Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:Tidbit Jr./Powers"

From Paragon Wiki Archive
Jump to: navigation, search
(22px Will Mastery)
m (Electricity Control: fix pic link)
 
(75 intermediate revisions by one other user not shown)
Line 1: Line 1:
 +
__NOTOC__
 +
 
{{Userboxtop|align=right}}
 
{{Userboxtop|align=right}}
{{Userbox Generic|[[User:Mileerolje|Back]] to Mileerolje's userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
+
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
{{Userbox Generic|To my [[User:Mileerolje/NPC_Groups|NPC Groups]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
+
{{Userbox Generic|To my [[User:Tidbit_Jr./NPCs|NPCs]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
 
{{Userboxbottom}}
 
{{Userboxbottom}}
  
This page was originally to showcase my [[User:Mileerolje/Dark_Control#Dark Control|Dark Control]] power table, but has since evolved to hold all my powertables. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around, especially if you link here from somewhere like the official forum.
+
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
  
 
{{clr}}
 
{{clr}}
  
== Notes ==
+
==Notes==
* Knockback and Knockdown are seperated for clarity; knockdown would obviously mean "this power's magnitude knocks things down, but when enhanced it would knock them back"
+
* Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
 +
* Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
 +
* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
 +
 
  
* The general style is:
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Power_Missing.png
 
|Power=Example
 
|Level=-
 
|Effect=(Toggle or Auto or Position)(special targeting requirements) <who it affects> <damage amount>(damage type), <mez effect(s)>, <buff / debuff effect(s)>
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
  
== Blast Sets ==
+
==Assault Powersets==
[[Image:Archetypeicon_blaster.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:Archetypeicon_defender.png|22px]]
+
<tr>
[[Image:V_archetypeicon_corruptor.png|22px]]
+
<td width="22px">[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Secondary</td>
 +
</tr>
 +
</table>
  
=== Pistols ===
+
*Archery Assault
You wield a set of pistols at all times, using a variety of different ammunitions and techniques to damage your foes. Pistols are inherently more accurate than superpowers, and the different rounds that can be loaded into it provide a plethera of ways to deal with enemy threats. Take aim and fire!
+
*Assault Weapons
 +
*Dark Assault
 +
*Feral Assault (Claws)
 +
*Force Assault (Force Field)
 +
*Gravity Assault
 +
*Kinetic Assault
 +
*Illusory Assault
 +
*Martial Arts (w/ chi blasts?)
 +
*Medieval Assault (Archery + Broad Sword)
 +
*Ninjutsu Assault (Katana + Ninjitsu)
 +
*Radiation Assault (Radiant Assault?)
 +
*Sonic Assault
 +
*Stony Assault
 +
*Storm Assault (Electricity Assault's counterpart?)
 +
*Tech Assault (Pulse Rifle)
 +
*Urban Assault (Dual Pistols)
  
 +
{{clr}}
 +
----
 +
 +
==Buff / Debuff Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td>
 +
</tr>
 +
</table>
 +
 +
*Electrical Aura (Magnetic Aura?)
 +
*Energy Field (it'll be different from Force Field, I swear!)
 +
*Teamwork (requires the Arachnos Widow to rename its set)
 +
 +
===Earth Domination===
 +
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
 +
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=Thugs_TargetedRangedMinorDmg.png
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
|Power=Single Shot
+
|Power=Earth Push
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=1
 
|SecLevel=1
|Effect=(Ranged) Foe Minor Damage(Lethal)
+
|Effect=(Ranged) Foe Knockdown, -Defense
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png
{{Powers_SplitLevelRow|Icon=ElectricalBolt_LightningBolt.png
+
|Power=Rock Shield
|Power=Dual Wield
+
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=2
 
|SecLevel=2
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
|Effect=(Ranged) Ally +Defense(Smashing, Lethal)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png
{{Powers_SplitLevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png
+
|Power=Crystal Shield
|Power=Empty Clips
+
 
|PriLevel=2
 
|PriLevel=2
 
|SecLevel=4
 
|SecLevel=4
|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
+
|Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
{{Powers_SplitLevelRow|Icon=AssaultWeapons_TranquilizerDart.png
+
|Power=Lead Weights
|Power=Narcotic Dart
+
 
|PriLevel=6
 
|PriLevel=6
 
|SecLevel=10
 
|SecLevel=10
|Effect=(Ranged) Foe Minor Damage(Lethal), Sleep
+
|Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png
{{Powers_SplitLevelRow|Icon=Thugs_TargetedRangedHeavyDmg.png
+
|Power=Mineral Boost
|Power=Incendiary Round
+
 
|PriLevel=8
 
|PriLevel=8
 
|SecLevel=16
 
|SecLevel=16
|Effect=(Ranged) Foe Moderate Damage(Lethal), Moderate DoT(Heat)
+
|Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png
{{Powers_SplitLevelRow|Icon=MunitionsMastery_LRMRocket.png
+
|Power=Mineral Dispersion
|Power=Ricochet
+
 
|PriLevel=12
 
|PriLevel=12
 
|SecLevel=20
 
|SecLevel=20
|Effect=(Snipe) Foe Superior Damage(Lethal); (TAoE) Foe Minor Damage(Lethal)(Chance)
+
|Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
{{Powers_SplitLevelRow|Icon=AssaultWeapons_ARM30grenade.png
+
|Power=Sandstorm
|Power=Explosive Tip
+
 
|PriLevel=18
 
|PriLevel=18
 
|SecLevel=28
 
|SecLevel=28
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockdown
+
|Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
{{Powers_SplitLevelRow|Icon=MunitionsMastery_CryoFreezeRay.png
+
|Power=Power of the Earth
|Power=Liquid Nitrogen Round
+
 
|PriLevel=26
 
|PriLevel=26
 
|SecLevel=35
 
|SecLevel=35
|Effect=(Ranged) Foe Minor Damage(Lethal/Cold), Hold
+
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
|Border=1
+
|Border=1}}
}}
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ThunderouseBlast.png
+
|Power=Rock Wall
|Power=Shell
+
 
|PriLevel=32
 
|PriLevel=32
 
|SecLevel=38
 
|SecLevel=38
|Effect=(TAoE) Foe Superior DoT(Lethal), Minor Damage(Lethal)(Chance); Self -Endurance, -
+
|Effect=Summon Rock Wall
|Border=1
+
|Border=1}}
}}
+
{{Powers_Footer}}}}
{{Powers_Footer}}
+
 
