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Difference between revisions of "Frankenslot"

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(Used another example to show how to fit eight IOs worth into six slots, added third definition)
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== Definition ==
 
== Definition ==
  
 
'''Frankenslot'''
 
'''Frankenslot'''
  
# Picking and choosing [[Invention Origin Enhancements]] to slot from multiple [[Invention Origin Enhancement Sets|invention sets]] to get the most percentage in the least amount of slots, without worrying about [[Invention Origin Enhancement Set Bonuses|set bonuses]].
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# Slotting a power with a diverse mix of multi-aspect Set [[Invention Origin Enhancements]], as well as possibly Common IOs and/or [[Hamidon Origin Enhancements]], purely to maximize the basic enhancement bonuses to that power with little or no regard for [[Invention Origin Enhancement Set Bonuses|set bonuses]].
# Slotting different enhancements from different or same sets, in order to fit more than the equivalent amount of enhancements in slots.
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# Slotting multiple partial sets of Set IOs into one power to gain early set bonuses multiple times.
# Slotting multiple IOs from multiple sets to gain a specific set bonus.
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:Presumably, the origins of its name refers to [http://en.wikipedia.org/wiki/Frankenstein%27s_monster Frankenstein's Monster] (a monster made from several different body parts of other humans) and '''[[Enhancements#Slotting and Stacking|Slotting]]'''.
  
=== Examples ===
 
  
Using [[Fiery_Aura#Burn|Fiery Aura: Burn]] as an example:
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== Examples ==
# Slotting 3 "Damage/Recharge" IOs from 3 different sets in Burn to maximize damage and recharge percentage. No set bonuses.
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Using [[Fiery Aura#Burn|Fiery Aura: Burn]] as an example:
# Slotting 2 [[Cleaving Blow]] and 2 [[Armageddon]] in Burn to maximize +recovery set bonuses.
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# Slotting 3 "Damage/Recharge" IOs from 3 different IO sets in Burn to maximize damage (78.55%) and recharge (78.55%) percentages. No set bonuses.
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# Slotting 2 [[Cleaving Blow]] and 2 [[Armageddon]] enhancements in Burn to maximize +recovery set bonuses (+5%).
  
  
Using [[Crab_Spider_Soldier#Omega_Maneuver|Omega Maneuver]] from [[Crab Spider Soldier|Crab Spider Soldier primary]] as another example:
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Using [[Crab Spider Soldier#Omega Maneuver|Omega Maneuver]] from [[Crab Spider Soldier|Crab Spider Soldier primary]] as another example:
 
:Slotting the following:
 
:Slotting the following:
 
:: [[Positron's Blast: Damage/Recharge]]
 
:: [[Positron's Blast: Damage/Recharge]]
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:: [[Stupefy: Accuracy/Stun/Recharge]]
 
:: [[Stupefy: Accuracy/Stun/Recharge]]
 
:: [[Rope A Dope: Accuracy/Stun/Recharge]]
 
:: [[Rope A Dope: Accuracy/Stun/Recharge]]
:: [[Common_Invention_Recipes#Damage|Common IO: Damage]]
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:: [[Common Invention Recipes#Damage|Common IO: Damage]]
:This will give one level 50 IO's worth of Accuracy and Stun, and [[Enhancement_Diversification|ED]]-capped Damage and Recharge, basically resulting in eight IOs slotted into six slots.
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:This will give one level 50 IO's worth of Accuracy and Stun (42.4%, each), and [[Enhancement Diversification|ED]]-capped Damage and Recharge (98.29%; pre-ED: 121.9%), basically resulting in eight IOs worth of effect slotted into six enhancement slots.
  
