| Takedown Artist|
You've taken down one of the big guys in the Syndicate. Hey, is that a bull's-eye on your back?
| Talon of Talos|
You know all the possible places where criminals lurk to ambush people in Talos - knowledge that only someone from the other side could have.
Back alleys in Talos Island like this one are perfect for waiting in ambush.
| Talos' Blight|
| Talos' Might|
| Talos Island Beacon|
You have unlocked the capability of creating a teleport beacon to Talos Island.
M1, a hero from World War II, is honored today with a statue in Galaxy City.
| Tank Buster|
You have proved your worth on the streets, and the Freakshow have learned to fear your name.
| Tank Smasher|
Who can say what motivates these creations?
| Task Force Abandoner|
Your perks for serving the Freedom Phalanx have been stripped due to your descent into villainy. You can keep the epaulets, though.
| Task Force Commander|
Teaching those who want to learn the ways of Praetoria is more than a hobby to you. It's a mission.
Let's all welcome better future though the wonders of technology!
It takes a certain kind of person to find affinity with the city's Clockwork; that person is you, Technophile.
| Television Addict|
During the raid on TPN Campus, H.D. offered you his assistance in delivering the truth to the world, with only his protection as his price. You accepted his bargain and delivered far better than would be expected with the IDF swarming the facility, thus ensuring that H.D. had the greatest chance to deliver your message with no interference.
You have completed a Task Force/Flashback between level 46 and 50 while under a constant Debuff.
| Tempered Through Fire|
Through fire and flame your resolve has been tempered like finely forged steel.
| Temporal Agent|
| Temporal Fighter|
The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.
| Temporal Soldier|
| Temporal Spy|
| Temporal Strife|
| Ten Times the Victor|
You have impressed Mary MacComber, leader of the Cabal, by defeating her ten times. Though some members of the Cabal may still fear you, others will work as your allies. As a reward, you can now use a witch hat as a costume piece.
You've defeated 5000 custom enemies during published Architect missions earning yourself the Terminator badge.
| Terra Volta Beacon|
You have unlocked the capability of creating a teleport beacon to Terra Volta.
The legions of terrible spectral fiends that guarded their Banner of Terror were no match for you.
| Terror of the Vahzilok|
They hunt the innocent and violate the dead. They are the name used by mothers to terrify misbehaving children. They are deserving of every ounce of punishment visited upon them. In the sewers they congregate in large numbers, believing they are safe from judgment. But you are here to prove them wrong. You will hunt them down and extract your vengeance upon every Reaper and Mortificator you find. You will make them know fear.
| Tested the Water|
| The Center's Nemesis|
You stopped Calvin Scott and the Center's plans for Paragon City. The public of Paragon consider you to be the one hero who can stop the Council.
| The Chosen One|
Could it be that all along there has been some hand of fate at work here? Your name commands such weight, you now dare to dream that Praetoria's future may be in your hands after all...
| The Cleanser|
You defeated all of the Lost worshipers before tackling their leader, ensuring he had no followers to fuel his power.
| The Constant|
Villains, heroes, time travel, trans-dimensional wars... Come what may, in an ever-changing multiverse, you are The Constant which remains unchanged.
| The Determined Mentor|
Ice Mistral was absorbed by Mot, but you were able to save Scirocco from the creature known as the Sentinel. Scirocco has pledged to not rest until he rescues Ice Mistral from the maw of Mot.
| The Devouring Earth Abides|
Strange whispers echo through this sheltered vale, a place where the Devouring Earth rest and meditate, receiving strange missives from their lord and master: Hamidon. If you listen hard enough you can catch brief glimmers of understanding. Hamidon speaks to his children and urges them to be patient, that the time to take back what is rightfully theirs will soon be here. How does one reckon time when they are immortal? What is "soon" to something with a life-span measured in millennia?
| The Doctor's Ally|
You have uncovered the fate of Doctor Friedkin.
| The Fairest|
| The Hard Way|
You've never been one to do things the easy way, have you? You've proven true mastery over your Incarnate powers and the Well of the Furies by defeating Tyrant while he maintained most of his link to the well. You've taken The Hard Way - and prevailed!
