A Supergroup is an organization within City of Heroes that is composed of a group of either heroes or villains, uniting to work together to achieve various goals. A supergroup may consist of a group of people who frequently team together to play the game, or may be more loosely associated. Supergroup members will typically wish to collect prestige and salvage in order to allow the construction of a supergroup base which can provide many benefits to the supergroup members.
Those who wish to start a supergroup should contact the supergroup registrars appropriate for their characters and must be at least level 10.
When a supergroup is created, the supergroup owner picks a group name which must be unique. They can then configure a variety of supergroup settings, all of which can be changed at any time - only the supergroup name is fixed.
The other settings are:
- Motto (displayed in the supergroup window)
- Rank names
- Rank permissions
- Message of the day (displayed to all members on login)
Supergroup members can be assigned any of the five available ranks, the names and abilities of which are customisable by the group leader, or any members whose rank has the necessary permissions granted. New members always join at the lowest rank, and different supergroups use these ranks in different ways to indicate membership roles.
To earn prestige for their supergroup, members must play in supergroup mode. Until level 25, this has no effect on earning influence/infamy or experience; after level 25, influence/infamy earned in supergroup mode progressively decreases. As a result, many supergroups request that lower-level characters remain in supergroup mode continually to earn prestige, but higher level characters are expected to use it less often, so that they can keep themselves supplied with influence/infamy as well.
Whilst in supergroup mode, the player can choose for their costume's colors to be altered to their supergroup's color scheme. The exact color alterations can be assigned on the second page of the supergroup settings screen, and allow colors for existing costume elements to be replaced by one of the two supergroup colors as chosen by the player.
Supergroups are also given a chat channel which allows all members of the supergroup who are currently online to communicate with each other, no matter what zone or mission they are in.
A supergroup may also form a coalition with one or more other supergroups, which can allow members to enter each others' bases, and to allow easier organization of base raids or other large events. Coalition members have a coalition chat channel, which sends to all online members of all supergroups in coalition with the player's. Because each supergroup can set their coalition state separately, asymmetric relationships are possible so that a member of supergroup A might see coalition chat from a member of supergroup B but not a member of supergroup C who the member of B is having a conversation with - in this case, because supergroup C is not in coalition with supergroup A as well as B.
There are six levels of leadership within a supergroup. Each level of leadership is given a default title when the supergroup is created.
Other than the highest rank, there is no limitations on how many people can be at each rank (other than the 150 member limit). Additionally, rank titles may be edited on the Super Group Registration screen or through several slash commands based on each rank.
Related Slash Commands
Villain Group is a player-made term to refer to villain supergroups. In-game, villains actually have supergroups just like heroes, so technically, "villain group" is the wrong usage. It is still a common player term.
Player characters starting out in Praetoria can not join supergroups of either side until they leave Praetoria and choose a final alignment of either hero or villain. Attempting to invite a Praetorian character who has not yet chosen their alignment will result in the following error message:
- You can't invite a Praetorian to a Supergroup.
Changing alignment will not kick you from your current supergroup. However, if you change to the opposite alignment you lose the ability to enter your group's base until you fully return to the group's alignment. For example, if you are in a Hero Supergroup and become a Vigilante, nothing changes. If you then become a Villain, you will be locked out of the base. Becoming a Rogue will not get you back in, you will have to finish the transition completely and become a Hero again to regain base access.