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Difference between revisions of "Issue 16"

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{{TOCright}}
 
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== Overview ==
 
== Overview ==
'''[[Issues|Issue]] 16''', Power Spectrum, will be a major revision to City of Heroes and City of Villains.  
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[[File:Issue16.jpg|left|350px]]
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'''[[Issues|Issue]] 16''', unknown title, will be a major revision to City of Heroes and City of Villains.  
  
 
This article summarizes some of the major features in Issue 16. For more complete details, see the {{orange|release date's patch notes}}.
 
This article summarizes some of the major features in Issue 16. For more complete details, see the {{orange|release date's patch notes}}.
  
== Announced Content ==
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== Confirmed Content ==
  
  
=== Power Customization ===
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=== New Character Creator ===
 
[[File:Purple fire control.jpg|200px|thumb|right|{{center|Purple Fire Control}}]]
 
[[File:Purple fire control.jpg|200px|thumb|right|{{center|Purple Fire Control}}]]
 
[[File:Blue fire dominator.jpg|200px|thumb|right|{{center|Blue Fire Dominator}}]]
 
[[File:Blue fire dominator.jpg|200px|thumb|right|{{center|Blue Fire Dominator}}]]
'''New Character Creator'''
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* Character Creator will allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress
 +
* Allows selection of colors and theme for each individual power or apply it to the entire powerset.
 +
* Allows for color tinting of geometry and particle effects; the primary and secondary colors of any power effect can be changed individually for each power in the set.
  
Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress, but it also allows you to select your colors and theme for each individual power or apply it to the entire powerset. These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors. The primary and secondary colors of any power effect can be changed individually for each power in the set.
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==== Customizable Powers ====
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* [[Cold Domination]]
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* [[Dark Armor]]
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* [[Dark Blast]]
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* [[Dark Melee]]
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* [[Dark Miasma]]
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* [[Earth Control]]
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* [[Earth Melee]]
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* [[Electric Armor]]
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* [[Electrical Assault|Electric Assault]]
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* [[Electrical Blast|Electric Blast]]
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* [[Electric Melee]]
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* [[Electricity Manipulation]]
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* [[Empathy]]
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* [[Energy Assault]]
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* [[Energy Aura]]
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* [[Energy Blast]]
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* [[Energy Manipulation]]
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* [[Energy Melee]]
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* [[Fiery Aura]]
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* [[Fire Assault]]
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* [[Fire Blast]]
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* [[Fire Control]]
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* [[Fire Manipulation]]
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* [[Fire Melee]]
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* [[Force Field]]
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* [[Gravity Control]]
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* [[Ice Armor]]
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* [[Ice Assault]]
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* [[Ice Blast]]
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* [[Ice Control]]
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* [[Ice Manipulation]]
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* [[Ice Melee]]
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* [[Illusion]]
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* [[Invulnerability]]
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* [[Kinetics]]
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* [[Mental Manipulation]]
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* [[Mind Control]]
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* [[Necromancy]]
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* [[Plant Control]]
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* [[Psionic Assault]]
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* [[Psychic Blast]]
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* [[Radiation Blast]]
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* [[Radiation Emission]]
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* [[Regeneration]]
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* [[Sonic Resonance]]
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* [[Sonic Attack|Sonic Blast]]
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* [[Spines]]
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* [[Stone Armor]]
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* [[Storm Summoning]]
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* [[Super Reflexes]]
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* [[Thermal Radiation]]
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* [[Thorny Assault]]
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* [[Willpower]]
  
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[[Super Strength]] and [[Martial Arts]] will each receive an alternate animation for their powers, and [[Stone Armor]] and [[Necromancy]] will include limited customization.
  
'''Customizable Powers'''
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=== Powerset Proliferation ===
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{| class="wikitable"
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|-
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! [[Archetype]] !! Primary !! Secondary
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|-
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| [[Blaster]] || [[Radiation Blast]] || None
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|-
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| [[Controller]] || None || [[Cold Domination]]
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|-
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| [[Defender]] || [[Assault Rifle]] || [[Traps]]
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|-
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| [[Scrapper]] || [[Electric Melee]] || [[Electric Armor]]
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|-
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| [[Tanker]] || [[Electric Armor]] || [[Electric Melee]]
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|-
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| [[Brute]] || [[Claws]] || None
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|-
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| [[Corruptor]] || [[Archery]] || [[Trick Arrow]]
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|-
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| [[Dominator]] || None || [[Earth Assault]]
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|-
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| [[Mastermind]] || None || [[Thermal Radiation]]
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|-
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| [[Stalker]] || [[Broadsword]] || None
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|}
  
