Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:Tidbit Jr./Powers"

From Paragon Wiki Archive
Jump to: navigation, search
(Melee Sets)
m (Electricity Control: fix pic link)
 
(66 intermediate revisions by one other user not shown)
Line 1: Line 1:
 +
__NOTOC__
 +
 
{{Userboxtop|align=right}}
 
{{Userboxtop|align=right}}
{{Userbox Generic|[[User:Mileerolje|Back]] to Mileerolje's userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
+
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
{{Userbox Generic|To my [[User:Mileerolje/NPC_Groups|NPC Groups]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
+
{{Userbox Generic|To my [[User:Tidbit_Jr./NPCs|NPCs]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
 
{{Userboxbottom}}
 
{{Userboxbottom}}
  
This page was originally to showcase my [[User:Mileerolje/Dark_Control#Dark Control|Dark Control]] power table, but has since evolved to hold all my powertables. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around, especially if you link here from somewhere like the official forum.
+
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
  
 
{{clr}}
 
{{clr}}
  
== Notes ==
+
==Notes==
* Knockback and Knockdown are seperated for clarity; knockdown would obviously mean "this power's magnitude knocks things down, but when enhanced it would knock them back"
+
* Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
 +
* Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
 +
* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
  
* The general style is:
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Power_Missing.png
 
|Power=Example
 
|Level=-
 
|Effect=(Toggle or Auto or Position)(special targeting requirements) <who it affects> <damage amount>(damage type), <mez effect(s)>, <buff / debuff effect(s)>
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
  
== Blast Sets ==
 
[[Image:Archetypeicon_blaster.png|22px]]
 
[[Image:Archetypeicon_defender.png|22px]]
 
[[Image:V_archetypeicon_corruptor.png|22px]]
 
  
=== Pistols ===
+
==Assault Powersets==
You wield a set of pistols at all times, using a variety of different ammunitions and techniques to damage your foes. Pistols are inherently more accurate than superpowers, and the different rounds that can be loaded into it provide a plethera of ways to deal with enemy threats. Take aim and fire!
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_SplitLevelHeader}}
+
*Archery Assault
{{Powers_SplitLevelRow|Icon=Thugs_TargetedRangedMinorDmg.png
+
*Assault Weapons
|Power=Single Shot
+
*Dark Assault
|PriLevel=1
+
*Feral Assault (Claws)
|SecLevel=1
+
*Force Assault (Force Field)
|Effect=(Ranged) Foe Minor Damage(Lethal)
+
*Gravity Assault
|Border=1
+
*Kinetic Assault
}}
+
*Illusory Assault
{{Powers_SplitLevelRow|Icon=ElectricalBolt_LightningBolt.png
+
*Martial Arts (w/ chi blasts?)
|Power=Dual Wield
+
*Medieval Assault (Archery + Broad Sword)
|PriLevel=1
+
*Ninjutsu Assault (Katana + Ninjitsu)
|SecLevel=2
+
*Radiation Assault (Radiant Assault?)
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
*Sonic Assault
|Border=1
+
*Stony Assault
}}
+
*Storm Assault (Electricity Assault's counterpart?)
{{Powers_SplitLevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png
+
*Tech Assault (Pulse Rifle)
|Power=Empty Clips
+
*Urban Assault (Dual Pistols)
|PriLevel=2
+
|SecLevel=4
+
|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
+
|Border=1
+
}}
+
{{Powers_SplitLevelRow|Icon=AssaultWeapons_TranquilizerDart.png
+
|Power=Narcotic Dart
+
|PriLevel=6
+
|SecLevel=10
+
|Effect=(Ranged) Foe Minor Damage(Lethal), Sleep
+
|Border=1
+
}}
+
{{Powers_SplitLevelRow|Icon=Thugs_TargetedRangedHeavyDmg.png
+
|Power=Incendiary Round
+
|PriLevel=8
+
|SecLevel=16
+
|Effect=(Ranged) Foe Moderate Damage(Lethal), Moderate DoT(Heat)
+
|Border=1
+
}}
+
{{Powers_SplitLevelRow|Icon=MunitionsMastery_LRMRocket.png
+
|Power=Ricochet
+
|PriLevel=12
+
|SecLevel=20
+
|Effect=(Snipe) Foe Superior Damage(Lethal); (TAoE) Foe Minor Damage(Lethal)(Chance)
+
|Border=1
+
}}
+
{{Powers_SplitLevelRow|Icon=AssaultWeapons_ARM30grenade.png
+
|Power=Explosive Tip
+
|PriLevel=18
+
|SecLevel=28
+
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockdown
+
|Border=1
+
}}
+
{{Powers_SplitLevelRow|Icon=MunitionsMastery_CryoFreezeRay.png
+
|Power=Liquid Nitrogen Round
+
|PriLevel=26
+
|SecLevel=35
+
|Effect=(Ranged) Foe Minor Damage(Lethal/Cold), Hold
+
|Border=1
+
}}
+
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ThunderouseBlast.png
+
|Power=Shell
+
|PriLevel=32
+
|SecLevel=38
+
|Effect=(TAoE) Foe Superior DoT(Lethal), Minor Damage(Lethal)(Chance); Self -Endurance, -
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
=== Pistols ===
+
==Buff / Debuff Powersets==
The pulse rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of tactical firing modes. The pulse rifle is also equipped with the latest in targeting technology, and is a very accurate weapon.
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td>
 +
</tr>
 +
</table>
  
 +
*Electrical Aura (Magnetic Aura?)
 +
*Energy Field (it'll be different from Force Field, I swear!)
 +
*Teamwork (requires the Arachnos Widow to rename its set)
 +
 +
===Earth Domination===
 +
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
 +
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=Robotics_LaserRifleBurst.png
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
|Power=Plasma Blast
+
|Power=Earth Push
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=1
 
|SecLevel=1
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy)
+
|Effect=(Ranged) Foe Knockdown, -Defense
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png
{{Powers_SplitLevelRow|Icon=Robotics_LaserRifleBlast.png
+
|Power=Rock Shield
|Power=Plasma Burst
+
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=2
 
|SecLevel=2
|Effect=(Ranged) Foe High Damage(Smashing/Energy), Knockdown
+
|Effect=(Ranged) Ally +Defense(Smashing, Lethal)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png
{{Powers_SplitLevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png
+
|Power=Crystal Shield
|Power=Plasma Volley
+
 
|PriLevel=2
 
|PriLevel=2
 
|SecLevel=4
 
|SecLevel=4
|Effect=(Ranged Cone) Foe Moderate Damage(Smashing/Energy), Knockback
+
|Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
{{Powers_SplitLevelRow|Icon=Gadgets_TargetingDrone.png
+
|Power=Lead Weights
|Power=Lock On
+
 
|PriLevel=6
 
|PriLevel=6
 
|SecLevel=10
 
|SecLevel=10
|Effect=Self +Accuracy, +Damage
+
|Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png
{{Powers_SplitLevelRow|Icon=Robotics_LaserRifleStunGrenade.png
+
|Power=Mineral Boost
|Power=Photon Grenade
+
 
|PriLevel=8
 
|PriLevel=8
 
|SecLevel=16
 
|SecLevel=16
|Effect=(TAoE) Foe Moderate Damage(Smashing/Energy), Disorient
+
|Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png
{{Powers_SplitLevelRow|Icon=AssaultWeapons_SniperRifle.png
+
|Power=Mineral Dispersion
|Power=Plasma Sniper
+
 
