Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Fire Mastery"

From Paragon Wiki Archive
Jump to: navigation, search
 
m (Enhancement Template)
Line 31: Line 31:
 
{{PowerBlock_Effects|Player Based Area of Effect}}
 
{{PowerBlock_Effects|Player Based Area of Effect}}
 
{{PowerBlock_Blank|Self: +Endurance}}
 
{{PowerBlock_Blank|Self: +Endurance}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Endurance Modification}}
+
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
Line 47: Line 47:
 
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 41 (Controller)}}
 
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 41 (Controller)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
Line 63: Line 63:
 
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 41 (Controller)}}
 
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 41 (Controller)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Range}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
Line 78: Line 78:
 
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 44 (Controller)}}
 
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 44 (Controller)}}
 
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)}}
 
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage Resistance}}
+
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  

Revision as of 06:19, 24 February 2007

Overview

Fire Mastery is one of the Ancillary Power Pools available to Controllers.

You have mastery over fire to blast your foes and to add some much needed armor and defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
FireBlast FireBlast.png Fire Blast 41 Ranged, Moderate Damage(Fire)
FireBlast FireBall.png Fire Ball 41 Ranged (Targeted Area of Effect), Moderate Damage(Fire/Smash)
FireMastery FlamingShield.png Fire Shield 44 Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)
FireMastery Consume.png Consume 47 Player Based Area of Effect, Minor Damage(Fire), Self: +Endurance

Powers

The following are powers in the Fire Mastery powerset.

FireMastery Consume.png Consume

You can drain body heat from all nearby foes in order to replenish your own endurance. The more foes affected, the more endurance is gained. Foes suffer minimal fire damage. You must be level 47 and have two other Fire Mastery Powers before selecting this power.

Damage Minor Damage(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 47 (Controller)
Effects Player Based Area of Effect
Self: +Endurance
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage

FireBlast FireBall.png Fire Ball

Hurls an exploding fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.

Damage Moderate Damage(Fire/Smash)
Recharge Slow
Minimum Level Archetypeicon controller.png 41 (Controller)
Effects Ranged (Targeted Area of Effect)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage

FireBlast FireBlast.png Fire Blast

Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than flares, but more damage.

Damage Moderate Damage(Fire)
Recharge Fast
Minimum Level Archetypeicon controller.png 41 (Controller)
Effects Ranged
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage

FireMastery FlamingShield.png Fire Shield

While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 44 and have Fire Blast or Fire Ball before selecting this power.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 44 (Controller)
Effects Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance

External Links