 +
{{NPC Text|title=Power Information|text=
 +
<b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b>
 +
<br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b>
 +
<br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b>
 +
<br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active.
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Slow Movement}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b>
 +
<br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 +
{{powerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b>
 +
<br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b>
 +
<br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b>
 +
<br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b>
 +
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}}
 +
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}}
 +
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b>
 +
<br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_End}}}}
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Control Sets ==
+
==Control Powersets==
[[Image:Archetypeicon_controller.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:V_archetypeicon_dominator.png|22px]]
+
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td>[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td>
 +
</tr>
 +
</table>
  
=== Dark Control ===
+
===Dark Control===
You command the powers of the netherworld. This control over darkness allows you to toy with your foes in a number of ways, some physically and some mentally. Most of your powers will leave a shroud of negative energy around your foes, continuously reducing their accuracy.
+
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
 +
 
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowPrison.png
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
|Power=Shackle
+
|Power=Grasp
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Moderate DoT(Smashing/Negative), Immobilize
+
|Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowBind.png
+
 
|Power=Petrify
 
|Power=Petrify
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold
+
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowCages.png
+
 
|Power=Tenebrous Tentacles
 
|Power=Tenebrous Tentacles
 
|Level=2
 
|Level=2
|Effect=(TAoE) Foe Minor DoT(Negative), Immobilize
+
|Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPossession.png
+
 
|Power=Dark Possession
 
|Power=Dark Possession
 
|Level=6
 
|Level=6
|Effect=(Ranged) Foe Confuse
+
|Effect=(Toggle)(Ranged) Foe Confuse, +Damage
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPit.png
+
 
|Power=Dark Pit
 
|Power=Dark Pit
 
|Level=8
 
|Level=8
|Effect=(TAoE) Foe Disorient
+
|Effect=(Ranged Area of Effect) Foe Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_ChilloftheNight.png
+
 
|Power=Chill of the Night
 
|Power=Chill of the Night
 
|Level=12
 
|Level=12
|Effect=(Toggle)(PBAoE) Foe -Accuracy, -Stealth
+
|Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowShackles.png
+
 
|Power=Dark Domination
 
|Power=Dark Domination
 
|Level=18
 
|Level=18
|Effect=(TAoE) Foe Hold
+
|Effect=(Ranged of Effect) Foe Hold, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_Nightmare.png
+
 
|Power=Nightmare
 
|Power=Nightmare
 
|Level=26
 
|Level=26
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkKnight.png
+
 
|Power=Shadow Puppet
 
|Power=Shadow Puppet
 
|Level=32
 
|Level=32
|Effect=Summon Pet
+
|Effect=Summon Pet(Shadow Puppet)
|Border=1
+
|Border=1}}
}}
+
{{Powers_Footer}}}}
{{Powers_Footer}}
+
 
 +
{{NPC Text|title=Power Information
 +
|text=
 +
<b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b>
 +
<br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b>
 +
<br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b>
 +
<br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Stuns}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b>
 +
<br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Confuse}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b>
 +
<br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Fear}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b>
 +
<br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b>
 +
<br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
<b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b>
 
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
 
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
'''Shadow Puppet'''<br>
+
Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long
A pet is a summoned entity created to assist the caster.
+
{{PowerBlock_Start}}
{{Powers_LevelHeader}}
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}}
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_DarkArmor.png
+
{{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}}
|Power=Shadow Dweller
+
{{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}}
|Level=-
+
{{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}}
|Effect=(Auto) Self +Resistance(Negative), +Protection(Fear)
+
{{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
|Border=1
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_DarkBlast.png
+
{{PowerBlock_Blank|{{Enhance Range}}}}
|Power=Dark Blast
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
|Level=-
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
|Effect=(Ranged) Foe Moderate Damage(Negative), -Accuracy
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
|Border=1
+
{{PowerBlock_Sets|{{Set Pet Damage}}}}
}}
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_ShadowSword.png
+
{{PowerBlock_End}}
|Power=Shadow Punch
+
|Level=-
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_GreaterShadowSword.png
+
|Power=Smite
+
|Level=-
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerojle_ShadowPuppet_DeathShroud.png
+
|Power=Death Shroud
+
|Level=-
+
|Effect=(Auto)(PBAoE) Foe DoT(Negative)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
{{clr}}
+
<b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b>
----
+
<br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}}}
 +
 
 +
===Electricity Control===
  
=== Electricity Control ===
+
{{NPC Text|title=Power Table
Your body is a living battery which can release and manipulate electricity in a number of ways. You can manipulate your foes' polarity, create electrice fences, and even bring forth fields of living electricity. Most of the electrical bolts you use will halt foes' endurance recovery, and additionally may siphon some of their endurance, giving it directly to you.
+
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ElectricFence.png
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png
 
|Power=Electric Fence
 
|Power=Electric Fence
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Minor DoT(Energy), Immobilize, -Endurance(Chance), -Recovery
+
|Effect=(Ranged) Foe Moderate Damage over Time(Energy), Immobilize, -Endurance
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_PolaricLift.png
+
|Power=Shocking Bolt
|Power=Polaric Lift
+
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockup
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=FireTrap_FireCage.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ShockingBolt.png
+
|Power=Electrifying Fences
|Power=Shocking Bolt
+
 
|Level=2
 
|Level=2
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance(Chance), -Recovery
+
|Effect=(Ranged Area of Effect) Foe Minor Damage over Time(Energy), Immobilize, -Endurance
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricalBolt_ShortCircuit.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ElectrifyingFences.png
+
|Power=Short Circuit
|Power=Electrifying Fences
+
 
|Level=6
 
|Level=6
|Effect=(TAoE) Foe Minor DoT(Energy), Immobilize, -Endurance(Chance), -Recovery
+
|Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ShortCircuit.png
+
|Power=Electromagnetic Field
|Power=Short Circuit
+
 
|Level=8
 
|Level=8
|Effect=(PBAoE) Foe Moderate DoT(Energy), -Endurance, -Recovery; (PBAoE)(Robots) High DoT(Energy)
+
|Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_SynapticOverload.png
+
|Power=Lightning Clap
|Power=Synaptic Overload
+
 