|PriLevel=12
 
|PriLevel=12
 
|SecLevel=20
 
|SecLevel=20
|Effect=(Snipe) Foe Superior Damage(Smashing/Energy), Knockdown
+
|Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
{{Powers_SplitLevelRow|Icon=AssaultWeapons_ARFlamethrower.png
+
|Power=Sandstorm
|Power=Plasma Flamethrower
+
 
|PriLevel=18
 
|PriLevel=18
 
|SecLevel=28
 
|SecLevel=28
|Effect=(Ranged Cone) Foe Moderate DoT(Heat/Energy), -Regeneration
+
|Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
{{Powers_SplitLevelRow|Icon=Temporary_FlashbangGrenades.png
+
|Power=Power of the Earth
|Power=Flashbang Grenade
+
 
|PriLevel=26
 
|PriLevel=26
 
|SecLevel=35
 
|SecLevel=35
|Effect=(TAoE) Foe Disorient, -Accuracy, -Defense
+
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
{{Powers_SplitLevelRow|Icon=AssaultWeapons_ARFullAuto.png
+
|Power=Rock Wall
|Power=Full Auto Laser
+
 
|PriLevel=32
 
|PriLevel=32
 
|SecLevel=38
 
|SecLevel=38
|Effect=(Ranged Cone) Foe Superior DoT(Smashing/Energy), -Regeneration
+
|Effect=Summon Rock Wall
|Border=1
+
|Border=1}}
}}
+
{{Powers_Footer}}}}
{{Powers_Footer}}
+
 
 +
{{NPC Text|title=Power Information|text=
 +
<b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b>
 +
<br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b>
 +
<br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b>
 +
<br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active.
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Slow Movement}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b>
 +
<br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 +
{{powerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b>
 +
<br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b>
 +
<br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b>
 +
<br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b>
 +
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}}
 +
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}}
 +
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b>
 +
<br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_End}}}}
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Control Sets ==
+
==Control Powersets==
[[Image:Archetypeicon_controller.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:V_archetypeicon_dominator.png|22px]]
+
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td>[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td>
 +
</tr>
 +
</table>
  
=== Dark Control ===
+
===Dark Control===
You command the powers of the netherworld. This control over darkness allows you to toy with your foes in a number of ways, some physically and some mentally. Most of your powers will leave a shroud of negative energy around your foes, continuously reducing their accuracy.
+
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
 +
 
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowPrison.png
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
|Power=Shackle
+
|Power=Grasp
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Moderate DoT(Smashing/Negative), Immobilize
+
|Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowBind.png
+
 
|Power=Petrify
 
|Power=Petrify
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold
+
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowCages.png
+
 
|Power=Tenebrous Tentacles
 
|Power=Tenebrous Tentacles
 
|Level=2
 
|Level=2
|Effect=(TAoE) Foe Minor DoT(Negative), Immobilize
+
|Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPossession.png
+
 
|Power=Dark Possession
 
|Power=Dark Possession
 
|Level=6
 
|Level=6
|Effect=(Ranged) Foe Confuse
+
|Effect=(Toggle)(Ranged) Foe Confuse, +Damage
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPit.png
+
 
|Power=Dark Pit
 
|Power=Dark Pit
 
|Level=8
 
|Level=8
|Effect=(TAoE) Foe Disorient
+
|Effect=(Ranged Area of Effect) Foe Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_ChilloftheNight.png
+
 
|Power=Chill of the Night
 
|Power=Chill of the Night
 
|Level=12
 
|Level=12
|Effect=(Toggle)(PBAoE) Foe -Accuracy, -Stealth
+
|Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowShackles.png
+
 
|Power=Dark Domination
 
|Power=Dark Domination
 
|Level=18
 
|Level=18
|Effect=(TAoE) Foe Hold
+
|Effect=(Ranged of Effect) Foe Hold, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_Nightmare.png
+
 
|Power=Nightmare
 
|Power=Nightmare
 
|Level=26
 
|Level=26
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkKnight.png
+
 
|Power=Shadow Puppet
 
|Power=Shadow Puppet
 
|Level=32
 
|Level=32
|Effect=Summon Pet
+
|Effect=Summon Pet(Shadow Puppet)
|Border=1
+
|Border=1}}
}}
+
{{Powers_Footer}}}}
{{Powers_Footer}}
+
 
 +
{{NPC Text|title=Power Information
 +
|text=
 +
<b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b>
 +
<br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b>
 +
<br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b>
 +
<br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Stuns}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b>
 +
<br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Confuse}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b>
 +
<br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Fear}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b>
 +
<br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b>
 +
<br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b>
 
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
 
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
'''Shadow Puppet'''<br>
+
Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long
A pet is a summoned entity created to assist the caster.
+
{{PowerBlock_Start}}
{{Powers_LevelHeader}}
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}}
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_DarkArmor.png
+
{{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}}
|Power=Shadow Dweller
+
{{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}}
|Level=-
+
{{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}}
|Effect=(Auto) Self +Resistance(Negative), +Protection(Fear)
+
{{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
|Border=1
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_DarkBlast.png
+
{{PowerBlock_Blank|{{Enhance Range}}}}
|Power=Dark Blast
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
|Level=-
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
|Effect=(Ranged) Foe Moderate Damage(Negative), -Accuracy
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
|Border=1
+
{{PowerBlock_Sets|{{Set Pet Damage}}}}
}}
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_ShadowSword.png
+
{{PowerBlock_End}}
|Power=Shadow Punch
+
|Level=-
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_GreaterShadowSword.png
+
|Power=Smite
+
|Level=-
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerojle_ShadowPuppet_DeathShroud.png
+
|Power=Death Shroud
+
|Level=-
+
|Effect=(Auto)(PBAoE) Foe DoT(Negative)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
{{clr}}
+
<b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b>
----
+
<br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}}}
 +
 
 +
===Electricity Control===
  
=== Electricity Control ===
+
{{NPC Text|title=Power Table
Your body is a living battery which can release and manipulate electricity in a number of ways. You can manipulate your foes' polarity, create electrice fences, and even bring forth fields of living electricity. Most of the electrical bolts you use will halt foes' endurance recovery, and additionally may siphon some of their endurance, giving it directly to you.
+
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ElectricFence.png
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png
 
|Power=Electric Fence
 
|Power=Electric Fence
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Minor DoT(Energy), Immobilize, -Endurance(Chance), -Recovery
+
|Effect=(Ranged) Foe Moderate Damage over Time(Energy), Immobilize, -Endurance
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_PolaricLift.png
+
|Power=Shocking Bolt
|Power=Polaric Lift
+
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockup
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=FireTrap_FireCage.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ShockingBolt.png
+
|Power=Electrifying Fences
|Power=Shocking Bolt
+
 
|Level=2
 
|Level=2
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance(Chance), -Recovery
+
|Effect=(Ranged Area of Effect) Foe Minor Damage over Time(Energy), Immobilize, -Endurance
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricalBolt_ShortCircuit.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ElectrifyingFences.png
+
|Power=Short Circuit
|Power=Electrifying Fences
+
 
