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Difference between revisions of "Dominator"

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== Overview ==
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{{TOCleft}}
{{TOCright}}
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{{Infobox_AT
[[File:v_archetypeicon_dominator.png|left]]
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|image=[[File:v_archetypeicon_dominator.png]]
As a '''Dominator''', you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, albeit not with the same power as a Corruptor. However, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.
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|pri=Control
 +
|sec=Assault
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|inherent=[[Inherent Powers#Domination|Domination]]
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|hp_base=1017.4
 +
|hp_max=1606.4
 +
|pri_sets=8
 +
|sec_sets=8
 +
|anc_sets=8
 +
|dam_melee=1.050
 +
|dam_range=0.950
 +
|buff_def_melee=0.085
 +
|buff_dam_melee=0.085
 +
|buff_hpmax_melee=0.070
 +
|buff_tohit_melee=0.085
 +
|debuff_def_melee=0.100
 +
|debuff_dam_melee=0.100
 +
|debuff_tohit_melee=0.100
 +
|endmod_melee=1.100
 +
|fear_melee=1.490
 +
|heal_melee=117.799
 +
|healself_melee=101.735
 +
|immob_melee=1.490
 +
|kb_melee=2.077
 +
|res_melee=0.085
 +
|sleep_melee=1.490
 +
|slow_melee=1.000
 +
|stun_melee=1.490
 +
|taunt_melee=1.030
 +
|threat_melee=1.0
 +
|buff_def_range=0.075
 +
|buff_dam_range=0.075
 +
|buff_hpmax_range=0.100
 +
|buff_tohit_range=0.075
 +
|debuff_def_range=0.075
 +
|debuff_dam_range=0.075
 +
|debuff_tohit_range=0.075
 +
|endmod_range=1.000
 +
|fear_range=1.490
 +
|heal_range=107.090
 +
|immob_range=1.490
 +
|kb_range=2.077
 +
|res_range=0.075
 +
|sleep_range=1.490
 +
|slow_range=1.000
 +
|stun_range=1.490
 +
|taunt_range=1.030
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|threat_range=1.0
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|dam_res_max=75%
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|dam_res_min=-300%
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|stat_res_max=10,001.01%
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|stat_res_min=-300%
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|stat_prot_max=N/A
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|stat_prot_min=N/A
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|dam_max=400%
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|dam_min=10%
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|def_max=175%
 +
|def_min=-100%
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|tohit_max=200.35%
 +
|tohit_min=-100%
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|rech_max=400%
 +
|rech_min=-75%
 +
|regen_max=2000%
 +
|regen_min=0%
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|recov_max=750%
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|recov_min=0%
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|stealth_max_pve=200 ft
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|stealth_min_pve=-180 ft
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|stealth_max_pvp=571.5 ft
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|stealth_min_pvp=-180 ft
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|percep_max=1153 ft
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|percep_min=0 ft
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|rng_max=500%
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|rng_min=25%
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}}
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{{clr|left}}
  
Faction: '''Villain'''
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== Overview ==
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As a '''Dominator''', you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, with devastating effectiveness. Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of [[Inherent_Powers#Domination|Domination]]. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.
  
 
The Dominator's power sets are:
 
The Dominator's power sets are:
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'''Secondary''': Assault
 
'''Secondary''': Assault
  
The Dominator has low Hit Points and medium Damage.
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{{ATStats|survive=3|melee=6|ranged=6|control=10|support=2|pets=5}}
  
 
== Power Sets ==
 
== Power Sets ==
 
 
=== Primary Power Sets ===
 
=== Primary Power Sets ===
 
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*A Dominator's primary power sets are designed for controlling enemies.  They are:
A Dominator's primary power sets are designed for controlling enemies.  They are:
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<ul style="width:50%">{{Category Listing|Dominator Primary}}</ul>
 
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{{PMarket Purchase|ec}}
* [[Earth Control]] (Issue 12)
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{{PMarket Purchase|dc}}
* [[Fire Control]]
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* [[Gravity Control]]
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* [[Ice Control]]
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* [[Mind Control]]
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* [[Plant Control]]
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=== Secondary Power Sets ===
 
=== Secondary Power Sets ===
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*A Dominator's secondary power sets are designed for assault.  They are:
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<ul style="width:50%">{{Category Listing|Dominator Secondary}}</ul>
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{{PMarket Purchase|darkass}}
  
A Dominator's secondary power sets are designed for assault.  They are:
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=== Ancillary Power Pools ===
 
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* [[Fire Mastery#Dominator|Fire Mastery]]
* [[Electricity Assault]] (Issue 12)
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* [[Ice Mastery#Dominator|Ice Mastery]]
* [[Energy Assault]]
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* [[Primal Forces Mastery#Dominator|Primal Forces Mastery]]
* [[Fiery Assault]]
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* [[Psionic Mastery#Dominator|Psionic Mastery]]
* [[Icy Assault]]
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* [[Psionic Assault]]
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* [[Thorny Assault]]
+
  