|Level=12
 
|Level=12
|Effect=(TAoE) Foe Minor Damage(Energy), Disorient, -Endurance(Chance), -Recovery
+
|Effect=(Point Blank) Foe Disorient, Knockback
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_TeslaBomb.png
+
|Power=?
|Power=Tesla Bomb
+
 
|Level=18
 
|Level=18
|Effect=(Summon AoE) Foe Minor Damage(Energy), Hold, -Endurance(Chance), -Recovery
+
|Effect=
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_InductionField.png
+
|Power=Synaptic Overload
|Power=Induction Field
+
 
|Level=26
 
|Level=26
|Effect=(Summon AoE) Foe Knockdown(Chance)
+
|Effect=(Ranged Area of Effect) Foe Hold, -Endurance
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_StaticGremlins.png
+
|Power=Electrical Gremlins
|Power=Static Gremlins
+
 
|Level=32
 
|Level=32
|Effect=Summon Static Gremlins (3)
+
|Effect=Summon Electrical Gremlins (x3)
|Border=1
+
|Border=1}}
}}
+
{{Powers_Footer}}}}
{{Powers_Footer}}
+
'''Chain Induction'''
+
<br>Electrical charges are jumping out of the induction field!
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Mileerolje_InductionField_ChainInduction.png
+
|Power=Chain Induction
+
|Level=-
+
|Effect=(Ranged) Minor Damage(Energy), -Endurance(Chance), -Recovery
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
{{clr}}
+
[[Image:Gremlin1.jpg|thumb|right|100px|Static Gremlin]]
+
'''Static Gremlins'''
+
<br>A pet is a summoned entity created to assist the caster.
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_Grounded.png
+
|Power=Grounded
+
|Level=-
+
|Effect=(Auto)(When Grounded) Self +Resistance(Energy, Endurance Drain)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_ChargedBrawl.png
+
|Power=Charged Brawl
+
|Level=-
+
|Effect=(Melee) Foe Minor Damage(Smashing/Energy), -Endurance(Chance), -Recovery
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_StaticBurst.png
+
|Power=Static Burst
+
|Level=-
+
|Effect=(When Defeated)(PBAoE) Foe Moderate Damage(Energy), -Endurance, -Recovery
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
{{clr}}
+
{{NPC Text|title=Power Information
----
+
|text=
  
== Pet Sets ==
+
<b><font size="3">[[Image:ElectricalBolt_VoltaicSentinal.png]] Electrical Gremlins</font></b>
[[Image:V_archetypeicon_mastermind.png|22px]]
+
[[Image:Gremlin.jpg|thumb|right|100px|{{center|Electrical Gremlin}}]]
 +
You can craft 3 small electrical gremlins out of pure electricity in a targeted location. Electrical gremlins will viciously attack any nearby foes, but they only possess the most basic instincts. Electrical gremlins can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Electrical Gremlins are resistant to energy damage and endurance draining effects and have increased running speed and jumping height. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Powers
 +
|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance: Energy}}
 +
{{PowerBlock_Blank|[[Image:ElectricalBolt_ChargedBolts.png|22px]] Charged Bolts}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] Charged Brawl}}
 +
{{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}}
 +
{{PowerBlock_End}}
  
== Support Sets ==
+
<b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b>
[[Image:Archetypeicon_controller.png|22px]]
+
<br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long
[[Image:Archetypeicon_defender.png|22px]]
+
[[Image:V_archetypeicon_mastermind.png|22px]]
+
[[Image:V_archetypeicon_corruptor.png|22px]]
+
  
== Melee Sets ==
+
}}
[[Image:Archetypeicon_scrapper.png|22px]]
+
[[Image:Archetypeicon_tanker.png|22px]]
+
[[Image:V_archetypeicon_brute.png|22px]]
+
[[Image:V_archetypeicon_stalker.png|22px]]
+
  
== Defense Sets ==
+
===Gadget Control===
[[Image:Archetypeicon_scrapper.png|22px]]
+
[[Image:Archetypeicon_tanker.png|22px]]
+
[[Image:V_archetypeicon_brute.png|22px]]
+
[[Image:V_archetypeicon_stalker.png|22px]]
+
  
== Manipulation Sets ==
+
{{NPC Text|title=Power Table
[[Image:Archetypeicon_blaster.png|22px]]
+
|text='''Controller''' / '''Dominator'''
  
=== Darkness Manipulation ===
+
1 Web Grenade
You can create and manipulate darkness to snare, demoralize, and weaken your foes. Most powers in the set will leave a fine dark mist that clouds foes' vision, making them less accurate the more you attack.
+
2 Cryo Freeze Ray
 +
3 Wide Area Web Grenade
 +
4 Caltrops
 +
5 Group Surveillance (aoe)
 +
6 Sleep Grenade
 +
7 (aoe hold)
 +
8 Seeker Drones
 +
9 Battle Drone
  
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowPrison.png
 
|Power=Shackle
 
|Level=1
 
|Effect=(Ranged) Foe Minor DoT(Smashing/Negative), Immobilize, -Accuracy
 
|Border=1
 
 
}}
 
}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png
 
|Power=Shadow Punch
 
|Level=2
 
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=DarkArmor_TouchOfDeath.png
 
|Power=Death Shroud
 
|Level=4
 
|Effect=(Toggle)(PBAoE) Foe DoT(Negative)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png
 
|Power=Smite
 
|Level=10
 
|Effect=(Melee) Foe High Damage(Smashing/Negative), -Accuracy
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png
 
|Power=Soul Drain
 
|Level=16
 
|Effect=(PBAoE) Foe Moderate Damage(Negative); Self +Damage(Per Foe), +Accuracy(Per Foe)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png
 
|Power=Dark Consumption
 
|Level=20
 
|Effect=(PBAoE) Foe Moderate Damage(Negative); Self +Endurance(Per Foe)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Arachnos_Patron_TargetedDeBuffDefense.png
 
|Power=Curse
 
|Level=28
 
|Effect=(Toggle) Foe -Accuracy, -Damage; Self DoT(Special)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png
 
