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Difference between revisions of "Illusion Control"

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== Overview ==
 
== Overview ==
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The following are powers in the Illusion Control powerset.
 
The following are powers in the Illusion Control powerset.
 
=== [[Image:Illusions_spectralWounds.png]] Spectral Wounds ===
 
 
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary), Recharge: Moderate
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|High(Psionic) +Special
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Special(Illusionary Damage, Healback)}}
 
{{PowerBlock_Enhancements|Enhance Accuracy}}
 
{{PowerBlock_Blank|Enhance Damage}}
 
{{PowerBlock_Blank|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Range}}
 
{{PowerBlock_End}}
 
  
 
=== [[Image:Illusions_Blind.png]] Blind ===
 
=== [[Image:Illusions_Blind.png]] Blind ===
  
Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate, Recharge: Moderate
+
Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Illusions_Decieve]] Deceive ===
+
=== [[Image:Illusions Decieve.png]] Deceive ===
  
 
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. Recharge: Moderate
 
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. Recharge: Moderate
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation FlashFreeze.png]] Flash Freeze ===
+
=== [[Image:Illusions_Flash.png]] Flash ===
  
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed.  Only targets near the ground can be affected.
+
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Slow}}
+
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}}
+
{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Effects|Ranged Targeted Area of Effect Minor Damage (Cold/Lethal)}}
+
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Sleep}}
+
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Range}}
 
{{PowerBlock_Blank|Enhance Sleep}}
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|Enhance Accuracy}}  
+
{{PowerBlock_Blank|Enhance Hold}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation_FrostBite.png]] Frostbite ===
+
=== [[Image:Illusions GiveInvisibility.png]] Group Invisibility ===
  
Immobilizes a group of foes in icy traps.  Deals minimal cold damage over time and slightly slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be slowed.
+
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Damage over Time)}}
+
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
+
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
+
{{PowerBlock_Effects|Player Based Area of Effect, Team Stealth +Defense (All)}}
{{PowerBlock_Effects|Ranged Targeted Area of Effect}}
+
{{PowerBlock_Blank|Minor DoT (Cold)}}
+
{{PowerBlock_Blank|Foe Immobilize -Speed -Rehcarge}}
+
{{PowerBlock_Enhancements|Enhance Slow Movement}}
+
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Range}}
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Immobilization}}
+
{{PowerBlock_Blank|Enhance Defense}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|Enhance Accuracy}}  
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation Glacier.png]] Glacier ===
+
=== [[Image:Illusions Phantasm.png]] 32 Phantasm ===
  
You can freeze all foes around yourself in blocks of Glacial ice. The targests are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is slowed for a while. This power can only be cast near the ground.
+
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type ''/release_pets'' in the chat window to release all your pets.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate (Energy)}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
+
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] (Controller)}}
{{PowerBlock_Effects|Player Based Area of Effect}}
+
{{PowerBlock_Effects|Summon Phantasm: Moderate Damage}}
{{PowerBlock_Blank|Foe: Hold, -Recharge, -Speed}}
+
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|Enhance Hold}}
+
{{PowerBlock_Blank|Enhance Slow Movement}}
+
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Accuracy}}  
+
{{PowerBlock_Blank|Enhance Range}}
 +
{{PowerBlock_Blank|Enhance Accuracy}}
 +
{{PowerBlock_Blank|Enhance Damage}}
 +
{{PowerBlock_Blank|Enhance Knockback}}
 +
{{PowerBlock_Blank|Enhance Fly}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation IceSlick.png]] Ice Slick ===
+
=== [[Image:Illusions PhantomArmy.png]] 18 Phantom Army ===
  
You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed and tend to fall down.
+
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
+
{{PowerBlock_Damage|Minor (Energy/Special)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
+
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] (Controller)}}
{{PowerBlock_Blank|Foe Knockdown -Speed}}
+
{{PowerBlock_Effects|Summon Decoys}}
 +
{{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Range}}
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 +
{{PowerBlock_Blank|Enhance Range}}
 +
{{PowerBlock_Blank|Enhance Accuracy}}
 +
{{PowerBlock_Blank|Enhance Damage}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation JackFrost.png]] Jack Frost ===
+
=== [[Image:Illusions spectralTerror.png]] 26 Spectral Terror ===
  
You can create a very powerful entity of animated ice at a targeted location. Jack Frost possesses several ice powers to attack any nearby foes and can be healed and buffed like any teammate. Type ''/release_pets'' in the chat window to release all your pets.
+
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
+
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
+
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] (Controller)}}
{{PowerBlock_Effects|Summon Jack Frost: Melee Moderate Damage (Cold)}}
+
{{PowerBlock_Effects|Summon Terror: Ranged Fear}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Range}}
 