| The Heart of Memory|
You have found the source of the Crimson Falls. Scientists who have studied it have only theories as to its source and composition, but they are in agreement that it is not entirely of this dimension. Some think that perhaps it is a form of quantum foam; exotic particles and degenerate matter drawn to the Shadow Shard from other dimensions. Swimming through it you find that it offers little resistance, does not make you wet, and while immersed in it you find yourself recalling past events. These recollections become fleeting, as though drawn from you to suffuse the fluid. One memory follows another and as each one does, it becomes increasingly difficult to bring them back. You fear that were you to stay here much longer, the fluid would empty you of all memory.
| The Hollows Beacon|
With this beacon your group can easily fight evil in The Hollows.
| The Last Word|
| The Mongoose|
You've become adept at taking down the Snakes.
| The New Boss|
Clockwork captured or appropriated by the Resistance are reprogrammed here, using taps into the Neutropolis wide area networks to speed the process. Some become soldiers, others servants; a few become bombs, designed to go back to scrubbing off graffiti and tending flowers until the right trigger is sent. Then... 'kaboom.' The Clockwork so reprogrammed are not given a choice in the matter.
| The Next Big Thing|
This is the good life. The higher up you get, the bigger you are.
| The Old Me|
This area is where the real Ajax was buried, after being killed by the thug Ralph Valetti, who stole his identity as well as his powers. After the revelation was made, officials rushed to recover Ajax's body, which is now preserved in an unknown area within the city.
| The Once and Future King|
You helped set Pendragon down the path of righteousness. While he may walk the mists of Praetoria for years, his soul has been redeemed and his freedom from Night Ward ensured.
| The Perfect Grifter|
You performed the role of the Grifter in the Summer Blockbuster 'Casino Heist' perfectly.
| The Perfect Hacker|
You performed the role of the Hacker in the Summer Blockbuster 'Casino Heist' perfectly.
| The Perfect Hitter|
You performed the role of the Hitter in the Summer Blockbuster 'Casino Heist' perfectly.
| The Perfect Thief|
You performed the role of the Thief in the Summer Blockbuster 'Casino Heist' perfectly.
| The Really Hard Way|
You have accomplished that which was seemingly impossible - defeating the champion of the Well of the Furies while he was at his full power! Congratulations to you - you are one of the strongest superpowered beings ever to walk the multiverse.
| The Roar of the Beast|
Once this island was abuzz with human inhabitants and all the noise pollution they produce, but now, as you turn your ear to the wind, the only sounds are the collection of screeches, howls, and bellowing roars of the monsters that now call this place home. Arching your back you add your roar to theirs and for a moment they are quiet. What is this new monster who walks among them, invading their hunting grounds? You will show them.
| The Silver Bullet|
The Warwolves have a nickname for you: The Silver Bullet.
| The Slayer|
You are a slayer of the darkest of Vampyri.
| The Sleeper Below|
Behold the God Mot, roused from His slumber! Behold the power of his faithful adherents, their prayers strong enough to stir Him from His dreaming! Behold the crucible of undoing, the maw through which all life shall soon pass so that all shall be unmade; an end to life, an end to hope, an end to all that respires in this corrupt and fallen world!
| The Solution|
You have bested Jurassik, the personification of the ideals of the Devouring Earth. The world sleeps safer at night due to your actions.
| The Sound of Thunder|
The Devouring Earth have gathered here in force, their stomping legs echoing off the distant hillsides like the thunder of angry gods. The closer your approach, the more excited they seem to grow and the louder their roars and pounding feet become, creating a deafening racket that makes even shouted speech nearly impossible to hear.
| The Stinger|
'Pretty soon, nobody's gonna be able to touch me. Stick with me and you'll go places,' Black Scorpion said approvingly.
| The Thief of Midnight|
| The Timeless Adventurer|
You travelled back to Cimerora and saved their civilization from certain destruction by the Talons of Vengeance, though you wonder if you only prolonged the inevitable, given that Cimerora is a lost civilization.
| The Tree of Woe|
According to the briefing, some of the facility's survivors fled to this location in a last ditch effort to avoid the inevitable. If you look among the grass you can still see some dark splatters that might be blood and maybe a bone fragment or two. It gives the place an air of desperation and terror that is not entirely unfamiliar.
| The Unbroken Spirit|
Your spirit cannot be shattered. Though you have often been defeated, you continue to fight the good fight.