|Power=Touch of Fear
 
|Level=35
 
|Effect=(Melee) Foe Fear, -Accuracy
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=DarkMastery_OppressiveGloom.png
 
|Power=Oppressive Gloom
 
|Level=38
 
|Effect=(Toggle)(PBAoE) Foe Disorient; Self DoT(Special)
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
=== Force Manipulation ===
+
==Defense Powersets==
Force field powers give you the ability to create shells of energy to use in combat. Force fields tend to knock enemies off their feet or away from you, providing a safe pocket from which to launch your attacks.
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
+
*Energy Aura (see Kinetic Aura for reason for change)
{{Powers_LevelRow|Icon=ForceField_ForceBolt.png
+
*Force Armor
|Power=Force Thrust
+
*Kinetic Aura (Energy Aura change)
|Level=1
+
*Psionic Aura
|Effect=(Melee) Foe Minor Damage(Smashing), Knockback
+
*Radiatioactive Aura
|Border=1
+
*Sonic Armor
}}
+
*Street Defense
{{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png
+
*Storm Aura
|Power=Deflection Punch
+
|Level=2
+
|Effect=(Melee) Foe Minor Damage(Smashing); Self +Defense(Melee)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png
+
|Power=Insulation Punch
+
|Level=4
+
|Effect=(Melee) Foe Minor Damage(Smashing), -Damage
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=PowerBlast_EnergyTorrent.png
+
|Power=Repulsive Torrent
+
|Level=10
+
|Effect=(Ranged Cone) Foe Minor Damage(Smashing), Knockback
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ForceField_RefractionShield.png
+
|Power=Detention Field
+
|Level=16
+
|Effect=(Ranged) Foe Hold, Intangible
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ForceField_RepulsionBomb.png
+
|Power=Repulsion Bomb
+
|Level=20
+
|Effect=(TAoE) Foe Moderate Damage(Smashing), Knockdown, Disorient
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png
+
|Power=Conserve Power
+
|Level=28
+
|Effect=Self +Endurance Discount
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=EnergyAura_Drain.png
+
|Power=Force Drain
+
|Level=35
+
|Effect=(PBAoE) Foe -Endurance; Self +Endurance(Per Foe)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ForceMastery_Unstoppable.png
+
|Power=Power Build Up
+
|Level=38
+
|Effect=Self +Damage, +Accuracy, +Special
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
=== Trick Arrows ===
+
==Manipulation Powersets==
Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. Most trick arrows are non-lethal, but provide greater control of any situation.
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
+
*Darkness Manipulation
{{Powers_LevelRow|Icon=TrickArrow_Immobilize.png
+
*Earth Manipulation
|Power=Entangling Arrow
+
*Force Manipulation
|Level=1
+
*Gravity Manipulation
|Effect=(Ranged) Foe Immobilize, -Fly, -Jump, -Recharge, -Speed
+
*Illusion Manipulation (Light Manipulation?)
|Border=1
+
*Kinetic Manipulation
}}
+
*Martial Arts
{{Powers_LevelRow|Icon=TrickArrow_Slow.png
+
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
|Power=Glue Arrow
+
*Plant Manipulation (Thorn Manipulation?)
|Level=2
+
*Poison Manipulation (Toxin Manipulation?)
|Effect=(Summon AoE) Foe -Fly, -Jump, -Recharge, -Speed
+
*Radiation Manipulation
|Border=1
+
*Sonic Manipulation (Sound Manipulation?)
}}
+
*Storm Manipulation
{{Powers_LevelRow|Icon=TrickArrow_Hold.png
+
*Strength Manipulation
|Power=Ice Arrow
+
*Traps
|Level=4
+
*Trick Arrows
|Effect=(Ranged) Foe Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=TrickArrow_Blind.png
+
|Power=Flash Arrow
+
|Level=10
+
|Effect=(TAoE) Foe -Accuracy, -Perception
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
|Power=Focused Accuracy
+
|Level=16
+
|Effect=(Toggle) Self +Accuracy, +Perception
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=MunitionsMastery_SleepGrenade.png
+
|Power=Sleeping Gas Arrow
+
|Level=20
+
|Effect=(TAoE) Foe Sleep
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=TrickArrow_Knockdown.png
+
|Power=Oil Slick Arrow
+
|Level=28
+
|Effect=Summon Oil Slick
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Gadgets_Timebomb.png
+
|Power=Time Bomb Arrow
+
|Level=35
+
|Effect=(Summon AoE)(Delayed) Foe Superior Damage(Smashing/Lethal), Knockback
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=TrickArrow_Stun.png
+
|Power=EMP Arrow
+
|Level=38
+
|Effect=(TAoE) Foe Hold, -Endurance, -Regeneration; Special Damage Vs Robots; Self -Recovery
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Assault Sets ==
+
==Melee Powersets==
[[Image:V_archetypeicon_dominator.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td>
 +
</tr>
 +
</table>
  
=== Dark Assault ===
+
*Energy Blade
You assault your foes with the powers of darkness. Tapping into the netherworld provides attacks brimming with dark power, which often leaves foes blinded in a fine dark mist, lowering their accuracy the more you assault them.
+
*Gravity Melee
 
+
*Illusory Melee
{{Powers_LevelHeader}}
+
*Poison Melee
{{Powers_LevelRow|Icon=DarkCast_DarkBlast.png
+
*Polearm
|Power=Dark Blast
+
*Psionic Melee
|Level=1
+
*Radiation Melee
|Effect=(Ranged) Foe Minor Damage(Negative), -Accuracy
+
*Scythe
|Border=1
+
*Staff
}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png
+
|Power=Shadow Punch
+
|Level=2
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png
+
|Power=Gloom
+
|Level=4
+
|Effect=(Ranged) Foe Moderate DoT(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png
+
|Power=Smite
+
|Level=10
+
|Effect=(Melee) Foe High Damage(Smashing/Negative)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png
+
|Power=Soul Drain
+
|Level=16
+
|Effect=(PBAoE) Foe Moderate Damage(Negative); Self +Endurance(Per Foe)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Arachnos_Patron_TargetedDeBuffDefense.png
+
|Power=Curse
+
|Level=20
+
|Effect=(Toggle) Foe -Accuracy, -Damage; Self DoT(Special)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_NightFall.png
+
|Power=Night Fall
+
|Level=28
+
|Effect=(Ranged Cone) Foe Moderate Damage(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_Moonbeam.png
+
|Power=Moonbeam
+
|Level=35
+
|Effect=(Snipe) Foe Superior Damage(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_LifeDrain.png
+
|Power=Life Drain
+
|Level=38
+
|Effect=(Ranged) Foe Moderate Damage(Negative), -Accuracy; Self Heal
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Ancillary Sets ==
+
==Ranged Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td>
 +
</tr>
 +
</table>
  
