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== Strategy ==
 
== Strategy ==
  
Since this is as hard as a Trial, but functions as 2 missions, you need someone between level 38-40 to get the mission from McGregor. The lvl 38-40 also has to be the one to get the weapons, which he must be un-sked to get. After that, you can sidekick him again, so he is more difficult for the Hydra to hit. You should probably get as big a team as you can, make someone the appointed leader, and get 1 hero per Force Field Generator. Once there is 1 per FF Generator, and the weapon hero is ready, the leader shouts out "Attack FFs!" Once the players all have said "Down", then the leader tells gunman to attack. The gunman attacks until one of the four people shout "Up!" The gunman ceases to attack, and once all FFs are back up, the process repeats. The gunman can shoot about 5 times at the head in one round if the Forcefields are coordinated good. If this is the case, it should only take 4 rounds for the head to go away. Please take note that it says clear, but you only need to take down most everything in the bottom area, and yes, that means the spawned Rikti. The quicker you finish off the Hydra, the less Rikti spawn, which in turn leads to less to clear. The Hydra Spawn will be subsequently harder to clear, but, with a little effort, and some level 50s, they will go down easily. Once you finish the Trial, you can choose between either a Rare [[Recipe]], or a Multi-purpose enhancement, a [[Hydra Enhancement]]. If you are a good bit over the Trial level, the Hydra Enhancement will be worth only cash at wentworth's.
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Since this is as hard as a Trial, but functions as 2 missions, you need someone between level 38-40 to get the mission from McGregor. This hero also has to be the one to get the weapons, and must not be [[Sidekick]]ed at the time. After that you can SK again, to be more difficult for the Hydra to hit. You should probably get as big a team as you can, make someone the appointed leader, and get 1 hero per Force Field Generator. Once there is 1 per FF Generator, and the weapon hero is ready, the leader shouts out "Attack FFs!" Once the players all have said "Down", then the leader tells gunman to attack. The gunman attacks until one of the four people shout "Up!" The gunman ceases to attack, and once all FFs are back up, the process repeats. The gunman can shoot about 5 times at the head in one round if the Forcefield takedowns are coordinated well. If this is the case, it should only take 4 rounds for the head to go away. Please take note that although the mission says '''clear''', you only need to defeat most of the bottom area, including the spawned Rikti. The quicker you finish off the Hydra, the less Rikti spawn, which in turn leads to less to clear. The Hydra Spawn will be subsequently harder to clear, but, with a little effort, and some level 50s, they will go down easily. Once you finish the Trial, you can choose either a Rare [[Recipe]] or a multi-purpose [[Hydra Origin Enhancements|Hydra Enhancement]]. Note that Hydra Enhancements may not be useful to level 50s.
 
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[[Category:Trials and Task Forces]]
 
[[Category:Trials and Task Forces]]

Revision as of 02:28, 30 October 2007

Contact: Maren MacGregor
Level Range: 38 - 40
Zone: Founder's Falls
Location: Founder's Falls, Abandoned Sewer Network.
Primary Enemy: Hydra, Rikti
Name: Abandoned Sewers Trial
Badge: Charmer Badge
Description: You have defeated the Hydra, a major threat to the sewer network of Paragon City.


The Trial

The Abandoned Sewers Trial is available for heroes level 38-40. Unlike other task forces and trials, the Abandoned Sewers Trial is run as a mission that any hero between the levels 38-40 can accept. The trial does not auto-exemp higher level charcters, and the only restriction on the lower level is the minimum level requirement of the Abandoned Sewer Network (level 36). Heroes can leave and join the team at any point in the mission. The level of the Rikti and Hatched Kraken within the second mission is set at level 42.

Defeat 150 Rikti to show Maren you're up to the task

Mission Briefing

Sure you look tough in that costume, but can you fight? Prove it. Go to the abandoned sewers and defeat 150 Rikti. Then we'll talk, hero.

Off you go. I'll be here, just waiting to be dazzled.

Mission Objective(s)

  • Defeat aliens in abandoned sewers
    • Defeat 150 Rikti

Enemies

Badge villain new rikti.png Rikti

Debriefing

Well, I'll be. You survived the trenches. Good work, hero.

Contain the Hydra

Briefing

All right. I'd say you're ready to take on the Hydra itself. Use this computer access code to unlock the maintenance room door. Once you're in, kill everything you see from top to bottom. And I mean everything. Remember, once activated, that door only stays open for 90 minutes, so don't play around.

