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Difference between revisions of "Intellectual Badge"

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'''Inscription'''
 
'''Inscription'''
  
The warehouse you see before you was instrumental in the [[The Lost|Lost's]] plan to psychically dominate the city.  After the Grimm Fairy apprehended the group's ringleader, Ishmael, she discovered that the [[The Lost|Lost]] had kept many citizens imprisoned here for months in order to practice their mental techniques on live subjects.  Horrified, the Grimm Fairy appealed for help to the [[Freedom Phalanx]], and [[Positron]] dispatched a Task Force to rescue the imprisoned civilians.
+
The warehouse you see before you was instrumental in the [[The Lost|Lost's]] plan to psychically dominate the city.  After the Grimm Fairy apprehended the group's ringleader, [[Ishmael]], she discovered that the Lost had kept many citizens imprisoned here for months in order to practice their mental techniques on live subjects.  Horrified, the Grimm Fairy appealed for help to the [[Freedom Phalanx]], and [[Positron]] dispatched a Task Force to rescue the imprisoned civilians.
  
 
'''Location'''
 
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'''Inscription'''
 
'''Inscription'''
  
After the arrest of Ishmael, the [[The Lost|Lost]] Pariah who tried to psychically control the city, heroes traced a large portion of his operation to this warehouse.  Here they found a map of the city with several critical pieces of infrastructure marked.  It seems that if Ishmael's attempt was successful, his mind-controlled minions would have been sent to tear apart their own city. (been misspelled)
+
After the arrest of [[Ishmael]], the [[The Lost|Lost]] Pariah who tried to psychically control the city, heroes traced a large portion of his operation to this warehouse.  Here they found a map of the city with several critical pieces of infrastructure marked.  It seems that if Ishmael's attempt was successful, his mind-controlled minions would have been sent to tear apart their own city. (been misspelled)
  
 
'''Location'''
 
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'''Inscription'''
 
'''Inscription'''
  
On this spot, a [[The Lost|Lost]] Pariah named Ishmael was apprehended by a young heroine known as The Grimm Fairy.  She had sensed Ishmael's attempts to enslave the minds of [[Paragon City|Paragon City's]] residents.  Only by opening her mind ever so slightly to his control was she able to sense his location and thwart him at last.
+
On this spot, a [[The Lost|Lost]] Pariah named [[Ishmael]] was apprehended by a young heroine known as The Grimm Fairy.  She had sensed Ishmael's attempts to enslave the minds of [[Paragon City|Paragon City's]] residents.  Only by opening her mind ever so slightly to his control was she able to sense his location and thwart him at last.
  
 
'''Location'''
 
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'''Inscription'''
 
'''Inscription'''
  
For months, unbeknownst to the city's finest Super Groups, a [[The Lost|Lost]] Pariah called Ishmael attempted to psychically control the entire city.  It was here that his efforts had the greatest effect, causing many citizens to run about in a stupor for hours on end.
+
For months, unbeknownst to the city's finest Super Groups, a [[The Lost|Lost]] Pariah called [[Ishmael]] attempted to psychically control the entire city.  It was here that his efforts had the greatest effect, causing many citizens to run about in a stupor for hours on end.
  
 
'''Location'''
 
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This tenement used to be the home of a man named Isaac Waters, before he became a member of the mysterious [[The Lost|Lost]].  Calling himself Ishmael, he rose to a position of distinction within the [[The Lost|Lost]], and spearheaded one of their boldest campaigns yet—an attempt to enslave the minds of the city's populace.
+
This tenement used to be the home of a man named Isaac Waters, before he became a member of the mysterious [[The Lost|Lost]].  Calling himself Ishmael, he rose to a position of distinction within the Lost, and spearheaded one of their boldest campaigns yet—an attempt to enslave the minds of the city's populace.
  
