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Difference between revisions of "Beam Rifle"

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{{wip|date=2011-07-22|note=detailed info as well as estimated release date needed}}
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{{TOCright}}
{{Stub}}
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== Overview ==
 
== Overview ==
Beam Rifle is a single target focused power set. The damage numbers look low, but the set relies on a special debuff that makes Beam Rifle powers deal significantly more damage, somewhat similarly to Sonic Attacks. Beam Rifles are primarily Energy damage.
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[[File:ParagonMarket PowerSet BeamRifle.png|left]] '''Beam Rifle''' is a primary power set for [[Blaster]]s and [[Corruptor]]s, and a secondary power set for [[Defender]]s. {{PMarket Power Set|vip=n|cost=800}}
  
It is a primary power set for [[Blaster]]s and [[Corruptor]]s, and a secondary power set for [[Defender]]s.
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"Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well."
 +
{{clrl}}
  
The {{PAGENAME}} power set is a "Purchasable" power set - it  must be purchased by [[VIP_Player|VIP]], [[Premium_Player|Premium]] or [[Free_Player|Free]] Players. The cost is 800 [[Paragon Points]] on the [[Paragon Market]].
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== Power Table ==
 
+
The Beam Rifle power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:
== Power Tables ==
+
 
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The {{PAGENAME}} powerset is available as a primary power set for [[Blaster]]s and [[Corruptor]]s and a secondary set for [[Defender]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=???|Border=1}}
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{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel=2|Effect=???|Border=1}}
+
{{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=???|Border=1}}
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{{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=???|Border=1}}
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{{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=???|Border=1}}
+
{{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=???|Border=1}}
+
{{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=Close Ranged, Superior DMG(Energy), Foe Stun, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel=28|Effect=???|Border=1}}
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{{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel=28|Effect=Sniper, Extreme Dmg(Energy), Foe Knockdown, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=26|SecLevel=35|Effect=???|Border=1}}
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{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=26|SecLevel=35|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=32|SecLevel=38|Effect=???|Border=1}}
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{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
The following are powers in the {{PAGENAME}} powerset.
 
 
 
=== [[File:BeamRifle_Aim.png]] Aim ===
 
=== [[File:BeamRifle_Aim.png]] Aim ===
 
 
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.
 
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.
  
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=== [[File:BeamRifle_ChargedShot.png]] Charged Shot ===
 
=== [[File:BeamRifle_ChargedShot.png]] Charged Shot ===
 
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By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off their feet. Charged Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegration Spread causes Minor Energy damage over time.
By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock you target off their feet. Chare Shot causes additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockdown}}
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{{PowerBlock_Blank|Foe Knockdown, Special}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
=== [[File:BeamRifle_CuttingBeam.png]] Cutting Beam ===
 
=== [[File:BeamRifle_CuttingBeam.png]] Cutting Beam ===
 
+
You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from the Disintegrating effect.
You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from Disintegration.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}
 
{{PowerBlock_Effects|Ranged (Cone)}}
 
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe -DEF}}
+
{{PowerBlock_Blank|Foe -DEF, Special}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Accurate Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
=== [[File:BeamRifle_Disintegrate.png]] Disintegrate ===
 
=== [[File:BeamRifle_Disintegrate.png]] Disintegrate ===
 
+
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.
You fire a stream of energy at your foe which causes them to slowly disntegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegration will inflict additional effects. Additionaly if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegration, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targtes affected by this Disintegrating Spread will also suffer Minor Energy damage over time.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Foe Special}}
 
{{PowerBlock_Blank|Foe Special}}
{{PowerBlock_Blank|Foe -Regeneration}}
+
{{PowerBlock_Blank|Foe -Regeneration, Special}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
=== [[File:BeamRifle_LancerShot.png]] Lancer Shot ===
 
=== [[File:BeamRifle_LancerShot.png]] Lancer Shot ===
 
+
You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time.  
You charge up your Beam Rifle and deliver an incredible focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause aadditional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.  
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Foe Stun}}
 
{{PowerBlock_Blank|Foe Stun}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
=== [[File:BeamRifle_Overcharge.png]] Overcharge ===
 
=== [[File:BeamRifle_Overcharge.png]] Overcharge ===
 
+
You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.
You overcharge your Beam Rifle and release a massive blast of energy at a group of disntant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|Foe Minor damage over time (Energy)}}
 
{{PowerBlock_Blank|Foe Minor damage over time (Energy)}}
 
{{PowerBlock_Blank|Foe -DEF}}
 
{{PowerBlock_Blank|Foe -DEF}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
 +
{{PowerBlock Sets|{{Set Accurate Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
=== [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray ===
 
=== [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray ===
 
+
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from Disintegration it will also suffer additional damage over time. Like all Sniper attacks it will be interupted if you're attacked. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
 
{{PowerBlock_Effects|Sniper}}
 
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Foe Knockdown}}
+
{{PowerBlock_Blank|Foe Knockdown, Special}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
=== [[File:BeamRifle_PiercingBeam.png]] Piercing Beam ===
 
