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Difference between revisions of "Boss"

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A '''Boss''' is an enemy rank that is stronger than a [[Lieutenant]] but weaker than an [[Elite Boss]].
 
A '''Boss''' is an enemy rank that is stronger than a [[Lieutenant]] but weaker than an [[Elite Boss]].
  
A equal level Boss will [[con]] +2 to the player's level, and has higher levels of protection against [[Status_effect|status effects]].  For example, it will normally take two applications of a [[hold]] power to hold a Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability).
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An equal level Boss will [[con]] +2 to the player's level, and has higher levels of protection against [[Status_effect|status effects]].  For example, it will normally take two applications of a [[hold]] power to hold a Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability).
  
 
== Stats ==
 
== Stats ==
 
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Revision as of 06:38, 20 September 2008

Overview

A Boss is an enemy rank that is stronger than a Lieutenant but weaker than an Elite Boss.

An equal level Boss will con +2 to the player's level, and has higher levels of protection against status effects. For example, it will normally take two applications of a hold power to hold a Boss (disregarding Dominators' Domination Inherent and Controllers' Overpower ability).

Stats