=== [[Image:Archetypeicon_blaster.png|22px]] Will Mastery ===
+
*Dual Pistols
 
+
*Pulse Rifle
{{Powers_LevelHeader}}
+
*Water Blast
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
+
|Power=Mass Hypnosis
+
|Level=41
+
|Effect=(TAoE) Foe Sleep
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
|Power=Dominate
+
|Level=41
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=PsychicMastery_MindOverBody.png
+
|Power=Mind Over Body
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=???
+
|Level=47
+
|Effect=???
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 +
{{clr}}
 
----
 
----
  
=== [[Image:Archetypeicon_defender.png|22px]] Chill Mastery ===
+
==Summon Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Primary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
+
*Demonology - Circle Behemoth as top tier?
{{Powers_LevelRow|Icon=Mileerolje_ChillMastery_Chilblain.png
+
*Knights
|Power=Chilblain
+
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
|Level=41
+
*Police (hero only? Thugs antihesis?)
|Effect=(Ranged) Foe Minor DoT(Cold), Immobilize, -Recharge, -Speed
+
*Pirates
|Border=1
+
*Samurai
}}
+
*Wolfpack - 5th/Council Warwolves moreso than animals
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png
+
|Power=Chilling Embrace
+
|Level=41
+
|Effect=(Toggle)(PBAoE) Foe -Damage, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png
+
|Power=Frozen Armor
+
|Level=44
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold, Defense Debuff)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png
+
|Power=Energy Absorption
+
|Level=47
+
|Effect=(PBAoE) Foe -Endurance; Self +Endurance, +Defense(Per Foe)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
 +
{{clr}}
 
----
 
----
  
=== [[Image:Archetypeicon_scrapper.png|22px]] Flare Mastery ===
+
==Archetypes==
  
{{Powers_LevelHeader}}
+
==Rikti==
{{Powers_LevelRow|Icon=PyreMastery_RingofFire.png
+
|Power=Ring of Fire
+
|Level=41
+
|Effect=(Ranged) Foe Moderate DoT(Heat), Immobilize
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=PyreMastery_Soot.png
+
|Power=Char
+
|Level=41
+
|Effect=(Ranged) Foe Moderate DoT(Heat), Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FireBlast_Flare.png
+
|Power=Flares
+
|Level=44
+
|Effect=(Ranged) Foe Minor Damage(Heat), DoT(Heat)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FireBlast_RainOfFire.png
+
|Power=Rain of Fire
+
|Level=47
+
|Effect=(Summon AoE) Foe DoT(Heat), -Speed
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
----
+
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
  
=== [[Image:Archetypeicon_tanker.png|22px]] Gloom Mastery ===
+
{{NPC Text|title=Archetype Information
 +
|text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology
 +
[[Image:Badge_event_rikti_invasion.png|right|Rikti]]
 +
<br>'''Hit Points:''' Medium
 +
<br>'''Damage:''' Medium
 +
<br>'''Primary:''' Offense
 +
<br>'''Secondary:''' Defense
  
{{Powers_LevelHeader}}
+
'''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
+
|Power=Tenebrous Tentacles
+
|Level=41
+
|Effect=(Ranged Cone) Foe Moderate DoT(Smashing), Immobilize, -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
+
|Power=Petrifying Gaze
+
|Level=41
+
|Effect=(Ranged) Foe Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png
+
|Power=Gloom
+
|Level=44
+
|Effect=(Ranged) Foe High DoT(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_DarkCast_ShadowBomb.png
+
|Power=Shadow Bomb
+
|Level=47
+
|Effect=(TAoE) Foe Moderate Damage(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
  
----
+
'''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
  
== Archetypes ==
+
http://www.cityofheroes.com/images/wallpapers/wallpaper_contest/fan24_rikti-800x600.jpg}}
  
=== [[Image:PPD_Logo.jpg|32px]] Paragon Police Officer ===
+
{{NPC Text|title=General Power Information
[[Image:Originicon_natural.png|22px]] ''Natural-origin ONLY''
+
|text='''''Note:''' In order for the power tables' links to work, you must have the '''Detailed Power Information''' box open.''
<br>'''Hit Points''' Medium
+
<br>'''Damage''' Medium
+
<br>'''Primary''' Damage
+
<br>'''Secondary''' Defense
+
<br>Paragon Police Officers begin their careers as SWAT units. SWAT units have a strong mix of melee and ranged attacks as well as strong protective powers available through training and gadgets. Beginning at level 24, officers can choose whether they will join the Powered Armor Cops or Psi Division. Powered Armor Cops gain access to arm-cannons and the energy attacks / arsenal it provides, while the Psi Division officers learn strong mental and control abilities.
+
  
==== Paragon Police Officer ====
+
===Rikti Style: Soldier Selection / Soldier Specialization===
 
+
Unlike traditional roles, rikti are first outfitted with standard equipment, then soon ''after'', choose their own career paths.
'''PPD SWAT Rifle'''
+
  
 +
===Rikti Equipment (Primary)===
 +
The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
 
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
|Power=Burst
+
|Power=Plasma Shot
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Minor Damage(Lethal), -Defense
+
|Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
{{Powers_LevelRow|Icon=ArachnosSoldier_Pummel.png
+
|Power=Hack
|Power=Pummel
+
 
|Level=1
 
|Level=1
|Effect=(Melee) Foe Moderate Damage(Smashing), Disorient
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
+
|Power=Slug
+
|Level=2
+
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_WideAreaWebGrenade.png
+
|Power=Glue Grenade
+
|Level=6
+
|Effect=(Summon AoE) Foe -Fly, -Jump, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
+
|Power=Heavy Burst
+
|Level=8
+
|Effect=(Ranged Cone) Foe Moderate DoT(Lethal), -Defense
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
+
|Power=Sniper Rifle
+
|Level=12
+
|Effect=(Snipe) Foe Superior Damage(Lethal), -Defense
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Temporary_FlashbangGrenades.png
+
|Power=Flashbang Grenade
+
|Level=12
+
|Effect=(TAoE) Foe Disorient, -Accuracy, -Defense
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_FragGrenade.png
+
|Power=Frag Grenade
+
|Level=18
+
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
'''PPD Training'''
+
===Rikti Armor (Secondary)===
 
