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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
'''Super Reflexes''' is one of the power sets.  It is a primary power set for [[Tanker]]s and a secondary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.
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{{Power Set Icon|Freem}}
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'''Super Reflexes''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.
  
Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even psionic attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy.
+
"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."
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{{clrl}}
  
 
== Power Tables ==
 
== Power Tables ==
=== Brute, Tanker ===
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=== Brute/Tanker ===
The Super Reflexes power set is available as a primary set for [[Tanker]]s and a secondary set for [[Brute]]s. The following table shows which powers are available and at what level:
+
The Super Reflexes power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s. The following table shows the levels at which each power is available:
  
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|PriLevel=1|SecLevel=2|Effect=Toggle: Self +DEF(Ranged),  +Res(Debuff), +Perception|Border=1}}
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{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|PriLevel=1|SecLevel=2|Effect=Toggle: Self +DEF(Ranged),  +Res(DEF Debuff), +Perception|Border=1}}
 
{{Powers_SplitLevelRow|Icon=SuperReflexes Agile.png|Power=Agile|PriLevel=2|SecLevel=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=SuperReflexes Agile.png|Power=Agile|PriLevel=2|SecLevel=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|PriLevel=6|SecLevel=10|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|PriLevel=6|SecLevel=10|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}
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=== Scrapper ===
 
=== Scrapper ===
The Super Reflexes power set is available as a secondary set for [[Scrapper]]s. The following table shows which powers are available and at what level:
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The Super Reflexes power set is available as a secondary set for [[Scrapper]]s. The following table shows the level at which each power is available:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=2|Effect=Toggle: Self +DEF(Ranged), +Res(Debuff), +Perception|Border=1}}
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{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=2|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}
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=== Stalkers ===
 
=== Stalkers ===
The Super Reflexes power set is available as a secondary set for [[Stalker]]s. The following table shows which powers are available and at what level:
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The Super Reflexes power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
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== Powers ==
 
== Powers ==
The following are powers in the Super Reflexes powerset.
 
 
 
=== [[File:SuperReflexes Agile.png]] Agile ===
 
=== [[File:SuperReflexes Agile.png]] Agile ===
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense Debuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.
+
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:SuperReflexes Dodge.png]] Dodge ===
 
=== [[File:SuperReflexes Dodge.png]] Dodge ===
You have the ability to innately Dodge some melee attacks and you resist Defense Debuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.  
+
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.  
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:SuperReflexes Elude.png]] Elude ===
 
=== [[File:SuperReflexes Elude.png]] Elude ===
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.  
+
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.  
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:SuperReflexes Evasion.png]] Evasion ===
 
=== [[File:SuperReflexes Evasion.png]] Evasion ===
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense Debuffs.
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You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs.
  
Evasion, when used by [[Tanker]]s and [[Brute]]s, includes a [[taunt]] aura. The [[Scrapper]] and [[Stalker]] versions do not include a taunt effect.
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{{EdNote|note=Evasion, when used by [[Tanker]]s and [[Brute]]s, includes a [[taunt]] aura. The [[Scrapper]] and [[Stalker]] versions do not include a taunt effect.}}
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:SuperReflexes FocusedFighting.png]] Focused Fighting ===
 
=== [[File:SuperReflexes FocusedFighting.png]] Focused Fighting ===
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense.  
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You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense.  
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:SuperReflexes FocusedSenses.png]] Focused Senses ===
 
=== [[File:SuperReflexes FocusedSenses.png]] Focused Senses ===
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense Debuffs.
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You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:SuperReflexes Lucky.png]] Lucky ===
 
=== [[File:SuperReflexes Lucky.png]] Lucky ===
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense Debuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.  
+
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.  
 
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(This power is not available to Stalkers.)
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:SuperReflexes Quickness.png]] Quickness ===
 
=== [[File:SuperReflexes Quickness.png]] Quickness ===
 
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
 
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
 
''Note: The increase in movement speed includes flight speed.''
 
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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== Historical ==
 
== Historical ==
 
{{Historical|type=section|reason=change}}
 
{{Historical|type=section|reason=change}}
 
 
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].
 
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].
 
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].
 
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].
* This set was [[Powerset Proliferation|proliferated]] to [[Brute]]s in [[Issue 12]].
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* This set was [[Power Set Proliferation|proliferated]] to [[Brute]]s in [[Issue 12]].
* This set was [[Powerset Proliferation|proliferated]] to [[Tanker]]s in [[Issue 21]].
+
* This set was proliferated to [[Tanker]]s in [[Issue 21]].
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}
|Game=cov|Archetype=Brute|Power={{PAGENAMEE}}|Type=Defense}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}
|Game=coh|Archetype=Scrapper|Power={{PAGENAMEE}}|Type=Defense}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}
* {{RedTomaxPowerSet
+
|Game=cov|Archetype=Stalker|Power={{PAGENAMEE}}|Type=Defense}}
+
  
[[Category:Powersets]]
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[[Category:Power Sets]]
[[Category:Tanker Primary]]
+
 
[[Category:Brute Secondary]]
 
[[Category:Brute Secondary]]
 
[[Category:Scrapper Secondary]]
 
[[Category:Scrapper Secondary]]
 
[[Category:Stalker Secondary]]
 
[[Category:Stalker Secondary]]
 +
[[Category:Tanker Primary]]

Latest revision as of 00:00, 30 August 2019

Overview

Super Reflexes is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, and Stalkers.