=== [[File:BeamRifle_PiercingBeam.png]] Piercing Beam ===
 
+
You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is suffering from the Disintegrating effect it will immediately suffer additional damage.
You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam dies High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is also affected by Disintegrate it will immideatly suffer additional damage.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}
 
{{PowerBlock_Effects|Ranged (Cone)}}
 
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe -RES}}
+
{{PowerBlock_Blank|Foe -RES, Special}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
=== [[File:BeamRifle_SingleShot.png]] Single Shot ===
 
=== [[File:BeamRifle_SingleShot.png]] Single Shot ===
 
+
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from the Disintegrating effect, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slowly. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|Foe Knockdown}}
 
{{PowerBlock_Blank|Foe Knockdown}}
 
{{PowerBlock_Blank|Foe -Regeneration}}
 
{{PowerBlock_Blank|Foe -Regeneration}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 +
== Historical ==
 +
{{historical|type=section|reason=change}}
 +
* This set was added to the game for [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s in [[Issue 21]].
  
 
== External Links ==
 
== External Links ==
* [http://boards.cityofheroes.com/showthread.php?t=266353 First mention of Beam Gun powerset]
+
* [http://web.archive.org/web/20120906035846/http://boards.cityofheroes.com/showthread.php?t=266353 First mention of Beam Gun power set]
 
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]
 
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]
 +
* [http://web.archive.org/web/20121003093348/http://na.cityofheroes.com/en/news/game_updates/issue_21/beam_rifle_power_set.php Official Overview]
 +
* [http://web.archive.org/web/20121003112849/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_10.php Intrepid Informer #10]
 +
* [http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/brand_new_items_available_through_the_paragon_market.php Added to Paragon Market on September 13, 2011]
 +
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}
 +
 +
[[Category:Power Sets]]
 +
[[Category:Blaster Primary]]
 +
[[Category:Corruptor Primary]]
 +
[[Category:Defender Secondary]]

Latest revision as of 23:49, 29 August 2019

Overview

ParagonMarket PowerSet BeamRifle.png
Beam Rifle is a primary power set for Blasters and Corruptors, and a secondary power set for Defenders. This premium power set is available for 800 Paragon Points on the Paragon Market for Free and Premium Players; VIP Players must also purchase this set.

"Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well."

Power Table

The Beam Rifle power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
BeamRifle SingleShot.png Single Shot 1 1 Ranged, Moderate DMG(Energy), Foe Knockdown, Special
BeamRifle ChargedShot.png Charged Shot 1 2 Ranged, High DMG(Energy), Foe Knockdown, Special
BeamRifle CuttingBeam.png Cutting Beam 2 4 Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special
BeamRifle Disintegrate.png Disintegrate 6 10 Ranged, High DoT(Energy), Foe -Regen, Special
BeamRifle Aim.png Aim 8 16 Self +To-hit, +DMG
BeamRifle LancerShot.png Lancer Shot 12 20 Close Ranged, Superior DMG(Energy), Foe Stun, Special
BeamRifle PenetratingRay.png Penetrating Ray 18 28 Sniper, Extreme Dmg(Energy), Foe Knockdown, Special
BeamRifle PiercingBeam.png Piercing Beam 26 35 Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special
BeamRifle Overcharge.png Overcharge 32 38 Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

Powers

BeamRifle Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.

Recharge Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Effects Self +To-Hit, +Damage
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

BeamRifle ChargedShot.png Charged Shot

By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off their feet. Charged Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegration Spread causes Minor Energy damage over time.

Damage High(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Foe Knockdown, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage

BeamRifle CuttingBeam.png Cutting Beam

You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from the Disintegrating effect.

Damage Moderate(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Effects Ranged (Cone)
Foe -DEF, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Defense DeBuff.png Defense Debuff
IO Damage.png Targeted AoE Damage

BeamRifle Disintegrate.png Disintegrate

You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.

Damage High(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Effects Ranged
Foe Special
Foe -Regeneration, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage

BeamRifle LancerShot.png Lancer Shot

You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time.

Damage Superior(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Ranged
Foe Stun
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Ranged Damage.png Ranged Damage
IO Disorient Duration.png Stuns

BeamRifle Overcharge.png Overcharge

You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.

Damage Extreme(Energy)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 32 (Blaster)
V archetypeicon corruptor.png 32 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Effects Ranged (Area of Effect)
Foe Stun
Foe Minor damage over time (Energy)
Foe -DEF
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Defense DeBuff.png Defense Debuff
IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns

BeamRifle PenetratingRay.png Penetrating Ray

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.

Damage Extreme(Energy)
Recharge Very Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Effects Sniper
Foe Knockdown, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage
IO Interrupt Duration.png Sniper Attacks

BeamRifle PiercingBeam.png Piercing Beam

You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is suffering from the Disintegrating effect it will immediately suffer additional damage.

Damage High(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged (Cone)
Foe -RES, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
Set Categories IO Damage.png Targeted AoE Damage

BeamRifle SingleShot.png Single Shot

You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from the Disintegrating effect, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.

Damage Moderate(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Ranged
Foe Knockdown
Foe -Regeneration
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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