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Difference between revisions of "Crafted Base Items"

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(Overview)
(Overview)
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*[[Weakness Field]]
 
*[[Weakness Field]]
 
|
 
|
*
+
*[[Auto Repair]]
*
+
*[[Chill Cannon]]
*
+
*[[Damage Booster (Tech)|Damage Booster]]
 +
*[[Dampening Ray]]
 +
*[[Elite Chain Gun]]
 +
*[[Elite Chill Cannon]]
 +
*[[Elite Dampening Ray]]
 +
*[[Elite Energy Beam]]
 +
*[[Elite Scanner]]
 +
*[[Energy Shield (Tech)|Energy Shield]]
 +
*[[Igniter (Tech)|Igniter]]
 +
*[[Improved Chill Cannon]]
 +
*[[Improved Chain Gun]]
 +
*[[Improved Dampening Ray (Tech)|Improved Dampening Ray]]
 +
*[[Improved Scanner]]
 +
*[[Pain Field (Tech)|Pain Field]]
 +
*[[Relay]]
 +
*[[Sapper (Tech)|Sapper]]
 +
*[[Sensor Array]]
 +
*[[Slow Field]]
 +
*[[Stealth Suppression (Tech)|Stealth Suppression]]
 +
*[[Targeting Module]]
 +
*[[Transformer]]
 +
*[[Weakness Field]]
 
|-
 
|-
 
!Energy
 
!Energy

Revision as of 09:58, 16 December 2007

Overview

While the Supergroup Base Editor includes a good assortment of items to put on your base at the cost of Prestige only, other items require you to first craft them by using Salvage, and in some cases, they have to be unlocked by earning Supergroup Badges first.

Component Salvage can be obtained by processing Base Salvage which drops from enemies at any Worktable, Forge, or Empowerment Station.

All crafted items can be Arcane or Technology. While this does not affect their functionality for the most part, as you can have a Technology energy generator and an Arcane control generator, it does affect Auxiliary items. An Arcane Control Aux item can only be attached to an Arcane Control item, and it will not work with a Technology Control item.

Arcane Tech
Control Aux
Defense
Energy
Energy Aux
Medical
Medical Aux
Raid
Teleport
Workshop
Workshop Aux

Technology

  • Workshop

See Also