 
=== Patron Power Pools ===
 
=== Patron Power Pools ===
 
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* [[Leviathan Mastery#Controller / Dominator|Leviathan Mastery]]
* [[Leviathan Mastery]]
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* [[Mace Mastery#Controller / Dominator|Mace Mastery]]
* [[Mace Mastery]]
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* [[Mu Mastery#Controller / Dominator|Mu Mastery]]
* [[Mu Mastery]]
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* [[Soul Mastery#Controller / Dominator|Soul Mastery]]
* [[Soul Mastery]]
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<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
  
 
=== Inherent Power ===
 
=== Inherent Power ===
 
 
* [[Inherent Powers#Domination|Domination]]
 
* [[Inherent Powers#Domination|Domination]]
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== Historical ==
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{{Historical|type=section|reason=change}}
 +
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* Dominators were added to the game in [[Issue 6]], originally a City of Villains [[archetype]]. Their original primary powersets were Fire Control, Gravity Control, Ice Control, Mind Control, and Plant Control. Their original secondary powersets were Energy Assault, Fiery Assault, Icy Assault, Psionic Assault, and Thorny Assault.
 +
* Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].
 +
* Earth Control was [[Power Set Proliferation|proliferated]] to Dominators in [[Issue 12]].
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* Electricity Assault was added to the game in [[Issue 12]].
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* The Dominator was revised in [[Issue 15]]. The inherent power [[Inherent Powers#Domination|Domination]] lost its damage buff and the buff was moved directly into the archetype's [[Damage#Damage Scale|Damage Scale]] instead. All Dominator secondary Power Sets were adjusted according at the same time to be more equalized.
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* Earth Assault was added to the game in [[Issue 16]].
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* Electric Control was added to the game with [[Going Rogue]].
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* The [[Ancillary Power Pools]] became available to Dominators in [[Issue 18]].
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* Darkness Control and Dark Assault were added to the game with [[Issue 22]].
  
 
== See Also ==
 
== See Also ==
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* [[Archetypes]]
 
* [[Dominator Strategy]]
 
* [[Dominator Strategy]]
  
 
== External Links ==
 
== External Links ==
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* [http://www.alteredgamer.com/city-of-heroes/7715-coh-city-of-villains-guide-to-the-dominator-archetype/ Summary and Analysis of Dominator Powersets]
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* [http://web.archive.org/web/20121025125339/http://na.cityofheroes.com/en/game_info/archetypes/villain_archetypes.php Archetypes documentation] on official City of Villains site
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* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Villains Manual] as a PDF file
  
  
* [http://www.brighthub.com/video-games/pc/articles/7715.aspx Summary and Analysis of Dominator Powersets]
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{{Navbox Archetypes}}
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Villains site
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* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Villains Manual] as a PDF file
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[[Category:Archetypes]]
 
[[Category:Archetypes]]

Latest revision as of 03:36, 14 December 2013

Dominator
V archetypeicon dominator.png
Primary Control
Secondary Assault
Inherent Domination
Base HP 1017.4
Max HP 1606.4
Primary Sets 8
Secondary Sets 8
Epic Power Pools 8
v  d  e


Overview

As a Dominator, you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, with devastating effectiveness. Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.

The Dominator's power sets are:

Primary: Control
Secondary: Assault

Dominator Stats
Survivability     3                
Melee Damage 6    
Ranged Damage 6    
Crowd Control 10  
Support 2    
Pets 5    

Power Sets

Primary Power Sets

  • A Dominator's primary power sets are designed for controlling enemies. They are:

* Electric Control requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Darkness Control requires VIP status or purchase on the Paragon Market.

Secondary Power Sets

  • A Dominator's secondary power sets are designed for assault. They are:

* Dark Assault requires VIP status or purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Dominators were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Fire Control, Gravity Control, Ice Control, Mind Control, and Plant Control. Their original secondary powersets were Energy Assault, Fiery Assault, Icy Assault, Psionic Assault, and Thorny Assault.
  • Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Earth Control was proliferated to Dominators in Issue 12.
  • Electricity Assault was added to the game in Issue 12.
  • The Dominator was revised in Issue 15. The inherent power Domination lost its damage buff and the buff was moved directly into the archetype's Damage Scale instead. All Dominator secondary Power Sets were adjusted according at the same time to be more equalized.
  • Earth Assault was added to the game in Issue 16.
  • Electric Control was added to the game with Going Rogue.
  • The Ancillary Power Pools became available to Dominators in Issue 18.
  • Darkness Control and Dark Assault were added to the game with Issue 22.

See Also

External Links