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Difference between revisions of "User:Tidbit Jr./NPCs"

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'''Description'''
 
'''Description'''
These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols.
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<br>These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols.
  
 
'''Powers'''
 
'''Powers'''

Revision as of 04:09, 20 September 2008

Mileerolje ParagonWiki.PNG Back to Mileerolje's userpage.
Mileerolje ParagonWiki.PNG To my Dark Control page.

Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.


Hellions

Just a minor suggestion on the end-game versions of the Hellions.

Minions

Blood Brother

Blood Brother

Description
These Hellions still haven't gained any demonic powers, but have pushed themselves to a level higher than the original blood brothers none the less. They are just as dangerous as any super-powered Hellion like the fallen or the damned, and shouldn't be taken lightly.

Powers
FieryFray Scorch.png Brawl (Melee) Foe Moderate Damage(Smashing)
When all else fails, you only have your two fists to rely on.
FireBlast FireBlast.png Fire Bomb (Ranged) Foe Moderate Damage(Smashing), Moderate DoT(Heat)
Throws a home-made firebomb at a foe, igniting them for a short time.
FireBlast ArcOfFire.png Spitfire (Ranged Cone) Foe Moderate DoT(Heat)
Spits fire in a wide arc, burning all foes in front of you.
FireBlast FireBall.png Molotov Cocktail (TAoE) Foe Moderate Damage(Heat), Minor DoT(Heat), Knockback
For a Hellion, this must be what you call 'the fancy stuff.'.


Lieutenants

Fallen

Fallen

Description
In the satanic worldview of the Hellions, falling is a good thing. The fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them can be called forth to incinerate their enemies.

Powers
FireBlast FireBlast.png Fire Blast (Ranged) Foe Moderate Damage(Heat), Minor DoT(Heat)
Hurls a blast of fire at a foe.
FieryFray TargetedLightMelee.png Scorch (Melee) Foe Moderate Damage(Smashing/Heat), Minor DoT(Heat)
A heated punch that ignites the foe for a short time.
FieryFray Scorch.png Cremate (Melee) Foe High Damage(Smashing/Heat)
A two-handed overhead smash heated up with fire.
FireBlast ArcOfFire.png Fire Breath (Ranged Cone) Foe Moderate DoT(Heat)
Spews fire forth in a large area in front of the user, igniting all foes.


Bosses

Damned

Description
The hellfire burns bright inside the leaders of the Hellions. They can call it forth to incinerate their enemies in a number of painful ways.

Powers
FireMastery FlamingShield.png Resistance (Auto) Self +Resistance(Heat)
Damned are resistant to heat, but are vulnerable to cold.
FireBlast FireBlast.png Fire Blast (Ranged) Foe Moderate DoT(Heat)
The damned has set you on fire with his fire blast!
FireBlast ArcOfFire.png Fire Breath (Ranged Cone) Foe Moderate DoT(Heat)
The damned has set you on fire with his fire breath!
FireBlast FireBall.png Fire Ball (TAoE) Foe Moderate DoT(Heat)
The damned has set you on fire with his fire ball!
FieryFray Scorch.png Cremate (Melee) Foe High Damage(Smashing/Heat)
The damned's hands are engulfed in flames, their foes.
FieryFray Incinerate.png Incinerate (Melee) Foe High DoT(Heat)
This concentrated attack violently sets a foe on fire and deals high amounts of damage over a short time.
FlamingShield HealingFlames.png Healing Flames Self Heal, +Resistance(Toxic)
The damned can concentrate for a few moments and to dramatically heal himself with his inner fire. The power of the flames can also protect the damned from toxic damage for a while.


Urban Empire

A new dimension and its inhabitants recently found by the Portal Corporation was aptly named after the ruling government that exists there: the Urban Empire. It is a ... less cultured world, being little more than a medieval system applied to a very unruly lot of thugs. Despite their anarchic-looking lifestyles, the citizens of this world seem to adhere closely to an almost worship of their ruling power, favoring order over street brawls with any outsiders they find.

The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.

Heroes visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.

NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.


Minions

Punk

temp image

Description
These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols.

Powers
Weapon: Dual Pistols
Inherent Brawl.png Brawl (Melee) Foe Minor Damage(Smashing)
When all else fails, you only have your two fists to depend on.
Thugs TargetedRangedMinorDmg.png Pistols (Ranged) Foe Moderate Damage(Lethal)
Small caliber sidearm.
Thugs TargetedRangedHeavyDmg.png Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
You have been knocked down by the dual wield.
Thugs ConeRangedModerateDmg.png Empty Clips (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
Good at close range. Fires a cone of bullets and can knock some foes down.