|Level=6
 
|Level=6
|Effect=(TAoE) Foe Minor DoT(Energy), Immobilize, -Endurance(Chance), -Recovery
+
|Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ShortCircuit.png
+
|Power=Electromagnetic Field
|Power=Short Circuit
+
 
|Level=8
 
|Level=8
|Effect=(PBAoE) Foe Moderate DoT(Energy), -Endurance, -Recovery; (PBAoE)(Robots) High DoT(Energy)
+
|Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_SynapticOverload.png
+
|Power=Lightning Clap
|Power=Synaptic Overload
+
 
|Level=12
 
|Level=12
|Effect=(TAoE) Foe Minor Damage(Energy), Disorient, -Endurance(Chance), -Recovery
+
|Effect=(Point Blank) Foe Disorient, Knockback
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_TeslaBomb.png
+
|Power=?
|Power=Tesla Bomb
+
 
|Level=18
 
|Level=18
|Effect=(Summon AoE) Foe Minor Damage(Energy), Hold, -Endurance(Chance), -Recovery
+
|Effect=
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_InductionField.png
+
|Power=Synaptic Overload
|Power=Induction Field
+
 
|Level=26
 
|Level=26
|Effect=(Summon AoE) Foe Knockdown(Chance)
+
|Effect=(Ranged Area of Effect) Foe Hold, -Endurance
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_StaticGremlins.png
+
|Power=Electrical Gremlins
|Power=Static Gremlins
+
 
|Level=32
 
|Level=32
|Effect=Summon Static Gremlins (3)
+
|Effect=Summon Electrical Gremlins (x3)
|Border=1
+
|Border=1}}
 +
{{Powers_Footer}}}}
 +
 
 +
{{NPC Text|title=Power Information
 +
|text=
 +
 
 +
<b><font size="3">[[Image:ElectricalBolt_VoltaicSentinal.png]] Electrical Gremlins</font></b>
 +
[[Image:Gremlin.jpg|thumb|right|100px|{{center|Electrical Gremlin}}]]
 +
You can craft 3 small electrical gremlins out of pure electricity in a targeted location. Electrical gremlins will viciously attack any nearby foes, but they only possess the most basic instincts. Electrical gremlins can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Electrical Gremlins are resistant to energy damage and endurance draining effects and have increased running speed and jumping height. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Powers
 +
|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance: Energy}}
 +
{{PowerBlock_Blank|[[Image:ElectricalBolt_ChargedBolts.png|22px]] Charged Bolts}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] Charged Brawl}}
 +
{{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b>
 +
<br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long
 +
 
 
}}
 
}}
{{Powers_Footer}}
 
'''Chain Induction'''
 
<br>Electrical charges are jumping out of the induction field!
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Mileerolje_InductionField_ChainInduction.png
 
|Power=Chain Induction
 
|Level=-
 
|Effect=(Ranged) Minor Damage(Energy), -Endurance(Chance), -Recovery
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
{{clr}}
 
[[Image:Gremlin1.jpg|thumb|right|100px|Static Gremlin]]
 
'''Static Gremlins'''
 
<br>A pet is a summoned entity created to assist the caster.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_Grounded.png
 
|Power=Grounded
 
|Level=-
 
|Effect=(Auto)(When Grounded) Self +Resistance(Energy, Endurance Drain)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_ChargedBrawl.png
 
|Power=Charged Brawl
 
|Level=-
 
|Effect=(Melee) Foe Minor Damage(Smashing/Energy), -Endurance(Chance), -Recovery
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_StaticBurst.png
 
|Power=Static Burst
 
|Level=-
 
|Effect=(When Defeated)(PBAoE) Foe Moderate Damage(Energy), -Endurance, -Recovery
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
  
{{clr}}
+
===Gadget Control===
----
+
  
== Pet Sets ==
+
{{NPC Text|title=Power Table
[[Image:V_archetypeicon_mastermind.png|22px]]
+
|text='''Controller''' / '''Dominator'''
  
== Support Sets ==
+
1 Web Grenade
[[Image:Archetypeicon_controller.png|22px]]
+
2 Cryo Freeze Ray
[[Image:Archetypeicon_defender.png|22px]]
+
3 Wide Area Web Grenade
[[Image:V_archetypeicon_mastermind.png|22px]]
+
4 Caltrops
[[Image:V_archetypeicon_corruptor.png|22px]]
+
5 Group Surveillance (aoe)
 +
6 Sleep Grenade
 +
7 (aoe hold)
 +
8 Seeker Drones
 +
9 Battle Drone
  
== Melee Sets ==
+
}}
[[Image:Archetypeicon_scrapper.png|22px]]
+
[[Image:Archetypeicon_tanker.png|22px]]
+
[[Image:V_archetypeicon_brute.png|22px]]
+
[[Image:V_archetypeicon_stalker.png|22px]]
+
 
+
*Energy Blade
+
*Gravity Melee
+
*Illusory Melee
+
*Poison Melee
+
*Polearm
+
*Psionic Melee
+
*Radiation Melee
+
*Scythe
+
*Staff
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Defense Sets ==
+
==Defense Powersets==
[[Image:Archetypeicon_scrapper.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:Archetypeicon_tanker.png|22px]]
+
<tr>
[[Image:V_archetypeicon_brute.png|22px]]
+
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
[[Image:V_archetypeicon_stalker.png|22px]]
+
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
 +
</tr>
 +
</table>
  
 
*Energy Aura (see Kinetic Aura for reason for change)
 
*Energy Aura (see Kinetic Aura for reason for change)
Line 407: Line 549:
 
*Radiatioactive Aura
 
*Radiatioactive Aura
 
*Sonic Armor
 
*Sonic Armor
 +
*Street Defense
 
*Storm Aura
 
*Storm Aura
*Street Defense
 
*Tech Armor
 
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Manipulation Sets ==
+
==Manipulation Powersets==
[[Image:Archetypeicon_blaster.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td>
 +
</tr>
 +
</table>
  
 
*Darkness Manipulation
 
*Darkness Manipulation
Line 423: Line 569:
 
*Illusion Manipulation (Light Manipulation?)
 
*Illusion Manipulation (Light Manipulation?)
 
*Kinetic Manipulation
 
*Kinetic Manipulation
 +
*Martial Arts
 
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 
*Plant Manipulation (Thorn Manipulation?)
 
