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Difference between revisions of "Auras"

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== Overview ==
 
== Overview ==
'''Auras''' are a [[costumes|costume]] option that can be unlocked at level 30. Heroes can unlock them through a mission given by the [[City Representative]]. Villains can unlock them through a mission given by [[Kalinda]] or [[Matthew Burke]]. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a [[Tailor]] to add, change, or remove an Aura from his or her costume slots. This costs [[influence]]/[[infamy]].
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'''Auras''' are a [[costumes|costume]] option that can be unlocked at level 30. Heroes can unlock them through a mission given by the [[City Representative]]. Villains can unlock them through a mission given by [[Kalinda]] or [[Matthew Burke]]. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a [[Tailor]] to add, change, or remove an Aura from his or her costume slots. This costs [[Inf]].
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All of these auras may also be selected as '''combat auras''', which are aura options that only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.
  
 
== Available Auras and Body Locations ==
 
== Available Auras and Body Locations ==
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<sup>3</sup> ''This Aura is only available in one version, called "Flies", that's heaviest around the torso.''
 
<sup>3</sup> ''This Aura is only available in one version, called "Flies", that's heaviest around the torso.''
  
== Combat Auras ==
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== [[Super Booster 1: Cyborg]] Combat Auras ==
  
Combat Auras were first introduced with [[Super Booster I: Cyborg]]. These auras only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.
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Combat Auras were first introduced with [[Super Booster I: Cyborg]]. Unlike standard auras, these combat auras are available at character creation for any account that purchased [[Super Booster 1: Cyborg]].
  
Combat Auras and standards Auras cannot be used in combination.
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The Super Booster Combat Auras and standards Auras cannot be used in combination.
  
 
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Revision as of 01:49, 16 August 2010

Template:Issue18

Overview

Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs Inf.

All of these auras may also be selected as combat auras, which are aura options that only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.

Available Auras and Body Locations

Aura Hair Eyes Head Torso Fists Feet Body Fists<br\>& Hair Fists<br\>& Eyes Fists<br\>& Head Fists<br\>& Feet Eyes<br\>& Body
Electricity X X X X X
Fiery X X X X X X X X
Flies3 X
Gaseous2 X X X X X X X X
Glow X X X X X X
Glowing Aura X X X X
Rocky Crumble1 X X X X
Sparkles1 X X X X X X X
Smoky2 X X X X
Smoldering2 X X X X X X X X
Starburst Glow X X X X X X X
Tendrils X X X X X X X X X X X
Vaporous2 X X X X X


1 This Aura is available in both a light and a heavy version.

2 This Aura's effects drift behind the character when he or she moves.

3 This Aura is only available in one version, called "Flies", that's heaviest around the torso.

Super Booster 1: Cyborg Combat Auras

Combat Auras were first introduced with Super Booster I: Cyborg. Unlike standard auras, these combat auras are available at character creation for any account that purchased Super Booster 1: Cyborg.

The Super Booster Combat Auras and standards Auras cannot be used in combination.

Aura Hair Eyes Head Torso Fists Feet Body
Targeting Optics1 X
Targeting Optics: Left1 X
Targeting Optics: Right1 X
A.C.C.A.H.U.D.1 X

1 This Aura is unlocked through Super Booster I: Cyborg