 
'''Location'''
 
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'''Inscription'''
  
After the arrest of Ishmael, the [[The Lost|Lost]] Pariah who tried to psychically dominate the city, [[Sister Psyche]] scanned the city for traces of psychic residue.  The streets of [[Perez Park]] were determined to be a hotbed of such residue.  [[Sister Psyche]] theorizes that this residue is fueling the territorial gang war that continues to plague these streets.
+
After the arrest of [[Ishmael]], the [[The Lost|Lost]] Pariah who tried to psychically dominate the city, [[Sister Psyche]] scanned the city for traces of psychic residue.  The streets of [[Perez Park]] were determined to be a hotbed of such residue.  Sister Psyche theorizes that this residue is fueling the territorial gang war that continues to plague these streets.
  
 
'''Location'''
 
'''Location'''

Revision as of 18:20, 1 August 2006

Badge history 01.png

Description

You have learned the history of the Lost's attempt to control the minds of Paragon City's people.

Associated History Monuments

Location Table

Monument Zone Location ( x z y )
Intellectual Atlas Park 2547 5 -1182
Intellectual Galaxy City -520 5 -493
Intellectual Kings Row -57 -37 -1086
Intellectual Kings Row -1363 -37 688
Intellectual Kings Row 628 -37 966
Intellectual Perez Park 224 8 1614

Monument 1

Inscription

The warehouse you see before you was instrumental in the Lost's plan to psychically dominate the city. After the Grimm Fairy apprehended the group's ringleader, Ishmael, she discovered that the Lost had kept many citizens imprisoned here for months in order to practice their mental techniques on live subjects. Horrified, the Grimm Fairy appealed for help to the Freedom Phalanx, and Positron dispatched a Task Force to rescue the imprisoned civilians.

Location

This plaque is in Atlas Park.

Its coordinates are (2547, 5, -1182).

Monument 1, located in Atlas Park

Monument 2

Inscription

After the arrest of Ishmael, the Lost Pariah who tried to psychically control the city, heroes traced a large portion of his operation to this warehouse. Here they found a map of the city with several critical pieces of infrastructure marked. It seems that if Ishmael's attempt was successful, his mind-controlled minions would have been sent to tear apart their own city. (been misspelled)

Location

This plaque is Galaxy City.

Its coordinates are (-520, 5, -493).

Monument 2, located in Galaxy City

Monument 3

Inscription

On this spot, a Lost Pariah named Ishmael was apprehended by a young heroine known as The Grimm Fairy. She had sensed Ishmael's attempts to enslave the minds of Paragon City's residents. Only by opening her mind ever so slightly to his control was she able to sense his location and thwart him at last.

Location

This plaque is in Kings Row.

Its coordinates are (-57, -37, -1086).

Monument 3, located in Kings Row

Monument 4

Inscription

For months, unbeknownst to the city's finest Super Groups, a Lost Pariah called Ishmael attempted to psychically control the entire city. It was here that his efforts had the greatest effect, causing many citizens to run about in a stupor for hours on end.

Location

This plaque is in Kings Row.

Its coordinates are (-1363, -37, 688).

Monument 4, located in Kings Row

Monument 5

Inscription

This tenement used to be the home of a man named Isaac Waters, before he became a member of the mysterious Lost. Calling himself Ishmael, he rose to a position of distinction within the Lost, and spearheaded one of their boldest campaigns yet—an attempt to enslave the minds of the city's populace.

Location

This plaque is in Kings Row.

Its coordinates are (628, -37, 966).

Monument 5, located in Kings Row

Monument 6

Inscription

After the arrest of Ishmael, the Lost Pariah who tried to psychically dominate the city, Sister Psyche scanned the city for traces of psychic residue. The streets of Perez Park were determined to be a hotbed of such residue. Sister Psyche theorizes that this residue is fueling the territorial gang war that continues to plague these streets.

Location

This plaque is in Perez Park.

Its coordinates are (224, 8, 1614).

Monument 6, located in Perez Park

Notes

  • Gaining this badge unlocks the Pariah Anchorite Badge.
  • The description of Monument 4 is an in-game reference to a bug before Issue 2 was released that would cause NPC citizens to bump into the above-ground doorway next to the current plaque location, turn around, and bump into the doorway again. After several minutes, many NPC citizens would tend to pile up at that location repeatedly turning back and forth into the doorway, never going around it.