+
The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
 
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
|Power=Kevlar Body Armor
+
|Power=Rikti Armor
 
|Level=1
 
|Level=1
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Disorient)
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png
{{Powers_LevelRow|Icon=TrainingandGadgets_CombatTrainingOffensive.png
+
|Power=Rikti Training
|Power=Combat Training: Offensive
+
 
|Level=2
 
|Level=2
|Effect=(Auto) Self +Accuracy
+
|Effect=(Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
{{Powers_LevelRow|Icon=TrainingandGadgets_CombatTrainingDefensive.png
+
|Power=Serum
|Power=Combat Training: Defensive
+
 
|Level=4
 
|Level=4
|Effect=(Auto) Self +Defense(Ranged)
+
|Effect=Self Heal, +Max Hit Points
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingManeuvers.png
+
|Power=Indomitable Will
|Power=Tactical Training: Maneuvers
+
 
|Level=10
 
|Level=10
|Effect=(Toggle)(PBAoE) Team +Defense(All)
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=FortunataTeamwork_MindLink.png
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingAssault.png
+
|Power=Mind Link
|Power=Tactical Training: Assault
+
 
|Level=16
 
|Level=16
|Effect=(Toggle)(PBAoE) Team +Damage, +Resistance(Placate, Taunt)
+
|Effect=(Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingLeadership.png
+
|Power=Tactical Training: Leadership
+
|Level=20
+
|Effect=(Toggle)(PBAoE) Team +Accuracy, +Perception
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_MentalTraining.png
+
|Power=Mental Training
+
|Level=24
+
|Effect=(Auto) Self +Recharge, +Speed
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
{{clr}}
+
===Rikti Power Pools===
----
+
Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers.
 +
 
 +
====Communications Officer====
  
==== Powered Armor Cop ====
 
  
'''Power Suit Artillery'''
 
[[Image:PPD_Shell.jpg|thumb|right|132px]]
 
[[Image:PPD_Assault.jpg|thumb|right|132px]]
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=CrabSpider_Channelgun.png
+
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png
|Power=Power Blast
+
|Power=Teleport Foe Device
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy), Knockback
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png
+
|Power=Energy Bunch
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Energy), Disorient
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=CrabSpider_Longfang.png
+
|Power=Laser Burst
+
|Level=2
+
|Effect=(Ranged) Foe High Damage(Smashing/Energy), -Defense
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=CrabSpider_Aim.png
+
|Power=Aim
+
|Level=6
+
|Effect=Self +Accuracy, +Damage
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=CrabSpider_Suppression.png
+
|Power=Laser Spray
+
 
|Level=8
 
|Level=8
|Effect=(Ranged Cone) Foe Moderate DoT(Smashing/Energy), -Regeneration
+
|Effect=(Ranged) Foe Teleport
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=GravityControl_FoldSpace.png
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png
+
|Power=Fold Space
|Power=Bone Smasher
+
 
|Level=12
 
|Level=12
|Effect=(Melee) Foe High Damage(Smashing/Energy), Disorient
+
|Effect=(Summoned Area of Effect) Team Teleport
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=Temporary_FlashbangGrenades.png
+
|Power=Transponder
|Power=Flashbang Grenade
+
|Level=12
+
|Effect=(TAoE) Foe Disorient, -Accuracy, -Defense
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=CrabSpider_FragGrenade.png
+
|Power=Explosive Blast
+
 
|Level=18
 
|Level=18
|Effect=(TAoE) Foe Moderate Damage(Smashing/Energy), Knockback
+
|Effect=Summon Rikti Portal
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
{{Powers_LevelRow|Icon=CrabSpider_Frenzy.png
+
|Power=Rikti Monkey Swarm
|Power=Whirling Hands
+
 
|Level=26
 
|Level=26
|Effect=(PBAoE) Foe Moderate Damage(Smashing/Energy), Disorient
+
|Effect=(Ranged) Summon Rikti Monkey (x10)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=PowerBlast_NovaBlast.png
+
|Power=Nova
+
|Level=32
+
|Effect=(PBAoE) Foe Extreme Damage(Smashing/Energy), Knockback, Disorient; Self -Endurance, -Recovery
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
'''Power Suit Armor'''
+
 
 +
====Guardian====
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=CrabSpiderTraining_CrabSpiderArmor.png
+
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png
|Power=Powered Armor Suit
+
|Power=Radiation Emission
|Level=1
+
|Level=8
|Effect=(Auto) Self +Resistance(Smashing, Lethal, Psionics), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
+
|Effect=(Point Blank Area of Effect) Ally/Self Heal
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png
{{Powers_LevelRow|Icon=CrabSpiderTraining_Fortification.png
+
|Power=Protection Shield
|Power=Fortification
+
|Level=12
|Level=24
+
|Effect=(Ranged) Ally +Defense(All)
|Effect=(Toggle) Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep)
+
|Border=1}}
|Border=1
+
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
}}
+
|Power=Accelerate Metabolism
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
+
|Level=18
|Power=Serum
+
|Effect=(Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed
|Level=28
+
|Border=1}}
|Effect=Self Heal, +Max Hit Points
+
{{Powers_LevelRow|Icon=Leadership_Vengence.png
|Border=1
+
|Power=Leadership
}}
+
|Level=32
{{Powers_LevelRow|Icon=CrabSpiderTraining_SummonSpiderlings.png
+
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt)
|Power=Summon Drones
+
|Border=1}}
|Level=35
+
|Effect=Summon PPD Drones (3)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_CallReinforcements.png
+
|Power=Call Reinforcements
+
|Level=38
+
|Effect=Summon PPD Enforcers (2)
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
{{clr}}
+
 
