Gash Melee, Lethal, Moderate Damage, Foe Knockback
Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.

MedievalWeapons SwordParry.png Chop Melee, Lethal, High Damage, Foe Knockback
The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target.

MedievalWeapons MaceSmash.png Beheader Melee, Lethal, Very High Damage, Foe Knockdown
Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow.

MedievalWeapons BattleAxeSwing.png Pendulum Melee, Cone, Lethal, Very High Damage, Foe Knockback
This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying!

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances


Black Swan Shadows

Minor Shadow (Minion)

Minor Shadow

These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( E--30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy.

Shadow (Lieutenant)

Shadow

Although there are no visible differences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( E--30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy.

Master Shadow (Boss)

Master Shadow

These servants of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast (Ranged), Damage over Time, (Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time (Negative), Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

DarkMiasma TwilightGrasp.png Twilight Grasp (Ranged) Foe -Accuracy -Damage, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.

DarkMiasma DarkestNight.png Darkest Night (Ranged) Foe -Damage, -Accuracy
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.

DarkArmor TouchOfDeath.png Death Shroud (Point Blank Area of Effect) Minor Damage over Time (Negative)
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( E--30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy.

Bobcat Followers

Alley Cat (Minion)

Alley Cat

The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge towards the ones that hurt them. Bobcat offers her alley cats something to fight for...and against.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Lethal, Low Damage
Small throwing weapon.

Claws ClawsSwipe.png Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Lethal
Claws Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Temporary PVP DebuffDefense.png Resistance No Resistances
This fighter does not have any special Resistances

Lynx (Lieutenant)

Picture MIA

After an alley cat develops some skill, he is moved to a leadership position. They have to be tough to attain this status, but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Lethal, Low Damage
Small throwing weapon.

Claws ClawsSwipe.png Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Lethal
Claws Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Temporary PVP DebuffDefense.png Resistance No Resistances
This fighter does not have any special Resistances

Ocelot (Boss)

The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Lethal, Low Damage
Small throwing weapon.

Claws ClawsSwipe.png Swipe (Melee) Lethal, Low Damage over Time
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Lethal
Claws Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances

Chimera Ninjas

Cockatrice (Minion)

Cockatrice

These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Bow Ranged, Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.

AssaultWeapons ARBurst.png Shuriken Ranged, Lethal, Low Damage, Damage over Time, Poison
Small throwing weapon. You take some minor damage over time from the poisoned shuriken.

Gadgets Caltrops.png Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.

Ninjitsu Caltrops.png Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.

Claws ClawsStrike.png Sai Melee, Lethal, Damage over Time, Poison, Self +Defense
Successful hits with this elegant weapon can increase your own defense to melee attacks. You are poisoned and start to take some minor Damage over Time

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances

Basilisk (Lieutenant)

Basilisk

As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexes and make them easier to finish off.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Bow Ranged, Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.

AssaultWeapons ARBurst.png Shuriken Ranged Lethal, Low Damage, Damage over Time, Poison
Small throwing weapon. You take some minor damage over time from the poisoned shuriken.

Gadgets Caltrops.png Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.

Ninjitsu Caltrops.png Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.

Claws ClawsStrike.png Kama Melee, Lethal, Damage over Time, Poison, Foe -Accuracy
This deadly weapon has a curved blade that can reduce a target's accuracy. You are poisoned and start to take some minor Damage over Time

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances

Gorgon (Boss)

These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture of defeat them at their leisure.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Bow Ranged, Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.

AssaultWeapons ARBurst.png Shuriken Ranged Lethal, Low Damage, Damage over Time, Poison
Small throwing weapon. You take some minor damage over time from the poisoned shuriken.

Gadgets Caltrops.png Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.

Ninjitsu Caltrops.png Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.

Katana Hack.png Hack (Melee) Lethal, Foe Hold, -Defense
The Gorgon has lowered your Defense with his Katana and you are affected by paralytic poison.

Katana Slash.png Slash (Melee, Lethal) Foe Hold, -Defense
The Gorgon has lowered your Defense with his Katana and you are affected by paralytic poison.

