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Difference between revisions of "Fitness"

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== Overview ==
 
== Overview ==
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'''Fitness''' is a [[Power Pools|Power Pool]] that was available to characters prior to [[Issue 19]]. Characters already using the original Fitness Power Pool (sometimes dubbed as ''Legacy Fitness'') can continue to do so as normal. Using a [[respec]] on these characters, however, will remove the option to take Fitness as a Power Pool choice, and instead, will automatically be granted Inherent Fitness.
  
'''Fitness''' is a popular or at least often considered Power Pool. Its abilities can be useful to any hero or villain. All these powers are automatic, providing their bonus at no cost to Endurance.
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'''Inherent Fitness''' is a set of [[Inherent Powers]]. The set of powers contains the same versions of all four powers from the Fitness Pool. Brand new characters and characters which had never selected the Fitness pool prior to the changeover in Issue 19 automatically have all the Fitness inherent powers added upon reaching or if above level 2. These characters will never have the option to select the legacy Fitness as one of their four Power Pools.
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Both the pool and inherent Fitness powers are all [[Auto Power]]s, providing their bonus at no cost to Endurance. They can be enhanced like other universal inherent powers such as [[Rest]] and [[Sprint]].
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== Power Tables ==
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All four Inherent Fitness powers are granted automatically upon training to level 2.
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The following table shows at what level the Power Pool versions are available if a character already has selected one or more of the Pool version powers:
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{{Powers_LevelHeader}}
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{{Powers_LevelRow|Icon=Fitness_Quick.png|Power=Swift|Level=6|Effect=Auto: Self +Speed|Border=1}}
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{{Powers_LevelRow|Icon=Fitness_Hurdle.png|Power=Hurdle|Level=6|Effect=Auto: Self +Jump|Border=1}}
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{{Powers_LevelRow|Icon=Fitness_Health.png|Power=Health|Level=14|Effect=Auto: Self +Regeneration|Border=1}}
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{{Powers_LevelRow|Icon=Fitness_Stamina.png|Power=Stamina|Level=20|Effect=Auto: Self +Recovery|Border=0}}
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{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
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=== [[File:Fitness_Health.png]] Health ===
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;Pool Description
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You heal slightly faster than a normal person. Your improved health also grants you resistance to sleep.  This ability is always on and does not cost any endurance.  You must be at least level 14 and have [[#Swift|Swift]] or [[#Hurdle|Hurdle]] before selecting Health.
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;Inherent Description
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You heal slightly faster than a normal person. Your improved Health also grants you resistance to Sleep. This ability is always on and does not cost any Endurance.
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{{PowerBlock_Start}}
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{{PowerBlock_Level|Pool: 14 (Any Archetype)}}
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{{PowerBlock_Blank|Inherent: 2 (Any Archetype)}}
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{{PowerBlock_Effects|Auto: Self +Regeneration, Res(Sleep)}}
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{{PowerBlock_Blank|Resistance (Sleep)}}
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{{PowerBlock_Enhancements|{{Enhance Heal}}}}
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{{PowerBlock Sets|{{Set Healing}}}}
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{{PowerBlock_End}}
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=== [[File:Fitness_Hurdle.png]] Hurdle ===
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You can naturally jump higher than normal. This ability is always on and does not cost any Endurance.
  
=== [[Image:Fitness_Quick.png]] Swift ===
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{{PowerBlock_Start}}
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{{PowerBlock_Level|Pool: 6 (Any Archetype)}}
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{{PowerBlock_Blank|Inherent: 2 (Any Archetype)}}
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{{PowerBlock_Effects|Auto: Self +Leap}}
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{{PowerBlock_Enhancements|{{Enhance Jump}}}}
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{{PowerBlock Sets|None}}
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{{PowerBlock_End}}
  
Increases running speed. There's a claim on the US boards that three-slotting both Swift and [[Super Reflexes#Quickness|Quickness]] can make you run as fast as a one-slot Fly.
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=== [[File:Fitness_Stamina.png]] Stamina ===
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;Pool Description
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You recover endurance slightly more quickly than normal.  This ability is always on and does not cost any endurance. You must be at least level 20 and have two other Fitness Powers before selecting Stamina.  
  
=== [[Image:Fitness_Hurdle.png]] Hurdle ===
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;Inherent Description
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You recover Endurance slightly more quickly than normal. This ability is always on and does not cost any Endurance.
  
Increase jump height.
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{{PowerBlock_Start}}
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{{PowerBlock_Level|Pool: 20 (Any Archetype)}}
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{{PowerBlock_Blank|Inherent: 2 (Any Archetype)}}
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{{PowerBlock_Effects|Auto: Self +Recovery}}
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{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
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{{PowerBlock Sets|{{Set Endurance Modification}}}}
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{{PowerBlock_End}}
  
=== [[Image:Fitness_Health.png]] Health ===
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=== [[File:Fitness_Quick.png]] Swift ===
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You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
  
Increase health regeneration.
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''Note: The increase in movement speed includes flight speed.''
  
