| D.U.S.T. In The Wind|
They may be ruthless, genetically modified super-soldiers with no oversight and unlimited resources... But since when is that enough to top you? You defeated several D.U.S.T. to earn this badge.
| D.U.S.T. Ranger|
You have trained with the elite D.U.S.T. of First Ward during your free time, earning the D.U.S.T. Ranger Day Job. Logging out in the D.U.S.T Training Facility will hone your skills further, granting you a bonus to your damage, accuracy, and range for a short time.
| Dam Hero|
You've saved Faultline from not one, but three separate villain groups intent on using the dam to cause carnage on a massive scale.
| Dam Villain|
You've saved Faultline from not one, but three separate villain groups intent on using the dam to cause carnage on a massive scale. Perhaps one day you'll finish what they started.
| Dance Legend|
Paragon Dance Party was a popular place for local heroes to go relax and have a good time. However, it was almost instantly closed when entrances to Pocket D were opened up by the owner of the Dance Party, DJ Zero, who was merely using the location as a test bed to see if his pet project, Pocket D, would be a success.
| Dancer with Death|
Point Tango has come under repeated assaults that have wrought more devastation than any of the other military installations in the Shadow Shard. The damage of these constant attacks is evident in the shattered concrete structures, the warped metal supports, and on the faces of the soldiers manning Point Tango. Despite the danger of their post, they are unflinching in their defense of the installation. In the spirit of the name of their base, Point Tango, they've coined the phrase "Dance with Death" for whenever the denizens of the Shadow Shard launch another attack against their position. They welcome you to dance with them, and survive as they have... if you can.
| Danger! Danger!|
You stand at the border of one of the most dangerous places in all of Paragon City. Before you lies a seething cauldron of anger, malice, and greed centered around the pumping heart of the city: the Terra Volta Nuclear Reactor. Between the many villains who prowl the streets here there lies the danger of electrocution or radiation exposure, so tread carefully.
You have completed a Task Force/Flashback between level 25 and 29 while under a constant Debuff.
| Dark Astoria Beacon|
| Dark Fiend|
Your contribution in destroying the otherworldly Banner of Fiends proved to be key in thwarting the diabolic schemes of the mysterious Dark Fiends.
| Dark Garden|
In this sheltered little corner, someone spent considerable time and effort to cultivate a garden of rare plants known for their reluctance to grow outside of their native soil. How many hours must they have spent carefully trimming their boughs, cleaning them of parasites, monitoring their nutrition and water intake? Where was this unknown gardener when the island was overrun? Did they remain here to await death alongside their leafy charges? Did they give the ultimate sacrifice for them? Did their remains provide nourishment for them? The plants do not deign to answer you.
| Dark Heart|
Your role in this contest was irrevocably changed when you became Scirocco's spy.
| Dark Mystic|
Some once claimed the reason the spirits walk the streets of Dark Astoria is the fact that there is a powerful Ley Line nexus in the middle of Moth Cemetery. They have since learned the truth.
| Dark Omen|
These battered bones are all that remains of a foolhardy adventurer who sought to explore this island full of monsters. No one has tried to identify them, as the people of Peregrine Island are too terrified of this island to even go near it.
| Dark Victory|
The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.
The mere mention of your name causes those that hear it to shiver in fear. You have completed a Villain Morality Mission earning yourself this badge.
| Day Trader|
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a power that will allow you to teleport to an Auction House of your choice, when you log in.
| Daylight Saver|
Deep within the Minds of Mayhem, you came across the long-suffering Aurora Borealis, whose body and mind had been taken over by Shalice Tilman. Seperating the two was never going to be an easy task, but you did it while causing minimal risk to Aurora Borealis, delivering her from Tilman's torment with a minimum of suffering.
| Dazed and Confused|
That's 1 hour you've spent on your back Slept, Immobilized or Held. Yet still you fight on.
| Dead But Dreaming|
The final resting place of the Seed of Hamidon radiates a chill that permeates even Night Ward. In spite of this you take comfort in knowing that Night Ward is beyond Hamidon's reach. But to those denizens unfamiliar with the events leading to the fall of First Ward, this skull-shaped husk is an object of superstition and trepidation. It seems that even in death the Seed continues to spread its influence.
| Dead End|
More than one unlucky individual has met his end in this area of the 'Cargo Maze.' The Family is known for luring their victims into this area before 'icing' them. It's easy enough for them to get away with it, as not many heroes wander around this area.
| Dead Head|
You have defeated 50 zombies, the walking flesh of the recently dead.
| Dead Man's Tree|
This dead tree within St. Martial is said to be haunted by the ghost of a man who tried to chop it down. People say that if you look closely, you can see glimpses of the man's skeleton, waiting to be released from his torture...
| Deadly Combatant|
Sun Xiong learned what it meant to face you in combat. It is not a lesson he will recover from.
| Deadly Virus|
You were key in stopping a plague from overtaking Paragon City.