*Plant Manipulation (Thorn Manipulation?)
Line 436: Line 583:
 
----
 
----
  
== Assault Sets ==
+
==Melee Powersets==
[[Image:V_archetypeicon_dominator.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td>
 +
</tr>
 +
</table>
  
=== Dark Assault ===
+
*Energy Blade
You assault your foes with the powers of darkness. Tapping into the netherworld provides attacks brimming with dark power, which often leaves foes blinded in a fine dark mist, lowering their accuracy the more you assault them.
+
*Gravity Melee
 
+
*Illusory Melee
{{Powers_LevelHeader}}
+
*Poison Melee
{{Powers_LevelRow|Icon=DarkCast_DarkBlast.png
+
*Polearm
|Power=Dark Blast
+
*Psionic Melee
|Level=1
+
*Radiation Melee
|Effect=(Ranged) Foe Minor Damage(Negative), -Accuracy
+
*Scythe
|Border=1
+
*Staff
}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png
+
|Power=Shadow Punch
+
|Level=2
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png
+
|Power=Gloom
+
|Level=4
+
|Effect=(Ranged) Foe Moderate DoT(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png
+
|Power=Smite
+
|Level=10
+
|Effect=(Melee) Foe High Damage(Smashing/Negative)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png
+
|Power=Soul Drain
+
|Level=16
+
|Effect=(PBAoE) Foe Moderate Damage(Negative); Self +Endurance(Per Foe)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Arachnos_Patron_TargetedDeBuffDefense.png
+
|Power=Curse
+
|Level=20
+
|Effect=(Toggle) Foe -Accuracy, -Damage; Self DoT(Special)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_NightFall.png
+
|Power=Night Fall
+
|Level=28
+
|Effect=(Ranged Cone) Foe Moderate Damage(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_Moonbeam.png
+
|Power=Moonbeam
+
|Level=35
+
|Effect=(Snipe) Foe Superior Damage(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_LifeDrain.png
+
|Power=Life Drain
+
|Level=38
+
|Effect=(Ranged) Foe Moderate Damage(Negative), -Accuracy; Self Heal
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Ancillary Sets ==
+
==Ranged Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td>
 +
</tr>
 +
</table>
  
=== [[Image:Archetypeicon_blaster.png|22px]] Blaster ===
+
*Dual Pistols
 
+
*Pulse Rifle
==== Death Mastery ====
+
*Water Blast
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
+
|Power=Tenebrous Tentacles
+
|Level=41
+
|Effect=(Ranged Cone) Foe Minor DoT(Smashing/Negative), Immobilize, -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_PetrifyingGaze.png
+
|Power=Petrifying Gaze
+
|Level=41
+
|Effect=(Ranged) Foe Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkArmor_DarkEmbrace.png
+
|Power=Dark Embrace
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Negative, Toxic)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkArmor_SoulTransfer.png
+
|Power=Soul Transfer
+
|Level=47
+
|Effect=(PBAoE) Foe Moderate Damage(Negative), Disorient; Self +Ressurect, +Protection(XP Debt), +Heal(Per Foe), +Endurance(Per Foe)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
 +
----
  
==== Radiation Mastery ====
+
==Summon Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Primary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
+
*Demonology - Circle Behemoth as top tier?
{{Powers_LevelRow|Icon=Power_Missing.png
+
*Knights
|Power=???
+
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
|Level=41
+
*Police (hero only? Thugs antihesis?)
|Effect=???
+
*Pirates
|Border=1
+
*Samurai
}}
+
*Wolfpack - 5th/Council Warwolves moreso than animals
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=???
+
|Level=41
+
|Effect=???
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ForceMastery_TemporaryInvulnerabilty.png
+
|Power=Radiation Shield
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Energy, Defense Debuff)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=???
+
|Level=47
+
|Effect=???
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
{{clr}}
+
 
+
==== Will Mastery ====
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
+
|Power=Mass Hypnosis
+
|Level=41
+
|Effect=(TAoE) Foe Sleep
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
|Power=Dominate
+
|Level=41
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Willpower_MindOverBody.png
+
|Power=Mind Over Body
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
+
|Power=Indomitable Will
+
|Level=47
+
|Effect=Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep)
+
(''click version''')
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
=== [[Image:Archetypeicon_defender.png|22px]] Defender ===
+
==Archetypes==
  
==== Blaze Mastery ====
+
==Rikti==
  
{{Powers_LevelHeader}}
+
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
{{Powers_LevelRow|Icon=FireTrap_RingOfFire.png
+
|Power=Ring of Fire
+
|Level=41
+
|Effect=(Ranged) Foe Minor DoT(Heat), Immobilize
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FieryFray_Incinerate.png
+
|Power=Incinerate
+
|Level=41
+
|Effect=(Melee) Foe High DoT(Heat)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png
+
|Power=Fire Shield
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Heat)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FlamingShield_Consume.png
+
|Power=Consume
+
|Level=47
+
|Effect=(PBAoE) Foe Moderate Damage(Heat); Self +Endurance(Per Foe)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
{{clr}}
+
{{NPC Text|title=Archetype Information
 +
|text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology
 +
[[Image:Badge_event_rikti_invasion.png|right|Rikti]]
 +
<br>'''Hit Points:''' Medium
 +
<br>'''Damage:''' Medium
 +
<br>'''Primary:''' Offense
 +
<br>'''Secondary:''' Defense
  
==== Chill Mastery ====
+
'''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
  
{{Powers_LevelHeader}}
+
'''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
{{Powers_LevelRow|Icon=Mileerolje_ChillMastery_Chilblain.png
+
|Power=Chilblain
+
|Level=41
+
|Effect=(Ranged) Foe Minor DoT(Cold), Immobilize, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png
+
|Power=Chilling Embrace
+
|Level=41
+
|Effect=(Toggle)(PBAoE) Foe -Damage, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png
+
|Power=Frozen Armor
+
|Level=44
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold, Defense Debuff)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png
+
|Power=Energy Absorption
+
|Level=47
+
|Effect=(PBAoE) Foe -Endurance; Self +Endurance, +Defense(Per Foe)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
{{clr}}
+
http://www.cityofheroes.com/images/wallpapers/wallpaper_contest/fan24_rikti-800x600.jpg}}
  
==== Device Mastery ====
+
{{NPC Text|title=General Power Information
 +
|text='''''Note:''' In order for the power tables' links to work, you must have the '''Detailed Power Information''' box open.''
  
{{Powers_LevelHeader}}
+
===Rikti Style: Soldier Selection / Soldier Specialization===
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
Unlike traditional roles, rikti are first outfitted with standard equipment, then soon ''after'', choose their own career paths.
|Power=Kevlar Body Armor
+
|Level=41
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Gadgets_WebGrenade.png
+
|Power=Web Grenade
+
|Level=41
+
|Effect=(Ranged) Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
+
|Power=Cloaking Device
+
|Level=44
+
|Effect=(Toggle) Self +Stealth, +Defense(All), +Perception
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=???
+
|Level=47
+
|Effect=???
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
{{clr}}
+
----
+
 
+
=== [[Image:Archetypeicon_scrapper.png|22px]] Flare Mastery ===
+
  
 +
===Rikti Equipment (Primary)===
 +
The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PyreMastery_RingofFire.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
|Power=Ring of Fire
+
|Power=Plasma Shot
|Level=41
+
|Level=1
|Effect=(Ranged) Foe Moderate DoT(Heat), Immobilize
+
|Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
{{Powers_LevelRow|Icon=PyreMastery_Soot.png
+
|Power=Hack
|Power=Char
+
|Level=1
|Level=41
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient
|Effect=(Ranged) Foe Moderate DoT(Heat), Hold
+
|Border=1}}
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FireBlast_Flare.png
+
|Power=Flares
+
|Level=44
+
|Effect=(Ranged) Foe Minor Damage(Heat), DoT(Heat)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FireBlast_RainOfFire.png
+
|Power=Rain of Fire
+
|Level=47
+
|Effect=(Summon AoE) Foe DoT(Heat), -Speed
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
----
+
===Rikti Armor (Secondary)===
 