'''PPD Drone''' (x3)
+
====Headman====
[[Image:PPD_Drone.jpg|thumb|right|100px]]
+
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Temporary_WeddingBand.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
|Power=PPD Drone Armor
+
|Power=Plasma Burst
|Level=-
+
|Level=6
|Effect=(Auto) Self +Resistance(Smashing, Lethal, Energy)
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
{{Powers_LevelRow|Icon=InherentPeacebringer_EnergyFlight.png
+
|Power=Aim
|Power=Hover
+
|Level=8
|Level=-
+
|Effect=Self +Accuracy, +Damage
|Effect=(Auto) Self +Fly
+
|Border=1}}
|Border=1
+
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
}}
+
|Power=Plasma Volley
{{Powers_LevelRow|Icon=PowerBlast_PowerBolts.png
+
|Level=18
|Power=Laser
+
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
|Level=-
+
|Border=1}}
|Effect=(Ranged) Foe Minor Damage(Energy)
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
|Border=1
+
|Power=Plasma Snipe
}}
+
|Level=26
 +
|Effect=(Snipe) Foe Superior Damage(Energy), Disorient
 +
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
{{clr}}
+
 
'''PPD Enforcer''' (x2)
+
====Magus====
[[Image:PPD_Enforcer_01.jpg|thumb|right|132px]]
+
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Temporary_WeddingBand.png
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
|Power=PPD Enforcer Armor
+
|Power=Fire Ball
|Level=-
+
|Level=6
|Effect=(Auto) Self +Resistance(All), +Protection(Mez)
+
|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png
{{Powers_LevelRow|Icon=PowerBlast_PowerBolts.png
+
|Power=Block of Ice
|Power=Laser Burst
+
|Level=8
|Level=-
+
|Effect=(Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy), Knockback
+
|Border=1}}
|Border=1
+
{{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png
}}
+
|Power=Lightning Bolt
{{Powers_LevelRow|Icon=PowerBlast_PowerBlast.png
+
|Level=18
|Power=Plasma Blast
+
|Effect=(Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance
|Level=-
+
|Border=1}}
|Effect=(Ranged) Foe High Damage(Smashing/Energy), Knockback, -Regeneration
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=AssaultWeapons_ARM30grenade.png
+
|Power=M30 Grenade
+
|Level=-
+
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback
+
|Border=1
+
}}
+
 
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
 
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
|Power=Photon Grenade
+
|Power=Stalagmites
|Level=-
+
|Level=26
|Effect=(TAoE) Foe Minor Damage(Smashing/Energy), Disorient
+
|Effect=(Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Temporary_TearGas.png
+
|Power=Tear Gas
+
|Level=-
+
|Effect=(TAoE) Foe Hold
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
{{clr}}
+
====Mentalist====
----
+
 
+
==== Psi Division ====
+
 
+
'''Psi Cop Training'''
+
 
+
[[Image:PPD_Psi-Lieutenant_01.jpg|thumb|right|132px]]
+
[[Image:PPD_Psi-Captain_01.jpg|thumb|right|132px]]
+
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FortunataTraining_MentalBlast.png
+
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
 
|Power=Mental Blast
 
|Power=Mental Blast
|Level=1
+
|Level=6
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png
{{Powers_LevelRow|Icon=MentalControl_Levitate.png
+
|Power=Mesmerize
|Power=Levitate
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockup
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FortunataTraining_Subdue.png
+
|Power=Subdual
+
|Level=2
+
|Effect=(Ranged) Foe Moderate DoT(Psionic), Immobilize
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=MentalControl_BuildUp.png
+
|Power=Concentration
+
|Level=6
+
|Effect=Self +Damage, +Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FortunataTraining_PsychicScream.png
+
|Power=Psychic Scream
+
 
|Level=8
 
|Level=8
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), -Recharge
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Sleep
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
{{Powers_LevelRow|Icon=FortunataTraining_Dominate.png
+
|Power=Mass Hypnosis
 +
|Level=12
 +
|Effect=(Ranged Area of Effect) Foe Sleep
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=MentalControl_Command.png
 
|Power=Dominate
 
|Power=Dominate
|Level=12
+
|Level=26
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
|Border=1
+
|Border=1}}
}}
+
{{Powers_Footer}}
{{Powers_LevelRow|Icon=FortunataTraining_PsionicTornado.png
+
 
|Power=Psionic Tornado
+
====Priest====
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png
 +
|Power=Transfusion
 +
|Level=6
 +
|Effect=(Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png
 +
|Power=Siphon Power
 +
|Level=8
 +
|Effect=(Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
 +
|Power=Total Domination
 +
|Level=18
 +
|Effect=(Ranged Area of Effect) Foe Immobilize, Hold
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
 +
|Power=Regeneration Aura
 +
|Level=26
 +
|Effect=(Point Blank Area of Effect) Ally/Self +Regeneration
 +
|Border=1}}
 +
{{Powers_Footer}}
 +
 
 +
====Soldier====
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=Sword_Slice.png
 +
|Power=Slice
 
|Level=12
 
|Level=12
|Effect=(TAoE) Foe Moderate DoT(Psionic), Knocdown
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=BattleAxe_Chop.png
{{Powers_LevelRow|Icon=FortunataTraining_ScrambleThoughts.png
+
|Power=Eviscerate
|Power=Scramble Thoughts
+
 
|Level=18
 
|Level=18
|Effect=(Ranged) Foe Minor Damage(Psionic), Disorient
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockdown
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Sword_Disembowel.png
{{Powers_LevelRow|Icon=FortunataTraining_TotalDomination.png
+
|Power=Carve
|Power=Total Domination
+
 
|Level=26
 
|Level=26
|Effect=(TAoE) Foe Hold
+
|Effect=(Melee) Foe Superior Damage(Lethal/Energy), Knockup
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
{{Powers_LevelRow|Icon=FortunataTraining_PsychicWail.png
+
|Power=Swing
|Power=Psychic Shockwave
+
 
|Level=32
 
|Level=32
|Effect=(PBAoE) Foe Moderate Damage(Psionic), Disorient, -Recharge
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
|Border=1
+
|Border=1}}
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
'''Psi Cop Teamwork'''
+
}}
 +
 
 +
{{NPC Text|title=Detailed Power Information
 +
|text='''''Note:''' This box must be open for the power tables' links to work.''
 +
 