You've sold 2000 items on the Auction House.
| Dean of Hard Knocks|
There's a lot of harsh lessons common to all worlds. If you can spare some new kid just one, that's enough for you.
| Dearly Departed|
When the Devouring Earth struck First Ward the attack came suddenly and without warning. Thousands lost their lives on that terrible day. Though they knew they would likely never return to First Ward, the survivors laid the victims to rest in the Mercyview Cemetery believing the dead would wish to be close to the city they helped build. The survivors believed too that one day they would return and reclaim First Ward in the name of the fallen.
| Death's Head Supplicant|
Behold! Before you lies the glory of Mot. In this place its true body lies exposed; a vast expanse of reconstituting flesh and yawning maws, feasting on life so it can be resuscitated as it perpetually dies and rots anew. Mot's capacity for consumption does not yet equal its appetites, for much of the body is desiccated by centuries of imprisonment or is still bound in ways both arcane and metaphysical. The many mouths that scar its horrid form are, as of yet, still stifled and immature compared to their glory in antiquity. Only one has fully extended to its full voraciousness, but that one is enough to drag all of Dark Astoria into crushing oblivion.
| Death's Jailer|
With you around, people have started to wonder if you've managed to lock up Death somewhere far away.
| Death Denied|
You have completed the Incarnate Trial: Dilemma Diabolique.
You have proven that you are Deathless in your pursuit against evil.
You've destroyed 5 objects during Architect missions, earning yourself the Decimator badge.
| Dee Jay|
You've taken your skills at wetwork and espionage and defected to the other side, which has a lot more qualms about using those skills to their fullest potential.
| Defender of Primal Earth|
| Defender of Truth|
Positron has awarded you this badge for achieving Security Level 30.
| Defying Gravity|
Visiting alien dimensions, as the briefing told you, can be a disorienting experience. In the Shadow Shard the rules of physics operate differently, where masses measuring in the megatonnes float unsupported in the open air. From this vantage you can get a clear picture of the massive size of the island Firebase Zulu sits upon, and see that truly it floats unaided in the alien air. The mind reels at the reality of it, and as the briefing warned it is best if one not contemplate this fact too deeply.
You spend your free time spreading Arachnos propaganda to better manipulate and placate the masses of the Rogue Isles earning you the Demagogue Day Job. Logging out in the Arachnos Building in Marconeville will earn you an Infamy bonus, upon each mission completion, for a short time.
At last you have arrived. Every challenge faced you have cast down with blood and sweat, never once succumbing to despair or defeat. The Shadow Shard has tested you countless times and each time you have triumphed. No mind games or violations to your person could prevent you from reaching this point and now you stand at the pinnacle of the Chantry, the lord of this realm in spirit, if not in actuality.
You have helped place 10 bombs on the crashed Rikti ship in the Rikti War Zone.
| Demon Slayer|
The spirit of a demon resides within you. Bringing it to the surface of your mind can make you highly resistant to all types of damage for a short time. You mustn't leave the demon inside you out too long, or you may just lose your mortal soul, forever.
| Denial of Service|
You crept a bit too close to the danger zone and got burned.
| Denied the Statesman Star|
Again, your Terra Volta experience has altered your powers in ways no one could imagine.
| Depths of Time|
You have traveled back in time to the Roman era. Here is the origins of all you have come to understand as heroic and villainous.
You showed Arachnos how tough you were in Paragon City.
By having one of your Architect missions voted on at least 50 times, and having at least a 3.75 star average, you've earned the Designer badge. This badge is awarded to all characters on your account.
| Destined One|
Being one of Kalinda's Destined Ones brings with it many perks, and just as many enemies.
| Destined for Valhalla|
Valkyrie proved herself to Positron by battling the Clockwork King on this spot. Although she did not succeed in defeating him, he was severely damaged and Clockwork activity came to a halt for several weeks afterwards.
| Destiny Unlocked|
You unlocked your Destiny Incarnate slot allowing you to create powerful new abilities that can be slotted there.
| Destroyer of Despair|
Mot represented hatred and despair. It tried to twist the memories of all those it came across, aiming to make them believe there was no hope in their lives, that all of their hopes and dreams were meaningless. You fully conquered the forces of Mot and showed the creature just how wrong it was.
| Destroyer of Earth|
+++ Missing Information +++
| Destroyer of Strength|
You've destroyed your first object during an Architect mission, earning yourself the Destructive badge.
Your shadow looms over not only the Rogue Isles and Paragon City, but the entire world.
| Deuces Wild|
Twos are wild, but not as wild as you!
You have helped defeat the giant octopus, Lusca, from terrorizing Independence Port.
| Devourer of Earth|
You have shown that you can protect the world from the energy sapping emanators used by the Devouring Earth.
You've completed 100 Architect Missions marked as Villainous content, earning yourself the Diabolical badge.
