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Template talk:Character

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Formatting

  • Suggestion: Make this stand out from normal text somehow. I dunno. Color it. Italicize. The lot - Skarmory The PG 18:21, 4 February 2008 (UTC)
I'd prefer very subtle formatting, if any -- I'm personally not opposed to it standing out a small amount, but I don't think it's should stand out a lot. Italics seem too much. Perhaps a color, as long as it's not too much of a contrast (for example, not red). Just curious, why do you think it needs to stand out? -- Sekoia 20:43, 4 February 2008 (UTC)
Blue seems a nice colour.  :D At the moment, I use red for any important notes or errors, and orange for any missing text. Sera404 03:20, 5 February 2008 (UTC)
I just made it blue, let's see how people feel about that. -- Sekoia 06:03, 6 February 2008 (UTC)

Formatting conflicts

I just noticed the the coloring for this template doesn't render well when used within a {{divbox}} with magenta selected, as on Belladonna Vetrano (Contact). I'd imagine there's other backgrounds where it fails as well. Example:

Maybe it's just because I'm colorblind, but the word Character is completely unreadable to me there. I would suggest that we do away with color formatting for this template. I really don't think it needs to be specially styled. But if we do really need to keep some sort of special styling, I suggest we do this: Character. Thus the above would become:

Which I think is much more readable. Plus the tooltip explains why we're saying "Character" there, which we don't really explain anywhere (even if it does seem obvious). Since this is such a widely used template, I figured I should ask for feedback before changing it. Whatever we decide on, the same should also get applied to {{Boss Name}} and {{Contact}}. -- Sekoia 18:30, 1 June 2012 (UTC)

I think that style suggestion is a good one. But, to me, the real source of fail there is the stupid use of magenta in a DivBox... I don't see a reason why we need to try and match the exact colors used for each popup box the game throws at us. Making it lighter so as to be readable would be a good solution to me as well. — Pill-37.png Talk · Cont 18:59, 1 June 2012 (UTC)
I really don't like the eye-bleeding magenta color either. If I look at it too long, the text inside becomes absolutely meaningless and starts to run together. :/ ~ AGGE talk/cons 19:11, 1 June 2012 (UTC)
I'm not a fan of the magenta either but thought it was just because I'm colorblind. Guess not. :) -- Sekoia 20:49, 1 June 2012 (UTC)
Also, don't forget {{Task Force}}. ~ AGGE talk/cons 19:12, 1 June 2012 (UTC)
Oops! I didn't even know about that one. -- Sekoia 20:49, 1 June 2012 (UTC)

I went ahead and created {{Placeholder Text}} to be used to re-style these templates when the time comes. I'll give it a bit longer here though in case anyone wants to object or suggest alternatives. -- Sekoia 20:49, 1 June 2012 (UTC)

Yeah, sorry for any bleeding eyes out there. I didn't recall any specific discussion about the colors used with {{divbox}}, so I had tried to be as faithful to the in-game presentation of the captions as I could, despite the obvious colorfail. I do like {{Placeholder Text}}, though, and think it could be a worthy addition to our template repertoire. Blondeshell Sig.png talk / contribs 21:09, 1 June 2012 (UTC)
Yes indeed, templatizing that makes changing all of them at once so very easy should we decide to modify them in the future! — Pill-37.png Talk · Cont 21:50, 1 June 2012 (UTC)
Since the idea seems well received I went ahead and applied the new placeholder template to the relevant placeholders. -- Sekoia 22:01, 2 June 2012 (UTC)