+
The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer.
=== [[Image:Archetypeicon_tanker.png|22px]] Gloom Mastery ===
+
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
+
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
|Power=Tenebrous Tentacles
+
|Power=Rikti Armor
|Level=41
+
|Level=1
|Effect=(Ranged Cone) Foe Moderate DoT(Smashing), Immobilize, -Accuracy
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
+
|Power=Rikti Training
|Power=Petrifying Gaze
+
|Level=2
|Level=41
+
|Effect=(Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep)
|Effect=(Ranged) Foe Hold
+
|Border=1}}
|Border=1
+
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
}}
+
|Power=Serum
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png
+
|Level=4
|Power=Gloom
+
|Effect=Self Heal, +Max Hit Points
|Level=44
+
|Border=1}}
|Effect=(Ranged) Foe High DoT(Negative), -Accuracy
+
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
|Border=1
+
|Power=Indomitable Will
}}
+
|Level=10
{{Powers_LevelRow|Icon=Mileerolje_DarkCast_ShadowBomb.png
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
|Power=Shadow Bomb
+
|Border=1}}
|Level=47
+
{{Powers_LevelRow|Icon=FortunataTeamwork_MindLink.png
|Effect=(TAoE) Foe Moderate Damage(Negative), -Accuracy
+
|Power=Mind Link
|Border=1
+
|Level=16
}}
+
|Effect=(Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception
 +
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
----
+
===Rikti Power Pools===
 +
Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers.
  
== Archetypes ==
+
====Communications Officer====
 
+
=== [[Image:Nictus.png|32px]] Nictus ===
+
[[Image:Requiem_BlueKing.jpg|thumb|right|250px]]
+
Nictus are energy-draining kehldians who follow a dark path , joining with a host, willing or not. While nictus take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of dark energy attack powers, strong defensive powers, inherent teleportation, and eventually even gaining access to two shape-shift forms. Nictus become stronger when teamed with non-kheldians, gaining bonuses to their own powers based on the archetypes of their teammates.
+
<br>'''Hit Points''' Medium
+
<br>'''Damage''' Low
+
<br>'''Primary''' Damage
+
<br>'''Secondary''' Defense
+
 
+
{{clr}}
+
  
==== Inherent ====
 
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=InherentPeacebringer_InterSpacialLink.png
+
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png
|Power=Nictus Dark Sustenance
+
|Power=Teleport Foe Device
|Level=1
+
|Level=8
|Effect=(Auto) Self
+
|Effect=(Ranged) Foe Teleport
<br>+Accuracy (Per Scrapper, Stalker)
+
|Border=1}}
<br>+Damage (Per Blaster)
+
{{Powers_LevelRow|Icon=GravityControl_FoldSpace.png
<br>+Defense (Per Corruptor, Defender, Mastermind)
+
|Power=Fold Space
<br>+Mez Protection (Per Controller, Dominator)
+
|Level=12
<br>+Resistance (Per Brute, Tanker)
+
|Effect=(Summoned Area of Effect) Team Teleport
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=GuyPerfect_StarPunch.png
+
|Power=Transponder
|Power=Star Punch
+
|Level=18
|Level=1
+
|Effect=Summon Rikti Portal
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), Disorient(Chance), -Recharge, -Speed
+
|Border=1}}
<br> (''replaces Brawl'')
+
{{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
|Border=1
+
|Power=Rikti Monkey Swarm
}}
+
{{Powers_LevelRow|Icon=UmbralAura_TeleportSelf.png
+
|Power=Nictus Shadow Step
+
|Level=1
+
|Effect=(Ranged) Self Teleport
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_StarlessStep.png
+
|Power=Nictus Shadow Recall
+
|Level=1
+
|Effect=(Ranged) Ally Teleport
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_DarkNova.png
+
|Power=Unbound Form
+
|Level=6
+
|Effect=(Toggle) Self +Resistance(Energy, Negative), +Protection(Immobilize), +Fly
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBolt.png
+
|Power=Nictus Bolt
+
|Level=1
+
|Effect=(Ranged) Foe Minor Damage(Negative), -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBlast.png
+
|Power=Nictus Blast
+
|Level=1
+
|Effect=(Ranged) Foe High Damage(Negative), Knockback, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_GraviticEmanation.png
+
|Power=Nictus Emanation
+
 
|Level=26
 
|Level=26
|Effect=(Ranged Cone) Foe Moderate Damage(Negative), Disorient, -Recharge, -Speed
+
|Effect=(Ranged) Summon Rikti Monkey (x10)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_DarkMatterDetonation.png
+
|Power=Nictus Detonation
+
|Level=12
+
|Effect=(TAoE) Foe Moderate Damage(Negative), Knockback, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarf.png
+
|Power=Shadow cyst Form
+
|Level=20
+
|Effect=(Toggle) Self +Protection(Disorient, Hold, Knockback, Sleep)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Necromancy_CallZombieHorde.png
+
|Power=Unbound Nictus
+
|Level=1
+
|Effect=Summon Unbound Nictus (4)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=PetCommand_Stance_Passive.png
+
|Power=Bodyguard
+
|Level=1
+
|Effect=(Auto)(PBAoE) Pets +Damage; Self HP: pooled together with pets
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_TeleportSelf.png
+
|Power=Cyst Step
+
|Level=1
+
|Effect=(Ranged) Self Teleport
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_Quasar.png
+
|Power=Nictus Explosion
+
|Level=1
+
|Effect=(upon defeat)(PBAoE) Foe Extreme Damage(Negative), Knockback, Disorient, -Recharge, -Speed
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==== Nictus Blast ====
+
====Guardian====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBolt.png
+
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png
|Power=Shadow Bolt
+
|Power=Radiation Emission
|Level=1
+
|Effect=(Ranged) Foe Minor Damage(Negative), -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_EbonEye.png
+
|Power=Ebon Eye
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Negative), -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_GravimetricSnare.png
+
|Power=Gravimetric Snare
+
|Level=2
+
|Effect=(Ranged) Foe Moderate DoT(Smashing/Negative), Immobilize, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_DarkNova.png
+
|Power=Unbound Form
+
|Level=6
+
|Effect=(Toggle) Self +Shapeshift
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBlast.png
+
|Power=Shadow Blast
+
|Level=6
+
|Effect=(Ranged) Foe High Damage(Negative), Knockback, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_StarlessStep.png
+
|Power=Starless Step
+
 
|Level=8
 
|Level=8
|Effect=(Ranged) Foe Teleport
+
|Effect=(Point Blank Area of Effect) Ally/Self Heal
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png
{{Powers_LevelRow|Icon=UmbralBlast_SunlessMire.png
+
|Power=Protection Shield
|Power=Sunless Mire
+
 
|Level=12
 
|Level=12
|Effect=(PBAoE) Foe Moderate Damage(Negative), -Recharge, -Speed; (Per Foe) Self +Damage, +Accuracy
+
|Effect=(Ranged) Ally +Defense(All)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
{{Powers_LevelRow|Icon=UmbralBlast_DarkMatterDetonation.png
+
|Power=Accelerate Metabolism
|Power=Dark Matter Detonation
+
|Level=12
+
|Effect=(TAoE) Foe Moderate Damage(Negative), Knockback, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_GravityWell.png
+
|Power=Gravity Well
+
 