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|Enhance Slow}}
 
{{PowerBlock_Blank|Enhance Hold}}
 
{{PowerBlock_Blank|Enhance Damage}}
 
 
{{PowerBlock_Blank|Enhance Accuracy}}
 
{{PowerBlock_Blank|Enhance Accuracy}}
 +
{{PowerBlock_Blank|Enhance Fear}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:IceFormation Shiver.png]] Shiver ===
+
=== [[Image:Illusions_spectralWounds.png]] Spectral Wounds ===
  
You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate  of nearby foes.
+
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
+
{{PowerBlock_Damage|High(Psionic) +Special
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Effects|Ranged Cone}}
+
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|Foe -Speed -Recharge}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|Enhance Slow Movement}}
+
{{PowerBlock_Blank|Special(Illusionary Damage, Healback)}}
 +
{{PowerBlock_Enhancements|Enhance Accuracy}}
 +
{{PowerBlock_Blank|Enhance Damage}}
 
{{PowerBlock_Blank|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Reduce Endurance Cost}}
 +
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Range}}
 
{{PowerBlock_Blank|Enhance Range}}
 +
{{PowerBlock_End}}
 +
 +
=== [[Image:Illusions Invisibility.png]] 8 Superior Invisibility ===
 +
 +
You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]]  (Controller)}}
 +
{{PowerBlock_Effects|Self Stealth +Defense (All)}}
 +
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Accuracy}}  
+
{{PowerBlock_Blank|Enhance Defense}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  

Revision as of 17:54, 30 June 2006

Overview

Illusion Control is one of the powersets. It is a Controller primary powerset in City of Heroes. It is the the only set unique to Controllers.

Power Tables

The Illusion Control powerset is available as a primary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Illusions spectralWounds.png Spectral Wounds 1 Ranged, High Damage (Psionic), +Special (Illusionary Damage, Healback)
Illusions Blind.png Blind 1 Ranged, Moderate Damage (Psionic) Foe: Hold, +Special (Area of Effect Sleep)
Illusions Decieve.png Deceive 2 Ranged, Foe Confuse
Illusions Flash.png Flash 6 Player Based Area of Effect, Foe: Hold
Illusions Invisibility.png Superior Invisibility 8 Toggle: Self Stealth, +Defense(ALL)
Illusions GiveInvisibility.png Group Invisibility 12 Player Based Area of Effect, Team Stealth, +Defense(All)
Illusions PhantomArmy.png Phantom Army 18 Summon Decoys: Ranged Minor Damage(Energy/Special(Illusionary Damage, Healback))
Illusions spectralTerror.png Spectral Terror 26 Summon Terror: Ranged Fear
Illusions Phantasm.png Phantasm 32 Summon Phantasm: Ranged Moderate Damage (Energy)

Powers

The following are powers in the Illusion Control powerset.

Illusions Blind.png Blind

Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.

Damage Moderate(Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe Hold
+Special(AoE Sleep)
Enhancements Enhance Hold
Enhance Sleep
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Illusions Decieve.png Deceive

You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. Recharge: Moderate

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged Foe Confuse
Enhancements Enhance Confuse
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Accuracy

Illusions Flash.png Flash

Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.

Recharge Very Long
Minimum Level Archetypeicon controller.png 6 (Controller)
Effects Player Based Area of Effect
Foe Hold
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Accuracy
Enhance Hold

Illusions GiveInvisibility.png Group Invisibility

Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Player Based Area of Effect, Team Stealth +Defense (All)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Defense

Illusions Phantasm.png 32 Phantasm

You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type /release_pets in the chat window to release all your pets.

Damage Moderate (Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png (Controller)
Effects Summon Phantasm: Moderate Damage
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range
Enhance Accuracy
Enhance Damage
Enhance Knockback
Enhance Fly

Illusions PhantomArmy.png 18 Phantom Army

You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Damage Minor (Energy/Special)
Recharge Very Long
Minimum Level Archetypeicon controller.png (Controller)
Effects Summon Decoys
Ranged Minor Damage (Energy/Special)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range
Enhance Accuracy
Enhance Damage

Illusions spectralTerror.png 26 Spectral Terror

You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Recharge Slow
Minimum Level Archetypeicon controller.png (Controller)
Effects Summon Terror: Ranged Fear
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range
Enhance Accuracy
Enhance Fear

Illusions spectralWounds.png Spectral Wounds

Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.

{{PowerBlock_Damage|High(Psionic) +Special
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Special(Illusionary Damage, Healback)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range

Illusions Invisibility.png 8 Superior Invisibility

You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.

Recharge Slow
Minimum Level Archetypeicon controller.png (Controller)
Effects Self Stealth +Defense (All)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Defense

External Links