 +
===Detailed Power Information===
 +
The information here is listed by career path and level rather than alphabetically.
 +
 
 +
====Communications Officer====
 +
 
 +
=====[[Image:Teleportation_TeleportFoe.png]] Teleport Foe Device=====
 +
You can teleport a single foe through via a teleportation device directly next to you. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=3.93s}}
 +
{{PowerBlock_Recharge|20.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=15.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=2.00s}}
 +
{{PowerBlock_Level|8}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=200.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Other|Header=Attack Types|Text=Ranged}}
 +
{{PowerBlock_Other|Header=Aggro Type|Text=Enemies will not notice this attack.}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''50.00%''' chance for '''+2000.00%''' Taunt for 2.00s on target}}
 +
{{PowerBlock_Blank|''ignores buffs and enhancements''}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_Blank|'''2.10''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_End}}
 +
 
 +
=====[[Image:GravityControl_FoldSpace.png]] Fold Space=====
 +
You can open a portal around all teammates and pull them through it. The teammates are delivered to your location. You determine the location of the portal's end, and can place it in the air if desired.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=5.39s}}
 +
{{PowerBlock_Recharge|6m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=26.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=4.00s}}
 +
{{PowerBlock_Level|12}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Self}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10000.00 ft}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''1.00''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_End}}
 +
 
 +
=====[[Image:ElectricalBolt_VoltaicSentinal.png]] Transponder=====
 +
The rikti communications officers can create an inter-dimensional transponder. Other rikti soldiers can teleport in through this transponder to join their allies. The transponder can be destroyed.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=4.93s}}
 +
{{PowerBlock_Recharge|45.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=21.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|18}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=1.00s}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Friendlies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Location}}
 +
{{PowerBlock_Effects|Creates pet '''Portal'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 578.28''}}
 +
{{PowerBlock_Other|Header=Portal Powers|Text=Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Headman Gunman'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 860.0''}}
 +
{{PowerBlock_Other|Header=Conscript Powers|Text=[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Rikti Sword'''}}
 +
{{PowerBlock_Other|Header=Headman Gunman Powers|Text=[[Image:Teleportation_Teleport.png|22px]] '''Teleport'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_LongJump.png|22px]] '''Super Leap'''}}
 +
{{PowerBlock_End}}
 +
 
 +
=====[[Image:Thugs_TargetedSummonMob.png]] Rikti Monkey Swarm=====
 +
Calls a swarm of 10 or so rikti monkeys to come to your aid for a brief while. You must select an enemy target to attack first before calling these monkeys. Rikti monkeys are many, but they are very weak. Although they will follow you, they are not as loyal as your transponder pets, and they will only stick around for a few minutes before taking off.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=1.67s}}
 +
{{PowerBlock_Recharge|10m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=13.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|26}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=60.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Effects|Creates Pet Rikti Monkey (x10)}}
 +
{{PowerBlock_Blank|''Base Hit Points: 160.0''}}
 +
{{PowerBlock_Other|Header=Rikti Monkey Powers|Text=[[Image:PsychicBlast_MentalBlast.png|22px]] '''Psychic Dart'''}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] '''Monkey Brawl'''}}
 +
{{PowerBlock_Blank|[[Image:FlamingShield_Burn.png|22px]] '''Monkey Gas'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_CombatJump.png|22px]] '''Monkey Jumping'''}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_MaskPresence.png
 
|Power=Mask Presence
 
|Level=20
 
|Effect=(Toggle) Self +Stealth, +Defense(Melee, Ranged, AoE)
 
|Border=1
 
 
}}
 
}}
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
+
 
|Power=Indomitable Will
+
{{NPC Text|title=Costume Customization
|Level=24
+
|text=A bit less controversial than the powers, I hope.
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
+
 
|Border=1
+
===Rikti Uniform===
}}
+
Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species.
{{Powers_LevelRow|Icon=FortunataTeamwork_Confuse.png
+
 
|Power=Confuse
+
====Costume Sets====
|Level=28
+
 
|Effect=(Ranged) Foe Confuse
+
'''Standard Costume Sets:'''
|Border=1
+
*Soldier
}}
+
*Headman
{{Powers_LevelRow|Icon=FortunataTeamwork_TacticalTrainingVengeance.png
+
*Mentalist/Mesmerist
|Power=Tactical Training: Vengeance
+
*Chief Soldier
|Level=
+
 
|Effect=(TAoE)(targeted defeated ally) +Damage, +Accuracy, +Defense(All), +Resistance(Mez)
+
'''Unlockable Costume Sets:'''
|Border=1
+
*Magus (any Rikti badge)
 +
*Priest (any Rikti badge)
 +
 
 +
<gallery>
 +
Image:Rikti_Guardian.jpg|Soldier
 +
Image:Rikti_HeadmanGunman.jpg|Headman
 +
Image:Rikti_ChiefMesmerist.jpg|Mentalist/Mesmerist
 +
Image:Rikti_ChiefSoldier.jpg|Chief Soldier
 +
Image:Rikti_Priest.jpg|Priest
 +
Image:Rikti_Magus.jpg|Magus
 +
</gallery>
 +
 
 
}}
 
}}
{{Powers_LevelRow|Icon=FortunataTeamwork_AuraOfConfusion.png
 
|Power=Aura of Confusion
 
|Level=38
 
|Effect=(PBAoE) Foe Confuse
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
  
 
{{clr}}
 
{{clr}}
 
----
 
----

Latest revision as of 01:28, 29 August 2012


Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.

Electricity Control

Gadget Control



Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Powersets

Archetypeicon blaster.png Blaster Secondary
  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Martial Arts
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Melee Powersets

V archetypeicon brute.png Brute Primary
Archetypeicon scrapper.png Scrapper Primary
V archetypeicon stalker.png Stalker Primary
Archetypeicon tanker.png Tanker Secondary
  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Ranged Powersets

Archetypeicon blaster.png Blaster Primary
V archetypeicon corruptor.png Corruptor Primary
Archetypeicon defender.png Defender Secondary
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Summon Powersets

V archetypeicon mastermind.png Mastermind Primary
  • Demonology - Circle Behemoth as top tier?
  • Knights
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Archetypes

Rikti

An idea for a Rikti-based epic archetype that would be available to both heroes and villains.