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Difference between revisions of "Fighting"

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== Notes ==
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== Historical ==
* [[Issue 21]] reduced the first two powers (Boxing, Kick) from level 6 to level 4. Issue 21 also reduced the fourth power (Weave) from level 20 to level 14, though it still requires two other Fighting powers to take.
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{{historical|type=section}}
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* [[Issue 21]] reduced the first two powers (Boxing and Kick) from level 6, to each unlocking at level 4. The third power (Tough) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Weave) to level 14, though it still requires two power prerequisites.
  
 
== External Links ==
 
== External Links ==

Revision as of 03:26, 29 September 2011

Overview

Fighting is one of the sets of Power Pools available to all Heroes and Villains.

These powers are excellent for those who are looking for a few low cost powers to defend themselves.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Fighting Boxing.png Boxing 4 Melee, Moderate Dmg(Smash), Foe Disorient
Fighting Kick.png Kick 4 Melee, Moderate Dmg(Smash), Foe Knockback
Fighting Tough.png Tough 14 Toggle: Self +Res(Smash/Lethal)
Fighting Weave.png Weave 14 Toggle: Self +Def(All), Res(Immobilize)

Powers

The following are powers in the Fighting powerset.

Fighting Boxing.png Boxing

A decent punch that has a small chance to Disorient foes.

Damage Moderate
Recharge -
Minimum Level 4 (Any Archetype)
Effects Melee
Moderate Dmg(Smash), Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

Fighting Kick.png Kick

A modest kicking attack that has a small chance to knock opponents down.

Damage Moderate
Recharge -
Minimum Level 4 (Any Archetype)
Effects Melee
Moderate Dmg(Smash), Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback

Fighting Tough.png Tough

While active, you are tough and slightly resistant to Smashing and Lethal damage. Purchasing Tough requires the user to be level 14 and possess Boxing or Kick.

Recharge -
Minimum Level 14 (Any Archetype)
Effects Toggle
Self +Resistance(Smash/Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Fighting Weave.png Weave

While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 14 and have two other Fighting Powers before selecting Weave.

Recharge -
Minimum Level 14 (Any Archetype)
Effects Toggle
Self +Defense(All), Resistance(Immobilize)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
  • Issue 21 reduced the first two powers (Boxing and Kick) from level 6, to each unlocking at level 4. The third power (Tough) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Weave) to level 14, though it still requires two power prerequisites.

External Links

Fighting Pool at RedTomax.com