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances

Diabolique Spirits

Wight (Minion)

These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.

Levels: 45-54

Powers

Flight TravelFlight.png Flight Self fly
Diabolique's Spirits can Fly!

Invisibility Invisibility.png Ethereal Self, Special
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy
You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Wight taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( S40 L40 E-40 N40 P-40 T40 ). +Prot( Im 3 ) +Res( Im 33% )
Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.

Wraith (Lieutenant)

After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.

Levels: 45-54

Powers

Flight TravelFlight.png Flight Self fly
Diabolique's Spirits can Fly!

Invisibility Invisibility.png Ethereal Self, Special
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy
You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Wraith taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S40 L40 E-40 N40 P-40 T40 ) +Prot( Im 3 ) +Res( Im 33% )
Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.

Poltergeist (Boss)

Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape, they simply want to destroy the living.

Levels: 45-54

Powers

Flight TravelFlight.png Flight Self fly
Diabolique's Spirits can Fly!

Invisibility Invisibility.png Ethereal Self, Special
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy
You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Poltergeist taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( S40 L40 E-40 N40 P-40 T40 ) +Prot( Im 3 ) +Res( Im 33% )
Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.


Dominatrix Followers

Servant (Minion)

Servant

To be bound to Dominatrix is an honor that must be earned. Going without sleep and other trials of endurance are given to candidates to prove their worth. Passing means a term of servitude where complete obedience is expected.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Static Bolt Ranged, Energy, Moderate damage
The Riding Crop can hurl a painful bolt of electricity.

MedievalWeapons MaceSwing.png Crop (Melee) Damage over Time, Energy, Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S50 L50 F50 C50 E50 N50 P50 )
Dominatrix's minions are extremely tough.

Trainer (Lieutenant)

Trainer

Trainers are very important to Dominatrix's organization. They teach the new Servants to fight effectively and work as a unit. They also fill the position of tactical leader in combat quite often.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Static Bolt Ranged, Energy, Moderate damage
The Riding Crop can hurl a painful bolt of electricity.

MedievalWeapons MaceSwing.png Crop (Melee) Damage over Time, Energy, Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

MedievalWeapons MaceSwing.png Submission (Melee) Damage over Time, Energy, Foe Hold
You are taking Energy Damage over Time from the Crop, and you are Held.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances
Dominatrix's minions are extremely tough.

Lady (Boss)

Lady

The Lady is the mistress of all she surveys. She is responsible for a number of Trainers and Servants. There is a strong bond of fealty that goes both ways in these relationships. With power comes responsibility.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Static Bolt Ranged, Energy, Moderate damage
The Riding Crop can hurl a painful bolt of electricity.

MedievalWeapons MaceSwing.png Crop (Melee) Damage over Time, Energy, Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

MedievalWeapons MaceSwing.png Submission (Melee) Damage over Time, Energy, Foe Hold
You are taking Energy Damage over Time from the Crop, and you are Held.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S50 L50 F50 C50 E50 N50 P50 )
Dominatrix's minions are extremely tough.

Infernal Demons

Demon (Minion)

Demon

These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time, Fire
The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time, Fire
The Behemoth hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.

Invulnerability Invincibility.png Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump Speed, +Jump Height
Demons can inherently jump real high.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Res( F20 C-20 )
Demons are resistant to Fire Damage, but are vulnerable to Cold.

Demon Lord (Lieutenant)

These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time, Fire
The Behemoth hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.

Invulnerability Invincibility.png Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Fire
Demons are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Demons can inherently jump real high.

Demon Overlord (Boss)

Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Damage over Time, Fire
Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

FireManipulation FireSword.png Fire Sword Melee, Fire, Damage over Time, Fire
The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

Inherent Brawl.png Swipe Melee, Heavy Lethal
Demon Overlord claw attack.

FlamingShield HealingFlames.png Healing Flames Self Heal, +Resist: Disorient
The Demon can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump Speed, +Jump Height
Demons can inherently jump real high.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( F20 C-20 )
Demon Lords are resistant to Fire Damage, but are vulnerable to Cold.