| The Underlord|
In King's Row, where life is hard and opportunities few, competition for resources can be fierce. But down here, someone of rare vision could carve out a niche for themselves; dominating the creatures who call this part of the sewer home or using the network's ability to touch every part of the city as a means to carry out all kinds of business out of the eyes of the authorities.
| The Unnamed|
It was not long ago that a Council patrol reported a grave exhumation in the Bonny Morass. No culprits were found, and no records existed to indicate who once was laid to rest here, but many mark this incident as the start of the Banished Pantheon's presence on Striga Isle. Late at night, minions of the Banished Pantheon have been spotted congregating around this gravesite, leading the Council to believe they exhumed it. But others in the Council believe that whatever was in the grave emerged under their own power, and that such a being could have called the Banished Pantheon to the Isle for some unknown purpose. This hypothetical adversary is code-named in the Council logs as 'The Unnamed.'
| The Unwavering|
Though you have been defeated, you continue to fight for Paragon City.
| The Unyielding|
Continued defeats mean nothing to you.
| The Wolf's Maw|
This heavily fortified gate leads into the Council base, but in truth it is a trap: a tantalizing lure devised to lure in the overconfident and unwary. It used to work well against novice heroes and the more foolhardy among the Warriors, but since the Banished Pantheon arrived to dominate the field outside the Maw, its effectiveness has been blunted. The Council has attempted to close the entryway but each time they do some mystical force prevents it. Time and again they have attempted to seal it off and each time the door has found a way to open. Since then, the Council have doubled the guard and sealed off any exits just inside the door. Council researchers believe the Banished Pantheon has employed a Hand of Glory to keep the entrance open.
| The Wolf's Snarl|
The Wolf's Throat is a vital causeway for the Council, linking the outside world to the innards of the Council Base. When the Council goes to war they say "Let the wolf howl," indicating a massive outpouring of force from here. Lately, however, that howl has been choked by an influx of Banished Pantheon into this critical supply and transit corridor. While the Banished Pantheon make such bold attacks, the Council's war plans are stalled.
| The Wounded Earth|
You can sense a palpable anger radiating from the Devouring Earth when you stand upon this, the last remnant of mankind's creation in Hamidon's pristine garden. The Devouring Earth do not hold back their thoughts about this place: it is a scab, a wound, an affront. When you look at the green sward blanketing the land around you, it is hard not to feel something akin to that, looking down at the rusting hulks and decaying metal beneath your feet.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back in, each time you complete a mission for a short time.
| Thin Line|
The Paragon Police Department has an entire squad tracking you. They've let you know that you walk a Thin Line here in Paragon.
| Thorn Crusher|
You saved the being known as Faathim the Kind from capture by the Circle of Thorns.
| Thorn Robber|
| Thorn Thief|
| Thorn Usurper|
| Thrill Seeker|
You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.
| Tiberian Overseer|
From this high perch the Tiberian Overseer casts their gaze across the city-state of Praetoria, taking in its beauty while seeking out the corruption that threatens it.
| Ticket Fiend|
You've earned 1,000 tickets while playing Architect missions.
| Ticket Hound|
You've earned 500 tickets while playing Architect missions.
| Ticket Master|
You've earned 5,000 tickets while playing Architect missions.
| Ticket Taker|
You've earned your first Mission Architect Ticket from defeating enemies in Architect missions.
| Tiki Fan|
Larry's Tiki Lounge is known for its gambling, drinks, fun, and Tikis. And also for the occasional invasion by giant snake monsters.
| Time Bandit|
| Time Fixer|
You have flashed back to 45 story arcs.
| Time Lord|
Your presence in Cimerora and working with the Menders of Ouroboros has earned you the Time Lord Accolade. While logged out in either Cimerora or Ouroboros you will earn additional time for your Time Lord Power.
| Time Machinist|
| Time Saver|
You were able to save Kadabra Kill and Sigil by defeating all the members of the Knives of Vengeance within two minutes.
| Time Traveler|
It seems you have mastered the recursive time flux of Lord Recluse's victory. You've spent 5 hours here, though it seems like much longer.
| Tipped Off|
You received your first tip earning yourself the Tipped Off badge.
| To The Rescue|
Your allies are renewed in spirit and body whenever you arrive. Always in time, and always To The Rescue.
| Tonight's Top Story|
Maelstrom arrived during the raid on TPN Campus to send a message of his own: that he would not allow the Incarnates to spread their 'lies'. Not only did his efforts fail, but you also managed to defeat him handily, adding his humiliating defeats to your message to the people of Praetoria.
| Too Dark Park|
In a far corner of the district lies McCraughly Park, a shadowy strip of green that had a dark reputation even before Astoria and its citizens were consumed by evil. Clusters of suicides, strange disappearances, and even a well-publicized multiple murder cast a dark shadow across the park. In the years leading up to the rise of Dark Astoria, the park was largely shunned, but now that the Banished Pantheon have dominion over the district, the park has become a focal point for their evil rituals.
