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War Witch

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Revision as of 21:01, 6 March 2011 by Sera404 (Talk | contribs) (description taken from when dev controlled war witch was on test)

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This article is about the hero War Witch. For the game developer, see War Witch (Developer).


Overview

War Witch.jpg
War Witch as seen on the Cover of the Promo Comic by Dark Horse
War Witch overlooking Pocket D

War Witch is a hero trainer in Croatoa in the Sunset Ridge neighborhood, located on the small northern island in the lake. Her coordinates are (-22, 35, 826), and her location is marked on the map as a contact. Originally, she could also be found as an NPC in Pocket D on the upper floor of the hero side, but with Issue 13, she is now a trainer for both sides in Pocket D.

Background

Description

When she's not hovering on the side of a hill in Croatoa, overseeing the advancement of Heroes, War Witch likes to skip over to Pocket D and hang out.

Her drink of preference, of course, is Chai Tea Lattes.

War Witch has been known to get a bit snippy at times. She can't help it. You'd be snippy, too, if Requiem messed up your face and tossed you off a building to your doom.

As luck, and time, would have it, War Witch uses the whole ghost thing to her advantage. It makes walking through walls far easier and it's especially useful for sneaking up on her friends.

Friends call her Clarissa. Enemies simply don't call. They don't even write. Not even a postcard.

History

War Witch was an active character in every issue of the Blue King Studios City of Heroes comic book as a member of an unnamed supergroup with Horus and Apex.



She perished in a battle with Requiem in the last issue (#12) before Top Cow took over the comic book. However, even death itself cannot keep her from being a presence in Paragon City to help to train new heroes.

With the opening of Pocket D, another incarnation of War Witch was discovered. Unlike the spectral presence she has in Croatoa, this one is alive and well, since it is in an alternate dimension. Prior to Issue 13, she seemed content with simply observing and occasionally conversing with anyone near her, but with Issue 13, she became a trainer contact.

Character Stats

Comics:

Secret Identity: Clarissa Moore
Origin: Magic
Archetype: Blaster
Primary Powers: Ice Blast
Secondary Powers: Fire Manipulation


In-game:

Secret Identity: Clarissa Moore
Origin: Magic
Archetype: Blaster
Primary Powers: Ice Blast
Secondary Powers: Fire Manipulation
Other Powers: Flight
Signature Powers: Ethereal

Miscellaneous

"I'm just checking out the new club. Can't hover in Croatoa all the time. Oh wait. Alternate reality. I probably am."