Summoning Altar (Object)

This altar must be destroyed!

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Summoning Altar doesn't have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Summoning Altar doesn't have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Summoning Altar is Immobile

FireTrap FireImps.png Portal Summon
Demons will continue to pour through this portal until it is destroyed

Malaise Lunatics

Crazy Chopper (Minion)

Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Claws Slash.png Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 )
Malaise's minions are resistant to Psionics.

Crazy Slicer (Minion)

Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

AssaultWeapons ARBurst.png Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 )
Malaise's minions are resistant to Psionics.

Lunatic Slugger (Lieutenant)

Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exist in his mind they are never the same.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

AssaultWeapons ARBurst.png Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 )
Malaise's minions are resistant to Psionics.

Maniac Slammer (Boss)

Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. Those poor creatures become his most trusted servants. Some believe that if enough of them are created the world might turn into into the topsy-turvy madhouse that Malaise sees everyday.

Levels: 45-54

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

AssaultWeapons ARBurst.png Sledgehammer Melee, Smash, High Damage, Foe Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 )
Malaise's minions are resistant to Psionics.


Marauder Fighters

Rampager (Minion)

Rampager

Marauder recruits only the most hungry and violent men into his ranks. He trains them hard enough to either turn them into rock or kill them. Those that graduate from this regimen are disciplined and deadly.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying! .

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts EaglesClaw.png Eagle's Claw Melee, Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances

Wrecker (Lieutenant)

Wrecker

Marauder is extremely adept at spotting leadership potential and tactical aptitude. When he sees these qualities in one of his men he gives them the chance to lead small group and operations as a test. There is only one price for failure.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying! .

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts EaglesClaw.png Eagle's Claw Melee, Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.

Destroyer (Boss)

If a Wrecker shows a high success rate, Marauder gives him one final test: pick a Destroyer and defeat him in single combat. The fight is to the death. If the Wrecker wins, he has a new title and greater responsibilities. This test is typical of the Darwinian approach that Marauder is committed to.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts EaglesClaw.png Eagle's Claw Melee, Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.

Temporary PVP DebuffDefense.png Resistance No Resistances
This critter does not have any special Resistances


Mother Mayhem Lunatics

Child of Anger (Minion)

Child of Anger

Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are prime killers. She then overlays clear and commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with, and they absolutely will not stop, ever.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Power Missing.png No Melee attacks No Hand to hand
Childs of Anger don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 )
Mother Mayhem's minions are resistant to Psionics.

Child of Rage (Lieutenant)

Child of Rage

Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Power Missing.png No Melee attacks No Hand to hand
Childs of Rage don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 )
Mother Mayhem's minions are resistant to Psionics.

Child of Hatred (Boss)

At this point, Mother Mayhem has pushed her "children" to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Power Missing.png No Melee attacks No Hand to hand
Childs of Hatred don´t have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 )
Mother Mayhem's minions are resistant to Psionics.

Neuron Robots

Electrode (Minion)

Electrode

The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

Inherent Brawl.png Pummel Melee, Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee, Smash, Energy
Neuron's Clockwork brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( L25 E-20 P50 ) +Prot( Sl 3 ) +Res( St 33% Sl -100% )

Circuit (Lieutenant)

A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it, however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
Neuron's Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

Inherent Brawl.png Pummel Melee, Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee, Smash, Energy
Neuron's Clockwork brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( L25 E-20 P50 ) +Prot( Sl 3 ) +Res( St 33% Sl -100% )

Inhibitor (Boss)

The Inhibitors are sometimes said to be the most difficult of Neuron's creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strenghts of their foe make the Inhibitors a frustrating and potentially deadly opponent.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged, Energy) Foe Sleep, -Endurance
You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage.

Inherent Brawl.png Pummel Melee, Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee, Smash, Energy
Neuron's Clockwork brawling attacks.