|Level=18
 
|Level=18
|Effect=(Melee) Superior Damage(Negative), Hold, -Recharge, -Speed
+
|Effect=(Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Leadership_Vengence.png
{{Powers_LevelRow|Icon=UmbralBlast_EssenceDrain.png
+
|Power=Leadership
|Power=Essence Drain
+
|Level=18
+
|Effect=(Melee) Foe Moderate Damage(Negative), -Recharge, -Speed; Self Heal
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_GraviticEmanation.png
+
|Power=Gravitic Emanation
+
|Level=26
+
|Effect=(Ranged Cone) Foe Minor Damage(Negative), Disorient, Knockback, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_UnchainEssence.png
+
|Power=Unchain Essence
+
|Level=26
+
|Effect=(TAoE)(targeted defeted foe) Foe Superior Damage(Negative), Disorient, Knockback, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_DarkExtraction.png
+
|Power=Dark Extraction
+
 
|Level=32
 
|Level=32
|Effect=Summon Nictus Essence
+
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_Quasar.png
+
|Power=Quasar
+
|Level=32
+
|Effect=(PBAoE) Foe Extreme Damage(Negative), -Recharge, -Speed, Knockback; Self -Recovery
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==== Nictus Aura ====
+
====Headman====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=UmbralAura_Absorption.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
|Power=Absorption
+
|Power=Plasma Burst
|Level=1
+
|Level=6
|Effect=(Auto) Self +Resistance(Energy, Negative)
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
{{Powers_LevelRow|Icon=UmbralAura_GravityShield.png
+
|Power=Aim
|Power=Gravity Shield
+
|Level=8
|Level=2
+
|Effect=Self +Accuracy, +Damage
|Effect=(Toggle) Self +Resistance(Smashing, Lethal)
+
|Border=1}}
|Border=1
+
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
}}
+
|Power=Plasma Volley
{{Powers_LevelRow|Icon=UmbralAura_OrbitingDeath.png
+
|Level=18
|Power=Orbiting Death
+
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
|Level=4
+
|Border=1}}
|Effect=(Toggle)(PBAoE) Foe DoT(Negative)
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
|Border=1
+
|Power=Plasma Snipe
}}
+
|Level=26
{{Powers_LevelRow|Icon=UmbralAura_VeiltheMind.png
+
|Effect=(Snipe) Foe Superior Damage(Energy), Disorient
|Power=Veil the Mind
+
|Border=1}}
|Level=10
+
|Effect=(Toggle) +Protection(Confuse, Disorient, Fear, Hold, Sleep)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_ShadowCloak.png
+
|Power=Shadow Cloak
+
|Level=14
+
|Effect=(Toggle) Stealth, +Defense(All), +Resistance(Immobilization), +Perception
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_TwilightShield.png
+
|Power=Twilight Shield
+
|Level=16
+
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarf.png
+
|Power=Shadow Cyst Form
+
|Level=20
+
|Effect=(Toggle) Self +Shapeshift
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_StygianCircle.png
+
|Power=Stygian Circle
+
|Level=22
+
|Effect=(PBAoE)(target defeated foes)(Per Foe) Self Heal, +Endurance
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_NebulousForm.png
+
|Power=Nebulous Form
+
|Level=24
+
|Effect=(Toggle)(30 sec limit) Self Intangible, +Jump
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_InkyAspect.png
+
|Power=Inky Aspect
+
|Level=28
+
|Effect=(PBAoE) Foe Disorient; Self DoT(Special)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_StygianReturn.png
+
|Power=Stygian Return
+
|Level=35
+
|Effect=(PBAoE) Foe Moderate Damage(Negative), Disorient; Self Ressurect, Heal(Per Foe), +Endurance(Per Foe), +Protection(XP Debt)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=UmbralAura_Eclipse.png
+
|Power=Eclipse
+
|Level=38
+
|Effect=(PBAoE) Foe -Endurance, -Recovery; (Per Foe) Self +Endurance, +Resistance(All)
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
{{clr}}
+
 
'''Unbound Nictus''' (x4)
+
====Magus====
[[Image:LesserUnboundNictus1.jpg|thumb|right|132px|Unbound Nictus]]
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBolt.png
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
|Power=Nictus Bolt
+
|Power=Fire Ball
|Level=1
+
|Level=6
|Effect=(Ranged) Foe Minor Damage(Negative), -Recharge, -Speed
+
|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBlast.png
+
|Power=Block of Ice
|Power=Nictus Blast
+
|Level=8
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed
|Effect=(Ranged) Foe High Damage(Negative), Knockback, -Recharge, -Speed
+
|Border=1}}
|Border=1
+
{{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png
}}
+
|Power=Lightning Bolt
{{Powers_LevelRow|Icon=UmbralBlast_GraviticEmanation.png
+
|Level=18
|Power=Gravitic Emanation
+
|Effect=(Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
 +
|Power=Stalagmites
 
|Level=26
 
|Level=26
|Effect=(Ranged Cone) Foe Moderate Damage(Negative), Disorient, -Recharge, -Speed
+
|Effect=(Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=UmbralBlast_DarkMatterDetonation.png
+
|Power=Dark Matter Detonation
+
|Level=12
+
|Effect=(TAoE) Foe Moderate Damage(Negative), Knockback, -Recharge, -Speed
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
{{clr}}
+
====Mentalist====
----
+
 
+
=== [[Image:PPD_Logo.jpg|32px]] Paragon Police Officer ===
+
[[Image:Originicon_natural.png|22px]] ''Natural-origin ONLY''
+
<br>'''Hit Points''' Medium
+
<br>'''Damage''' Medium
+
<br>'''Primary''' Damage
+
<br>'''Secondary''' Defense
+
<br>Paragon Police Officers begin their careers as SWAT units. SWAT units have a strong mix of melee and ranged attacks as well as strong protective powers available through training and gadgets. Beginning at level 24, officers can choose whether they will join the Powered Armor Cops or Psi Division. Powered Armor Cops gain access to arm-cannons and the energy attacks / arsenal it provides, while the Psi Division officers learn strong mental and control abilities.
+
 
+
==== Paragon Police Officer ====
+
 
+
'''PPD SWAT Rifle'''
+
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
+
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
|Power=Burst
+
|Power=Mental Blast
|Level=1
+
|Effect=(Ranged) Foe Minor Damage(Lethal), -Defense
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Pummel.png
+
|Power=Pummel
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Smashing), Disorient
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
+
|Power=Slug
+
|Level=2
+
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_WideAreaWebGrenade.png
+
|Power=Glue Grenade
+
 
|Level=6
 
|Level=6
|Effect=(Summon AoE) Foe -Fly, -Jump, -Recharge, -Speed
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
+
|Power=Mesmerize
|Power=Heavy Burst
+
 
|Level=8
 
|Level=8
|Effect=(Ranged Cone) Foe Moderate DoT(Lethal), -Defense
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Sleep
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
+
|Power=Mass Hypnosis
|Power=Sniper Rifle
+
 