Arsonist

temp image

Description
The arsonists probably suffer from some form of pyromania. They likely hide some deep-seeded trauma or have some background of family dysfunction. None of that matters now, as their only pleasure is to burn things, and people, to the ground.

Powers
Inherent BlasterDesperation.png Scourge (Auto) Self +Damage(Special)
The arsonist is a dastardly villain indeed. As an arsonist's foe's health wanes, the arsonist can start to land scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the arsonist has of landing scourge. Once a foe is weak enough, there is no escaping the arsonist's wrath. An arsonist shows no mercy.
FireBlast FireBall.png Molotov Cocktail (TAoE) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his molotov cocktail!
FireBlast ArcOfFire.png Spit Fire (Ranged Cone) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his spit fire!
AssaultWeapons ARM30grenade.png Spit Fire (TAoE) Foe Superior DoT(Heat)
The arsonist has set you on fire with his petrol bomb!


Lieutenants

Enforcer

temp image

Description
A natural leader. In another life, the enforcer could have amounted to something. Never-the-less, younger thugs can learn a lot from him, and are more effective fighters when he is around. He has seen his share of gang wars, and his experience with street weapons is invaluable.

Powers
Weapon: Dual Uzis
Leadership Defense.png Maneuvers (Auto)(PBAoE) Ally / Self +Defense(All)
This thug's defense to all attacks is improved due to good leadership in maneuvers from a lieutenant.
Leadership Tactics.png Tactics (Auto)(PBAoE) Ally / Self +ToHit, +Resistance(Confuse), +Perception
This thug's accuracy and perception are imrpoved due to good leadership in tactics from a lieutenant.
Leadership Assault.png Assault (Auto)(PBAoE) Ally / Self +Damage
This thug's damage is imrpoved due to good leadership in assault from a lieutenant.
AssaultWeapons ARBurst.png Uzi Burst (Ranged) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
AssaultWeapons ARBurst.png Uzi Heavy Burst (Ranged) Foe High Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
AssaultWeapons ARBurst.png Uzi Cone Blast (Ranged Cone) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
AssaultWeapons ARBurst.png Dual Uzis (Ranged Cone) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
AssaultWeapons ARM30grenade.png Blast Clip (TAoE) Foe Moderate Damage(Lethal)
You are getting pelted by an exploding clip of ammo.


Bosses

Bruiser

temp image

Description These thugs are massive brutes. The bruisers have worked their way through the ranks and have nothing left to prove. They are strong, tough, and have mean tempers.

Powers
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto) Self +Resistance(Smashing, Lethal, Heat, Cold), +Protection(Confuse, Fear, Placate)
The bruiser is a brute. He has good resistance to lethal and smashing damage and some resistance to heat and cold damage. He is street wise and his training makes him resistant to confusion, fear, and placation. His experience in the elements makes him slightly resistant to toxic damage.
Inherent BlasterDesperation.png Fury (Auto) Self +Damage(Special)
As a brute engages in combat, he unleashes his fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.
SuperStrength Jab.png Jab (Melee) Foe Minor Damage(Smashing), Disorient(Chance)
The bruiser has disoriented you with his jab.
SuperStrength Punch.png Punch (Melee) Foe Moderate Damage(Smashing), Knockdown(Chance)
A super strength punch is a powerful pummeling attack, and it may knock foes off their feet.
SuperStrength HandClap.png Hand Clap (PBAoE) Foe Disorient, Knockback(Chance)
The bruiser has disoriented you with his hand clap.
SuperStrength Haymaker.png Haymaker (Melee) Foe High Damage(Smashing), Knockdown(Chance)
The haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
SuperStrength KnockoutBlow.png Knockout Blow (Melee) Foe Superior Damage(Smashing), Knockup, Hold
The bruiser has hit you with a knockout blow. You are held.
SuperStrength Hurl.png Hurl (Ranged) Foe High Damage(Smashing), Knockback
You are able to tear up a chunk of ground beneath your feet and hurl it at an enemy. This attack is close ranged, deals heavy damage and can knock foes back.
SuperStrength FootStomp.png Foot Stomp (PBAoE) Foe High Damage(Smashing), Knockdown
The foot stomp has damaged you.


Elite Bosses


Arch Villains

Urban Legend