"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."

Power Tables

Brute/Tanker

The Super Reflexes power set is available as a primary set for Tankers and as a secondary set for Brutes. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
SuperReflexes FocusedFighting.png Focused Fighting 1 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
SuperReflexes FocusedSenses.png Focused Senses 1 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
SuperReflexes Agile.png Agile 2 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
SuperReflexes PracticedBrawler.png Practiced Brawler 6 10 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
SuperReflexes Dodge.png Dodge 8 16 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
SuperReflexes Evasion.png Evasion 12 20 Toggle: PBAoE, Foe Taunt, Self +DEF(AoE), +Res(DEF Debuff)
SuperReflexes Lucky.png Lucky 18 28 Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
SuperReflexes Quickness.png Quickness 26 35 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
SuperReflexes Elude.png Elude 32 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Scrapper

The Super Reflexes power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
SuperReflexes FocusedFighting.png Focused Fighting 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
SuperReflexes FocusedSenses.png Focused Senses 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
SuperReflexes Agile.png Agile 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
SuperReflexes PracticedBrawler.png Practiced Brawler 10 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
SuperReflexes Dodge.png Dodge 16 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
SuperReflexes Quickness.png Quickness 20 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
SuperReflexes Lucky.png Lucky 28 Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
SuperReflexes Evasion.png Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
SuperReflexes Elude.png Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Stalkers

The Super Reflexes power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
SuperReflexes Hide.png Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
SuperReflexes FocusedFighting.png Focused Fighting 2 Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff)
SuperReflexes FocusedSenses.png Focused Senses 4 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
SuperReflexes Agile.png Agile 10 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
SuperReflexes PracticedBrawler.png Practiced Brawler 16 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
SuperReflexes Dodge.png Dodge 20 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
SuperReflexes Quickness.png Quickness 28 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
SuperReflexes Evasion.png Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
SuperReflexes Elude.png Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Powers

SuperReflexes Agile.png Agile

You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.

Minimum Level Archetypeicon tanker.png 2 (Tanker)
V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
V archetypeicon stalker.png 10 (Stalker)
Effects Auto: Self +Defense(Ranged), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Set Categories IO Defense Buff.png Defense

SuperReflexes Dodge.png Dodge

You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.

Minimum Level Archetypeicon tanker.png 8 (Tanker)
V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
V archetypeicon stalker.png 20 (Stalker)
Effects Auto: Self +Defense(Melee), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Set Categories IO Defense Buff.png Defense

SuperReflexes Elude.png Elude

You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Recharge Very Long
Minimum Level Archetypeicon tanker.png 32 (Tanker)
V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
V archetypeicon stalker.png 38 (Stalker)
Effects Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump, +Special
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Running Speed.png Enhance Running Speed
Set Categories IO Defense Buff.png Defense
IO Run Speed Increase.png Running
IO Endurance Modification.png Endurance Modification
IO Universal Travel.png Universal Travel

SuperReflexes Evasion.png Evasion

You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs.

EdLetter.png Editor's Note:

Evasion, when used by Tankers and Brutes, includes a taunt aura. The Scrapper and Stalker versions do not include a taunt effect.

Recharge Fast
Minimum Level Archetypeicon tanker.png 12 (Tanker)
V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
V archetypeicon stalker.png 35 (Stalker)
Effects Toggle: Self +Defense(Area of Effect), +Resistance(Defense Debuff)
Foe Taunt (Brute only)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute only)
Set Categories IO Defense Buff.png Defense

SuperReflexes FocusedFighting.png Focused Fighting

You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense.

Recharge Fast
Minimum Level Archetypeicon tanker.png 1 (Tanker)
V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Effects Toggle: Self +Defense(Melee), Resistance(Confuse, Defense Debuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

SuperReflexes FocusedSenses.png Focused Senses

You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs.

Recharge Fast
Minimum Level Archetypeicon tanker.png 1 (Tanker)
V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 4 (Stalker)
Effects Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

SuperReflexes Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

(This power is available only to Stalkers.)

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Attack Rate.png Increase Attack Rate

SuperReflexes Lucky.png Lucky

Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.

Minimum Level Archetypeicon tanker.png 18 (Tanker)
V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Effects Auto: Self +Defense(Area of Effect), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Set Categories IO Defense Buff.png Defense

SuperReflexes PracticedBrawler.png Practiced Brawler

Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.

Recharge Very Long
Minimum Level Archetypeicon tanker.png 6 (Tanker)
V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
V archetypeicon stalker.png 16 (Stalker)
Effects Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

SuperReflexes Quickness.png Quickness

Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Minimum Level Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
V archetypeicon stalker.png 28 (Stalker)
V archetypeicon brute.png 35 (Brute)
Effects Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed
Enhancements TO Training Running Speed.png Enhance Running Speed
TO Training Flight Speed.png Enhance Flight Speed
Set Categories -

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links