|Level=12
 
|Level=12
|Effect=(Snipe) Foe Superior Damage(Lethal), -Defense
+
|Effect=(Ranged Area of Effect) Foe Sleep
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
{{Powers_LevelRow|Icon=Temporary_FlashbangGrenades.png
+
|Power=Dominate
|Power=Flashbang Grenade
+
|Level=26
|Level=12
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
|Effect=(TAoE) Foe Disorient, -Accuracy, -Defense
+
|Border=1}}
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_FragGrenade.png
+
|Power=Frag Grenade
+
|Level=18
+
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
'''PPD Training'''
+
====Priest====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
+
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png
|Power=Kevlar Body Armor
+
|Power=Transfusion
|Level=1
+
|Level=6
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Disorient)
+
|Effect=(Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png
{{Powers_LevelRow|Icon=TrainingandGadgets_CombatTrainingOffensive.png
+
|Power=Siphon Power
|Power=Combat Training: Offensive
+
|Level=8
|Level=2
+
|Effect=(Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage
|Effect=(Auto) Self +Accuracy
+
|Border=1}}
|Border=1
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
}}
+
|Power=Total Domination
{{Powers_LevelRow|Icon=TrainingandGadgets_CombatTrainingDefensive.png
+
|Level=18
|Power=Combat Training: Defensive
+
|Effect=(Ranged Area of Effect) Foe Immobilize, Hold
|Level=4
+
|Border=1}}
|Effect=(Auto) Self +Defense(Ranged)
+
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
|Border=1
+
|Power=Regeneration Aura
}}
+
|Level=26
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingManeuvers.png
+
|Effect=(Point Blank Area of Effect) Ally/Self +Regeneration
|Power=Tactical Training: Maneuvers
+
|Border=1}}
|Level=10
+
|Effect=(Toggle)(PBAoE) Team +Defense(All)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingAssault.png
+
|Power=Tactical Training: Assault
+
|Level=16
+
|Effect=(Toggle)(PBAoE) Team +Damage, +Resistance(Placate, Taunt)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingLeadership.png
+
|Power=Tactical Training: Leadership
+
|Level=20
+
|Effect=(Toggle)(PBAoE) Team +Accuracy, +Perception
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_MentalTraining.png
+
|Power=Mental Training
+
|Level=24
+
|Effect=(Auto) Self +Recharge, +Speed
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
{{clr}}
+
====Soldier====
----
+
 
+
==== Powered Armor Cop ====
+
 
+
'''Power Suit Artillery'''
+
[[Image:PPD_Shell.jpg|thumb|right|132px]]
+
[[Image:PPD_Assault.jpg|thumb|right|132px]]
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=CrabSpider_Channelgun.png
+
{{Powers_LevelRow|Icon=Sword_Slice.png
|Power=Power Blast
+
|Power=Slice
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy), Knockback
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png
+
|Power=Energy Bunch
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Energy), Disorient
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=CrabSpider_Longfang.png
+
|Power=Laser Burst
+
|Level=2
+
|Effect=(Ranged) Foe High Damage(Smashing/Energy), -Defense
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=CrabSpider_Aim.png
+
|Power=Aim
+
|Level=6
+
|Effect=Self +Accuracy, +Damage
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=CrabSpider_Suppression.png
+
|Power=Laser Spray
+
|Level=8
+
|Effect=(Ranged Cone) Foe Moderate DoT(Smashing/Energy), -Regeneration
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png
+
|Power=Bone Smasher
+
 
|Level=12
 
|Level=12
|Effect=(Melee) Foe High Damage(Smashing/Energy), Disorient
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=BattleAxe_Chop.png
{{Powers_LevelRow|Icon=Temporary_FlashbangGrenades.png
+
|Power=Eviscerate
|Power=Flashbang Grenade
+
|Level=12
+
|Effect=(TAoE) Foe Disorient, -Accuracy, -Defense
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=CrabSpider_FragGrenade.png
+
|Power=Explosive Blast
+
 
|Level=18
 
|Level=18
|Effect=(TAoE) Foe Moderate Damage(Smashing/Energy), Knockback
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockdown
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Sword_Disembowel.png
{{Powers_LevelRow|Icon=CrabSpider_Frenzy.png
+
|Power=Carve
|Power=Whirling Hands
+
 
|Level=26
 
|Level=26
|Effect=(PBAoE) Foe Moderate Damage(Smashing/Energy), Disorient
+
|Effect=(Melee) Foe Superior Damage(Lethal/Energy), Knockup
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
{{Powers_LevelRow|Icon=PowerBlast_NovaBlast.png
+
|Power=Swing
|Power=Nova
+
 
|Level=32
 
|Level=32
|Effect=(PBAoE) Foe Extreme Damage(Smashing/Energy), Knockback, Disorient; Self -Endurance, -Recovery
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
|Border=1
+
|Border=1}}
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
'''Power Suit Armor'''
+
 
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=CrabSpiderTraining_CrabSpiderArmor.png
+
|Power=Powered Armor Suit
+
|Level=1
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal, Psionics), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
+
|Border=1
+
 
}}
 
}}
{{Powers_LevelRow|Icon=CrabSpiderTraining_Fortification.png
 
|Power=Fortification
 
|Level=24
 
|Effect=(Toggle) Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
 
|Power=Serum
 
|Level=28
 
|Effect=Self Heal, +Max Hit Points
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpiderTraining_SummonSpiderlings.png
 
|Power=Summon Drones
 
|Level=35
 
|Effect=Summon PPD Drones (3)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_CallReinforcements.png
 
|Power=Call Reinforcements
 
|Level=38
 
|Effect=Summon PPD Enforcers (2)
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
{{clr}}
 
'''PPD Drone''' (x3)
 
[[Image:PPD_Drone.jpg|thumb|right|100px]]
 
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Temporary_WeddingBand.png
 
|Power=PPD Drone Armor
 
|Level=-
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal, Energy)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=InherentPeacebringer_EnergyFlight.png
 
|Power=Hover
 
|Level=-
 
|Effect=(Auto) Self +Fly
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=PowerBlast_PowerBolts.png
 
|Power=Disintegration Beam
 
|Level=-
 
|Effect=(Ranged) Foe Minor Damage(Energy)
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
{{clr}}
 
'''PPD Enforcer''' (x2)
 
[[Image:PPD_Enforcer_01.jpg|thumb|right|132px]]
 
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Temporary_WeddingBand.png
 
|Power=PPD Enforcer Armor
 
|Level=-
 
|Effect=(Auto) Self +Resistance(All), +Protection(Mez)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=PowerBlast_PowerBolts.png
 
|Power=Laser Burst
 
|Level=-
 
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy), Knockback
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=PowerBlast_PowerBlast.png
 
|Power=Plasma Blast
 
|Level=-
 
|Effect=(Ranged) Foe High Damage(Smashing/Energy), Knockback, -Regeneration
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=AssaultWeapons_ARM30grenade.png
 
|Power=M30 Grenade
 
|Level=-
 
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
 
|Power=Photon Grenade
 
|Level=-
 
|Effect=(TAoE) Foe Minor Damage(Smashing/Energy), Disorient
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Temporary_TearGas.png
 
|Power=Tear Gas
 
|Level=-
 
|Effect=(TAoE) Foe Hold
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
  
{{clr}}
+
{{NPC Text|title=Detailed Power Information
----
+
|text='''''Note:''' This box must be open for the power tables' links to work.''
  
==== Psi Division ====
+
===Detailed Power Information===
 +
The information here is listed by career path and level rather than alphabetically.
  