Customizable powersets include Cold Domination, Dark Armor, Dark Blast, Dark Melee, Dark Miasma, Earth Control, Earth Melee, Electric Armor, Electric Assault, Electric Blast, Electric Melee, Electricity Manipulation, Empathy, Energy Assault, Energy Aura, Energy Blast, Energy Manipulation, Energy Melee, Fiery Aura, Fire Assault, Fire Blast, Fire Control, Fire Manipulation, Fire Melee, Force Field, Gravity Control, Ice Armor, Ice Assault, Ice Blast, Ice Control, Ice Manipulation, Ice Melee, Illusion, Invulnerability, Kinetics, Mental Manipulation, Mind Control,  Necromancy, Plant Control, Psionic Assault, Psychic Blast, Radiation Blast, Radiation Emission, Regeneration, Sonic Resonance, Sonic Blast, Spines, Stone Armor, Storm Summoning, Super Reflexes, Thermal Radiation, Thorny Assault and Willpower.
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=== Enhanced Difficulty Options ===
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Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your [[Scrapper]] could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any [[Notoriety#Hero Corps Field Analysts|Hero Corps Field Analyst]] in [[Paragon City]] or [[Notoriety#Fortunata Fateweavers||Fateweaver]] in the [[Rogue Isles]].
  
Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.
 
 
 
=== Other Issue 16 Features ===
 
 
'''Powerset Proliferation'''
 
 
More powersets are now in the hands of Archetypes who couldn't use them previously! Blasters will have access to Radiation Blast, Brutes will get their Claws on, Controllers can now freeze it up with Cold Domination, and Corruptors get to feel the "twang" of Archery and Trick Arrow. Defenders can go high-tech with Assault Rifle and Traps, and Dominators can pulverize their enemies with Earth Assault. Masterminds heat things up with Thermal Radiation, Scrappers and Tankers get ready to fry their foes with Electric Melee and Electric Armor, and finally Stalkers get to swing their own mighty Broadsword.
 
 
'''Enhanced Difficulty Options'''
 
 
Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corp.'s Representative in Paragon City or Fateweaver in the Rogue Isles.
 
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== Issue 16 vs. Going Rogue ==
 
Due to all the spectulation and confusion with Issue 16 and [[Going Rogue]], Lead Designer [[Positron (Developer)|Positron]] [http://boards.cityofheroes.com/showthreaded.php?Number=13647533 posted] to set the record straight:
 
Due to all the spectulation and confusion with Issue 16 and [[Going Rogue]], Lead Designer [[Positron (Developer)|Positron]] [http://boards.cityofheroes.com/showthreaded.php?Number=13647533 posted] to set the record straight:
  

Revision as of 18:11, 16 July 2009

Template:Issue16

Overview

Issue16.jpg

Issue 16, unknown title, will be a major revision to City of Heroes and City of Villains.

This article summarizes some of the major features in Issue 16. For more complete details, see the release date's patch notes.

Confirmed Content

New Character Creator

Purple Fire Control
Blue Fire Dominator
  • Character Creator will allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress
  • Allows selection of colors and theme for each individual power or apply it to the entire powerset.
  • Allows for color tinting of geometry and particle effects; the primary and secondary colors of any power effect can be changed individually for each power in the set.

Customizable Powers

Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.

Powerset Proliferation

Archetype Primary Secondary
Blaster Radiation Blast None
Controller None Cold Domination
Defender Assault Rifle Traps
Scrapper Electric Melee Electric Armor
Tanker Electric Armor Electric Melee
Brute Claws None
Corruptor Archery Trick Arrow
Dominator None Earth Assault
Mastermind None Thermal Radiation
Stalker Broadsword None

Enhanced Difficulty Options

Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corps Field Analyst in Paragon City or |Fateweaver in the Rogue Isles.


Issue 16 vs. Going Rogue

Due to all the spectulation and confusion with Issue 16 and Going Rogue, Lead Designer Positron posted to set the record straight:

Issue 16 is NOT Going Rogue.

Notes

Release Scheduled for ????

External Links


Template:Issue Releases