I can give you one hint: check for Rikti crates. They're the key to your success. The Rikti have got some seriously funky technology for trying to keep the Hydra in check, so use it to your advantage.

You may be tough up here, but down there it's all about tactics and finding the right tool for the job.

I don't envy you on this one, ace. You'll have a hard fight. Remember, the Rikti crates are the key.

Mission Objective(s)

  • Use the access code to enter

Icon clue generic.png
Computer access code
This code will unlock the door to the maintenance room. Due to security precautions, the door will only remain open for a maximum of 90 minutes.

Access code accepted. Unlocking door. 90 minutes. Counting down...

Mission Objective(s)

The sewer pipes groan with strain. Something is growing in here.

  • Clean out the maintenance room - 1:30:00
    • Defeat the Hydra Head

You defeated the Hydra head!

Enemies

V badge Hydra.png Hydra
Badge villain new rikti.png Rikti


Icon clue generic.png
Maintenance log
This maintenance log printed on bright yellow paper, is written in a shaky hand. It reads: 'Stick to the catwalks, we lost another worker today.'
Icon clue generic.png
Hydra Eye
This eye of the Hydra is now lifeless; nevertheless, it seems to glow with a faint, malvolent glint.

Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:

Icon clue generic.png
Thermite plasma gun schematics
This scrap of paper refers to the Rikti's powerful thermite plasma guns. It reads: '--severe damage to tentacles, possible tool for containment. Rikti technology at its fines--'
Temporary ConeRangeModerateDamage.png Thermite Cannon Ranged Cone, Moderate Damage over Time (Fire), Special Damage (Plasma) vs. Hydra Tentacle
The Thermite Plasma Cannon is a Rikti weapon. The Plasma is relatively cool, and only moderately dangerous. However, it has be discovered that Thermite Plasma is deadly to the Hydra. It is best to save the weapon's limited charges for defeating the Hydra.

Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:

Icon clue generic.png
Particle accelerator schematics
This torn shred of paper refers to the Rikti's particle accelerator weapons. It reads: 'Modified weaponry--the head is susceptible. Rikti transport technology will ensure--'
Temporary EMPGlove.png Particle Cannon Ranged Special vs. Hydra Head
The Particle Cannon is a heavy Rikti weapon that can reverse the polarity of of an entity brought through a dimensional rift, sending it back to its own universe. Against other targets, it has no effect. the particle cannon can send the Hydra Head back to its dimension. The particle beam is slow, and must be held on the target for a long time. The Particle Cannon has limited charges, so use it wisely.

Debriefing

Hey, you're back, A Hydra Eye? For me? How cool.

I'm glad to know you survived, and the Hydra is contained. For now, at least. I'm impressed and I don't impress easily.

Badges

  • The Head of the Hydra exploration badge is available in the maintenance room where the Hydra head is located.
File:Badge tourism hazard.png Head of the Hydra

The Hydra threatens Paragon City from the bowels of the sewer system.

  • The Charmer Badge is rewarded to heroes that successfully complete the Abandoned Sewers Trial.
File:Badge trial zone 01.png Charmer

You have defeated the Hydra, a major threat to the sewer network of Paragon City.

Strategy

Since this is as hard as a Trial, but functions as 2 missions, you need someone between level 38-40 to get the mission from McGregor. This hero also has to be the one to get the weapons, and must not be Sidekicked at the time. After that you can SK again, to be more difficult for the Hydra to hit. You should probably get as big a team as you can, make someone the appointed leader, and get 1 hero per Force Field Generator. Once there is 1 per FF Generator, and the weapon hero is ready, the leader shouts out "Attack FFs!" Once the players all have said "Down", then the leader tells gunman to attack. The gunman attacks until one of the four people shout "Up!" The gunman ceases to attack, and once all FFs are back up, the process repeats. The gunman can shoot about 5 times at the head in one round if the Forcefield takedowns are coordinated well. If this is the case, it should only take 4 rounds for the head to go away. Please take note that although the mission says clear, you only need to defeat most of the bottom area, including the spawned Rikti. The quicker you finish off the Hydra, the less Rikti spawn, which in turn leads to less to clear. The Hydra Spawn will be subsequently harder to clear, but, with a little effort, and some level 50s, they will go down easily. Once you finish the Trial, you can choose either a Rare Recipe or a multi-purpose Hydra Enhancement. Note that Hydra Enhancements may not be useful to level 50s.