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 +
Using a standard single target hold. In holds you usually want to maximize the accuracy, the recharge, and the hold aspect of the power.
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:Assuming level 30 IOs:
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:: [[Paralytic: Accuracy/Hold/Recharge]] gives 17.4% to all aspects
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:: [[Neuronic Shutdown: Accuracy/Hold/Recharge]] gives 17.4% to all aspects
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:: [[Essence of Curare: Accuracy/Hold/Recharge]] gives 17.4% to all aspects
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:: [[Essence of Curare: Accuracy/Recharge]] gives 21.8% to accuracy and recharge
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:: [[Basilisk's Gaze: Acc/Hold]] gives 21.8% to accuracy and hold
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:: [[Basilisk's Gaze: Rech/Hold]] gives 21.8% to recharge and hold
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:This gives a total value of 95.8% to accuracy, hold, and recharge, basically resulting in nine IOs worth of effect slotted into six enhancement slots, and hitting the [[Enhancement Diversification|ED]] cap of ~95%. In addition, two set bonuses (reduce mez duration and increase defense) are added to the character's global total, basically "for free".
 +
 +
=== Imagery ===
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 +
The following image shows a fully-frankenslotted  build. Since set bonuses are ignored altogether, the resulting Invention Sets used create a hodgepodge of different Enhancement icons.
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Click for full version.<BR>
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[[Image:Frankenslot.png|600px]]
  
 
== See also ==
 
== See also ==
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* [[Enhancement Diversification]]
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* [[Hamidon Origin Enhancements]]
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* [[Invention Origin Enhancements]]
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* [[Invention Origin Enhancement Sets]]
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== External Links ==
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*[http://boards.cityofheroes.com/showflat.php?Number=8050435 IO slotting example: Health]
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*[http://boards.cityofheroes.com/showflat.php?Number=8165855 IO slotting example: Combat Jumping]
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*[http://boards.cityofheroes.com/showflat.php?Number=8102955 IO slotting example: Melee Attacks]
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*[http://boards.cityofheroes.com/showflat.php?Number=8042755 IO slotting example: How to slot an AOE hold]
  
*[[Enhancement Diversification]]
 
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Latest revision as of 19:36, 17 March 2013

Definition

Frankenslot

  1. Slotting a power with a diverse mix of multi-aspect Set Invention Origin Enhancements, as well as possibly Common IOs and/or Hamidon Origin Enhancements, purely to maximize the basic enhancement bonuses to that power with little or no regard for set bonuses.
  2. Slotting multiple partial sets of Set IOs into one power to gain early set bonuses multiple times.
Presumably, the origins of its name refers to Frankenstein's Monster (a monster made from several different body parts of other humans) and Slotting.


Examples

Using Fiery Aura: Burn as an example:

  1. Slotting 3 "Damage/Recharge" IOs from 3 different IO sets in Burn to maximize damage (78.55%) and recharge (78.55%) percentages. No set bonuses.
  2. Slotting 2 Cleaving Blow and 2 Armageddon enhancements in Burn to maximize +recovery set bonuses (+5%).


Using Omega Maneuver from Crab Spider Soldier primary as another example:

Slotting the following:
Positron's Blast: Damage/Recharge
Detonation: Damage/Recharge
Air Burst: Damage/Recharge
Stupefy: Accuracy/Stun/Recharge
Rope A Dope: Accuracy/Stun/Recharge
Common IO: Damage
This will give one level 50 IO's worth of Accuracy and Stun (42.4%, each), and ED-capped Damage and Recharge (98.29%; pre-ED: 121.9%), basically resulting in eight IOs worth of effect slotted into six enhancement slots.


Using a standard single target hold. In holds you usually want to maximize the accuracy, the recharge, and the hold aspect of the power.

Assuming level 30 IOs:
Paralytic: Accuracy/Hold/Recharge gives 17.4% to all aspects
Neuronic Shutdown: Accuracy/Hold/Recharge gives 17.4% to all aspects
Essence of Curare: Accuracy/Hold/Recharge gives 17.4% to all aspects
Essence of Curare: Accuracy/Recharge gives 21.8% to accuracy and recharge
Basilisk's Gaze: Acc/Hold gives 21.8% to accuracy and hold
Basilisk's Gaze: Rech/Hold gives 21.8% to recharge and hold
This gives a total value of 95.8% to accuracy, hold, and recharge, basically resulting in nine IOs worth of effect slotted into six enhancement slots, and hitting the ED cap of ~95%. In addition, two set bonuses (reduce mez duration and increase defense) are added to the character's global total, basically "for free".

Imagery

The following image shows a fully-frankenslotted build. Since set bonuses are ignored altogether, the resulting Invention Sets used create a hodgepodge of different Enhancement icons.

Click for full version.
Frankenslot.png

See also

External Links