=== [[Image:Fitness_Stamina.png]] Stamina ===
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{{PowerBlock_Start}}
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{{PowerBlock_Level|Pool: 6 (Any Archetype)}}
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{{PowerBlock_Blank|Inherent: 2 (Any Archetype)}}
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{{PowerBlock_Effects|Auto: Self +SPD}}
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{{PowerBlock_Enhancements|{{Enhance Flight}}}}
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{{PowerBlock_Blank|{{Enhance Running Speed}}}}
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{{PowerBlock Sets|None}}
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{{PowerBlock_End}}
  
Increase Endurance recovery. This power is practically why people take the Fitness pool. Often the trade-off is between one power-pool and three power choices, or a slot in every power for Endurance use reduction, and careful toggle management or lots of Resting.
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== Historical ==
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{{historical|type=section}}
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* Fitness was changed from a [[Power Pools|Power Pool]] to an [[Inherent Powers|Inherent Power]] in [[Issue 19]].
  
'''Enhancements:''' Endurance Modification (not Endurance Reduction!)
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== External Links ==
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{{RedTomaxPoolSet|Power={{PAGENAMEE}}}}
  
[[Category:Power Pools]][[Category:Patch Watchlist]]
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[[Category:Power Pools]]

Latest revision as of 14:25, 16 March 2011

Overview

Fitness is a Power Pool that was available to characters prior to Issue 19. Characters already using the original Fitness Power Pool (sometimes dubbed as Legacy Fitness) can continue to do so as normal. Using a respec on these characters, however, will remove the option to take Fitness as a Power Pool choice, and instead, will automatically be granted Inherent Fitness.

Inherent Fitness is a set of Inherent Powers. The set of powers contains the same versions of all four powers from the Fitness Pool. Brand new characters and characters which had never selected the Fitness pool prior to the changeover in Issue 19 automatically have all the Fitness inherent powers added upon reaching or if above level 2. These characters will never have the option to select the legacy Fitness as one of their four Power Pools.

Both the pool and inherent Fitness powers are all Auto Powers, providing their bonus at no cost to Endurance. They can be enhanced like other universal inherent powers such as Rest and Sprint.

Power Tables

All four Inherent Fitness powers are granted automatically upon training to level 2.

The following table shows at what level the Power Pool versions are available if a character already has selected one or more of the Pool version powers:

Power Level Effect
Fitness Quick.png Swift 6 Auto: Self +Speed
Fitness Hurdle.png Hurdle 6 Auto: Self +Jump
Fitness Health.png Health 14 Auto: Self +Regeneration
Fitness Stamina.png Stamina 20 Auto: Self +Recovery

Powers

Fitness Health.png Health

Pool Description

You heal slightly faster than a normal person. Your improved health also grants you resistance to sleep. This ability is always on and does not cost any endurance. You must be at least level 14 and have Swift or Hurdle before selecting Health.

Inherent Description

You heal slightly faster than a normal person. Your improved Health also grants you resistance to Sleep. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 14 (Any Archetype)
Inherent: 2 (Any Archetype)
Effects Auto: Self +Regeneration, Res(Sleep)
Resistance (Sleep)
Enhancements TO Training Heal.png Enhance Heal
Set Categories IO Healing-Absorb.png Healing/Absorb

Fitness Hurdle.png Hurdle

You can naturally jump higher than normal. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 6 (Any Archetype)
Inherent: 2 (Any Archetype)
Effects Auto: Self +Leap
Enhancements TO Training Jump.png Enhance Jump
Set Categories None

Fitness Stamina.png Stamina

Pool Description

You recover endurance slightly more quickly than normal. This ability is always on and does not cost any endurance. You must be at least level 20 and have two other Fitness Powers before selecting Stamina.

Inherent Description

You recover Endurance slightly more quickly than normal. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 20 (Any Archetype)
Inherent: 2 (Any Archetype)
Effects Auto: Self +Recovery
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
Set Categories IO Endurance Modification.png Endurance Modification

Fitness Quick.png Swift

You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Note: The increase in movement speed includes flight speed.

Minimum Level Pool: 6 (Any Archetype)
Inherent: 2 (Any Archetype)
Effects Auto: Self +SPD
Enhancements TO Training Flight Speed.png Enhance Flight Speed
TO Training Running Speed.png Enhance Running Speed
Set Categories None

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.

External Links

Fitness Pool at RedTomax.com