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Difference between revisions of "WDW file structure"

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Because the window position and dimension values are always given at the window's 100% scale, manually editing this file presents some challenges when trying to arrange windows by their bottom or right edges when the overall UI scale is smaller or larger than 100%. For example: If the scale of a particular window is 2.0 instead of the default 1.0, and the width is set to 200, the right-hand border is actually 400 pixels over, not 200.
 
Because the window position and dimension values are always given at the window's 100% scale, manually editing this file presents some challenges when trying to arrange windows by their bottom or right edges when the overall UI scale is smaller or larger than 100%. For example: If the scale of a particular window is 2.0 instead of the default 1.0, and the width is set to 200, the right-hand border is actually 400 pixels over, not 200.
  
{{Window Commands NavBox}}
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{{Navbox Window Commands}}
  
 
[[Category:Game Client]]
 
[[Category:Game Client]]

Latest revision as of 08:25, 9 July 2012

Overview

Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created.

Default

The following is a list of the default window configuration in City of Heroes.

status         985   0 295  65 1.0 3399ffff 88 0 2
tray           840 974 440  50 1.0 3399ffff 88 0 2
compass        500   0 280  60 1.0 3399ff4d 29 0 2
chat             0 824 360 200 1.0 3399ffff 88 0 2
inspiration   1156 904 124  52 1.0 3399ffff 88 1 2
defeat         500 462 280 100 1.0 3399ffff 88 0 4
costume        286 374 707 276 1.0 3399ffff 88 0 4
baseinv        420 437 150 150 1.0 3399ffff 88 0 4
salvage        150 150 400 300 1.0 3399ffff 88 0 4
storedsalvage  150 150 400 300 1.0 3399ffff 88 0 4
combatnumbers  373 212 533 600 1.0 3399ffff 88 0 4

This file is identical for City of Villains with the exception of window color (a62929ff).

Note: Screen position varies with screen resolution. The numbers shown are for a screen resolution of 1280 x 1024.

wdw files are editable during play, and any changes will be visible immediately by reloading the edited and saved file into the game.

Breakdown

status 470 959 295 65 1.000000 7c7c7cff 4d 0 2

  • status = Window name. Conforms to the list given by /window_names.
  • 470 = X coordinate. Distance in pixels from top of screen/window to the top of UI window.
  • 959 = Y coordinate. Distance in pixels from left edge of screen/window to the left edge of UI window.
  • 295 = Window width. In pixels, always the window's width at 100% scale.
  • 65 = Window height. In pixels, always the window's height at 100% scale.
  • 1.000000 = Window scale. Values can range from 0.650000 (65%) to 2.25000 (225%).
  • 7c7c7cff = Color in hexadecimal RRGGBBAA (Red - Green - Blue - Alpha) format. The alpha value is the opacity of the window border, not of the window opacity. Omitting this value will cause a crash or error when loading the file.
  • 4d = Layering order. Higher-numbered windows are in front of lower-numbered windows. Editing not recommended.
  • 0 = Window docking status. Can take values 0 (undocked/detached from its standard parent window) or 1 (docked/attached to its standard parent window).
  • 2 = Window display status. Can take values 2 (window is shown) or 4 (window is hidden). Numbers > 4 in this field produce odd windows with no title bar that do not always function correctly.

Placement and scaling

Because the window position and dimension values are always given at the window's 100% scale, manually editing this file presents some challenges when trying to arrange windows by their bottom or right edges when the overall UI scale is smaller or larger than 100%. For example: If the scale of a particular window is 2.0 instead of the default 1.0, and the width is set to 200, the right-hand border is actually 400 pixels over, not 200.