'''Psi Cop Training'''
+
====Communications Officer====
  
[[Image:PPD_Psi-Lieutenant_01.jpg|thumb|right|132px]]
+
=====[[Image:Teleportation_TeleportFoe.png]] Teleport Foe Device=====
[[Image:PPD_Psi-Captain_01.jpg|thumb|right|132px]]
+
You can teleport a single foe through via a teleportation device directly next to you. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=3.93s}}
 +
{{PowerBlock_Recharge|20.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=15.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=2.00s}}
 +
{{PowerBlock_Level|8}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=200.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Other|Header=Attack Types|Text=Ranged}}
 +
{{PowerBlock_Other|Header=Aggro Type|Text=Enemies will not notice this attack.}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''50.00%''' chance for '''+2000.00%''' Taunt for 2.00s on target}}
 +
{{PowerBlock_Blank|''ignores buffs and enhancements''}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_Blank|'''2.10''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_End}}
 +
 
 +
=====[[Image:GravityControl_FoldSpace.png]] Fold Space=====
 +
You can open a portal around all teammates and pull them through it. The teammates are delivered to your location. You determine the location of the portal's end, and can place it in the air if desired.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=5.39s}}
 +
{{PowerBlock_Recharge|6m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=26.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=4.00s}}
 +
{{PowerBlock_Level|12}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Self}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10000.00 ft}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''1.00''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_End}}
 +
 
 +
=====[[Image:ElectricalBolt_VoltaicSentinal.png]] Transponder=====
 +
The rikti communications officers can create an inter-dimensional transponder. Other rikti soldiers can teleport in through this transponder to join their allies. The transponder can be destroyed.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=4.93s}}
 +
{{PowerBlock_Recharge|45.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=21.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|18}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=1.00s}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Friendlies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Location}}
 +
{{PowerBlock_Effects|Creates pet '''Portal'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 578.28''}}
 +
{{PowerBlock_Other|Header=Portal Powers|Text=Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Headman Gunman'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 860.0''}}
 +
{{PowerBlock_Other|Header=Conscript Powers|Text=[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Rikti Sword'''}}
 +
{{PowerBlock_Other|Header=Headman Gunman Powers|Text=[[Image:Teleportation_Teleport.png|22px]] '''Teleport'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_LongJump.png|22px]] '''Super Leap'''}}
 +
{{PowerBlock_End}}
 +
 
 +
=====[[Image:Thugs_TargetedSummonMob.png]] Rikti Monkey Swarm=====
 +
Calls a swarm of 10 or so rikti monkeys to come to your aid for a brief while. You must select an enemy target to attack first before calling these monkeys. Rikti monkeys are many, but they are very weak. Although they will follow you, they are not as loyal as your transponder pets, and they will only stick around for a few minutes before taking off.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=1.67s}}
 +
{{PowerBlock_Recharge|10m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=13.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|26}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=60.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Effects|Creates Pet Rikti Monkey (x10)}}
 +
{{PowerBlock_Blank|''Base Hit Points: 160.0''}}
 +
{{PowerBlock_Other|Header=Rikti Monkey Powers|Text=[[Image:PsychicBlast_MentalBlast.png|22px]] '''Psychic Dart'''}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] '''Monkey Brawl'''}}
 +
{{PowerBlock_Blank|[[Image:FlamingShield_Burn.png|22px]] '''Monkey Gas'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_CombatJump.png|22px]] '''Monkey Jumping'''}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=FortunataTraining_MentalBlast.png
 
|Power=Mental Blast
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
 
|Border=1
 
 
}}
 
}}
{{Powers_LevelRow|Icon=MentalControl_Levitate.png
 
|Power=Levitate
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockup
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_Subdue.png
 
|Power=Subdual
 
|Level=2
 
|Effect=(Ranged) Foe Moderate DoT(Psionic), Immobilize
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=MentalControl_BuildUp.png
 
|Power=Concentration
 
|Level=6
 
|Effect=Self +Damage, +Accuracy
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_PsychicScream.png
 
|Power=Psychic Scream
 
|Level=8
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), -Recharge
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_Dominate.png
 
|Power=Dominate
 
|Level=12
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_PsionicTornado.png
 
|Power=Psionic Tornado
 
|Level=12
 
|Effect=(TAoE) Foe Moderate DoT(Psionic), Knocdown
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_ScrambleThoughts.png
 
|Power=Scramble Thoughts
 
|Level=18
 
|Effect=(Ranged) Foe Minor Damage(Psionic), Disorient
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_TotalDomination.png
 
|Power=Total Domination
 
|Level=26
 
|Effect=(TAoE) Foe Hold
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_PsychicWail.png
 
|Power=Psychic Shockwave
 
|Level=32
 
|Effect=(PBAoE) Foe Moderate Damage(Psionic), Disorient, -Recharge
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
  
'''Psi Cop Teamwork'''
+
{{NPC Text|title=Costume Customization
 +
|text=A bit less controversial than the powers, I hope.
 +
 
 +
===Rikti Uniform===
 +
Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species.
 +
 
 +
====Costume Sets====
 +
 
 +
'''Standard Costume Sets:'''
 +
*Soldier
 +
*Headman
 +
*Mentalist/Mesmerist
 +
*Chief Soldier
 +
 
 +
'''Unlockable Costume Sets:'''
 +
*Magus (any Rikti badge)
 +
*Priest (any Rikti badge)
 +
 
 +
<gallery>
 +
Image:Rikti_Guardian.jpg|Soldier
 +
Image:Rikti_HeadmanGunman.jpg|Headman
 +
Image:Rikti_ChiefMesmerist.jpg|Mentalist/Mesmerist
 +
Image:Rikti_ChiefSoldier.jpg|Chief Soldier
 +
Image:Rikti_Priest.jpg|Priest
 +
Image:Rikti_Magus.jpg|Magus
 +
</gallery>
  
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_MaskPresence.png
 
|Power=Mask Presence
 
|Level=20
 
|Effect=(Toggle) Self +Stealth, +Defense(Melee, Ranged, AoE)
 
|Border=1
 
 
}}
 
}}
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
 
|Power=Indomitable Will
 
|Level=24
 
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_Confuse.png
 
|Power=Confuse
 
|Level=28
 
|Effect=(Ranged) Foe Confuse
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_TacticalTrainingVengeance.png
 
|Power=Tactical Training: Vengeance
 
|Level=
 
|Effect=(TAoE)(targeted defeated ally) +Damage, +Accuracy, +Defense(All), +Resistance(Mez)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_AuraOfConfusion.png
 
|Power=Aura of Confusion
 
|Level=38
 
|Effect=(PBAoE) Foe Confuse
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
  
 
{{clr}}
 
{{clr}}
 
----
 
----

Latest revision as of 01:28, 29 August 2012


Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.

Electricity Control

Gadget Control



Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Powersets

Archetypeicon blaster.png Blaster Secondary
  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Martial Arts
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Melee Powersets

V archetypeicon brute.png Brute Primary
Archetypeicon scrapper.png Scrapper Primary
V archetypeicon stalker.png Stalker Primary
Archetypeicon tanker.png Tanker Secondary
  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Ranged Powersets

Archetypeicon blaster.png Blaster Primary
V archetypeicon corruptor.png Corruptor Primary
Archetypeicon defender.png Defender Secondary
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Summon Powersets

V archetypeicon mastermind.png Mastermind Primary
  • Demonology - Circle Behemoth as top tier?
  • Knights
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Archetypes

Rikti

An idea for a Rikti-based epic archetype that would be available to both heroes and villains.