You have defeated Snaptooth 5 times, and are truly a Toothbreaker.
| Top Dog|
The top of Atlas' statue is the first place many flying heroes will go.
The Shadow Shard is a prison created to house a powerful entity, an entity tormented by its imprisonment. Its sense of indignity, of injustice, has been concentrated here to such a degree that it has become part of the dimension. You can feel the entity's raw emotion flow through you; you have felt it from the very moment you arrived and it has been chipping away at your sense of self ever since. Remaining here risks making these emotions part of yourself; or worse, you risk being subsumed by the Shadow Shard, losing all identity and will by becoming one with Rularuu.
| Touched Bottom|
You've obtained this Accolade by earning every Exploration badge within The Abyss.
You have endured one hundred thousand points of damage and are still dauntless in your pursuit of justice.
| Tour Guide|
While escorting Desdemona through the Underground, you never let her drop below half health.
You have earned 10 badges. You are officially a tourist in Paragon City.
| Tournament Victor|
You've won your first Swiss Draw match, you're considered a Tournament Victor.
| Towering Inferno|
This tower used to be a bastion for the Trolls, providing them a good view over much of Boomtown. When the Outcasts moved in, they violently assaulted this tower and killed or drove out the Trolls holed up within. This was a major victory for the Outcasts, and they keep the fires burning within as a constant reminder to the Trolls still in Boomtown of the defeat they suffered.
| Toy Collector|
You have amassed a vast collection of holiday gifts!
You have proven yourself a person who can track down anyone, even those with the ability to teleport.
You've sold 100 items on the Auction House.
In this subterranean maintenance bay the Clockwork maintain and repair Praetoria's monorail cars. Here you may find some of the older cars that have since gone out of service: a trainspotter's dream.
You have become the master of the mystical gateway beneath The Hollows.
You have succeeded in preventing the destruction of the Terra Volta reactor... but at what price?
With all the time you spend in invisible boxes and cages, have you considered a career as a mime?
Your travels around both Paragon City and the Shadow Shard have become a full time job for you and have earned you the title of Traveler. While logged out in either a Train Station or the Shadow Shard you will earn fuel for your Traveler’s Jet Pack at an accelerated rate.
| Tree Hugger|
What mysterious purpose does this twisted old tree serve?
People look to you as a leader.
You have managed to get into the Crey base of operations. Nice work. Now how do you plan to get out?
| Tricked Out|
You took out the Abomination wearing nothing but a festive Halloween costume!
You completed a Rogue Morality Mission and then maintained your Rogue alignment for 7 days earning yourself this badge.
| Tried and True|
| Trigger Man|
| Triple Threat|
While one Praetor is a challenge for the most potent of superpowers, you and your league masterfully tackled a group of three with startling simultaneity! You are henceforth known as a Triple Threat.
The symbolism is hard to miss: whoever controls the Warburg rockets controls the world. Whether this is pure delusion or an ominous warning is a subject of much debate.
| Troll Task Force Member|
| Trouble Maker|
Your reputation of your work with your Super Group and causing havoc in the streets of the Rogue Isles has earned you the Trouble Maker Accolade. While logged out near a Super Group Base portal you will earn time towards your Base Teleporter power.
You have flashed back to 5 story arcs.
You've visited the floating truck in Pocket D.
| True to the Last|
Wherever you must go, whatever you must do, Praetoria will always & forever be your home, and to it you shall be True to the Last.
| Truth Teller|
| Tuned In|
The Total Praetorian Network is the best source of news and entertainment. Well, the best LEGAL source for news and entertainment, anyway.
| Tunnel Rat|
The various tunnels throughout the WEB are a nasty piece of work.
| Turf Protector|
| Two Thumbs Up|
You've completed 250 "Hall of Fame" Architect Missions, earning yourself the Two Thumbs Up Badge.