ElectricityManipulation LightningField.png Lightning Field (Self, Point Blank Area of Effect, Energy, Foe -Endurance)
While in this Lightning Field, you are taking Energy Damage over Time and losing Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( L25 E-20 P50 ) +Prot( Sl 3 ) +Res( St 33% Sl -100% )


Nightstar Androids

SPECTRA Series I (Minion)

SPECTRA Series I

Not to be out done by Neuron, Anti-Matter created the SPECial Tactical Robot Army to serve Tyrant. The Series I was the prototype and is therefore the least efficient model.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 ) +Prot( Im 1 St 3 Sl 3 Co 5 Fr 100 )

SPECTRA Series II (Lieutenant)

When Neuron developed a new Robot Attack Module series, Anti-Matter did the same with the SPECTRA. Despite certain design diferences, the two models are comparable in practice.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 ) +Prot( Im 1 St 3 Sl 3 Co 5 Fr 100 )

SPECTRA Series III (Boss)

The SPECTRA Series III is the most advanced design that Anti-Matter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 ) +Prot( Im 1 St 3 Sl 3 Co 5 Fr 100 )


Shadowhunter Wolves

Omega Wolf (Minion)

These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.

Levels: 40-54

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.

Jump LongJump.png Wolf Jumping Self Auto, +Jump Height, +Jump Speed, +Run Speed, +Prot( Im 3 )
Shadowhunter's wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S25 L25 F25 C25 E25 N25 P25 T25 ) +Prot( Im 3 ) +Res( Im 33% )
Shadowhunter's wolves are highly resistant to all damage and Immobilization.

Beta Wolf (Lieutenant)

When the Pack has approved of an Omega, they are inmediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.

Levels: 40-54

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.

Jump LongJump.png Wolf Jumping Self Auto, +Jump Height, +Jump Speed, +Run Speed, +Prot( Im 3 )
Shadowhunter's wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S25 L25 F25 C25 E25 N25 P25 T25 ) +Prot( Im 3 ) +Res( Im 33% )
Shadowhunter's wolves are highly resistant to all damage and Immobilization.

Alpha Wolf (Boss)

Alpha Wolf

These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.

Levels: 40-54

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.

Jump LongJump.png Wolf Jumping Self Auto, +Jump Height, +Jump Speed, +Run Speed, +Prot( Im 3 )
Shadowhunter's wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S25 L25 F25 C25 E25 N25 P25 T25 ) +Prot( Im 3 ) +Res( Im 33% )
Shadowhunter's wolves are highly resistant to all damage and Immobilization.

Siege Androids

RAM Series I (Minion)

RAM Series I

This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Siege's intellect or creativity, but can still pose a threath.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 ) +Prot( Im 1 St 3 Sl 3 Co 5 Fr 100 )

RAM Series II (Lieutenant)

The second series of Robotic Attack Modules was more sucessful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 ) +Prot( Im 1 St 3 Sl 3 Co 5 Fr 100 )

RAM Series III (Boss)

The most recent Robotic Attack Module poses the greatest threat. Neuron abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( P50 ) +Prot( Im 1 St 3 Sl 3 Co 5 Fr 100 )

Named Bosses

  • 9 Volt (Inhibitor)
  • Cold Fusion (Baryon)
  • Crazy Jake (Crazy Slicer)
  • Deranged Pete (Lunatic Slugger)
  • Mega Snap (Inhibitor)
  • Punk Master Jeff (Destroyer)
  • Radio Active (Baryon)
  • Sizzle (Inhibitor)
  • Street Ninja (Wrecker)
  • Valence (Baryon)

Related Badges

File:Badge villain praetorians.png Dimensional Warder

You have made yourself legend by defeating the Praetorians, an evil version of the Freedom Phalanx from an alternate dimension.

File:V badge BattleDomeBadge.png Meson

This mighty foe is under your control.

File:Badge villain praetorians.png Positron's Pal

You have rescued Positron from the clutches of Praetoria.

File:Badge villain praetorians.png Statesman's Pal

You have rescued Statesman from the clutches of Praetoria.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Several Praetorian enemy groups were significantly changed or completely removed with Going Rogue. Additionally, most enemy groups added with Going Rogue do not appear in this article. For a comprehensive list of enemies from Praetorian Earth, see Category:Praetorians

See Also