You have learned the history behind the Hollowing.
| Dignified Combatant|
You spared Sun Xiong, despite his attempts to have you killed, and have gained his grudging respect.
| Dimensional Explorer|
You have spent a great deal of time working with the military at Firebase Zulu earning the Dimensional Explorer Day Job. Logging out in the Shadow Shard will earn you a Jetpack power, when you log back in, for a short time.
| Dimensional Investigator|
You found a lot of odd things during your fight to hold the last area of Praetoria. Some make sense, while others leave you with more questions than answers.
| Dimensional Plunderer|
Firebase Zulu has classified you as A.W.O.L., but they wouldn't welcome you if you showed up, either.
| Dimensional Sojourner|
You have tread upon the soil of a parallel dimension and now are ready to expand your horizons. From this point, portals link Firebase Zulu to other operational bases scattered throughout the Shadow Shard. Each minute you spend here places you among a tiny fraction of the human race who have not only left the world of their birth, but breathed the air of an alien world. You are a rare breed, a privileged traveler, a Dimensional Sojourner.
| Dimensional Warder|
You have won a victory on foreign soil, defeating all of Lord Recluse's minions.
| Dirty Attorney|
Platinum Lake is a popular spot for people in Paragon to sit back and relax. There has been a long legal battle for Chris Jenkins to take down the billboard that he put up there, many saying it spoils the view. Jenkins has won every single case and states that he only has it up to serve the people when the heroes of Paragon 'aren't doing their jobs.'
| Dirty Cop|
The Paragon Police Department has severed its ties with you now that you're a villain.
This is where enemies of the State vanish forever. These lost souls have been brought here from the PPD Headquarters for summary execution without review or recourse.
| Disappearing Act|
It is somewhat difficult to discern, but you've gotten rid of a fair amount Apparitions... You think. You defeated several Apparitions to earn this badge.
You're considered Discerning after playing 10 "Developer's Choice" Mission Architect story arcs.
You have learned the history behind the founding of Hero Corps.
| Disgraced Deputy|
Though the Paragon Police you saved owe you one, they will still bring you down on sight.
| Dishonorable Captain|
Your life as a hero takes up so much of your time. Hours day and night patrolling the streets of Paragon City, casting down one villain after the next in your quest for glory and influence. Can nothing else in life command such devotion? The words of loved ones drowned out by the clamor of explosions and blasts of energy, the invitations of friends forgotten the moment a new crisis arises, competing interests shelved in preference for an assault upon just one more arch-villain's stronghold. Before you know it life has passed you by and moved on without you. Your loved ones have kindled romances with another. Your friends have crossed you off of their invite lists. Do you even remember what it was like before you became a hero?
You've achieved a PvP Reputation of 400.
| Divided Mastery|
| Do Gooder|
Healing has always seemed to you a good thing. It's easy to lose sight of what's good in Praetoria.
You've healed one million points of damage. Your teammates often call you 'Doc.'
| Doc Whedon|
This old dock used to be the most popular make-out spot in Paragon City. Today, however, it is more a place of violence than love.
You have helped your fellow heroes by healing them for two million hit points.
Your motto seems to be, "If it was not meant to be done, it would not be there." So far all the universes you've been to tend to agree.
| Don't Drink It|
Praetoria's water is heavily filtered and sanitized here at the Water Treatment Plant, removing the contaminants of the outside world. Resistance propaganda says Cole adds something back at the same time. Most people just shrug and purchase copious amounts of Enriche to be on the safe side, not believing the Resistance claim that it is the same exact thing as the tap water.
| Doom Sayer|
The Luddites have taken over this part of the forest and use it as their main gathering place to preach about the evil schemes of Dr. Aeon. Sometimes they just theorize the significance of the orange pipes. Despite their attempts to malign his character, Dr. Aeon has yet to drive them out of the area.
You took part in the City of Heroes: Freedom head start event!
| Double Feature|
You have completed the Summer Blockbuster Double Feature.
| Downward Bound|
Many fledgling heroes see Atlas Park as a mere stepping stone to the city districts beyond where greater rewards await. Others turn their attention downwards, to the unseen avenues that underlie this famous starting location. Not content to grandstand beneath Atlas's statue, hob-nobbing with the likes of Ms. Liberty, you understand that dark dangers live just beneath Atlas Park's streets. You are determined to keep those dangers contained lest they stain Paragon City's glittering heart.
Through persistence or madness, you have faced down the many nightmares of Malaise while battling him in the dreamscape of the Minds of Mayhem.
Through persistence or madness, you have faced down the many nightmares of Malaise while battling him in the dreamscape of the Minds of Mayhem.
| Drill Instructor|
You've spent time teaching the young toughs how to do it 'Old School.'
Three years ago, Ms. Liberty smashed the supervillain Thermonuke through the deck and into the volatile crude below. Thermonuke's devastating powers ignited the oil and cracked open the Cairo Queen like a pixie stick.
| Drink Enriche!|
Careful study of the bowels of the Water Treatment Facility reveals two output pipes. One flows directly into the Praetorian water system. The other pipe ends at the Enriche Bottling Plant in Neutropolis. Curious...
| Drone Protector|
| Drowned Rat|
The dam burst here due to exceptionally strong seismic activity.
You spend your free time battling other heroes and villains in Arena matches earning you the Duelist Day Job. Logging out in an Arena will earn you a bonus to your maximum Endurance, when you log back in, for a short time.